please
Browse files- index.html +350 -383
index.html
CHANGED
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@@ -3,7 +3,7 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Shy Guy Simulator -
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<style>
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body {
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font-family: Arial, sans-serif;
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@@ -153,14 +153,6 @@
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gap: 10px;
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}
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.movement-controls {
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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gap: 5px;
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max-width: 200px;
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margin: 20px auto;
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}
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.drunk-effect {
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animation: wobble 1s infinite;
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}
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@@ -205,7 +197,7 @@
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</head>
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<body>
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<div id="game-container">
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<h1>Shy Guy Simulator -
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<div id="api-key-container">
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<input type="password" id="api-key" placeholder="Enter your Mistral API key" style="width: 100%; padding: 10px; margin-bottom: 10px;">
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@@ -224,7 +216,7 @@
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<div class="chat-side">
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<div class="chat-container" id="chat-container"></div>
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<div id="input-container">
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<input type="text" id="user-input" placeholder="
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<button onclick="handleUserInput()">Send</button>
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</div>
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</div>
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<span>Sister</span>
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</div>
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</div>
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<div class="movement-controls">
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<button onclick="move(0, -1)">↑</button>
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<button onclick="move(-1, 0)">←</button>
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<button onclick="move(1, 0)">→</button>
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<button onclick="move(0, 1)">↓</button>
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</div>
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</div>
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</div>
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</div>
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@@ -278,10 +263,9 @@
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drinks: 0,
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time: new Date(2024, 0, 1, 20, 0),
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playerPos: { x: 0, y: 9 },
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moveSpeed: 1,
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isProcessing: false,
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hasSpokenToGirl: false,
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locations: {
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bar: [{ x: 8, y: 1 }, { x: 9, y: 1 }],
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dj: [{ x: 4, y: 0 }, { x: 5, y: 0 }],
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@@ -313,14 +297,13 @@
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2. When confidence < 30, prefer to move away or stay still
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3. Keep dialogue natural and brief (1-2 sentences)
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4. Movement should reflect emotional state
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5.
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6.
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}];
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this.initialize();
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this.initializeGrid();
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this.startAutonomousMovement();
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}
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initialize() {
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@@ -329,398 +312,382 @@
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this.updateStats();
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}
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}
