# Graph Qualified name: `manim.mobject.graph.Graph` ### *class* Graph(vertices, edges, labels=False, label_fill_color=ManimColor('#000000'), layout='spring', layout_scale=2, layout_config=None, vertex_type=, vertex_config=None, vertex_mobjects=None, edge_type=, partitions=None, root_vertex=None, edge_config=None) Bases: [`GenericGraph`](manim.mobject.graph.GenericGraph.md#manim.mobject.graph.GenericGraph) An undirected graph (vertices connected with edges). The graph comes with an updater which makes the edges stick to the vertices when moved around. See [`DiGraph`](manim.mobject.graph.DiGraph.md#manim.mobject.graph.DiGraph) for a version with directed edges. #### SEE ALSO [`GenericGraph`](manim.mobject.graph.GenericGraph.md#manim.mobject.graph.GenericGraph) * **Parameters:** * **vertices** (*Sequence* *[**Hashable* *]*) – A list of vertices. Must be hashable elements. * **edges** (*Sequence* *[**tuple* *[**Hashable* *,* *Hashable* *]* *]*) – A list of edges, specified as tuples `(u, v)` where both `u` and `v` are vertices. The vertex order is irrelevant. * **labels** (*bool* *|* *dict*) – Controls whether or not vertices are labeled. If `False` (the default), the vertices are not labeled; if `True` they are labeled using their names (as specified in `vertices`) via [`MathTex`](manim.mobject.text.tex_mobject.MathTex.md#manim.mobject.text.tex_mobject.MathTex). Alternatively, custom labels can be specified by passing a dictionary whose keys are the vertices, and whose values are the corresponding vertex labels (rendered via, e.g., [`Text`](manim.mobject.text.text_mobject.Text.md#manim.mobject.text.text_mobject.Text) or [`Tex`](manim.mobject.text.tex_mobject.Tex.md#manim.mobject.text.tex_mobject.Tex)). * **label_fill_color** (*str*) – Sets the fill color of the default labels generated when `labels` is set to `True`. Has no effect for other values of `labels`. * **layout** (*LayoutName* *|* *dict* *[**Hashable* *,* [*Point3DLike*](manim.typing.md#manim.typing.Point3DLike) *]* *|* [*LayoutFunction*](manim.mobject.graph.LayoutFunction.md#manim.mobject.graph.LayoutFunction)) – Either one of `"spring"` (the default), `"circular"`, `"kamada_kawai"`, `"planar"`, `"random"`, `"shell"`, `"spectral"`, `"spiral"`, `"tree"`, and `"partite"` for automatic vertex positioning using `networkx` (see [their documentation](https://networkx.org/documentation/stable/reference/drawing.html#module-networkx.drawing.layout) for more details), or a dictionary specifying a coordinate (value) for each vertex (key) for manual positioning. * **layout_config** (*dict* *|* *None*) – Only for automatically generated layouts. A dictionary whose entries are passed as keyword arguments to the automatic layout algorithm specified via `layout` of `networkx`. The `tree` layout also accepts a special parameter `vertex_spacing` passed as a keyword argument inside the `layout_config` dictionary. Passing a tuple `(space_x, space_y)` as this argument overrides the value of `layout_scale` and ensures that vertices are arranged in a way such that the centers of siblings in the same layer are at least `space_x` units apart horizontally, and neighboring layers are spaced `space_y` units vertically. * **layout_scale** (*float* *|* *tuple* *[**float* *,* *float* *,* *float* *]*) – The scale of automatically generated layouts: the vertices will be arranged such that the coordinates are located within the interval `[-scale, scale]`. Some layouts accept a tuple `(scale_x, scale_y)` causing the first coordinate to be in the interval `[-scale_x, scale_x]`, and the second in `[-scale_y, scale_y]`. Default: 2. * **vertex_type** (*type* *[*[*Mobject*](manim.mobject.mobject.Mobject.md#manim.mobject.mobject.Mobject) *]*) – The mobject class used for displaying vertices in the scene. * **vertex_config** (*dict* *|* *None*) – Either a dictionary containing keyword arguments to be passed to the class specified via `vertex_type`, or a dictionary whose keys are the vertices, and whose values are dictionaries containing keyword arguments for the mobject related to the corresponding vertex. * **vertex_mobjects** (*dict* *|* *None*) – A dictionary whose keys are the vertices, and whose values are mobjects to be used as vertices. Passing vertices here overrides all other configuration options for a vertex. * **edge_type** (*type* *[*[*Mobject*](manim.mobject.mobject.Mobject.md#manim.mobject.mobject.Mobject) *]*) – The mobject class used for displaying edges in the scene. * **edge_config** (*dict* *|* *None*) – Either a dictionary containing keyword arguments to be passed to the class specified via `edge_type`, or a dictionary whose keys are the edges, and whose values are dictionaries containing keyword arguments for the mobject related to the corresponding edge. * **partitions** (*Sequence* *[**Sequence* *[**Hashable* *]* *]* *|* *None*) * **root_vertex** (*Hashable* *|* *None*) ### Examples First, we