| <!DOCTYPE html>
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| <html lang="en" style="height: 100%">
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| <head>
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| <meta charset="UTF-8">
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| <meta name="viewport" content="width=device-width, initial-scale=1">
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| <link rel="icon" href="https://fe-1255520126.file.myqcloud.com/gobang/favicon.ico">
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| <title>五子棋</title>
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| </head>
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| <body style="height: 100%; margin: 0; background: bisque">
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| <style>
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| .message {-webkit-box-sizing: border-box;box-sizing: border-box;margin: 0;padding: 0;color: rgba(0,0,0,.85);font-size: 14px;font-variant: tabular-nums;line-height: 1.5715;list-style: none;-webkit-font-feature-settings: "tnum";font-feature-settings: "tnum";position: fixed;top: 8px;left: 0;z-index: 1010;width: 100%;pointer-events: none;text-align: center;}
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| .message > div {padding: 6px;}
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| .message > div > div {display: inline-block;padding: 12px 18px;background: #fff;border-radius: 2px;-webkit-box-shadow: 0 3px 6px -4px rgba(0,0,0,.12), 0 6px 16px 0 rgba(0,0,0,.08), 0 9px 28px 8px rgba(0,0,0,.05);box-shadow: 0 3px 6px -4px rgba(0,0,0,.12), 0 6px 16px 0 rgba(0,0,0,.08), 0 9px 28px 8px rgba(0,0,0,.05);pointer-events: all;}
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| </style>
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| <div id="message" class="message"></div>
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| <svg id="svg" viewBox="-76,-76,152,152" style="height: 100%; width: 100%" xmlns="http://www.w3.org/2000/svg">
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| <defs>
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| <radialGradient id="black">
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| <stop offset="0%" style="stop-color:#808080" />
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| <stop offset="100%" style="stop-color:#111" />
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| </radialGradient>
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| <radialGradient id="white">
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| <stop offset="0%" style="stop-color:#fff" />
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| <stop offset="100%" style="stop-color:#ddd" />
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| </radialGradient>
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| <rect id="mark" x="-1" y="-1" width="2" height="2"/>
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| <circle id="piece" r="4.2"/>
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| </defs>
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| <path stroke="brown" stroke-width="0.5" fill="none" d="m-70,-70h140v140h-140zm10,0v140m10,0v-140m10,0v140m10,0v-140m10,0v140m10,0v-140m10,0v140m10,0v-140m10,0v140m10,0v-140m10,0v140m10,0v-140m10,0v140m10,-10h-140m0,-10h140m0,-10h-140m0,-10h140m0,-10h-140m0,-10h140m0,-10h-140m0,-10h140m0,-10h-140m0,-10h140m0,-10h-140m0,-10h140m0,-10h-140"/>
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| <use xlink:href="#mark"/>
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| <use xlink:href="#mark" x="40" y="40"/>
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| <use xlink:href="#mark" x="40" y="-40"/>
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| <use xlink:href="#mark" x="-40" y="40"/>
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| <use xlink:href="#mark" x="-40" y="-40"/>
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| </svg>
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| <div style="position: fixed; top: 0; left: 0;">
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| <button id="offline" onclick="game.online ? setOffline() : changeRoom(window.prompt('请输入房间号,开启联机对战。第一进入房间者执黑,第二进入房间者执白,其他人可观战。'))">转为离线模式</button>
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| </div>
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| <script>
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| const svg = document.getElementById('svg');
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| const pieces = [];
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| for (let x = 0; x < 15; x++) {
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| pieces.push([]);
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| for (let y = 0; y < 15; y++) {
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| const _x = x;
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| const _y = y;
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| const piece = document.createElementNS('http://www.w3.org/2000/svg', 'use');
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| pieces[x].push(piece);
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| piece.setAttribute('x', (x * 10 - 70).toString());
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| piece.setAttribute('y', (y * 10 - 70).toString());
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| piece.setAttribute('fill-opacity', '0');
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| piece.setAttributeNS('http://www.w3.org/1999/xlink', 'xlink:href', '#piece');
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| piece.addEventListener('mouseenter', () => {
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| if (game.waiting || piece.getAttribute('fill-opacity') === '1') return;
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| piece.setAttribute('fill', game.black ? 'url(#black)' : 'url(#white)');
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| piece.setAttribute('fill-opacity', '0.5');
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| });
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| piece.addEventListener('mouseleave', () => {
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| if (game.waiting || piece.getAttribute('fill-opacity') === '1') return;
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| piece.setAttribute('fill-opacity', '0');
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| });
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| piece.addEventListener('click', () => {
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| if (game.waiting || piece.getAttribute('fill-opacity') === '1') return;
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| piece.setAttribute('fill', game.black ? 'url(#black)' : 'url(#white)');
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| piece.setAttribute('fill-opacity', '1');
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| dropPiece(_x, _y);
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| if (game.online) {
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| game.waiting = true;
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| ws.send(JSON.stringify({type: 'DropPiece', x: _x, y: _y}));
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| } else {
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| game.black = !game.black;
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| }
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| });
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| svg.appendChild(piece);
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| }
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| }
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| const mark = document.createElementNS("http://www.w3.org/2000/svg", 'rect');
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| mark.setAttribute('fill', 'red');
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| mark.setAttribute('width', '2');
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| mark.setAttribute('height', '2');
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| mark.setAttribute('opacity', '0');
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| svg.appendChild(mark);
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| const dropPiece = (x, y) => {