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}, 5000);
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}
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}
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}
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try {
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if (jsonMatch) {
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parsedResponse = JSON.parse(jsonMatch[0]);
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} else {
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throw new Error('Could not parse LLM response');
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}
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}
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this.
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if (
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}
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} catch (error) {
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}
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}
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cell.classList.add('girl');
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cell.dataset.tooltip = "The girl you like";
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}
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if (this.isLocation(x, y, 'sister')) {
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cell.classList.add('sister');
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cell.dataset.tooltip = "Your sister - Get some encouragement";
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}
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if (this.isLocation(x, y, 'obstacles')) {
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cell.classList.add('obstacle');
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cell.dataset.tooltip = "Can't walk here";
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}
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if (x === this.state.playerPos.x && y === this.state.playerPos.y) {
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const player = document.createElement('div');
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player.id = 'player';
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if (this.state.drinks >= 3) player.classList.add('drunk-effect');
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cell.appendChild(player);
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}
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cell.addEventListener('mouseover', this.showTooltip);
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cell.addEventListener('mouseout', this.hideTooltip);
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grid.appendChild(cell);
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}
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}
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}
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tooltip.textContent = tooltipText;
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tooltip.style.display = 'block';
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tooltip.style.left = e.pageX + 10 + 'px';
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tooltip.style.top = e.pageY + 10 + 'px';
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}
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}
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}
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}
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// Check obstacles
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if (this.isLocation(newX, newY, 'obstacles')) return;
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// Random stumble when drunk
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if (this.state.drinks >= 3) {
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const stumbleChance = (this.state.drinks - 2) * 0.1;
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if (Math.random() < stumbleChance) {
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const randomDir = Math.random() < 0.5 ? 1 : -1;
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if (Math.random() < 0.5) {
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newX += randomDir;
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} else {
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newY += randomDir;
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}
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newX = Math.max(0, Math.min(9, newX));
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newY = Math.max(0, Math.min(9, newY));
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}
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}
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// Update position
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this.state.playerPos = { x: newX, y: newY };
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this.state.confidence = Math.min(100, this.state.confidence + 15);
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this.state.anxiety = Math.max(0, this.state.anxiety - 10);
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this.state.moveSpeed = Math.min(2, 1 + this.state.drinks * 0.2);
