Upload comfyui_nodes/interiorfusion_nodes.py
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comfyui_nodes/interiorfusion_nodes.py
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| 1 |
+
"""ComfyUI nodes for InteriorFusion.
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| 2 |
+
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| 3 |
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Nodes:
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| 4 |
+
- InteriorFusionSceneNode: Full pipeline from image to scene
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| 5 |
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- InteriorFusionObjectNode: Generate single furniture object
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| 6 |
+
- InteriorFusionMaterialNode: Apply PBR materials to mesh
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| 7 |
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- InteriorFusionExportNode: Export to various formats
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| 8 |
+
"""
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| 9 |
+
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| 10 |
+
import os
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| 11 |
+
import tempfile
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| 12 |
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from pathlib import Path
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| 13 |
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| 14 |
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import numpy as np
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import torch
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from PIL import Image
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| 17 |
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| 18 |
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| 19 |
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class InteriorFusionSceneNode:
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| 20 |
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"""Generate complete 3D interior scene from single image."""
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| 21 |
+
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| 22 |
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@classmethod
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| 23 |
+
def INPUT_TYPES(cls):
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| 24 |
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return {
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| 25 |
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"required": {
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| 26 |
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"image": ("IMAGE",),
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| 27 |
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"model_size": (["S", "L", "XL"], {"default": "L"}),
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| 28 |
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"room_type": (["auto", "living_room", "bedroom", "kitchen",
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"dining_room", "office"], {"default": "auto"}),
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| 30 |
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"style": (["auto", "modern", "scandinavian", "luxury",
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| 31 |
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"industrial", "minimalist"], {"default": "auto"}),
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| 32 |
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"use_pbr": ("BOOLEAN", {"default": True}),
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| 33 |
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"use_gaussian": ("BOOLEAN", {"default": True}),
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| 34 |
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}
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| 35 |
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}
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| 36 |
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| 37 |
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RETURN_TYPES = ("MESH", "SCENE_GRAPH", "STRING")
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| 38 |
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RETURN_NAMES = ("scene_mesh", "scene_graph", "metadata")
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FUNCTION = "generate_scene"
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| 40 |
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CATEGORY = "InteriorFusion"
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| 41 |
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| 42 |
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def __init__(self):
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| 43 |
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self.pipeline = None
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| 44 |
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def generate_scene(self, image, model_size, room_type, style, use_pbr, use_gaussian):
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| 46 |
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from interiorfusion.pipelines import InteriorFusionPipeline
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| 47 |
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| 48 |
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if self.pipeline is None or self.pipeline.model_size != model_size:
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| 49 |
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device = "cuda" if torch.cuda.is_available() else "cpu"
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| 50 |
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self.pipeline = InteriorFusionPipeline(
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model_size=model_size,
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| 52 |
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device=device,
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dtype=torch.float16,
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| 54 |
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use_pbr=use_pbr,
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use_gaussian_splatting=use_gaussian,
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| 56 |
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)
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| 57 |
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| 58 |
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# Convert ComfyUI image tensor to PIL
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| 59 |
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# ComfyUI images are [B, H, W, C] in range 0-1
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| 60 |
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img_np = (image[0].cpu().numpy() * 255).astype(np.uint8)
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| 61 |
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pil_image = Image.fromarray(img_np)
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| 62 |
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| 63 |
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# Generate
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| 64 |
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output = self.pipeline(
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| 65 |
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image=pil_image,
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| 66 |
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room_type_hint=room_type if room_type != "auto" else None,
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| 67 |
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style_hint=style if style != "auto" else None,
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| 68 |
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)
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| 69 |
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| 70 |
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metadata = f"""
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| 71 |
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Room Type: {output.room_type}
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| 72 |
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Style: {output.style}
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| 73 |
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Objects: {len(output.object_meshes)}
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| 74 |
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Materials: {len(output.pbr_materials)}
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| 75 |
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Time: {output.processing_time:.1f}s
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| 76 |
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""".strip()
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| 77 |
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| 78 |
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return (output.scene_mesh, output.scene_graph, metadata)
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| 80 |
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| 81 |
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class InteriorFusionObjectNode:
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| 82 |
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"""Generate a single furniture object from image."""
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| 83 |
+
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| 84 |
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@classmethod
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| 85 |
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def INPUT_TYPES(cls):
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| 86 |
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return {
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| 87 |
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"required": {
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| 88 |
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"object_image": ("IMAGE",),
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| 89 |
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"object_mask": ("MASK",),
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| 90 |
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"model_size": (["S", "L", "XL"], {"default": "L"}),
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| 91 |
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}
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| 92 |
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}
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| 93 |
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| 94 |
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RETURN_TYPES = ("MESH",)
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| 95 |
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RETURN_NAMES = ("object_mesh",)
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| 96 |
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FUNCTION = "generate_object"
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| 97 |
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CATEGORY = "InteriorFusion"
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| 98 |
+
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| 99 |
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def generate_object(self, object_image, object_mask, model_size):
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| 100 |
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from interiorfusion.models.multiview_generation import MultiViewGenerationModule
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| 101 |
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from interiorfusion.models.reconstruction_3d import Reconstruction3DModule
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| 102 |
+
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| 103 |
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device = "cuda" if torch.cuda.is_available() else "cpu"
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| 104 |
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| 105 |
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# Convert inputs
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| 106 |
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img_np = (object_image[0].cpu().numpy() * 255).astype(np.uint8)
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| 107 |
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mask_np = object_mask[0].cpu().numpy()
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| 108 |
+
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| 109 |
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pil_image = Image.fromarray(img_np)
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| 110 |
+
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| 111 |
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# Generate multi-view
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| 112 |
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mv_gen = MultiViewGenerationModule(model_size=model_size, device=device)
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| 113 |
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multiviews = mv_gen.generate_object_views(pil_image, mask_np)
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| 114 |
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| 115 |
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# Reconstruct 3D
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| 116 |
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recon = Reconstruction3DModule(model_size=model_size, device=device)
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| 117 |
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mesh, _ = recon.reconstruct_object(multiviews)
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| 118 |
+
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| 119 |
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return (mesh,)
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| 120 |
+
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| 121 |
+
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| 122 |
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class InteriorFusionMaterialNode:
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| 123 |
+
"""Apply PBR materials to a mesh."""
