Spaces:
Running
Running
Add 2 files
Browse files- README.md +6 -4
- index.html +648 -19
README.md
CHANGED
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@@ -1,10 +1,12 @@
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---
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title: 3d
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emoji:
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-
colorFrom:
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colorTo: blue
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: 3d-car-game
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+
emoji: 🐳
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+
colorFrom: blue
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colorTo: blue
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,648 @@
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<!
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<html>
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="en">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
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<title>3D Racing Game</title>
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| 7 |
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<style>
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| 8 |
+
body {
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| 9 |
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margin: 0;
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| 10 |
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overflow: hidden;
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| 11 |
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font-family: 'Arial', sans-serif;
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| 12 |
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color: white;
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| 13 |
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background-color: #111;
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}
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| 15 |
+
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| 16 |
+
#game-container {
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| 17 |
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position: relative;
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| 18 |
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width: 100vw;
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height: 100vh;
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}
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+
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| 22 |
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#info {
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| 23 |
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position: absolute;
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| 24 |
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top: 20px;
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| 25 |
+
left: 20px;
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| 26 |
+
z-index: 10;
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| 27 |
+
background-color: rgba(0, 0, 0, 0.5);
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| 28 |
+
padding: 10px;
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| 29 |
+
border-radius: 5px;
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| 30 |
+
}
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| 31 |
+
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| 32 |
+
#start-screen {
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| 33 |
+
position: absolute;
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| 34 |
+
top: 50%;
