Add glowing jellyfish deep-sea animation (generated via Unsloth Studio)
Browse files- glowing_jellyfish.html +433 -0
- manifest.json +8 -0
glowing_jellyfish.html
ADDED
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|
| 1 |
+
<!DOCTYPE html>
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| 2 |
+
<html lang="en">
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| 3 |
+
<head>
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| 4 |
+
<meta charset="UTF-8">
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| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
+
<title>Deep-Sea Jellyfish</title>
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| 7 |
+
<style>
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| 8 |
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html, body {
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| 9 |
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margin: 0;
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| 10 |
+
padding: 0;
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| 11 |
+
overflow: hidden;
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| 12 |
+
height: 100%;
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| 13 |
+
background: #02031a;
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| 14 |
+
}
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| 15 |
+
canvas {
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| 16 |
+
display: block;
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| 17 |
+
width: 100vw;
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| 18 |
+
height: 100vh;
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| 19 |
+
}
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| 20 |
+
#title {
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| 21 |
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position: fixed;
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| 22 |
+
top: 20px;
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| 23 |
+
left: 50%;
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| 24 |
+
transform: translateX(-50%);
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| 25 |
+
font-family: 'Georgia', serif;
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| 26 |
+
color: rgba(180, 220, 255, 0.6);
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| 27 |
+
font-size: 18px;
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| 28 |
+
letter-spacing: 6px;
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| 29 |
+
text-transform: uppercase;
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| 30 |
+
pointer-events: none;
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| 31 |
+
text-shadow: 0 0 12px rgba(120, 200, 255, 0.8);
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| 32 |
+
animation: fadeIn 3s ease;
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| 33 |
+
}
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| 34 |
+
@keyframes fadeIn {