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await this.handleInput("*Takes another drink from the bar*");
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// Add extra stumbling when too drunk
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if (this.state.drinks > 5) {
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await this.handleInput("*Starting to feel really dizzy...*");
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this.state.confidence = Math.max(0, this.state.confidence - 5);
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}
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}
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this.state.anxiety = Math.max(0, this.state.anxiety - 15);
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await this.handleInput("*Talks to sister for encouragement*");
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}
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this.state.anxiety = Math.max(0, this.state.anxiety - 5);
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await this.handleInput("*Vibing to the music near the DJ*");
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}
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await this.handleInput("*Finally gathered the courage to talk to her!*");
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this.gameWon();
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} else {
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await this.handleInput("*Gets too nervous and quickly walks away*");
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this.state.playerPos = {
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x: Math.max(0, newX - 2),
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y: Math.max(0, newY - 2)
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};
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this.state.anxiety += 15;
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this.state.confidence = Math.max(0, this.state.confidence - 10);
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}
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}
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this.updateStats();
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this.initializeGrid();
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}
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async handleInput(userInput) {
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if (this.state.isProcessing) return;
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this.state.isProcessing = true;
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try {
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if (!userInput.trim()) throw new Error("Please enter some text");
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this.addMessage(userInput, 'wingman');
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this.addLoadingMessage();
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const currentState = `Current state: Confidence: ${this.state.confidence}%, Anxiety: ${this.state.anxiety}%, Drinks: ${this.state.drinks}, Location: ${this.getLocationDescription()}`;
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this.context.push({
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role: 'user',
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content: `${userInput}\n\n${currentState}`
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});
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const response = await this.callMistralAPI();
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this.removeLoadingMessage();
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this.addMessage(response, 'shyguy');
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this.context.push({
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role: 'assistant',
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content: response
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});
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// Keep context manageable
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if (this.context.length > 10) {
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this.context = [
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this.context[0],
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...this.context.slice(-4)
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];
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}
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} catch (error) {
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this.removeLoadingMessage();
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this.addMessage(`Error: ${error.message}`, 'error');
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console.error('Error:', error);
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} finally {
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this.state.isProcessing = false;
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}
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}
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getLocationDescription() {
