Upload src/interiorfusion/pipelines.py
Browse files- src/interiorfusion/pipelines.py +414 -0
src/interiorfusion/pipelines.py
ADDED
|
@@ -0,0 +1,414 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""InteriorFusion main inference pipeline."""
|
| 2 |
+
|
| 3 |
+
import os
|
| 4 |
+
import tempfile
|
| 5 |
+
from dataclasses import dataclass, field
|
| 6 |
+
from pathlib import Path
|
| 7 |
+
from typing import List, Optional, Tuple, Union
|
| 8 |
+
|
| 9 |
+
import numpy as np
|
| 10 |
+
import torch
|
| 11 |
+
import torch.nn.functional as F
|
| 12 |
+
from PIL import Image
|
| 13 |
+
|
| 14 |
+
from .models.scene_understanding import SceneUnderstandingModule
|
| 15 |
+
from .models.multiview_generation import MultiViewGenerationModule
|
| 16 |
+
from .models.reconstruction_3d import Reconstruction3DModule
|
| 17 |
+
from .models.scene_assembly import SceneAssemblyModule
|
| 18 |
+
from .models.material_texture import MaterialTextureModule
|
| 19 |
+
from .utils.mesh_utils import export_mesh
|
| 20 |
+
from .utils.gaussian_utils import export_gaussian_splatting
|
| 21 |
+
|
| 22 |
+
|
| 23 |
+
@dataclass
|
| 24 |
+
class InteriorFusionOutput:
|
| 25 |
+
"""Output container for InteriorFusion pipeline."""
|
| 26 |
+
|
| 27 |
+
# 3D representations
|
| 28 |
+
scene_mesh: Optional["trimesh.Trimesh"] = None # type: ignore
|
| 29 |
+
room_shell_mesh: Optional["trimesh.Trimesh"] = None # type: ignore
|
| 30 |
+
object_meshes: List["trimesh.Trimesh"] = field(default_factory=list) # type: ignore
|
| 31 |
+
gaussian_cloud: Optional[torch.Tensor] = None # Scene Gaussians
|
| 32 |
+
|
| 33 |
+
# Materials
|
| 34 |
+
pbr_materials: List[dict] = field(default_factory=list)
|
| 35 |
+
|
| 36 |
+
# Scene graph
|
| 37 |
+
scene_graph: Optional[dict] = None
|
| 38 |
+
room_layout: Optional[dict] = None
|
| 39 |
+
|
| 40 |
+
# Metadata
|
| 41 |
+
room_type: str = "unknown"
|
| 42 |
+
style: str = "modern"
|
| 43 |
+
processing_time: float = 0.0
|
| 44 |
+
|
| 45 |
+
# Export paths (populated after export)
|
| 46 |
+
glb_path: Optional[str] = None
|
| 47 |
+
fbx_path: Optional[str] = None
|
| 48 |
+
obj_path: Optional[str] = None
|
| 49 |
+
usdz_path: Optional[str] = None
|
| 50 |
+
ply_path: Optional[str] = None # Gaussian splatting
|
| 51 |
+
|
| 52 |
+
def export_all(self, output_dir: Union[str, Path]) -> "InteriorFusionOutput":
|
| 53 |
+
"""Export all formats to output directory."""
|
| 54 |
+
output_dir = Path(output_dir)
|
| 55 |
+
output_dir.mkdir(parents=True, exist_ok=True)
|
| 56 |
+
|
| 57 |
+
if self.scene_mesh is not None:
|
| 58 |
+
self.glb_path = str(output_dir / "scene.glb")
|
| 59 |
+
export_mesh(self.scene_mesh, self.glb_path, format="glb")
|
| 60 |
+
|
| 61 |
+
self.fbx_path = str(output_dir / "scene.fbx")
|
| 62 |
+
export_mesh(self.scene_mesh, self.fbx_path, format="fbx")
|
| 63 |
+
|
| 64 |
+
self.obj_path = str(output_dir / "scene.obj")
|
| 65 |
+
export_mesh(self.scene_mesh, self.obj_path, format="obj")
|
| 66 |
+
|
| 67 |
+
self.usdz_path = str(output_dir / "scene.usdz")
|
| 68 |
+
export_mesh(self.scene_mesh, self.usdz_path, format="usdz")
|
| 69 |
+
|
| 70 |
+
if self.gaussian_cloud is not None:
|
| 71 |
+
self.ply_path = str(output_dir / "scene.ply")
|
| 72 |
+
export_gaussian_splatting(self.gaussian_cloud, self.ply_path)
|
| 73 |
+
|
| 74 |
+
return self
|
| 75 |
+
|
| 76 |
+
|
| 77 |
+
class InteriorFusionPipeline:
|
| 78 |
+
"""
|
| 79 |
+
Main inference pipeline for InteriorFusion.