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| 35 |
+
from { opacity: 0; }
|
| 36 |
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to { opacity: 1; }
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| 37 |
+
}
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| 38 |
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</style>
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| 39 |
+
</head>
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| 40 |
+
<body>
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| 41 |
+
<canvas id="sea"></canvas>
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| 42 |
+
<div id="title">Abyssal Bloom</div>
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| 43 |
+
<script>
|
| 44 |
+
(() => {
|
| 45 |
+
const canvas = document.getElementById('sea');
|
| 46 |
+
const ctx = canvas.getContext('2d');
|
| 47 |
+
let W, H;
|
| 48 |
+
|
| 49 |
+
function resize() {
|
| 50 |
+
W = canvas.width = window.innerWidth;
|
| 51 |
+
H = canvas.height = window.innerHeight;
|
| 52 |
+
}
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| 53 |
+
window.addEventListener('resize', resize);
|
| 54 |
+
resize();
|
| 55 |
+
|
| 56 |
+
// ---------- Palette of glowing jellyfish colors ----------
|
| 57 |
+
const PALETTES = [
|
| 58 |
+
{ core: [255, 120, 200], rim: [255, 190, 240] }, // pink
|
| 59 |
+
{ core: [130, 220, 255], rim: [210, 245, 255] }, // aqua
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| 60 |
+
{ core: [190, 150, 255], rim: [230, 205, 255] }, // violet
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| 61 |
+
{ core: [255, 200, 110], rim: [255, 235, 190] }, // gold
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| 62 |
+
{ core: [120, 255, 200], rim: [210, 255, 235] }, // mint
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| 63 |
+
{ core: [255, 150, 130], rim: [255, 210, 190] }, // coral
|
| 64 |
+
];
|
| 65 |
+
|
| 66 |
+
const rand = (a, b) => a + Math.random() * (b - a);
|
| 67 |
+
const TAU = Math.PI * 2;
|
| 68 |
+
|
| 69 |
+
// ---------- Background gradient (rebuilt on resize) ----------
|
| 70 |
+
function drawBackground(t) {
|
| 71 |
+
const g = ctx.createLinearGradient(0, 0, 0, H);
|
| 72 |
+
// subtle breathing shift in the deep blue
|
| 73 |
+
const breathe = Math.sin(t * 0.0002) * 0.5 + 0.5;
|
| 74 |
+
g.addColorStop(0, `rgb(${8 + breathe * 6}, ${20 + breathe * 8}, 60)`);
|
| 75 |
+
g.addColorStop(0.45, 'rgb(4, 12, 48)');
|
| 76 |
+
g.addColorStop(1, 'rgb(1, 3, 20)');
|
| 77 |
+
ctx.fillStyle = g;
|
| 78 |
+
ctx.fillRect(0, 0, W, H);
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
// ---------- God rays from the surface ----------
|
| 82 |
+
class LightRay {
|
| 83 |
+
constructor() { this.reset(true); }
|
| 84 |
+
reset(init) {
|
| 85 |
+
this.x = rand(0, W);
|
| 86 |
+
this.width = rand(40, 160);
|
| 87 |
+
this.speed = rand(0.05, 0.15);
|
| 88 |
+
this.sway = rand(0, TAU);
|
| 89 |
+
this.alpha = rand(0.02, 0.06);
|
| 90 |
+