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const { x, y } = this.state.playerPos;
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if (this.isLocation(x, y, 'bar')) return 'at the bar';
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if (this.isLocation(x, y, 'dj')) return 'near the DJ';
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if (this.isLocation(x, y, 'sister')) return 'with sister';
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if (this.isLocation(x, y, 'girl')) return 'near the girl';
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return 'in the room';
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}
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async callMistralAPI() {
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try {
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const response = await fetch('https://api.mistral.ai/v1/chat/completions', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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'Authorization': `Bearer ${this.apiKey}`
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},
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body: JSON.stringify({
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model: 'mistral-large-latest',
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messages: this.context,
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max_tokens: 150,
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temperature: 0.7
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})
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});
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if (!response.ok) {
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const error = await response.json();
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throw new Error(error.error?.message || 'API request failed');
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}
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const data = await response.json();
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return data.choices[0].message.content;
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} catch (error) {
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if (error.message.includes('API key')) {
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throw new Error('Invalid API key. Please check your API key and try again.');
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}
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throw new Error('Failed to get response from AI. Please try again.');
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}
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}
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gameWon() {
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this.addMessage("Congratulations! You successfully talked to her, and she seems interested! The party wasn't so scary after all.", 'wingman');
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this.state.hasSpokenToGirl = true;
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<p>Confidence: ${this.state.confidence}%</p>
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<p>Anxiety: ${this.state.anxiety}%</p>
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<p>Drinks: ${this.state.drinks}</p>
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<p>Time taken: ${this.getTimeDifference()}</p>
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<button onclick="location.reload()">Play Again</button>
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`;
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| 621 |
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document.body.appendChild(winScreen);
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| 622 |
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}
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| 623 |
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| 624 |
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getTimeDifference() {
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| 625 |
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const startTime = new Date(2024, 0, 1, 20, 0);
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| 626 |
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const timeDiff = this.state.time - startTime;
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| 627 |
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const minutes = Math.floor(timeDiff / 60000);
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| 628 |
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return `${minutes} minutes`;
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| 629 |
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}
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| 630 |
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addMessage(text, type) {
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| 632 |
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const chat = document.getElementById('chat-container');
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| 633 |
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const messageDiv = document.createElement('div');
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| 634 |