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| 35 |
+
left: 50%;
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| 36 |
+
transform: translate(-50%, -50%);
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| 37 |
+
text-align: center;
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| 38 |
+
background-color: rgba(0, 0, 0, 0.8);
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| 39 |
+
padding: 30px;
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| 40 |
+
border-radius: 10px;
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| 41 |
+
z-index: 100;
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| 42 |
+
}
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| 43 |
+
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| 44 |
+
#game-over {
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| 45 |
+
position: absolute;
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| 46 |
+
top: 50%;
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| 47 |
+
left: 50%;
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| 48 |
+
transform: translate(-50%, -50%);
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| 49 |
+
text-align: center;
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| 50 |
+
background-color: rgba(0, 0, 0, 0.9);
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| 51 |
+
padding: 30px;
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| 52 |
+
border-radius: 10px;
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| 53 |
+
z-index: 100;
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| 54 |
+
display: none;
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| 55 |
+
}
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| 56 |
+
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| 57 |
+
button {
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| 58 |
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background-color: #f1c40f;
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| 59 |
+
color: #111;
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| 60 |
+
border: none;
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| 61 |
+
padding: 10px 20px;
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| 62 |
+
margin-top: 15px;
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| 63 |
+
font-size: 18px;
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| 64 |
+
border-radius: 5px;
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| 65 |
+
cursor: pointer;
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| 66 |
+
transition: all 0.3s;
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| 67 |
+
}
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| 68 |
+
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| 69 |
+
button:hover {
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| 70 |
+
background-color: #f39c12;
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| 71 |
+
}
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| 72 |
+
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| 73 |
+
h1 {
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| 74 |
+
font-size: 2.5em;
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| 75 |
+
margin-bottom: 10px;
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| 76 |
+
color: #f1c40f;
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| 77 |
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text-shadow: 0 0 10px rgba(241, 196, 15, 0.5);
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| 78 |
+
}
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| 79 |
+
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| 80 |
+
h2 {
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| 81 |
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font-size: 1.8em;