this.y = init ? rand(-H * 0.2, 0) : -H * 0.3;
|
| 91 |
+
}
|
| 92 |
+
update(dt) {
|
| 93 |
+
this.y += this.speed * dt * 0.06;
|
| 94 |
+
this.sway += 0.0004 * dt;
|
| 95 |
+
if (this.y > H * 1.2) this.reset(false);
|
| 96 |
+
}
|
| 97 |
+
draw(t) {
|
| 98 |
+
const sway = Math.sin(this.sway) * 80;
|
| 99 |
+
const grad = ctx.createLinearGradient(0, 0, 0, H * 0.9);
|
| 100 |
+
const a = this.alpha * (0.7 + 0.3 * Math.sin(t * 0.001 + this.sway));
|
| 101 |
+
grad.addColorStop(0, `rgba(140, 200, 255, ${a})`);
|
| 102 |
+
grad.addColorStop(1, 'rgba(140, 200, 255, 0)');
|
| 103 |
+
ctx.fillStyle = grad;
|
| 104 |
+
ctx.beginPath();
|
| 105 |
+
const topW = this.width * 0.35;
|
| 106 |
+
ctx.moveTo(this.x - topW / 2 + sway * 0.3, this.y);
|
| 107 |
+
ctx.lineTo(this.x + topW / 2 + sway * 0.3, this.y);
|
| 108 |
+
ctx.lineTo(this.x + this.width / 2 + sway, this.y + H * 0.9);
|
| 109 |
+
ctx.lineTo(this.x - this.width / 2 + sway, this.y + H * 0.9);
|
| 110 |
+
ctx.closePath();
|
| 111 |
+
ctx.fill();
|
| 112 |
+
}
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
// ---------- Drifting plankton / particles ----------
|
| 116 |
+
class Plankton {
|
| 117 |
+
constructor() { this.reset(true); }
|
| 118 |
+
reset(init) {
|
| 119 |
+
this.x = rand(0, W);
|
| 120 |
+
this.y = init ? rand(0, H) : H + 10;
|
| 121 |
+
this.r = rand(0.5, 2.2);
|
| 122 |
+
this.vy = rand(0.02, 0.12);
|
| 123 |
+
this.vx = rand(-0.03, 0.03);
|
| 124 |
+
this.phase = rand(0, TAU);
|
| 125 |
+
this.hue = rand(180, 220);
|
| 126 |
+
}
|
| 127 |
+
update(dt, t) {
|
| 128 |
+
this.y -= this.vy * dt * 0.06;
|
| 129 |
+
this.x += (this.vx + Math.sin(t * 0.001 + this.phase) * 0.05) * dt * 0.06;
|
| 130 |
+
if (this.y < -10) this.reset(false);
|
| 131 |
+
if (this.x < -10) this.x = W + 10;
|
| 132 |
+
if (this.x > W + 10) this.x = -10;
|
| 133 |
+
}
|
| 134 |
+
draw(t) {
|
| 135 |
+
const tw = 0.4 + 0.6 * (0.5 + 0.5 * Math.sin(t * 0.002 + this.phase));
|
| 136 |
+
ctx.fillStyle = `hsla(${this.hue}, 80%, 80%, ${0.25 * tw})`;
|
| 137 |
+
ctx.beginPath();
|
| 138 |
+
ctx.arc(this.x, this.y, this.r, 0, TAU);
|
| 139 |
+
ctx.fill();
|
| 140 |
+
}
|
| 141 |
+
}
|
| 142 |
+
|
| 143 |
+
// ---------- Bubbles ----------
|
| 144 |
+
class Bubble {
|
| 145 |
+
constructor() { this.reset(true); }
|
| 146 |
+
reset(init) {
|
| 147 |
+
this.x = rand(0, W);
|
| 148 |
+
this.y = init ? rand(0, H) : H + 10;
|
| 149 |
+
this.r = rand(1.5, 5);
|
| 150 |
+
this.vy = rand(0.15, 0.5);
|
| 151 |
+
this.sway = rand(0, TAU);
|
| 152 |
+
}
|
| 153 |
+
update(dt) {
|
| 154 |
+
this.y -= this.vy * dt * 0.06;
|
| 155 |
+
this.sway += 0.003 * dt;
|
| 156 |
+
if (this.y < -10) this.reset(false);
|
| 157 |
+
}
|
| 158 |
+
draw() {
|
| 159 |
+
const x = this.x + Math.sin(this.sway) * 8;
|
| 160 |
+
ctx.strokeStyle = 'rgba(190, 230, 255, 0.35)';
|
| 161 |
+
ctx.lineWidth = 1;
|
| 162 |
+
ctx.beginPath();
|
| 163 |
+
ctx.arc(x, this.y, this.r, 0, TAU);
|
| 164 |
+
ctx.stroke();
|
| 165 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.5)';