|
| 80 |
+
|
| 81 |
+
Orchestrates 5 phases:
|
| 82 |
+
1. Scene Understanding (depth, layout, segmentation)
|
| 83 |
+
2. Multi-View Generation (per-object + room shell)
|
| 84 |
+
3. 3D Reconstruction (room shell + per-object)
|
| 85 |
+
4. Scene Assembly (layout optimization, scale normalization)
|
| 86 |
+
5. Material & Texture (PBR generation, texture baking)
|
| 87 |
+
"""
|
| 88 |
+
|
| 89 |
+
def __init__(
|
| 90 |
+
self,
|
| 91 |
+
model_size: str = "L",
|
| 92 |
+
device: str = "cuda",
|
| 93 |
+
dtype: torch.dtype = torch.float16,
|
| 94 |
+
use_scene_graph: bool = True,
|
| 95 |
+
use_pbr: bool = True,
|
| 96 |
+
use_gaussian_splatting: bool = True,
|
| 97 |
+
cache_dir: Optional[str] = None,
|
| 98 |
+
):
|
| 99 |
+
self.model_size = model_size
|
| 100 |
+
self.device = device
|
| 101 |
+
self.dtype = dtype
|
| 102 |
+
self.use_scene_graph = use_scene_graph
|
| 103 |
+
self.use_pbr = use_pbr
|
| 104 |
+
self.use_gaussian_splatting = use_gaussian_splatting
|
| 105 |
+
self.cache_dir = cache_dir or os.path.expanduser("~/.cache/interiorfusion")
|
| 106 |
+
|
| 107 |
+
os.makedirs(self.cache_dir, exist_ok=True)
|
| 108 |
+
|
| 109 |
+
# Initialize sub-modules (lazy loading)
|
| 110 |
+
self._scene_understanding = None
|
| 111 |
+
self._multiview_gen = None
|
| 112 |
+
self._reconstruction = None
|
| 113 |
+
self._scene_assembly = None
|
| 114 |
+
self._material_texture = None
|
| 115 |
+
|
| 116 |
+
@property
|
| 117 |
+
def scene_understanding(self):
|
| 118 |
+
if self._scene_understanding is None:
|
| 119 |
+
self._scene_understanding = SceneUnderstandingModule(
|
| 120 |
+
model_size=self.model_size,
|
| 121 |
+
device=self.device,
|
| 122 |
+
dtype=self.dtype,
|
| 123 |
+
cache_dir=self.cache_dir,
|
| 124 |
+
)
|
| 125 |
+
return self._scene_understanding
|
| 126 |
+
|
| 127 |
+
@property
|
| 128 |
+
def multiview_gen(self):
|
| 129 |
+
if self._multiview_gen is None:
|
| 130 |
+
self._multiview_gen = MultiViewGenerationModule(
|
| 131 |
+
model_size=self.model_size,
|
| 132 |
+
device=self.device,
|
| 133 |
+
dtype=self.dtype,
|
| 134 |
+
cache_dir=self.cache_dir,
|
| 135 |
+
)
|
| 136 |
+
return self._multiview_gen
|
| 137 |
+
|
| 138 |
+
@property
|
| 139 |
+
def reconstruction(self):
|
| 140 |
+
if self._reconstruction is None:
|
| 141 |
+
self._reconstruction = Reconstruction3DModule(
|
| 142 |
+
model_size=self.model_size,
|
| 143 |
+
device=self.device,
|
| 144 |
+
dtype=self.dtype,
|
| 145 |
+
cache_dir=self.cache_dir,
|
| 146 |
+
)
|
| 147 |
+
return self._reconstruction
|
| 148 |
+
|
| 149 |
+
@property
|
| 150 |
+
def scene_assembly(self):
|
| 151 |
+
if self._scene_assembly is None:
|
| 152 |
+
self._scene_assembly = SceneAssemblyModule(
|
| 153 |
+
device=self.device,
|
| 154 |
+
dtype=self.dtype,
|
| 155 |
+
)
|
| 156 |
+
return self._scene_assembly
|
| 157 |
+
|
| 158 |
+
@property
|
| 159 |
+
def material_texture(self):
|
| 160 |
+
if self._material_texture is None:
|
| 161 |
+
self._material_texture = MaterialTextureModule(
|
| 162 |
+
model_size=self.model_size,
|
| 163 |
+
device=self.device,
|
| 164 |
+
dtype=self.dtype,
|
| 165 |
+
use_pbr=self.use_pbr,
|
| 166 |
+
cache_dir=self.cache_dir,
|
| 167 |
+
)
|
| 168 |
+
return self._material_texture
|
| 169 |
+
|
| 170 |
+
@torch.no_grad()
|
| 171 |
+
def __call__(
|
| 172 |
+
self,
|
| 173 |
+
image: Union[str, Path, Image.Image, np.ndarray],
|
| 174 |
+
room_type_hint: Optional[str] = None,
|
| 175 |
+
style_hint: Optional[str] = None,
|
| 176 |
+
output_formats: Optional[List[str]] = None,
|
| 177 |
+
return_intermediates: bool = False,
|
| 178 |
+
) -> InteriorFusionOutput:
|
| 179 |
+
"""
|
| 180 |
+
Run full InteriorFusion pipeline on a single interior image.
