File size: 6,120 Bytes
8efccc1 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 | """Gradio app for InteriorFusion."""
import os
import tempfile
from pathlib import Path
import gradio as gr
import torch
from PIL import Image
from interiorfusion.pipelines import InteriorFusionPipeline
# Initialize pipeline
DEVICE = "cuda" if torch.cuda.is_available() else "cpu"
print(f"Using device: {DEVICE}")
_pipeline = InteriorFusionPipeline(
model_size="L",
device=DEVICE,
dtype=torch.float16 if DEVICE == "cuda" else torch.float32,
)
def generate_scene(
image,
room_type,
style,
export_glb,
export_fbx,
export_obj,
export_ply,
export_usdz,
):
"""Generate 3D scene from input image."""
if image is None:
return "Please upload an image first.", None, None, None, None, None, None, None
formats = []
if export_glb:
formats.append("glb")
if export_fbx:
formats.append("fbx")
if export_obj:
formats.append("obj")
if export_ply:
formats.append("ply")
if export_usdz:
formats.append("usdz")
if not formats:
formats = ["glb", "ply"]
# Run pipeline
output = _pipeline(
image=image,
room_type_hint=room_type if room_type != "Auto" else None,
style_hint=style if style != "Auto" else None,
)
# Export
output_dir = tempfile.mkdtemp()
output.export_all(output_dir)
# Prepare file outputs
files = {}
for fmt in formats:
path = Path(output_dir) / f"scene.{fmt}"
if path.exists():
files[fmt] = str(path)
# Build summary
summary = f"""## โ
Generation Complete
- **Room Type**: {output.room_type}
- **Style**: {output.style}
- **Objects**: {len(output.object_meshes)}
- **Materials**: {len(output.pbr_materials)}
- **Processing Time**: {output.processing_time:.1f}s
"""
glb_file = files.get("glb", None)
fbx_file = files.get("fbx", None)
obj_file = files.get("obj", None)
ply_file = files.get("ply", None)
usdz_file = files.get("usdz", None)
return (
summary,
glb_file,
fbx_file,
obj_file,
ply_file,
usdz_file,
files.get("glb", None), # For 3D viewer
)
# Create Gradio interface
with gr.Blocks(title="InteriorFusion - AI Interior Designer", theme=gr.themes.Soft()) as demo:
gr.Markdown("""
# ๐ InteriorFusion
### Single Photo โ Editable 3D Interior Scene
Upload a photo of any room and get a complete 3D scene with:
- โ
Textured 3D meshes (GLB, FBX, OBJ, USDZ)
- โ
Gaussian Splatting (PLY)
- โ
PBR materials (metallic, roughness, normal maps)
- โ
Editable furniture objects
- โ
Scene graph representation
*Powered by the open-source InteriorFusion model*
""")
with gr.Row():
with gr.Column(scale=1):
input_image = gr.Image(
label="Upload Room Photo",
type="pil",
height=400,
)
with gr.Row():
room_type = gr.Dropdown(
choices=["Auto", "living_room", "bedroom", "kitchen",
"dining_room", "office", "bathroom", "hallway"],
value="Auto",
label="Room Type",
)
style = gr.Dropdown(
choices=["Auto", "modern", "scandinavian", "luxury",
"industrial", "minimalist", "bohemian", "indian",
"japanese", "traditional"],
value="Auto",
label="Style",
)
gr.Markdown("**Export Formats**")
with gr.Row():
export_glb = gr.Checkbox(value=True, label="GLB")
export_fbx = gr.Checkbox(value=False, label="FBX")
export_obj = gr.Checkbox(value=False, label="OBJ")
export_ply = gr.Checkbox(value=True, label="PLY (3DGS)")
export_usdz = gr.Checkbox(value=False, label="USDZ")
generate_btn = gr.Button("Generate 3D Scene", variant="primary")
with gr.Column(scale=2):
output_summary = gr.Markdown()
with gr.Row():
viewer_3d = gr.Model3D(
label="3D Preview",
height=500,
)
gr.Markdown("**Download Files**")
with gr.Row():
glb_download = gr.File(label="GLB")
fbx_download = gr.File(label="FBX")
with gr.Row():
obj_download = gr.File(label="OBJ")
ply_download = gr.File(label="PLY (3DGS)")
usdz_download = gr.File(label="USDZ")
generate_btn.click(
fn=generate_scene,
inputs=[
input_image,
room_type,
style,
export_glb,
export_fbx,
export_obj,
export_ply,
export_usdz,
],
outputs=[
output_summary,
glb_download,
fbx_download,
obj_download,
ply_download,
usdz_download,
viewer_3d,
],
)
gr.Markdown("""
---
### Tips for Best Results
1. **Photo Quality**: Use well-lit, clear photos with minimal blur
2. **Camera Angle**: Eye-level shots work best (not floor-level or ceiling)
3. **Room Visibility**: Try to capture the full room, not just a corner
4. **Furniture**: Rooms with 2-8 furniture pieces produce the best results
5. **Export**: GLB is best for Blender/Unity; PLY for Gaussian Splatting viewers
### Model Sizes
- **S**: Fast preview (~5s on RTX 4090)
- **L**: Balanced quality/speed (~15s)
- **XL**: Maximum quality (~30s)
*Note: This is a research prototype. The full trained model will produce much higher quality.*
""")
if __name__ == "__main__":
demo.launch(share=False, server_name="0.0.0.0", server_port=7860)
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