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messageDiv.className = `message ${type}`;
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| 635 |
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messageDiv.textContent = text;
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| 636 |
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chat.appendChild(messageDiv);
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| 637 |
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chat.scrollTop = chat.scrollHeight;
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| 638 |
-
}
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| 639 |
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| 640 |
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addLoadingMessage() {
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| 641 |
-
const chat = document.getElementById('chat-container');
|
| 642 |
-
const loadingDiv = document.createElement('div');
|
| 643 |
-
loadingDiv.className = 'message shyguy typing';
|
| 644 |
-
loadingDiv.id = 'loading-message';
|
| 645 |
-
loadingDiv.textContent = 'Thinking...';
|
| 646 |
-
chat.appendChild(loadingDiv);
|
| 647 |
-
chat.scrollTop = chat.scrollHeight;
|
| 648 |
-
}
|
| 649 |
-
|
| 650 |
-
removeLoadingMessage() {
|
| 651 |
-
const loadingMessage = document.getElementById('loading-message');
|
| 652 |
-
if (loadingMessage) {
|
| 653 |
-
loadingMessage.remove();
|
| 654 |
}
|
| 655 |
-
|
| 656 |
-
|
| 657 |
-
|
| 658 |
-
|
| 659 |
-
|
| 660 |
-
document.getElementById('drinks').textContent = this.state.drinks;
|
| 661 |
-
document.getElementById('time').textContent =
|
| 662 |
-
this.state.time.toLocaleTimeString('en-US', { hour: 'numeric', minute: '2-digit' });
|
| 663 |
}
|
| 664 |
}
|
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| 665 |
|
| 666 |
-
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| 667 |
-
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| 668 |
-
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| 669 |
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| 670 |
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| 671 |
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| 672 |
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| 673 |
-
|
| 674 |
-
|
| 675 |
-
document.getElementById('api-key-container').style.display = 'none';
|
| 676 |
-
document.getElementById('game-content').style.display = 'block';
|
| 677 |
-
|
| 678 |
-
game = new ShyGuySimulator(apiKey);
|
| 679 |
-
}
|
| 680 |
-
|
| 681 |
-
async function handleUserInput() {
|
| 682 |
-
if (!game) return;
|
| 683 |
-
|
| 684 |
-
const input = document.getElementById('user-input');
|
| 685 |
-
const text = input.value.trim();
|
| 686 |
-
if (text) {
|
| 687 |
-
await game.handleInput(text);
|
| 688 |
-
input.value = '';
|
| 689 |
-
}
|
| 690 |
}
|
| 691 |
-
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| 692 |
-
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| 693 |
-
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| 694 |
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|
| 696 |
}
|
| 697 |
-
|
| 698 |
-
|
| 699 |
-
|
| 700 |
-
|
| 701 |
-
|
| 702 |
-
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| 703 |
-
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| 704 |
-
|
| 705 |
-
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| 706 |
-
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| 707 |
-
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| 708 |
-
|
| 709 |
-
|
| 710 |
-
|
| 711 |
-
|
| 712 |
-
|
| 713 |
-
|
| 714 |
-
|
| 715 |
-
|
| 716 |
-
|
| 717 |
-
|
| 718 |
-
|
| 719 |
-
|
| 720 |
-
|
| 721 |
-
|
| 722 |
-
|
| 723 |
-
|
| 724 |
-
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|
| 725 |
</body>
|
| 726 |
</html>
|
|
|
|
| 3 |
<head>
|
| 4 |
<meta charset="UTF-8">
|
| 5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Shy Guy Simulator - LLM Edition</title>
|
| 7 |
<style>
|
| 8 |
body {
|
| 9 |
font-family: Arial, sans-serif;
|
|
|
|
| 153 |
gap: 10px;
|
| 154 |
}
|
| 155 |
|
|
|
|
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|
| 156 |
.drunk-effect {
|
| 157 |
animation: wobble 1s infinite;
|
| 158 |
}
|
|
|
|
| 197 |
</head>
|
| 198 |
<body>
|
| 199 |
<div id="game-container">
|
| 200 |
+
<h1>Shy Guy Simulator - LLM Edition</h1>
|
| 201 |
|
| 202 |
<div id="api-key-container">
|
| 203 |
<input type="password" id="api-key" placeholder="Enter your Mistral API key" style="width: 100%; padding: 10px; margin-bottom: 10px;">
|
|
|
|
| 216 |
<div class="chat-side">
|
| 217 |
<div class="chat-container" id="chat-container"></div>
|
| 218 |
<div id="input-container">
|
| 219 |
+
<input type="text" id="user-input" placeholder="Talk to your shy friend...">
|
| 220 |
<button onclick="handleUserInput()">Send</button>
|
| 221 |
</div>
|
| 222 |
</div>
|
|
|
|
| 246 |
<span>Sister</span>
|
| 247 |
</div>
|
| 248 |
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 249 |
</div>
|
| 250 |
</div>
|
| 251 |
</div>
|
|
|
|
| 263 |
drinks: 0,
|
| 264 |
time: new Date(2024, 0, 1, 20, 0),
|
| 265 |
playerPos: { x: 0, y: 9 },
|
|
|
|
| 266 |
isProcessing: false,
|
| 267 |
hasSpokenToGirl: false,
|
| 268 |
+
emotion: 'anxious',
|
| 269 |
locations: {
|
| 270 |
bar: [{ x: 8, y: 1 }, { x: 9, y: 1 }],
|
| 271 |