|
| 181 |
+
|
| 182 |
+
Args:
|
| 183 |
+
image: Input interior photograph
|
| 184 |
+
room_type_hint: Optional room type ("living_room", "bedroom", etc.)
|
| 185 |
+
style_hint: Optional style ("modern", "scandinavian", etc.)
|
| 186 |
+
output_formats: List of formats to export ["glb", "fbx", "obj", "usdz", "ply"]
|
| 187 |
+
return_intermediates: Whether to return intermediate stage outputs
|
| 188 |
+
|
| 189 |
+
Returns:
|
| 190 |
+
InteriorFusionOutput with all generated 3D content
|
| 191 |
+
"""
|
| 192 |
+
import time
|
| 193 |
+
start_time = time.time()
|
| 194 |
+
|
| 195 |
+
# Convert input to PIL Image
|
| 196 |
+
if isinstance(image, (str, Path)):
|
| 197 |
+
image = Image.open(image).convert("RGB")
|
| 198 |
+
elif isinstance(image, np.ndarray):
|
| 199 |
+
image = Image.fromarray(image).convert("RGB")
|
| 200 |
+
|
| 201 |
+
# ============================
|
| 202 |
+
# Phase 1: Scene Understanding
|
| 203 |
+
# ============================
|
| 204 |
+
print("[Phase 1/5] Scene Understanding...")
|
| 205 |
+
scene_info = self.scene_understanding(image)
|
| 206 |
+
|
| 207 |
+
depth_map = scene_info["depth"]
|
| 208 |
+
room_layout = scene_info["room_layout"]
|
| 209 |
+
semantic_seg = scene_info["semantic_segmentation"]
|
| 210 |
+
detected_objects = scene_info["detected_objects"]
|
| 211 |
+
room_type = scene_info.get("room_type", room_type_hint or "living_room")
|
| 212 |
+
style = scene_info.get("style", style_hint or "modern")
|
| 213 |
+
|
| 214 |
+
# ============================
|
| 215 |
+
# Phase 2: Multi-View Generation
|
| 216 |
+
# ============================
|
| 217 |
+
print("[Phase 2/5] Multi-View Generation...")
|
| 218 |
+
|
| 219 |
+
# Per-object multi-view generation
|
| 220 |
+
object_multiviews = {}
|
| 221 |
+
for obj_id, obj_info in detected_objects.items():
|
| 222 |
+
crop = obj_info["crop"]
|
| 223 |
+
mask = obj_info["mask"]
|
| 224 |
+
multiviews = self.multiview_gen.generate_object_views(
|
| 225 |
+
crop, mask, depth_map, num_views=6
|
| 226 |
+
)
|
| 227 |
+
object_multiviews[obj_id] = multiviews
|
| 228 |
+
|
| 229 |
+
# Room shell multi-view
|
| 230 |
+
room_shell_views = self.multiview_gen.generate_room_shell_views(
|
| 231 |
+
image, depth_map, room_layout
|
| 232 |
+
)
|
| 233 |
+
|
| 234 |
+
# ============================
|
| 235 |
+
# Phase 3: 3D Reconstruction
|
| 236 |
+
# ============================
|
| 237 |
+
print("[Phase 3/5] 3D Reconstruction...")