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| 82 |
+
margin-bottom: 20px;
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| 83 |
+
}
|
| 84 |
+
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| 85 |
+
#controls {
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| 86 |
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position: absolute;
|
| 87 |
+
bottom: 20px;
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| 88 |
+
left: 20px;
|
| 89 |
+
z-index: 10;
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| 90 |
+
background-color: rgba(0, 0, 0, 0.5);
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| 91 |
+
padding: 10px;
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| 92 |
+
border-radius: 5px;
|
| 93 |
+
}
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| 94 |
+
</style>
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| 95 |
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</head>
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| 96 |
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<body>
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| 97 |
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<div id="game-container">
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| 98 |
+
<div id="info">
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| 99 |
+
<p>Speed: <span id="speed">0</span> km/h</p>
|
| 100 |
+
<p>Score: <span id="score">0</span></p>
|
| 101 |
+
<p>Time: <span id="time">0</span>s</p>
|
| 102 |
+
</div>
|
| 103 |
+
|
| 104 |
+
<div id="start-screen">
|
| 105 |
+
<h1>3D RACING GAME</h1>
|
| 106 |
+
<p>Race through the city streets and avoid obstacles!</p>
|
| 107 |
+
<p>Collect coins to increase your score.</p>
|
| 108 |
+
<button id="start-btn">START RACE</button>
|
| 109 |
+
</div>
|
| 110 |
+
|
| 111 |
+
<div id="game-over">
|
| 112 |
+
<h1>GAME OVER</h1>
|
| 113 |
+
<p>Final Score: <span id="final-score">0</span></p>
|
| 114 |
+
<p>Time Survived: <span id="final-time">0</span>s</p>
|
| 115 |
+
<button id="restart-btn">PLAY AGAIN</button>
|
| 116 |
+
</div>
|
| 117 |
+
|
| 118 |
+
<div id="controls">
|
| 119 |
+
<p>Controls: WASD or Arrow Keys to drive</p>
|
| 120 |
+
<p>Space to brake</p>
|
| 121 |
+
</div>
|
| 122 |
+
</div>
|
| 123 |
+
|
| 124 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
| 125 |
+
<script>
|
| 126 |
+
// Game variables
|
| 127 |
+
let scene, camera, renderer;
|
| 128 |
+
let car, roadSegments = [], coins = [], obstacles = [];
|
| 129 |
+
let isGameRunning = false;
|
| 130 |
+
let score = 0;
|
| 131 |
+
let gameTime = 0;
|
| 132 |
+
let carSpeed = 0;
|
| 133 |
+
let maxSpeed = 100;
|
| 134 |
+
let acceleration = 0.5;
|
| 135 |
+
let deceleration = 0.3;
|
| 136 |
+
let rotationSpeed = 0.05;
|
| 137 |
+
let keys = {};
|
| 138 |
+
let distanceTraveled = 0;
|
| 139 |
+
|
| 140 |
+
// Initialize the game
|
| 141 |
+
function init() {
|
| 142 |
+
// Set up scene
|
| 143 |
+
scene = new THREE.Scene();
|
| 144 |
+
scene.background = new THREE.Color(0x87CEEB); // Sky blue
|
| 145 |
+
|
| 146 |
+
// Set up camera
|
| 147 |
+
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
| 148 |
+
camera.position.set(0, 10, 15);
|
| 149 |
+
camera.lookAt(0, 0, 0);
|
| 150 |
+
|
| 151 |
+
// Set up renderer
|
| 152 |
+
renderer = new THREE.WebGLRenderer({ antialias: true });
|
| 153 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 154 |
+
renderer.shadowMap.enabled = true;
|
| 155 |
+
document.getElementById('game-container').prepend(renderer.domElement);
|
| 156 |
+
|
| 157 |
+
// Add lighting
|
| 158 |
+
const ambientLight = new THREE.AmbientLight(0x404040);
|
| 159 |
+
scene.add(ambientLight);
|
| 160 |
+
|
| 161 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
|
| 162 |