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| 124 |
+
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| 125 |
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@classmethod
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| 126 |
+
def INPUT_TYPES(cls):
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| 127 |
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return {
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| 128 |
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"required": {
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| 129 |
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"mesh": ("MESH",),
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| 130 |
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"material_type": (["wood", "fabric", "metal", "glass",
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| 131 |
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"plastic", "leather", "wall", "floor"],
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| 132 |
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{"default": "wood"}),
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| 133 |
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"color_hex": ("STRING", {"default": "#8B4513"}),
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| 134 |
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"metallic": ("FLOAT", {"default": 0.0, "min": 0.0, "max": 1.0}),
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| 135 |
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"roughness": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 1.0}),
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| 136 |
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}
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| 137 |
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}
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| 138 |
+
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| 139 |
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RETURN_TYPES = ("MESH",)
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| 140 |
+
RETURN_NAMES = ("textured_mesh",)
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| 141 |
+
FUNCTION = "apply_material"
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| 142 |
+
CATEGORY = "InteriorFusion"
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| 143 |
+
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| 144 |
+
def apply_material(self, mesh, material_type, color_hex, metallic, roughness):
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| 145 |
+
# Parse color
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| 146 |
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color = tuple(int(color_hex.lstrip('#')[i:i+2], 16) / 255.0
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| 147 |
+
for i in (0, 2, 4))
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| 148 |
+
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| 149 |
+
material = {
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| 150 |
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"type": material_type,
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| 151 |
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"albedo": list(color),
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| 152 |
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"metallic": metallic,
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| 153 |
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"roughness": roughness,
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| 154 |
+
}
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| 155 |
+
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| 156 |
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# Apply to mesh
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| 157 |
+
if hasattr(mesh, 'materials'):
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| 158 |
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mesh.materials = {"default": material}
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| 159 |
+
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| 160 |
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return (mesh,)
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| 161 |
+
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| 162 |
+
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| 163 |
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class InteriorFusionExportNode:
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| 164 |
+
"""Export mesh to various 3D formats."""
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| 165 |
+
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| 166 |
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@classmethod
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| 167 |
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def INPUT_TYPES(cls):
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| 168 |
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return {
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| 169 |
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"required": {
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| 170 |
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"mesh": ("MESH",),
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| 171 |
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"format": (["glb", "fbx", "obj", "usdz", "ply"],
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| 172 |
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{"default": "glb"}),
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| 173 |
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"filename": ("STRING", {"default": "scene"}),
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| 174 |
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}
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| 175 |
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}
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| 176 |
+
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| 177 |
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RETURN_TYPES = ("STRING",)
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| 178 |
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RETURN_NAMES = ("file_path",)
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| 179 |
+
FUNCTION = "export_mesh"
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| 180 |
+
CATEGORY = "InteriorFusion"
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| 181 |
+
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| 182 |
+
def export_mesh(self, mesh, format, filename):
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| 183 |
+
from interiorfusion.utils.mesh_utils import export_mesh as do_export
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| 184 |
+
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| 185 |
+
output_dir = tempfile.gettempdir()
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| 186 |
+
output_path = os.path.join(output_dir, f"{filename}.{format}")
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| 187 |
+
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| 188 |
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do_export(mesh, output_path, format=format)
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| 189 |
+
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| 190 |
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return (output_path,)
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| 191 |
+
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| 192 |
+
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| 193 |
+
# Node mappings for ComfyUI
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| 194 |
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NODE_CLASS_MAPPINGS = {
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| 195 |
+
"InteriorFusionScene": InteriorFusionSceneNode,
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| 196 |
+
"InteriorFusionObject": InteriorFusionObjectNode,
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| 197 |
+
"InteriorFusionMaterial": InteriorFusionMaterialNode,
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| 198 |
+
"InteriorFusionExport": InteriorFusionExportNode,
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| 199 |
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}
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| 200 |
+
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| 201 |
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NODE_DISPLAY_NAME_MAPPINGS = {
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| 202 |
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"InteriorFusionScene": "InteriorFusion: Generate Scene",
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| 203 |
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"InteriorFusionObject": "InteriorFusion: Generate Object",
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| 204 |
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"InteriorFusionMaterial": "InteriorFusion: Apply Material",
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| 205 |
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"InteriorFusionExport": "InteriorFusion: Export Mesh",
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| 206 |
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}
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