|
| 166 |
+
ctx.beginPath();
|
| 167 |
+
ctx.arc(x - this.r * 0.3, this.y - this.r * 0.3, this.r * 0.25, 0, TAU);
|
| 168 |
+
ctx.fill();
|
| 169 |
+
}
|
| 170 |
+
}
|
| 171 |
+
|
| 172 |
+
// ---------- Jellyfish ----------
|
| 173 |
+
class Jellyfish {
|
| 174 |
+
constructor() {
|
| 175 |
+
this.reset(true);
|
| 176 |
+
}
|
| 177 |
+
reset(init) {
|
| 178 |
+
this.palette = PALETTES[Math.floor(Math.random() * PALETTES.length)];
|
| 179 |
+
this.size = rand(22, 65);
|
| 180 |
+
this.x = rand(0, W);
|
| 181 |
+
this.y = init ? rand(-H * 0.3, H * 1.3) : H + this.size * 3;
|
| 182 |
+
this.baseSpeed = rand(0.15, 0.45);
|
| 183 |
+
this.drift = rand(-0.08, 0.08);
|
| 184 |
+
this.phase = rand(0, TAU);
|
| 185 |
+
this.pulseSpeed = rand(0.0018, 0.0032);
|
| 186 |
+
this.tentacles = Math.floor(rand(7, 13));
|
| 187 |
+
this.tentacleLen = this.size * rand(1.6, 2.8);
|
| 188 |
+
this.wanderSeed = rand(0, 1000);
|
| 189 |
+
this.glow = rand(0.7, 1.2);
|
| 190 |
+
}
|
| 191 |
+
update(dt, t) {
|
| 192 |
+
// Pulsing motion: jellyfish "swim" upward as the bell contracts
|
| 193 |
+
this.pulse = 0.5 + 0.5 * Math.sin(t * this.pulseSpeed + this.phase);
|
| 194 |
+
this.y -= (this.baseSpeed * (0.5 + this.pulse * 0.9)) * dt * 0.06;
|
| 195 |
+
this.x += (this.drift + Math.sin(t * 0.0006 + this.wanderSeed) * 0.12) * dt * 0.06;
|
| 196 |
+
|
| 197 |
+
// Wrap around
|
| 198 |
+
if (this.y < -this.size * 4) this.reset(false);
|
| 199 |
+
if (this.x < -this.size * 3) this.x = W + this.size * 2;
|
| 200 |
+
if (this.x > W + this.size * 3) this.x = -this.size * 2;
|
| 201 |
+
}
|
| 202 |
+
draw(t) {
|
| 203 |
+
const { core, rim } = this.palette;
|
| 204 |
+
const s = this.size * (0.85 + this.pulse * 0.25); // bell contracts/expands
|
| 205 |
+
const squash = 1 - this.pulse * 0.22; // bell flattens on pulse
|
| 206 |
+
|
| 207 |
+
ctx.save();
|
| 208 |
+
ctx.translate(this.x, this.y);
|
| 209 |
+
const tilt = Math.sin(t * 0.0005 + this.wanderSeed) * 0.18;
|
| 210 |
+
ctx.rotate(tilt);
|
| 211 |
+
|
| 212 |
+
// ---- Outer glow halo ----
|
| 213 |
+
const halo = ctx.createRadialGradient(0, 0, s * 0.2, 0, 0, s * 2.4);
|
| 214 |
+
halo.addColorStop(0, `rgba(${core[0]}, ${core[1]}, ${core[2]}, ${0.28 * this.glow * (0.6 + this.pulse * 0.4)})`);
|
| 215 |
+
halo.addColorStop(1, 'rgba(0,0,0,0)');
|
| 216 |
+
ctx.fillStyle = halo;
|
| 217 |
+
ctx.beginPath();
|
| 218 |
+
ctx.arc(0, 0, s * 2.4, 0, TAU);
|
| 219 |
+
ctx.fill();
|
| 220 |
+
|
| 221 |
+
// ---- Tentacles (wavy, trailing) ----
|
| 222 |
+
ctx.globalCompositeOperation = 'lighter';
|
| 223 |
+
const n = this.tentacles;
|
| 224 |
+
for (let i = 0; i < n; i++) {
|
| 225 |
+
const frac = n === 1 ? 0.5 : i / (n - 1);
|
| 226 |
+
const baseX = (frac - 0.5) * s * 1.5;
|
| 227 |
+
const len = this.tentacleLen * (0.8 + 0.3 * Math.sin(i * 2.7));
|
| 228 |
+
const segs = 14;
|
| 229 |
+
ctx.beginPath();
|
| 230 |
+
ctx.moveTo(baseX, s * 0.15);
|
| 231 |
+
let px = baseX, py = s * 0.15;
|
| 232 |
+