+
directionalLight.position.set(1, 1, 1);
|
| 163 |
+
directionalLight.castShadow = true;
|
| 164 |
+
scene.add(directionalLight);
|
| 165 |
+
|
| 166 |
+
// Create initial road segments
|
| 167 |
+
createInitialRoad();
|
| 168 |
+
|
| 169 |
+
// Create car
|
| 170 |
+
createCar();
|
| 171 |
+
|
| 172 |
+
// Add event listeners
|
| 173 |
+
window.addEventListener('resize', onWindowResize);
|
| 174 |
+
window.addEventListener('keydown', onKeyDown);
|
| 175 |
+
window.addEventListener('keyup', onKeyUp);
|
| 176 |
+
|
| 177 |
+
// Start screen buttons
|
| 178 |
+
document.getElementById('start-btn').addEventListener('click', startGame);
|
| 179 |
+
document.getElementById('restart-btn').addEventListener('click', restartGame);
|
| 180 |
+
|
| 181 |
+
animate();
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
function createInitialRoad() {
|
| 185 |
+
const segmentLength = 50;
|
| 186 |
+
const segmentWidth = 20;
|
| 187 |
+
|
| 188 |
+
// Create 10 road segments ahead
|
| 189 |
+
for (let i = 0; i < 10; i++) {
|
| 190 |
+
createRoadSegment(i * segmentLength);
|
| 191 |
+
}
|
| 192 |
+
}
|
| 193 |
+
|
| 194 |
+
function createRoadSegment(zPosition) {
|
| 195 |
+
const segmentLength = 50;
|
| 196 |
+
const segmentWidth = 20;
|
| 197 |
+
|
| 198 |
+
// Road surface
|
| 199 |
+
const roadGeometry = new THREE.PlaneGeometry(segmentWidth, segmentLength);
|
| 200 |
+
roadGeometry.rotateX(-Math.PI / 2);
|
| 201 |
+
const roadMaterial = new THREE.MeshStandardMaterial({ color: 0x333333 });
|
| 202 |
+
const roadSegment = new THREE.Mesh(roadGeometry, roadMaterial);
|
| 203 |
+
roadSegment.position.z = zPosition;
|
| 204 |
+
roadSegment.receiveShadow = true;
|
| 205 |
+
scene.add(roadSegment);
|
| 206 |
+
|
| 207 |
+
// Road markings (center lines)
|
| 208 |
+
const lineLength = 3;
|
| 209 |
+
const lineGap = 3;
|
| 210 |
+
const lineCount = Math.floor(segmentLength / (lineLength + lineGap));
|
| 211 |
+
|
| 212 |
+
for (let i = 0; i < lineCount; i++) {
|
| 213 |
+
const lineGeometry = new THREE.BoxGeometry(0.5, 0.1, lineLength);
|
| 214 |
+
const lineMaterial = new THREE.MeshStandardMaterial({ color: 0xffff00 });
|
| 215 |
+
const line = new THREE.Mesh(lineGeometry, lineMaterial);
|
| 216 |
+
line.position.set(0, 0.1, zPosition - (segmentLength/2) + (i * (lineLength + lineGap)) + lineLength/2);
|
| 217 |
+
line.receiveShadow = true;
|
| 218 |
+
scene.add(line);
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
// Sidewalks
|
| 222 |
+
const sidewalkGeometry = new THREE.BoxGeometry(segmentWidth, 0.2, segmentLength);
|
| 223 |
+
const sidewalkMaterial = new THREE.MeshStandardMaterial({ color: 0x555555 });
|
| 224 |
+
|
| 225 |
+
const leftSidewalk = new THREE.Mesh(sidewalkGeometry, sidewalkMaterial);
|
| 226 |
+
leftSidewalk.position.set(0, 0.2, zPosition);
|
| 227 |
+
leftSidewalk.scale.set(1, 1, 1.02); // Slightly longer to avoid gaps
|
| 228 |
+
scene.add(leftSidewalk);
|
| 229 |
+
|
| 230 |
+
const rightSidewalk = new THREE.Mesh(sidewalkGeometry, sidewalkMaterial);
|
| 231 |
+
rightSidewalk.position.set(0, 0.2, zPosition);
|
| 232 |
+
rightSidewalk.scale.set(1, 1, 1.02); // Slightly longer to avoid gaps
|
| 233 |
+
scene.add(rightSidewalk);
|
| 234 |
+
|
| 235 |
+
// Buildings (randomly placed)
|
| 236 |
+
const buildingCount = 2 + Math.floor(Math.random() * 3);
|
| 237 |
+
|
| 238 |
+
for (let i = 0; i < buildingCount; i++) {
|
| 239 |
+
// Left side buildings
|
| 240 |
+
if (Math.random() > 0.3) {
|
| 241 |
+
const leftBuilding = createBuilding(4 + Math.random() * 4, 15 + Math.random() * 10, false);
|
| 242 |
+
leftBuilding.position.set(
|
| 243 |
+
-15 - Math.random() * 5,
|
| 244 |
+
leftBuilding.geometry.parameters.height / 2,
|
| 245 |
+
zPosition - (segmentLength/2) + Math.random() * segmentLength