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| mark.setAttribute('x', (x * 10 - 71).toString());
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| mark.setAttribute('y', (y * 10 - 71).toString());
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| mark.setAttribute('opacity', '0.7');
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| game.winner = checkWinner(x, y);
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| if (game.winner) {
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| game.waiting = true;
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| if (game.visiting || !game.online) {
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| Message(`游戏结束,${game.winner === 'black' ? '黑' : '白'}棋胜利!`);
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| } else {
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| if ((game.winner === 'black' && game.black) || (game.winner === 'white' && !game.black)) {
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| Message('你赢了!');
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| } else {
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| Message('你输了,下次加油!');
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| }
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| }
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| }
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| };
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| const checkWinner = (x, y) => {
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| const color = pieces[x][y].getAttribute('fill');
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| const potentialWinner = color === 'url(#black)' ? 'black' : 'white';
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| const list = [4, 3, 2, 1];
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| if (x >= 4) {
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| if (!list.some(i => pieces[x - i][y].getAttribute('fill-opacity') !== '1' || pieces[x - i][y].getAttribute('fill') !== color)) {
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| return potentialWinner;
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| }
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| if (y >= 4 && !list.some(i => pieces[x - i][y - i].getAttribute('fill-opacity') !== '1' || pieces[x - i][y - i].getAttribute('fill') !== color)) {
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| return potentialWinner;
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| }
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| if (y <= 10 && !list.some(i => pieces[x - i][y + i].getAttribute('fill-opacity') !== '1' || pieces[x - i][y + i].getAttribute('fill') !== color)) {
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| return potentialWinner;
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| }
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| }
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| if (x <= 10) {
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| if (!list.some(i => pieces[x + i][y].getAttribute('fill-opacity') !== '1' || pieces[x + i][y].getAttribute('fill') !== color)) {
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| return potentialWinner;
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| }
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| if (y >= 4 && !list.some(i => pieces[x + i][y - i].getAttribute('fill-opacity') !== '1' || pieces[x + i][y - i].getAttribute('fill') !== color)) {
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| return potentialWinner;
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| }
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| if (y <= 10 && !list.some(i => pieces[x + i][y + i].getAttribute('fill-opacity') !== '1' || pieces[x + i][y + i].getAttribute('fill') !== color)) {
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| return potentialWinner;
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| }
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| }
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| if (y >= 4) {
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| if (!list.some(i => pieces[x][y - i].getAttribute('fill-opacity') !== '1' || pieces[x][y - i].getAttribute('fill') !== color)) {
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| return potentialWinner;
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| }
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| }
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| if (y <= 10) {
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| if (!list.some(i => pieces[x][y + i].getAttribute('fill-opacity') !== '1' || pieces[x][y + i].getAttribute('fill') !== color)) {
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| return potentialWinner;
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| }
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| }
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| return null;
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| };
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| const messageDiv = document.getElementById('message');
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| const Message = (content) => {
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| const div = document.createElement('div');
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| div.innerHTML = `<div>${content}</div>`;
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| messageDiv.appendChild(div);
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| setTimeout(() => messageDiv.removeChild(div), 3000);
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| };
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| const user = {};
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| const initializeUser = () => {
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| const localUserId = window.localStorage.getItem('user.id');
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| if (!localUserId) {
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| const newUserId = Math.random().toString().substr(2,8);
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| window.localStorage.setItem('user.id', newUserId);
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| user.id = newUserId;
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| } else {
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| user.id = localUserId;
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| }
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| user.name = window.localStorage.getItem('user.name') || '';
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| };
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| initializeUser();
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| const game = {};
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| let ws = null;
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| const initializeGame = (room, preserve = false) => {
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| game.room = room;
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| game.online = game.room !== '';
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| if (game.online || !preserve) {
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| for (const row of pieces) {
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| for (const piece of row) {
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| piece.setAttribute('fill-opacity', '0');
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| }
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| }
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| }
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| if (!preserve) {
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| mark.setAttribute('opacity', '0');
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| }
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| if (game.online) {
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| document.getElementById('offline').innerText = '转为离线模式';
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| game.black = true;
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| game.waiting = true;
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| game.winner = null;
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| ws = new WebSocket(`ws://${window.location.host}`);
