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Update app.py
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app.py
CHANGED
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@@ -1,6 +1,7 @@
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import gradio as gr
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import numpy as np
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def check_winner(board):
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for i in range(3):
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if abs(sum(board[i, :])) == 3:
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@@ -16,7 +17,7 @@ def check_winner(board):
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return None
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def ai_move(board):
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# Smart AI:
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for player in [-1, 1]:
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for i in range(3):
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for j in range(3):
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@@ -33,32 +34,32 @@ def ai_move(board):
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open_cells = np.argwhere(board == 0)
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return tuple(open_cells[0])
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def play(
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board = np.array(board_flat).reshape(3, 3)
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if board[
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return
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board[
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winner = check_winner(board)
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if winner == 1:
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return board.flatten().tolist(), "โ
You win!"
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elif winner == 0:
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return board.flatten().tolist(), "๐ค It's a draw!"
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ai_r, ai_c = ai_move(board)
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board[ai_r, ai_c] = -1
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winner = check_winner(board)
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if winner == -1:
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return board.flatten().tolist(), "๐ค AI wins!"
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elif winner == 0:
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return board.flatten().tolist(), "๐ค It's a draw!"
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return board.flatten().tolist(), "Your turn!"
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def new_game():
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return [0]*9, "๐ฎ New game started! You go first."
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def
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labels = []
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for v in board:
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if v == 1:
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@@ -66,9 +67,10 @@ def update_button_labels(board):
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elif v == -1:
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labels.append("โญ")
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else:
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labels.append("")
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return labels
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with gr.Blocks() as demo:
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board_state = gr.State([0]*9)
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@@ -79,22 +81,22 @@ with gr.Blocks() as demo:
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for r in range(3):
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with gr.Row():
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for c in range(3):
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btn = gr.Button("", elem_id=f"cell-{r}-{c}", size="lg")
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btns.append((btn, r, c))
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reset = gr.Button("๐ Reset Game")
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def handle_click(r, c, board_flat):
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board, msg = play(r, c, board_flat)
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return board, msg, board
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for btn, r, c in btns:
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btn.click(
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inputs=[
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outputs=[board_state, status, board_state],
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).then(
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-
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inputs=board_state,
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outputs=[b for b, _, _ in btns]
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)
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@@ -103,7 +105,7 @@ with gr.Blocks() as demo:
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new_game,
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outputs=[board_state, status]
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).then(
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-
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inputs=board_state,
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outputs=[b for b, _, _ in btns]
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)
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import gradio as gr
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import numpy as np
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# ๐ง Game logic
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def check_winner(board):
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for i in range(3):
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if abs(sum(board[i, :])) == 3:
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return None
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def ai_move(board):
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# Smart AI: try to win or block
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for player in [-1, 1]:
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for i in range(3):
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for j in range(3):
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open_cells = np.argwhere(board == 0)
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return tuple(open_cells[0])
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def play(board_flat, r, c):
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board = np.array(board_flat).reshape(3, 3)
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if board[r, c] != 0:
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return board_flat, "๐ซ Cell already taken! Try another.", board_flat
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board[r, c] = 1
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winner = check_winner(board)
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if winner == 1:
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return board.flatten().tolist(), "โ
You win!", board.flatten().tolist()
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elif winner == 0:
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return board.flatten().tolist(), "๐ค It's a draw!", board.flatten().tolist()
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ai_r, ai_c = ai_move(board)
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board[ai_r, ai_c] = -1
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winner = check_winner(board)
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if winner == -1:
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return board.flatten().tolist(), "๐ค AI wins!", board.flatten().tolist()
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elif winner == 0:
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return board.flatten().tolist(), "๐ค It's a draw!", board.flatten().tolist()
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return board.flatten().tolist(), "Your turn!", board.flatten().tolist()
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def new_game():
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return [0]*9, "๐ฎ New game started! You go first."
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def update_board_labels(board):
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labels = []
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for v in board:
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if v == 1:
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elif v == -1:
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labels.append("โญ")
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else:
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labels.append("โฌ")
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return labels
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# ๐จ Gradio interface
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with gr.Blocks() as demo:
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board_state = gr.State([0]*9)
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for r in range(3):
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with gr.Row():
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for c in range(3):
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btn = gr.Button("โฌ", elem_id=f"cell-{r}-{c}", size="lg")
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btns.append((btn, r, c))
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reset = gr.Button("๐ Reset Game")
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for btn, r, c in btns:
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def on_click(board_flat, r=r, c=c):
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board, msg, _ = play(board_flat, r, c)
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return board, msg, board
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btn.click(
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on_click,
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inputs=[board_state],
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outputs=[board_state, status, board_state],
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).then(
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update_board_labels,
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inputs=board_state,
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outputs=[b for b, _, _ in btns]
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)
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new_game,
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outputs=[board_state, status]
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).then(
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update_board_labels,
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inputs=board_state,
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outputs=[b for b, _, _ in btns]
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)
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