for (let k = 1; k <= segs; k++) {
|
| 233 |
+
const f = k / segs;
|
| 234 |
+
const wave = Math.sin(t * 0.002 + this.phase + i * 0.7 + f * 4) * s * 0.18 * f;
|
| 235 |
+
px = baseX + wave - f * s * 0.15 * Math.sin(i);
|
| 236 |
+
py = s * 0.15 + f * len;
|
| 237 |
+
ctx.lineTo(px, py);
|
| 238 |
+
}
|
| 239 |
+
const a = 0.35 * (1 - 0.6 * Math.abs(frac - 0.5) * 2) * this.glow;
|
| 240 |
+
ctx.strokeStyle = `rgba(${core[0]}, ${core[1]}, ${core[2]}, ${a})`;
|
| 241 |
+
ctx.lineWidth = 1.4 * (1 - 0.4 * Math.abs(frac - 0.5));
|
| 242 |
+
ctx.stroke();
|
| 243 |
+
}
|
| 244 |
+
|
| 245 |
+
// ---- Oral arms (thicker, central) ----
|
| 246 |
+
for (let i = 0; i < 4; i++) {
|
| 247 |
+
const frac = (i + 0.5) / 4;
|
| 248 |
+
const baseX = (frac - 0.5) * s * 0.5;
|
| 249 |
+
const len = this.tentacleLen * 0.65;
|
| 250 |
+
ctx.beginPath();
|
| 251 |
+
ctx.moveTo(baseX, s * 0.1);
|
| 252 |
+
for (let k = 1; k <= 10; k++) {
|
| 253 |
+
const f = k / 10;
|
| 254 |
+
const wave = Math.sin(t * 0.0018 + i * 1.9 + f * 5 + this.phase) * s * 0.12 * f;
|
| 255 |
+
ctx.lineTo(baseX + wave, s * 0.1 + f * len);
|
| 256 |
+
}
|
| 257 |
+
ctx.strokeStyle = `rgba(${rim[0]}, ${rim[1]}, ${rim[2]}, ${0.18 * this.glow})`;
|
| 258 |
+
ctx.lineWidth = 2.6;
|
| 259 |
+
ctx.stroke();
|
| 260 |
+
}
|
| 261 |
+
ctx.globalCompositeOperation = 'source-over';
|
| 262 |
+
|
| 263 |
+
// ---- Bell ----
|
| 264 |
+
ctx.save();
|
| 265 |
+
ctx.scale(1, squash);
|
| 266 |
+
|
| 267 |
+
// Bell body with radial glow
|
| 268 |
+
const bellGrad = ctx.createRadialGradient(0, -s * 0.15, s * 0.1, 0, 0, s);
|
| 269 |
+
bellGrad.addColorStop(0, `rgba(${rim[0]}, ${rim[1]}, ${rim[2]}, ${0.85 * this.glow})`);
|
| 270 |
+
bellGrad.addColorStop(0.5, `rgba(${core[0]}, ${core[1]}, ${core[2]}, ${0.5 * this.glow})`);
|
| 271 |
+
bellGrad.addColorStop(0.85, `rgba(${core[0]}, ${core[1]}, ${core[2]}, ${0.18})`);
|
| 272 |
+
bellGrad.addColorStop(1, 'rgba(0,0,0,0)');
|
| 273 |
+
ctx.fillStyle = bellGrad;
|
| 274 |
+
ctx.beginPath();
|
| 275 |
+
ctx.arc(0, 0, s, Math.PI, TAU);
|
| 276 |
+
// Wavy bottom edge of the bell
|
| 277 |
+
const waves = 6;
|
| 278 |
+
for (let i = 0; i <= waves; i++) {
|
| 279 |
+
const wx = (i / waves - 0.5) * 2 * s;
|
| 280 |
+
const wy = Math.sin(i * Math.PI + t * 0.004 + this.phase) * s * 0.06;
|
| 281 |
+
ctx.lineTo(wx, wy);
|
| 282 |
+
}
|
| 283 |
+
ctx.closePath();
|
| 284 |
+
ctx.fill();
|
| 285 |
+
|
| 286 |
+
// Inner organs — glowing core
|
| 287 |
+
ctx.globalCompositeOperation = 'lighter';
|
| 288 |
+
const coreGrad = ctx.createRadialGradient(0, -s * 0.25, 0, 0, -s * 0.25, s * 0.55);
|
| 289 |
+
const pulseA = 0.5 + 0.5 * this.pulse;
|
| 290 |
+
coreGrad.addColorStop(0, `rgba(255,255,255,${0.75 * pulseA * this.glow})`);
|
| 291 |
+
coreGrad.addColorStop(0.4, `rgba(${rim[0]}, ${rim[1]}, ${rim[2]}, ${0.4 * pulseA * this.glow})`);
|
| 292 |
+
coreGrad.addColorStop(1, 'rgba(0,0,0,0)');
|
| 293 |
+
ctx.fillStyle = coreGrad;
|
| 294 |
+
ctx.beginPath();
|
| 295 |
+