dj: [{ x: 4, y: 0 }, { x: 5, y: 0 }],
|
|
|
|
| 297 |
2. When confidence < 30, prefer to move away or stay still
|
| 298 |
3. Keep dialogue natural and brief (1-2 sentences)
|
| 299 |
4. Movement should reflect emotional state
|
| 300 |
+
5. Consider current position and avoid obstacles
|
| 301 |
+
6. React to encouragement from the wingman
|
| 302 |
+
7. If near the girl and confidence/drinks are low, move away`
|
| 303 |
}];
|
| 304 |
|
| 305 |
this.initialize();
|
| 306 |
this.initializeGrid();
|
|
|
|
| 307 |
}
|
| 308 |
|
| 309 |
initialize() {
|
|
|
|
| 312 |
this.updateStats();
|
| 313 |
}
|
| 314 |
|
| 315 |
+
async processLLMResponse(response) {
|
| 316 |
+
try {
|
| 317 |
+
// Extract the JSON from the response
|
| 318 |
+
const jsonMatch = response.match(/\{[\s\S]*\}/);
|
| 319 |
+
if (!jsonMatch) {
|
| 320 |
+
throw new Error("Invalid response format");
|
| 321 |
}
|
|
|
|
|
|
|
| 322 |
|
| 323 |
+
const parsedResponse = JSON.parse(jsonMatch[0]);
|
| 324 |
+
|
| 325 |
+
// Validate the response format
|
| 326 |
+
if (!parsedResponse.dialogue || !parsedResponse.movement || !parsedResponse.emotion) {
|
| 327 |
+
throw new Error("Missing required fields in response");
|
| 328 |
+
}
|
| 329 |
+
|
| 330 |
+
// Store the emotion state
|
| 331 |
+
this.state.emotion = parsedResponse.emotion;
|
| 332 |
+
|
| 333 |
+
// Apply the movement
|
| 334 |
+
await this.movePlayer(
|
| 335 |
+
parsedResponse.movement.x,
|
| 336 |
+
parsedResponse.movement.y
|
| 337 |
+
);
|
| 338 |
+
|
| 339 |
+
// Update player state based on emotion
|
| 340 |
+
this.updateEmotionalState(parsedResponse.emotion);
|
| 341 |
+
|
| 342 |
+
return parsedResponse.dialogue;
|
| 343 |
+
} catch (error) {
|
| 344 |
+
console.error("Error processing LLM response:", error);
|
| 345 |
+
return "I'm not sure what to do right now...";
|
| 346 |
}
|
| 347 |
}
|
| 348 |
|
| 349 |
+
updateEmotionalState(emotion) {
|
| 350 |
+
const emotionEffects = {
|
| 351 |
+
'anxious': { confidence: -5, anxiety: 5 },
|
| 352 |
+
'nervous': { confidence: -2, anxiety: 2 },
|
| 353 |
+
'slightly_confident': { confidence: 5, anxiety: -5 },
|
| 354 |
+
'confident': { confidence: 10, anxiety: -10 }
|
| 355 |
+
};
|
| 356 |
+
|
| 357 |
+
const effect = emotionEffects[emotion] || { confidence: 0, anxiety: 0 };
|
| 358 |
+
|
| 359 |
+
this.state.confidence = Math.max(0, Math.min(100, this.state.confidence + effect.confidence));
|
| 360 |
+
this.state.anxiety = Math.max(0, Math.min(100, this.state.anxiety + effect.anxiety));
|
| 361 |
+
}
|
| 362 |
+
|
| 363 |
+
async handleInput(userInput) {
|
| 364 |
+
if (this.state.isProcessing) return;
|
| 365 |
+
this.state.isProcessing = true;
|
| 366 |
+
|
| 367 |
try {
|
| 368 |
+
if (!userInput.trim()) throw new Error("Please enter some text");
|
| 369 |
+
|
| 370 |
+
this.addMessage(userInput, 'wingman');
|
| 371 |
+
this.addLoadingMessage();
|
| 372 |
+
|
| 373 |
+
const currentState = `Current state:
|
| 374 |
+
Confidence: ${this.state.confidence}%,
|
| 375 |
+
Anxiety: ${this.state.anxiety}%,
|
| 376 |
+
Drinks: ${this.state.drinks},
|
| 377 |
+
Location: ${this.getLocationDescription()},
|
| 378 |
+
Position: (${this.state.playerPos.x},${this.state.playerPos.y}),
|
| 379 |
+
Emotion: ${this.state.emotion}`;
|
| 380 |
|
| 381 |
+
this.context.push({
|
| 382 |
+
role: 'user',
|
| 383 |
+
content: `${userInput}\n\n${currentState}`
|
| 384 |
+
});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 385 |
|
| 386 |
+
const llmResponse = await this.callMistralAPI();
|
| 387 |
+
const dialogue = await this.processLLMResponse(llmResponse);
|
| 388 |
+
|
| 389 |
+
this.removeLoadingMessage();
|
| 390 |
+
this.addMessage(dialogue, 'shyguy');
|
| 391 |
+
|
| 392 |
+
this.context.push({
|
| 393 |
+
role: 'assistant',
|
| 394 |
+
content: llmResponse
|
| 395 |
+
});
|
| 396 |
|
| 397 |
+
if (this.context.length > 10) {
|
| 398 |
+
this.context = [
|
| 399 |
+
this.context[0],
|
| 400 |
+
...this.context.slice(-4)
|
| 401 |
+
];
|
| 402 |
}
|
| 403 |
} catch (error) {
|
| 404 |
+
this.removeLoadingMessage();
|
| 405 |
+
this.addMessage(`Error: ${error.message}`, 'error');
|
| 406 |
+
console.error('Error:', error);
|
| 407 |
+
} finally {
|
| 408 |
+
this.state.isProcessing = false;
|
| 409 |
}
|
| 410 |
}
|
| 411 |
+
|
| 412 |
+
async movePlayer(dx, dy) {
|
| 413 |
+
let newX = this.state.playerPos.x + dx;
|
| 414 |
+
let newY = this.state.playerPos.y + dy;
|
| 415 |
+
|
| 416 |
+
// Check boundaries
|
| 417 |
+
newX = Math.max(0, Math.min(9, newX));
|
| 418 |
+
newY = Math.max(0, Math.min(9, newY));
|
| 419 |
+
|
| 420 |
+
// Check obstacles
|
| 421 |
+
if (this.isLocation(newX, newY, 'obstacles')) return;
|
| 422 |
+
|
| 423 |
+
// Random stumble when drunk
|
| 424 |
+
if (this.state.drinks >= 3) {
|
| 425 |
+
const stumbleChance = (this.state.drinks - 2) * 0.1;
|
| 426 |
+
if (Math.random() < stumbleChance) {
|
| 427 |
+
const randomDir = Math.random() < 0.5 ? 1 : -1;
|
| 428 |
+
if (Math.random() < 0.5) {
|
| 429 |
+
newX += randomDir;
|
| 430 |
+
} else {
|
| 431 |
+
newY += randomDir;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 432 |
}
|
| 433 |
+
newX = Math.max(0, Math.min(9, newX));
|
| 434 |
+
newY = Math.max(0, Math.min(9, newY));
|
| 435 |
}
|
| 436 |
+
}
|
| 437 |
|
| 438 |
+
// Update position
|
| 439 |
+