create a small graph and demonstrate that the edges move together with the vertices. There are several automatic positioning algorithms to choose from: Vertices can also be positioned manually: The vertices in graphs can be labeled, and configurations for vertices and edges can be modified both by default and for specific vertices and edges. #### NOTE In `edge_config`, edges can be passed in both directions: if `(u, v)` is an edge in the graph, both `(u, v)` as well as `(v, u)` can be used as keys in the dictionary. You can also lay out a partite graph on columns by specifying a list of the vertices on each side and choosing the partite layout. #### NOTE All vertices in your graph which are not listed in any of the partitions are collected in their own partition and rendered in the rightmost column. The representation of a linear artificial neural network is facilitated by the use of the partite layout and defining partitions for each layer. The custom tree layout can be used to show the graph by distance from the root vertex. You must pass the root vertex of the tree. The following code sample illustrates the use of the `vertex_spacing` layout parameter specific to the `"tree"` layout. As mentioned above, setting `vertex_spacing` overrides the specified value for `layout_scale`, and as such it is harder to control the size of the mobject. However, we can adjust the captured frame and zoom out by using a [`MovingCameraScene`](manim.scene.moving_camera_scene.MovingCameraScene.md#manim.scene.moving_camera_scene.MovingCameraScene): ```default class LargeTreeGeneration(MovingCameraScene): DEPTH = 4 CHILDREN_PER_VERTEX = 3 LAYOUT_CONFIG = {"vertex_spacing": (0.5, 1)} VERTEX_CONF = {"radius": 0.25, "color": BLUE_B, "fill_opacity": 1} def expand_vertex(self, g, vertex_id: str, depth: int): new_vertices = [ f"{vertex_id}/{i}" for i in range(self.CHILDREN_PER_VERTEX) ] new_edges = [(vertex_id, child_id) for child_id in new_vertices] g.add_edges( *new_edges, vertex_config=self.VERTEX_CONF, positions={ k: g.vertices[vertex_id].get_center() + 0.1 * DOWN for k in new_vertices }, ) if depth < self.DEPTH: for child_id in new_vertices: self.expand_vertex(g, child_id, depth + 1) return g def construct(self): g = Graph(["ROOT"], [], vertex_config=self.VERTEX_CONF) g = self.expand_vertex(g, "ROOT", 1) self.add(g) self.play( g.animate.change_layout( "tree", root_vertex="ROOT", layout_config=self.LAYOUT_CONFIG, ) ) self.play(self.camera.auto_zoom(g, margin=1), run_time=0.5) ``` ### Methods | `update_edges` | | |------------------|----| ### Attributes | `animate` | Used to animate the application of any method of `self`. | |-----------------------|------------------------------------------------------------------------| | `animation_overrides` | | | `color` | | | `depth` | The depth of the mobject. | | `fill_color` | If there are multiple colors (for gradient) this returns the first one | | `height` | The height of the mobject. | | `n_points_per_curve` | | | `sheen_factor` | | | `stroke_color` | | | `width` | The width of the mobject. | #### *static* \_empty_networkx_graph() Return an empty networkx graph for the given graph type. * **Return type:** *Graph* #### \_original_\_init_\_(vertices, edges, labels=False, label_fill_color=ManimColor('#000000'), layout='spring', layout_scale=2, layout_config=None, vertex_type=, vertex_config=None, vertex_mobjects=None, edge_type=, partitions=None, root_vertex=None, edge_config=None) Initialize self. See help(type(self)) for accurate signature. * **Parameters:** * **vertices** (*Sequence* *[**Hashable* *]*) * **edges** (*Sequence* *[**tuple* *[**Hashable* *,* *Hashable* *]* *]*) * **labels** (*bool* *|* *dict*) * **label_fill_color** (*str*) * **layout** (*Literal* *[* *'circular'* *,* *'kamada_kawai'* *,* *'partite'* *,* *'planar'* *,* *'random'* *,* *'shell'* *,* *'spectral'* *,* *'spiral'* *,* *'spring'* *,* *'tree'* *]* *|* *dict* *[* *~collections.abc.Hashable* *,* *~manim.typing.Point3DLike* *]* *|* *~manim.mobject.graph.LayoutFunction*) * **layout_scale** (*float* *|* *tuple* *[**float* *,* *float* *,* *float* *]*) * **layout_config** (*dict* *|* *None*) * **vertex_type** (*type* *[*[*Mobject*](manim.mobject.mobject.Mobject.md#manim.mobject.mobject.Mobject) *]*) * **vertex_config** (*dict* *|* *None*) * **vertex_mobjects** (*dict* *|* *None*) * **edge_type** (*type* *[*[*Mobject*](manim.mobject.mobject.Mobject.md#manim.mobject.mobject.Mobject) *]*) * **partitions** (*Sequence* *[**Sequence* *[**Hashable* *]* *]* *|* *None*) * **root_vertex** (*Hashable* *|* *None*) * **edge_config** (*dict* *|* *None*) * **Return type:** None #### \_populate_edge_dict(edges, edge_type) Helper method for populating the edges of the graph. * **Parameters:** * **edges** (*list* *[**tuple* *[**Hashable* *,* *Hashable* *]* *]*) * **edge_type** (*type* *[*[*Mobject*](manim.mobject.mobject.Mobject.md#manim.mobject.mobject.Mobject) *]*)