ctx.arc(0, -s * 0.25, s * 0.55, 0, TAU);
|
| 296 |
+
ctx.fill();
|
| 297 |
+
|
| 298 |
+
// Four tiny glowing "gonads"
|
| 299 |
+
for (let i = 0; i < 4; i++) {
|
| 300 |
+
const gx = (i - 1.5) * s * 0.22;
|
| 301 |
+
ctx.beginPath();
|
| 302 |
+
ctx.ellipse(gx, -s * 0.32, s * 0.09, s * 0.14, 0, 0, TAU);
|
| 303 |
+
ctx.fillStyle = `rgba(255,255,255,${0.3 + 0.4 * pulseA})`;
|
| 304 |
+
ctx.fill();
|
| 305 |
+
}
|
| 306 |
+
ctx.globalCompositeOperation = 'source-over';
|
| 307 |
+
|
| 308 |
+
// Bell rim highlight
|
| 309 |
+
ctx.strokeStyle = `rgba(${rim[0]}, ${rim[1]}, ${rim[2]}, ${0.5 * this.glow})`;
|
| 310 |
+
ctx.lineWidth = 1.5;
|
| 311 |
+
ctx.beginPath();
|
| 312 |
+
ctx.arc(0, 0, s * 0.98, Math.PI, TAU);
|
| 313 |
+
ctx.stroke();
|
| 314 |
+
|
| 315 |
+
ctx.restore();
|
| 316 |
+
ctx.restore();
|
| 317 |
+
}
|
| 318 |
+
}
|
| 319 |
+
|
| 320 |
+
// ---------- Seafloor silhouettes ----------
|
| 321 |
+
class Kelp {
|
| 322 |
+
constructor(x, h) {
|
| 323 |
+
this.x = x;
|
| 324 |
+
this.h = h;
|
| 325 |
+
this.phase = rand(0, TAU);
|
| 326 |
+
this.swaySpeed = rand(0.0004, 0.0009);
|
| 327 |
+
this.width = rand(4, 9);
|
| 328 |
+
}
|
| 329 |
+
draw(t) {
|
| 330 |
+
const baseY = H + 5;
|
| 331 |
+
ctx.beginPath();
|
| 332 |
+
ctx.moveTo(this.x, baseY);
|
| 333 |
+
const segs = 12;
|
| 334 |
+
for (let k = 1; k <= segs; k++) {
|
| 335 |
+
const f = k / segs;
|
| 336 |
+
const sway = Math.sin(t * this.swaySpeed + this.phase + f * 3) * 18 * f;
|
| 337 |
+
ctx.lineTo(this.x + sway - this.width * (1 - f), baseY - f * this.h);
|
| 338 |
+
}
|
| 339 |
+
for (let k = segs; k >= 0; k--) {
|
| 340 |
+
const f = k / segs;
|
| 341 |
+
const sway = Math.sin(t * this.swaySpeed + this.phase + f * 3) * 18 * f;
|
| 342 |
+
ctx.lineTo(this.x + sway + this.width * (1 - f), baseY - f * this.h);
|
| 343 |
+
}
|
| 344 |
+
ctx.closePath();
|
| 345 |
+
ctx.fillStyle = 'rgba(10, 30, 40, 0.85)';
|
| 346 |
+
ctx.fill();
|
| 347 |
+
}
|
| 348 |
+
}
|
| 349 |
+
|
| 350 |
+
// ---------- Build the scene ----------
|
| 351 |
+
const jellies = [];
|
| 352 |
+
const plankton = [];
|
| 353 |
+
const bubbles = [];
|
| 354 |
+
const rays = [];
|
| 355 |
+
const kelps = [];
|
| 356 |
+
|
| 357 |
+
function populate() {
|
| 358 |
+
jellies.length = 0;
|
| 359 |
+
const count = Math.max(6, Math.floor((W * H) / 120000));
|
| 360 |
+
for (let i = 0; i < count; i++) jellies.push(new Jellyfish());
|
| 361 |
+
|
| 362 |
+
plankton.length = 0;
|
| 363 |
+
for (let i = 0; i < 90; i++) plankton.push(new Plankton());
|
| 364 |
+
|
| 365 |
+
bubbles.length = 0;
|
| 366 |
+
for (let i = 0; i < 25; i++) bubbles.push(new Bubble());
|
| 367 |
+
|
| 368 |
+
rays.length = 0;
|
| 369 |
+
for (let i = 0; i < 7; i++) rays.push(new LightRay());
|
| 370 |
+
|
| 371 |
+
kelps.length = 0;
|
| 372 |
+
for (let i = 0; i < Math.floor(W / 90); i++) {
|
| 373 |
+
kelps.push(new Kelp(rand(0, W), rand(60, 180)));
|
| 374 |
+
}
|
| 375 |
+
}
|
| 376 |
+
populate();
|
| 377 |
+
window.addEventListener('resize', () => setTimeout(populate, 100));