|
| 246 |
+
);
|
| 247 |
+
scene.add(leftBuilding);
|
| 248 |
+
}
|
| 249 |
+
|
| 250 |
+
// Right side buildings
|
| 251 |
+
if (Math.random() > 0.3) {
|
| 252 |
+
const rightBuilding = createBuilding(4 + Math.random() * 4, 15 + Math.random() * 10, false);
|
| 253 |
+
rightBuilding.position.set(
|
| 254 |
+
15 + Math.random() * 5,
|
| 255 |
+
rightBuilding.geometry.parameters.height / 2,
|
| 256 |
+
zPosition - (segmentLength/2) + Math.random() * segmentLength
|
| 257 |
+
);
|
| 258 |
+
scene.add(rightBuilding);
|
| 259 |
+
}
|
| 260 |
+
}
|
| 261 |
+
|
| 262 |
+
roadSegments.push({
|
| 263 |
+
mesh: roadSegment,
|
| 264 |
+
zStart: zPosition - segmentLength/2,
|
| 265 |
+
zEnd: zPosition + segmentLength/2,
|
| 266 |
+
leftSidewalk: leftSidewalk,
|
| 267 |
+
rightSidewalk: rightSidewalk
|
| 268 |
+
});
|
| 269 |
+
}
|
| 270 |
+
|
| 271 |
+
function createBuilding(width, height, hasWindows = true) {
|
| 272 |
+
const buildingGeometry = new THREE.BoxGeometry(width, height, width);
|
| 273 |
+
let buildingMaterial;
|
| 274 |
+
|
| 275 |
+
if (hasWindows) {
|
| 276 |
+
const colors = [0x3498db, 0x2ecc71, 0xe74c3c, 0xf39c12];
|
| 277 |
+
buildingMaterial = new THREE.MeshStandardMaterial({
|
| 278 |
+
color: colors[Math.floor(Math.random() * colors.length)],
|
| 279 |
+
roughness: 0.7,
|
| 280 |
+
metalness: 0.1
|
| 281 |
+
});
|
| 282 |
+
} else {
|
| 283 |
+
buildingMaterial = new THREE.MeshStandardMaterial({ color: 0x7f8c8d });
|
| 284 |
+
}
|
| 285 |
+
|
| 286 |
+
const building = new THREE.Mesh(buildingGeometry, buildingMaterial);
|
| 287 |
+
building.castShadow = true;
|
| 288 |
+
building.receiveShadow = true;
|
| 289 |
+
return building;
|
| 290 |
+
}
|
| 291 |
+
|
| 292 |
+
function createCar() {
|
| 293 |
+
const carGeometry = new THREE.BoxGeometry(2, 1, 3);
|
| 294 |
+
const carMaterial = new THREE.MeshStandardMaterial({ color: 0xff0000 });
|
| 295 |
+
car = new THREE.Mesh(carGeometry, carMaterial);
|
| 296 |
+
car.position.set(0, 1, 0);
|
| 297 |
+
car.castShadow = true;
|
| 298 |
+
car.receiveShadow = true;
|
| 299 |
+
scene.add(car);
|
| 300 |
+
|
| 301 |
+
// Add windows
|
| 302 |
+
const windowGeometry = new THREE.BoxGeometry(1.8, 0.8, 2.8);
|
| 303 |
+
const windowMaterial = new THREE.MeshStandardMaterial({
|
| 304 |
+
color: 0x000000,
|
| 305 |
+
transparent: true,
|
| 306 |
+
opacity: 0.5,
|
| 307 |
+
metalness: 0.7,
|
| 308 |
+
roughness: 0.2
|
| 309 |
+
});
|
| 310 |
+
const windows = new THREE.Mesh(windowGeometry, windowMaterial);
|
| 311 |
+
windows.position.y = 0.5;
|
| 312 |
+
car.add(windows);
|
| 313 |
+
|
| 314 |
+
// Add wheel positions (visual only)
|
| 315 |
+
const wheelGeometry = new THREE.CylinderGeometry(0.4, 0.4, 0.2, 16);
|
| 316 |
+
const wheelMaterial = new THREE.MeshStandardMaterial({ color: 0x333333 });
|
| 317 |
+
|
| 318 |
+
// Front wheels
|
| 319 |
+
const frontLeftWheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
|
| 320 |
+
frontLeftWheel.rotation.z = Math.PI / 2;
|
| 321 |
+
frontLeftWheel.position.set(-1.2, 0.4, 1);
|
| 322 |
+
car.add(frontLeftWheel);
|
| 323 |
+
|
| 324 |
+
const frontRightWheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
|
| 325 |
+
frontRightWheel.rotation.z = Math.PI / 2;
|
| 326 |
+
frontRightWheel.position.set(1.2, 0.4, 1);
|
| 327 |
+
car.add(frontRightWheel);
|
| 328 |
+
|
| 329 |
+
// Rear wheels
|
| 330 |
+
const rearLeftWheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
|
| 331 |
+
rearLeftWheel.rotation.z = Math.PI / 2;
|
| 332 |
+
rearLeftWheel.position.set(-1.2, 0.4, -1);
|
| 333 |
+
car.add(rearLeftWheel);
|
| 334 |
+
|
| 335 |
+
const rearRightWheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
|
| 336 |
+
rearRightWheel.rotation.z = Math.PI / 2;
|
| 337 |
+
rearRightWheel.position.set(1.2, 0.4, -1);