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| ws.onopen = () => {
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| ws.send(JSON.stringify({type: 'EnterRoom', id: user.id, name: user.name, room: game.room}));
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| };
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| ws.onerror = (_ => {
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| console.error('error');
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| });
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| ws.onclose = (event => {
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| if (event.code !== 1000) {
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| if (event.code === 4000) {
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| alert('您已在新的浏览器窗口中进入了该房间,本页面将转换为单机模式!');
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| } else {
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| alert('连接已断开,将转换为单机模式!');
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| }
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| setOffline();
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| }
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| });
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| ws.onmessage = (ev => {
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| const data = JSON.parse(ev.data);
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| const { type } = data;
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| if (type === 'InitializeRoomState') {
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| game.black = data.black;
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| game.visiting = data.visiting;
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| game.ready = data.ready;
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| const droppedPieces = data.pieces;
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| let black = true;
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| for (const [x, y] of droppedPieces) {
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| pieces[x][y].setAttribute('fill', black ? 'url(#black)' : 'url(#white)');
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| pieces[x][y].setAttribute('fill-opacity', '1');
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| black = !black;
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| }
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| if (droppedPieces.length) {
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| dropPiece(...droppedPieces[droppedPieces.length - 1]);
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| }
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| if (!game.winner) {
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| if (!game.visiting && data.ready) {
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| if (game.black === black) {
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| if (droppedPieces.length) {
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| if (!game.winner) Message('欢迎回来,该您下棋了!');
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| } else {
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| Message('欢迎进入,您执黑棋,下棋后即开局,无法更换黑白和对手。');
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| }
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| game.waiting = false;
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| } else {
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| Message(`欢迎进入,请等待对手下棋。`);
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| }
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| } else if (!droppedPieces.length && !data.ready) {
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| Message(`欢迎进入,等待对手中。`);
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| }
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| }
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| } else if (type === 'AddPlayer') {
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| if (!game.visiting && data.ready && game.black === true) {
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| game.ready = true;
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| Message('您执黑棋,下棋后即开局,无法更换黑白和对手。');
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| game.waiting = false;
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| }
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| } else if (type === 'DropPiece') {
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| const { x, y } = data;
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| const piece = pieces[x][y];
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| piece.setAttribute('fill', game.black ? 'url(#white)' : 'url(#black)');
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| piece.setAttribute('fill-opacity', '1');
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| dropPiece(x, y);
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| if (game.visiting) game.black = !game.black;
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| if (!game.visiting && !game.winner) {
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| game.waiting = false;
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| Message('请下棋!');
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| }
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| }
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| });
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| } else {
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| document.getElementById('offline').innerText = '开始联机对战';
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| if (!preserve) {
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| game.black = true;
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| game.waiting = false;
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| game.winner = null;
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| } else {
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| if (!game.winner) {
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| game.black = !game.ready || (game.black ? !game.waiting : game.waiting);
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| game.waiting = false;
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| }
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| }
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| if (ws) {
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| ws.close();
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| ws = null;
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| }
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| }
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| };
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| initializeGame(window.location.pathname.substr(1));
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| window.onpopstate = (event) => {
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| initializeGame(event.target.location.pathname.substr(1));
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| };
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| const setOffline = () => {
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| window.history.pushState({preserve: true}, null, '/');
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| initializeGame('', true);
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| Message('切换至离线模式,可自由模拟棋局,按浏览器返回键可回到房间。')
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| };
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| const changeRoom = (room) => {
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| room = room.replace(/ /g, '');
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| if (!room) {
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| alert('请输入房间号,空格会被忽略,房间号不能为空');
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| } else {
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| window.history.pushState(null, null, `/${room}`);
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| initializeGame(room);
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| }
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| };
|
| </script>
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| </body>
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| </html> |