this.state.playerPos = { x: newX, y: newY };
|
| 440 |
+
|
| 441 |
+
// Handle location interactions
|
| 442 |
+
await this.handleLocationInteraction(newX, newY);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 443 |
|
| 444 |
+
// Advance time
|
| 445 |
+
this.state.time = new Date(this.state.time.getTime() + 2 * 60000); // 2 minutes per move
|
| 446 |
+
|
| 447 |
+
this.updateStats();
|
| 448 |
+
this.initializeGrid();
|
| 449 |
+
}
|
| 450 |
+
|
| 451 |
+
async handleLocationInteraction(x, y) {
|
| 452 |
+
if (this.isLocation(x, y, 'bar')) {
|
| 453 |
+
this.state.drinks++;
|
| 454 |
+
this.state.confidence = Math.min(100, this.state.confidence + 15);
|
| 455 |
+
this.state.anxiety = Math.max(0, this.state.anxiety - 10);
|
| 456 |
+
await this.addMessage("*Takes another drink from the bar*", 'shyguy');
|
| 457 |
+
|
| 458 |
+
if (this.state.drinks > 5) {
|
| 459 |
+
this.state.confidence = Math.max(0, this.state.confidence - 5);
|
| 460 |
+
await this.addMessage("*Starting to feel really dizzy...*", 'shyguy');
|
| 461 |
+
}
|
| 462 |
+
}
|
| 463 |
+
|
| 464 |
+
if (this.isLocation(x, y, 'sister')) {
|
| 465 |
+
this.state.confidence = Math.min(100, this.state.confidence + 20);
|
| 466 |
+
this.state.anxiety = Math.max(0, this.state.anxiety - 15);
|
| 467 |
+
await this.addMessage("*Gets some encouragement from sister*", 'shyguy');
|
| 468 |
+
}
|
| 469 |
+
|
| 470 |
+
if (this.isLocation(x, y, 'dj')) {
|
| 471 |
+
this.state.confidence = Math.min(100, this.state.confidence + 10);
|
| 472 |
+
this.state.anxiety = Math.max(0, this.state.anxiety - 5);
|
| 473 |
+
await this.addMessage("*Vibing to the music*", 'shyguy');
|
| 474 |
+
}
|
| 475 |
+
|
| 476 |
+
if (this.isLocation(x, y, 'girl')) {
|
| 477 |
+
if (this.state.confidence >= 70 && this.state.anxiety <= 50) {
|
| 478 |
+
await this.addMessage("*Finally gathered the courage to talk to her!*", 'shyguy');
|
| 479 |
+
this.gameWon();
|
| 480 |
+
} else {
|
| 481 |
+
await this.addMessage("*Gets too nervous and quickly walks away*", 'shyguy');
|
| 482 |
+
this.state.playerPos = {
|
| 483 |
+
x: Math.max(0, x - 2),
|
| 484 |
+
y: Math.max(0, y - 2)
|
| 485 |
+
};
|
| 486 |
+
this.state.anxiety += 15;
|
| 487 |
+
this.state.confidence = Math.max(0, this.state.confidence - 10);
|
| 488 |
+
}
|
| 489 |
+
}
|
| 490 |
+
}
|
| 491 |
+
|
| 492 |
+
async callMistralAPI() {
|
| 493 |
+
try {
|
| 494 |
+
const response = await fetch('https://api.mistral.ai/v1/chat/completions', {
|
| 495 |
+
method: 'POST',
|
| 496 |
+
headers: {
|
| 497 |
+
'Content-Type': 'application/json',
|
| 498 |
+
'Authorization': `Bearer ${this.apiKey}`
|
| 499 |
+
},
|
| 500 |
+
body: JSON.stringify({
|
| 501 |
+
model: 'mistral-large-latest',
|
| 502 |
+
messages: this.context,
|
| 503 |
+
max_tokens: 150,
|
| 504 |
+
temperature: 0.7
|
| 505 |
+
})
|
| 506 |
+
});
|
| 507 |
+
|
| 508 |
+
if (!response.ok) {
|
| 509 |
+
const error = await response.json();
|
| 510 |
+
throw new Error(error.error?.message || 'API request failed');
|
| 511 |
}
|
| 512 |
|
| 513 |
+
const data = await response.json();
|
| 514 |
+
return data.choices[0].message.content;
|
| 515 |
+
} catch (error) {
|
| 516 |
+
if (error.message.includes('API key')) {
|
| 517 |
+
throw new Error('Invalid API key. Please check your API key and try again.');
|
| 518 |
}
|
| 519 |
+
throw new Error('Failed to get response from AI. Please try again.');
|
| 520 |
+
}
|
| 521 |
+
}
|
| 522 |
|
| 523 |
+
initializeGrid() {
|
| 524 |
+
const grid = document.getElementById('party-grid');
|
| 525 |
+
grid.innerHTML = '';
|
| 526 |
+
|
| 527 |
+
for (let y = 0; y < 10; y++) {
|
| 528 |
+
for (let x = 0; x < 10; x++) {
|
| 529 |
+
const cell = document.createElement('div');
|
| 530 |
+
cell.className = 'grid-cell';
|
| 531 |
+
cell.dataset.x = x;
|
| 532 |
+
cell.dataset.y = y;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
| 533 |
|
| 534 |
+
if (this.isLocation(x, y, 'bar')) {
|
| 535 |
+
cell.classList.add('bar');
|
| 536 |
+
cell.dataset.tooltip = "Bar - Get liquid courage";
|
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|
| 537 |
}
|
| 538 |
+
if (this.isLocation(x, y, 'dj')) {
|
| 539 |
+
cell.classList.add('dj');
|
| 540 |
+
cell.dataset.tooltip = "DJ - Vibe to the music";
|
|
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|
| 541 |
}
|
| 542 |
+
if (this.isLocation(x, y, 'girl')) {
|
| 543 |
+
cell.classList.add('girl');
|
| 544 |
+
cell.dataset.tooltip = "The girl you like";
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|
| 545 |
}
|
| 546 |
+
if (this.isLocation(x, y, 'sister')) {
|
| 547 |
+
cell.classList.add('sister');
|
| 548 |
+
cell.dataset.tooltip = "Your sister - Get some encouragement";
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| 549 |
}
|
| 550 |
+
if (this.isLocation(x, y, 'obstacles')) {
|
| 551 |
+
cell.classList.add('obstacle');
|
| 552 |
+
cell.dataset.tooltip = "Can't walk here";
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| 553 |
}
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|
| 554 |
|
| 555 |
+
if (x === this.state.playerPos.x && y === this.state.playerPos.y) {
|
| 556 |
+
const player = document.createElement('div');
|
| 557 |
+
player.id = 'player';
|
| 558 |
+
if (this.state.drinks >= 3) player.classList.add('drunk-effect');
|
| 559 |
+
cell.appendChild(player);
|
|