|
| 338 |
+
car.add(rearRightWheel);
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
function spawnCoins() {
|
| 342 |
+
if (!isGameRunning) return;
|
| 343 |
+
|
| 344 |
+
// Remove old coins that are behind the car
|
| 345 |
+
coins = coins.filter(coin => {
|
| 346 |
+
if (coin.position.z < car.position.z - 30) {
|
| 347 |
+
scene.remove(coin);
|
| 348 |
+
return false;
|
| 349 |
+
}
|
| 350 |
+
return true;
|
| 351 |
+
});
|
| 352 |
+
|
| 353 |
+
// Spawn new coins
|
| 354 |
+
if (Math.random() < 0.05 && coins.length < 30) {
|
| 355 |
+
const coinGeometry = new THREE.CylinderGeometry(0.5, 0.5, 0.1, 32);
|
| 356 |
+
const coinMaterial = new THREE.MeshStandardMaterial({
|
| 357 |
+
color: 0xf1c40f,
|
| 358 |
+
metalness: 0.9,
|
| 359 |
+
roughness: 0.2,
|
| 360 |
+
emissive: 0xf1c40f,
|
| 361 |
+
emissiveIntensity: 0.3
|
| 362 |
+
});
|
| 363 |
+
|
| 364 |
+
const coin = new THREE.Mesh(coinGeometry, coinMaterial);
|
| 365 |
+
coin.rotation.x = Math.PI / 2;
|
| 366 |
+
coin.position.set(
|
| 367 |
+
(Math.random() - 0.5) * 15, // Random x position (-7.5 to 7.5)
|
| 368 |
+
1,
|
| 369 |
+
car.position.z + 50 + Math.random() * 100 // Ahead of the car
|
| 370 |
+
);
|
| 371 |
+
coin.castShadow = true;
|
| 372 |
+
coin.receiveShadow = true;
|
| 373 |
+
scene.add(coin);
|
| 374 |
+
coins.push(coin);
|
| 375 |
+
}
|
| 376 |
+
}
|
| 377 |
+
|
| 378 |
+
function spawnObstacles() {
|
| 379 |
+
if (!isGameRunning) return;
|
| 380 |
+
|
| 381 |
+
// Remove old obstacles that are behind the car
|
| 382 |
+
obstacles = obstacles.filter(obstacle => {
|
| 383 |
+
if (obstacle.position.z < car.position.z - 30) {
|
| 384 |
+
scene.remove(obstacle);
|
| 385 |
+
return false;
|
| 386 |
+
}
|
| 387 |
+
return true;
|
| 388 |
+
});
|
| 389 |
+
|
| 390 |
+
// Spawn new obstacles
|
| 391 |
+
if (Math.random() < 0.03 && obstacles.length < 20) {
|
| 392 |
+
const obstacleTypes = ['box', 'cone', 'cylinder'];
|
| 393 |
+
const type = obstacleTypes[Math.floor(Math.random() * obstacleTypes.length)];
|
| 394 |
+
let obstacle;
|
| 395 |
+
|
| 396 |
+
const colors = [0xe74c3c, 0x9b59b6, 0x3498db, 0x2ecc71];
|
| 397 |
+
const color = colors[Math.floor(Math.random() * colors.length)];
|
| 398 |
+
|
| 399 |
+
switch (type) {
|
| 400 |
+
case 'box':
|
| 401 |
+
obstacle = new THREE.Mesh(
|
| 402 |
+
new THREE.BoxGeometry(1.5, 1.5, 1.5),
|
| 403 |
+
new THREE.MeshStandardMaterial({ color })
|
| 404 |
+
);
|
| 405 |
+
break;
|
| 406 |
+
case 'cone':
|
| 407 |
+
obstacle = new THREE.Mesh(
|
| 408 |
+
new THREE.ConeGeometry(0.8, 2, 32),
|
| 409 |
+
new THREE.MeshStandardMaterial({ color })
|
| 410 |
+
);
|
| 411 |
+
break;
|
| 412 |
+
case 'cylinder':
|
| 413 |
+
obstacle = new THREE.Mesh(
|
| 414 |
+
new THREE.CylinderGeometry(0.8, 0.8, 1.5, 32),
|
| 415 |
+
new THREE.MeshStandardMaterial({ color })
|
| 416 |
+
);
|
| 417 |
+
break;
|
| 418 |
+
}
|
| 419 |
+
|
| 420 |
+
obstacle.castShadow = true;
|
| 421 |
+
obstacle.receiveShadow = true;
|
| 422 |
+
obstacle.position.set(
|
| 423 |
+
(Math.random() - 0.5) * 15, // Random x position (-7.5 to 7.5)
|
| 424 |
+
type === 'cone' ? 1 : 0.75,
|
| 425 |
+
car.position.z + 50 + Math.random() * 100 // Ahead of the car
|
| 426 |
+
);
|
| 427 |
+
|
| 428 |
+
scene.add(obstacle);
|
| 429 |
+
obstacles.push(obstacle);
|
| 430 |
+
}
|
| 431 |
+
}
|
| 432 |
+
|
| 433 |
+
function updateRoadSegments() {
|
| 434 |
+
// Remove segments that are behind the car
|
| 435 |
+
const segmentsToRemove = roadSegments.filter(segment => segment.zEnd < car.position.z - 50);
|
| 436 |
+
|
| 437 |
+
segmentsToRemove.forEach(segment => {
|
| 438 |
+
scene.remove(segment.mesh);
|
| 439 |
+
scene.remove(segment.leftSidewalk);
|
| 440 |
+
scene.remove(segment.rightSidewalk);
|
| 441 |
+
});
|
| 442 |
+
|
| 443 |