|
| 378 |
+
|
| 379 |
+
// Mouse interaction: jellies gently drift away from the cursor
|
| 380 |
+
let mouse = { x: -9999, y: -9999 };
|
| 381 |
+
window.addEventListener('mousemove', e => { mouse.x = e.clientX; mouse.y = e.clientY; });
|
| 382 |
+
window.addEventListener('mouseleave', () => { mouse.x = -9999; mouse.y = -9999; });
|
| 383 |
+
|
| 384 |
+
// ---------- Main loop ----------
|
| 385 |
+
let last = performance.now();
|
| 386 |
+
function frame(t) {
|
| 387 |
+
const dt = Math.min(50, t - last);
|
| 388 |
+
last = t;
|
| 389 |
+
|
| 390 |
+
drawBackground(t);
|
| 391 |
+
|
| 392 |
+
// Rays (behind everything)
|
| 393 |
+
for (const r of rays) { r.update(dt); r.draw(t); }
|
| 394 |
+
|
| 395 |
+
// Distant plankton
|
| 396 |
+
ctx.save();
|
| 397 |
+
for (const p of plankton) { p.update(dt, t); p.draw(t); }
|
| 398 |
+
ctx.restore();
|
| 399 |
+
|
| 400 |
+
// Kelp
|
| 401 |
+
for (const k of kelps) k.draw(t);
|
| 402 |
+
|
| 403 |
+
// Bubbles
|
| 404 |
+
for (const b of bubbles) { b.update(dt); b.draw(); }
|
| 405 |
+
|
| 406 |
+
// Jellyfish — nudge away from cursor
|
| 407 |
+
for (const j of jellies) {
|
| 408 |
+
const dx = j.x - mouse.x;
|
| 409 |
+
const dy = j.y - mouse.y;
|
| 410 |
+
const dist = Math.hypot(dx, dy);
|
| 411 |
+
if (dist < 160 && dist > 0.001) {
|
| 412 |
+
const force = (160 - dist) / 160;
|
| 413 |
+
j.x += (dx / dist) * force * 2;
|
| 414 |
+
j.y += (dy / dist) * force * 2;
|
| 415 |
+
}
|
| 416 |
+
j.update(dt, t);
|
| 417 |
+
j.draw(t);
|
| 418 |
+
}
|
| 419 |
+
|
| 420 |
+
// Vignette for depth
|
| 421 |
+
const v = ctx.createRadialGradient(W / 2, H / 2, H * 0.35, W / 2, H / 2, H * 0.95);
|
| 422 |
+
v.addColorStop(0, 'rgba(0,0,0,0)');
|
| 423 |
+
v.addColorStop(1, 'rgba(0, 2, 12, 0.55)');
|
| 424 |
+
ctx.fillStyle = v;
|
| 425 |
+
ctx.fillRect(0, 0, W, H);
|
| 426 |
+
|
| 427 |
+
requestAnimationFrame(frame);
|
| 428 |
+
}
|
| 429 |
+
requestAnimationFrame(frame);
|
| 430 |
+
})();
|
| 431 |
+
</script>
|
| 432 |
+
</body>
|
| 433 |
+
</html>
|
manifest.json
CHANGED
|
@@ -7,6 +7,14 @@
|
|
| 7 |
"agent": "hermes-agent",
|
| 8 |
"prompt": "Create an awesome animation of a nuclear explosion over a city in html canvas. Verify that it looks correct and beautiful in browser.",
|
| 9 |
"date": "2026-08-23"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 10 |
}
|
| 11 |
]
|
| 12 |
}
|
|
|
|
| 7 |
"agent": "hermes-agent",
|
| 8 |
"prompt": "Create an awesome animation of a nuclear explosion over a city in html canvas. Verify that it looks correct and beautiful in browser.",
|
| 9 |
"date": "2026-08-23"
|
| 10 |
+
},
|
| 11 |
+
{
|
| 12 |
+
"file": "glowing_jellyfish.html",
|
| 13 |
+
"title": "deep-sea scene of glowing jellyfish",
|
| 14 |
+
"model": "Qwen3.8-27B-UD-IQ4_XS",
|
| 15 |
+
"agent": "unsloth-studio",
|
| 16 |
+
"prompt": "Create a colorful animated deep-sea scene of glowing jellyfish in html canvas",
|
| 17 |
+
"date": "2026-08-24"
|
| 18 |
}
|
| 19 |
]
|
| 20 |
}
|