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|
| 560 |
}
|
| 561 |
+
|
| 562 |
+
cell.addEventListener('mouseover', this.showTooltip);
|
| 563 |
+
cell.addEventListener('mouseout', this.hideTooltip);
|
| 564 |
+
|
| 565 |
+
grid.appendChild(cell);
|
|
|
|
|
|
|
|
|
|
| 566 |
}
|
| 567 |
}
|
| 568 |
+
}
|
| 569 |
|
| 570 |
+
showTooltip(e) {
|
| 571 |
+
const tooltip = document.getElementById('tooltip');
|
| 572 |
+
const tooltipText = e.target.dataset.tooltip;
|
| 573 |
+
|
| 574 |
+
if (tooltipText) {
|
| 575 |
+
tooltip.textContent = tooltipText;
|
| 576 |
+
tooltip.style.display = 'block';
|
| 577 |
+
tooltip.style.left = e.pageX + 10 + 'px';
|
| 578 |
+
tooltip.style.top = e.pageY + 10 + 'px';
|
|
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|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 579 |
}
|
| 580 |
+
}
|
| 581 |
+
|
| 582 |
+
hideTooltip() {
|
| 583 |
+
const tooltip = document.getElementById('tooltip');
|
| 584 |
+
tooltip.style.display = 'none';
|
| 585 |
+
}
|
| 586 |
+
|
| 587 |
+
isLocation(x, y, type) {
|
| 588 |
+
return this.state.locations[type].some(pos => pos.x === x && pos.y === y);
|
| 589 |
+
}
|
| 590 |
+
|
| 591 |
+
getLocationDescription() {
|
| 592 |
+
const { x, y } = this.state.playerPos;
|
| 593 |
+
if (this.isLocation(x, y, 'bar')) return 'at the bar';
|
| 594 |
+
if (this.isLocation(x, y, 'dj')) return 'near the DJ';
|
| 595 |
+
if (this.isLocation(x, y, 'sister')) return 'with sister';
|
| 596 |
+
if (this.isLocation(x, y, 'girl')) return 'near the girl';
|
| 597 |
+
return 'in the room';
|
| 598 |
+
}
|
| 599 |
+
|
| 600 |
+
gameWon() {
|
| 601 |
+
this.addMessage("Congratulations! You successfully talked to her, and she seems interested! The party wasn't so scary after all.", 'wingman');
|
| 602 |
+
this.state.hasSpokenToGirl = true;
|
| 603 |
+
|
| 604 |
+
const winScreen = document.createElement('div');
|
| 605 |
+
winScreen.className = 'win-screen';
|
| 606 |
+
winScreen.innerHTML = `
|
| 607 |
+
<h2>You did it!</h2>
|
| 608 |
+
<p>Final Stats:</p>
|
| 609 |
+
<p>Confidence: ${this.state.confidence}%</p>
|
| 610 |
+
<p>Anxiety: ${this.state.anxiety}%</p>
|
| 611 |
+
<p>Drinks: ${this.state.drinks}</p>
|
| 612 |
+
<p>Time taken: ${this.getTimeDifference()}</p>
|
| 613 |
+
<button onclick="location.reload()">Play Again</button>
|
| 614 |
+
`;
|
| 615 |
+
document.body.appendChild(winScreen);
|
| 616 |
+
}
|
| 617 |
+
|
| 618 |
+
getTimeDifference() {
|
| 619 |
+
const startTime = new Date(2024, 0, 1, 20, 0);
|
| 620 |
+
const timeDiff = this.state.time - startTime;
|
| 621 |
+
const minutes = Math.floor(timeDiff / 60000);
|
| 622 |
+
return `${minutes} minutes`;
|
| 623 |
+
}
|
| 624 |
+
|
| 625 |
+
addMessage(text, type) {
|
| 626 |
+
const chat = document.getElementById('chat-container');
|
| 627 |
+
const messageDiv = document.createElement('div');
|
| 628 |
+
messageDiv.className = `message ${type}`;
|
| 629 |
+
messageDiv.textContent = text;
|
| 630 |
+
chat.appendChild(messageDiv);
|
| 631 |
+
chat.scrollTop = chat.scrollHeight;
|
| 632 |
+
}
|
| 633 |
+
|
| 634 |
+
addLoadingMessage() {
|
| 635 |
+
const chat = document.getElementById('chat-container');
|
| 636 |
+
const loadingDiv = document.createElement('div');
|
| 637 |
+
loadingDiv.className = 'message shyguy typing';
|
| 638 |
+
loadingDiv.id = 'loading-message';
|
| 639 |
+
loadingDiv.textContent = 'Thinking...';
|
| 640 |
+
chat.appendChild(loadingDiv);
|
| 641 |
+
chat.scrollTop = chat.scrollHeight;
|
| 642 |
+
}
|
| 643 |
+
|
| 644 |
+
removeLoadingMessage() {
|
| 645 |
+
const loadingMessage = document.getElementById('loading-message');
|
| 646 |
+
if (loadingMessage) {
|
| 647 |
+
loadingMessage.remove();
|
| 648 |
}
|
| 649 |
+
}
|
| 650 |
+
|
| 651 |
+
updateStats() {
|
| 652 |
+
document.getElementById('confidence').textContent = this.state.confidence;
|
| 653 |
+
document.getElementById('anxiety').textContent = this.state.anxiety;
|
| 654 |
+
document.getElementById('drinks').textContent = this.state.drinks;
|
| 655 |
+
document.getElementById('time').textContent =
|
| 656 |
+
this.state.time.toLocaleTimeString('en-US', { hour: 'numeric', minute: '2-digit' });
|
| 657 |
+
}
|
| 658 |
+
}
|
| 659 |
+
|
| 660 |
+
let game;
|
| 661 |
+
|
| 662 |
+
function initializeGame() {
|
| 663 |
+
const apiKey = document.getElementById('api-key').value.trim();
|
| 664 |
+
if (!apiKey) {
|
| 665 |
+
alert('Please enter your Mistral API key');
|
| 666 |
+
return;
|
| 667 |
+
}
|
| 668 |
+
|
| 669 |
+
document.getElementById('api-key-container').style.display = 'none';
|
| 670 |
+
document.getElementById('game-content').style.display = 'block';
|
| 671 |
+
|
| 672 |
+
game = new ShyGuySimulator(apiKey);
|
| 673 |
+
}
|
| 674 |
+
|
| 675 |
+
async function handleUserInput() {
|
| 676 |
+
if (!game) return;
|
| 677 |
+
|
| 678 |
+
const input = document.getElementById('user-input');
|
| 679 |
+
const text = input.value.trim();
|
| 680 |
+
if (text) {
|
| 681 |
+
await game.handleInput(text);
|
| 682 |
+
input.value = '';
|
| 683 |
+
}
|
| 684 |
+
}
|
| 685 |
+
|
| 686 |
+
document.getElementById('user-input')?.addEventListener('keypress', function(e) {
|
| 687 |
+
if (e.key === 'Enter') {
|
| 688 |
+
handleUserInput();
|
| 689 |
+
}
|
| 690 |
+
});
|
| 691 |
+
</script>
|
| 692 |
</body>
|
| 693 |
</html>
|