+
// Keep only segments that are still in use
|
| 444 |
+
roadSegments = roadSegments.filter(segment => segment.zEnd >= car.position.z - 50);
|
| 445 |
+
|
| 446 |
+
// Add new segments if needed
|
| 447 |
+
const lastSegment = roadSegments[roadSegments.length - 1];
|
| 448 |
+
if (!lastSegment || car.position.z + 200 > lastSegment.zEnd) {
|
| 449 |
+
createRoadSegment(lastSegment ? lastSegment.zEnd + 50 : 50);
|
| 450 |
+
}
|
| 451 |
+
}
|
| 452 |
+
|
| 453 |
+
function checkCollisions() {
|
| 454 |
+
if (!isGameRunning) return;
|
| 455 |
+
|
| 456 |
+
// Check coin collisions
|
| 457 |
+
coins.forEach((coin, index) => {
|
| 458 |
+
if (isColliding(car, coin)) {
|
| 459 |
+
scene.remove(coin);
|
| 460 |
+
coins.splice(index, 1);
|
| 461 |
+
score += 10;
|
| 462 |
+
document.getElementById('score').textContent = score;
|
| 463 |
+
}
|
| 464 |
+
});
|
| 465 |
+
|
| 466 |
+
// Check obstacle collisions
|
| 467 |
+
obstacles.forEach((obstacle, index) => {
|
| 468 |
+
if (isColliding(car, obstacle)) {
|
| 469 |
+
gameOver();
|
| 470 |
+
}
|
| 471 |
+
});
|
| 472 |
+
|
| 473 |
+
// Check road boundaries
|
| 474 |
+
if (car.position.x < -9 || car.position.x > 9) {
|
| 475 |
+
gameOver();
|
| 476 |
+
}
|
| 477 |
+
}
|
| 478 |
+
|
| 479 |
+
function isColliding(obj1, obj2) {
|
| 480 |
+
const dx = obj1.position.x - obj2.position.x;
|
| 481 |
+
const dy = obj1.position.y - obj2.position.y;
|
| 482 |
+
const dz = obj1.position.z - obj2.position.z;
|
| 483 |
+
const distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
| 484 |
+
return distance < 2;
|
| 485 |
+
}
|
| 486 |
+
|
| 487 |
+
function updateCarMovement() {
|
| 488 |
+
if (!isGameRunning) return;
|
| 489 |
+
|
| 490 |
+
// Acceleration/deceleration
|
| 491 |
+
if (keys['ArrowUp'] || keys['w']) {
|
| 492 |
+
carSpeed += acceleration;
|
| 493 |
+
} else if (keys['ArrowDown'] || keys['s']) {
|
| 494 |
+
carSpeed -= deceleration * 1.5; // Stronger deceleration when reversing
|
| 495 |
+
} else if (keys[' ']) {
|
| 496 |
+
// Braking
|
| 497 |
+
if (carSpeed > 0) {
|
| 498 |
+
carSpeed -= deceleration * 2;
|
| 499 |
+
if (carSpeed < 0) carSpeed = 0;
|
| 500 |
+
} else if (carSpeed < 0) {
|
| 501 |
+
carSpeed += deceleration * 2;
|
| 502 |
+
if (carSpeed > 0) carSpeed = 0;
|
| 503 |
+
}
|
| 504 |
+
} else {
|
| 505 |
+
// Natural deceleration
|
| 506 |
+
if (carSpeed > 0) {
|
| 507 |
+
carSpeed -= deceleration * 0.5;
|
| 508 |
+
if (carSpeed < 0) carSpeed = 0;
|
| 509 |
+
} else if (carSpeed < 0) {
|
| 510 |
+
carSpeed += deceleration * 0.5;
|
| 511 |
+
if (carSpeed > 0) carSpeed = 0;
|
| 512 |
+
}
|
| 513 |
+
}
|
| 514 |
+
|
| 515 |
+
// Limit speed
|
| 516 |
+
carSpeed = Math.max(-maxSpeed / 2, Math.min(carSpeed, maxSpeed));
|
| 517 |
+
document.getElementById('speed').textContent = Math.abs(Math.round(carSpeed));
|
| 518 |
+
|
| 519 |
+
// Update car position based on speed
|
| 520 |
+
const deltaZ = carSpeed * 0.05;
|
| 521 |
+
car.position.z += deltaZ;
|
| 522 |
+
distanceTraveled += deltaZ;
|
| 523 |
+
|
| 524 |
+
// Rotation control
|
| 525 |
+
if ((keys['ArrowLeft'] || keys['a']) && carSpeed !== 0) {
|
| 526 |
+
car.rotation.y += rotationSpeed * (carSpeed > 0 ? 1 : -1) * 0.05;
|
| 527 |
+
}
|
| 528 |
+
if ((keys['ArrowRight'] || keys['d']) && carSpeed !== 0) {
|
| 529 |
+
car.rotation.y -= rotationSpeed * (carSpeed > 0 ? 1 : -1) * 0.05;
|
| 530 |
+
}
|
| 531 |
+
|
| 532 |
+
// Lateral movement based on car rotation
|
| 533 |
+
if (Math.abs(carSpeed) > 0.1) {
|
| 534 |
+
const moveX = Math.sin(car.rotation.y) * (carSpeed * 0.02);
|
| 535 |
+
car.position.x += moveX;
|
| 536 |
+
}
|
| 537 |
+
}
|
| 538 |
+
|
| 539 |
+
function updateCamera() {
|
| 540 |
+
// Chase camera
|
| 541 |
+
const carDirection = new THREE.Vector3(
|
| 542 |
+
Math.sin(car.rotation.y),
|
| 543 |
+
0,
|
| 544 |
+
Math.cos(car.rotation.y)
|
| 545 |
+
).normalize();
|
| 546 |
+
|
| 547 |
+
const cameraOffset = new THREE.Vector3(
|
| 548 |
+
-carDirection.x * 5,
|
| 549 |
+
3 + (carSpeed / maxSpeed * 2), // Camera lifts slightly at high speed
|
| 550 |
+
-carDirection.z * 5 - (carSpeed / maxSpeed * 2) // Camera pulls back slightly at high speed
|
| 551 |
+
);
|
| 552 |
+
|
| 553 |
+
camera.position.set(
|
| 554 |
+
car.position.x + cameraOffset.x,
|
| 555 |
+
car.position.y + cameraOffset.y,
|
| 556 |
+
car.position.z + cameraOffset.z
|
| 557 |
+
);
|
| 558 |
+
|
| 559 |
+
// Smooth camera look-at
|
| 560 |
+
const lookAhead = new THREE.Vector3(
|
| 561 |
+
car.position.x + carDirection.x * 5,
|
| 562 |
+
car.position.y,
|
| 563 |
+
car.position.z + carDirection.z * 5
|
| 564 |
+
);
|
| 565 |
+
|
| 566 |
+
camera.lookAt(lookAhead);
|
| 567 |
+
}
|
| 568 |
+
|
| 569 |
+
function startGame() {
|
| 570 |
+
document.getElementById('start-screen').style.display = 'none';
|
| 571 |
+
isGameRunning = true;
|
| 572 |
+
score = 0;
|
| 573 |
+
gameTime = 0;
|
| 574 |
+
carSpeed = 0;
|
| 575 |
+
car.position.set(0, 1, 0);
|
| 576 |
+
car.rotation.set(0, 0, 0);
|
| 577 |
+
distanceTraveled = 0;
|
| 578 |
+
|
| 579 |
+
// Remove all coins and obstacles
|
| 580 |
+
coins.forEach(coin => scene.remove(coin));
|
| 581 |
+
coins = [];
|
| 582 |
+
obstacles.forEach(obstacle => scene.remove(obstacle));
|
| 583 |
+
obstacles = [];
|
| 584 |
+
|
| 585 |
+
// Reset road segments
|
| 586 |
+
roadSegments.forEach(segment => {
|
| 587 |
+
scene.remove(segment.mesh);
|
| 588 |
+
scene.remove(segment.leftSidewalk);
|
| 589 |
+
scene.remove(segment.rightSidewalk);
|
| 590 |
+
});
|
| 591 |
+
roadSegments = [];
|
| 592 |
+
createInitialRoad();
|
| 593 |
+
|
| 594 |
+
// Update UI
|
| 595 |
+
document.getElementById('score').textContent = score;
|
| 596 |
+
document.getElementById('time').textContent = gameTime.toFixed(1);
|
| 597 |
+
}
|
| 598 |
+
|
| 599 |
+
function restartGame() {
|
| 600 |
+
document.getElementById('game-over').style.display = 'none';
|
| 601 |
+
startGame();
|
| 602 |
+
}
|
| 603 |
+
|
| 604 |
+
function gameOver() {
|
| 605 |
+
isGameRunning = false;
|
| 606 |
+
carSpeed = 0;
|
| 607 |
+
document.getElementById('final-score').textContent = score;
|
| 608 |
+
document.getElementById('final-time').textContent = gameTime.toFixed(1);
|
| 609 |
+
document.getElementById('game-over').style.display = 'block';
|
| 610 |
+
}
|
| 611 |
+
|
| 612 |
+
function onWindowResize() {
|
| 613 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 614 |
+
camera.updateProjectionMatrix();
|
| 615 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 616 |
+
}
|
| 617 |
+
|
| 618 |
+
function onKeyDown(event) {
|
| 619 |
+
keys[event.key.toLowerCase()] = true;
|
| 620 |
+
}
|
| 621 |
+
|
| 622 |
+
function onKeyUp(event) {
|
| 623 |
+
keys[event.key.toLowerCase()] = false;
|
| 624 |
+
}
|
| 625 |
+
|
| 626 |
+
function animate() {
|
| 627 |
+
requestAnimationFrame(animate);
|
| 628 |
+
|
| 629 |
+
if (isGameRunning) {
|
| 630 |
+
gameTime += 0.1;
|
| 631 |
+
document.getElementById('time').textContent = gameTime.toFixed(1);
|
| 632 |
+
|
| 633 |
+
updateCarMovement();
|
| 634 |
+
updateRoadSegments();
|
| 635 |
+
spawnCoins();
|
| 636 |
+
spawnObstacles();
|
| 637 |
+
checkCollisions();
|
| 638 |
+
updateCamera();
|
| 639 |
+
}
|
| 640 |
+
|
| 641 |
+
renderer.render(scene, camera);
|
| 642 |
+
}
|
| 643 |
+
|
| 644 |
+
// Start the game
|
| 645 |
+
init();
|
| 646 |
+
</script>
|
| 647 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <a href="https://enzostvs-deepsite.hf.space" style="color: #fff;" target="_blank" >DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body>
|
| 648 |
+
</html>
|