|
| 238 |
+
|
| 239 |
+
# Room shell reconstruction
|
| 240 |
+
room_shell_mesh = self.reconstruction.reconstruct_room_shell(
|
| 241 |
+
room_shell_views, room_layout, depth_map
|
| 242 |
+
)
|
| 243 |
+
|
| 244 |
+
# Per-object reconstruction
|
| 245 |
+
object_meshes = []
|
| 246 |
+
object_gaussians = []
|
| 247 |
+
for obj_id, multiviews in object_multiviews.items():
|
| 248 |
+
obj_mesh, obj_gaussians = self.reconstruction.reconstruct_object(
|
| 249 |
+
multiviews,
|
| 250 |
+
room_layout=room_layout,
|
| 251 |
+
depth_map=depth_map,
|
| 252 |
+
object_info=detected_objects[obj_id],
|
| 253 |
+
)
|
| 254 |
+
object_meshes.append(obj_mesh)
|
| 255 |
+
object_gaussians.append(obj_gaussians)
|
| 256 |
+
|
| 257 |
+
# Scene Gaussian splatting
|
| 258 |
+
gaussian_cloud = None
|
| 259 |
+
if self.use_gaussian_splatting:
|
| 260 |
+
gaussian_cloud = self.reconstruction.build_scene_gaussians(
|
| 261 |
+
room_shell_mesh, object_gaussians, object_meshes
|
| 262 |
+
)
|
| 263 |
+
|
| 264 |
+
# ============================
|
| 265 |
+
# Phase 4: Scene Assembly
|
| 266 |
+
# ============================
|
| 267 |
+
print("[Phase 4/5] Scene Assembly...")
|
| 268 |
+
|
| 269 |
+
assembled_scene = self.scene_assembly.assemble(
|
| 270 |
+
room_shell_mesh=room_shell_mesh,
|
| 271 |
+
object_meshes=object_meshes,
|
| 272 |
+
room_layout=room_layout,
|
| 273 |
+
detected_objects=detected_objects,
|
| 274 |
+
depth_map=depth_map,
|
| 275 |
+
)
|
| 276 |
+
|
| 277 |
+
scene_mesh = assembled_scene["scene_mesh"]
|
| 278 |
+
scene_graph = assembled_scene.get("scene_graph")
|
| 279 |
+
|
| 280 |
+
# ============================
|
| 281 |
+
# Phase 5: Material & Texture
|
| 282 |
+
# ============================
|
| 283 |
+
print("[Phase 5/5] Material & Texture...")
|
| 284 |
+
|
| 285 |
+
pbr_materials = []
|
| 286 |
+
if self.use_pbr:
|
| 287 |
+
# Room shell materials
|
| 288 |
+
room_shell_mesh = self.material_texture.generate_room_materials(
|
| 289 |
+
room_shell_mesh, image, semantic_seg
|
| 290 |
+
)
|
| 291 |
+
|
| 292 |
+
# Per-object materials
|
| 293 |
+
textured_objects = []
|
| 294 |
+
for i, obj_mesh in enumerate(object_meshes):
|
| 295 |
+
obj_id = list(detected_objects.keys())[i]
|
| 296 |
+
textured_obj, materials = self.material_texture.generate_object_materials(
|
| 297 |
+
obj_mesh,
|
| 298 |
+
object_multiviews[obj_id],
|
| 299 |
+
detected_objects[obj_id],
|
| 300 |
+
)
|
| 301 |
+
textured_objects.append(textured_obj)
|
| 302 |
+
pbr_materials.extend(materials)
|
| 303 |
+
|
| 304 |
+
# Re-assemble with textured objects
|
| 305 |
+
scene_mesh = self.scene_assembly.reassemble_with_textures(
|
| 306 |
+
room_shell_mesh, textured_objects, scene_graph
|
| 307 |
+
)
|
| 308 |
+
|
| 309 |
+
processing_time = time.time() - start_time
|
| 310 |
+
|
| 311 |
+
output = InteriorFusionOutput(
|
| 312 |
+
scene_mesh=scene_mesh,
|
| 313 |
+
room_shell_mesh=room_shell_mesh,
|
| 314 |
+
object_meshes=object_meshes if not self.use_pbr else textured_objects,
|
| 315 |
+
gaussian_cloud=gaussian_cloud,
|
| 316 |
+
pbr_materials=pbr_materials,
|
| 317 |
+
scene_graph=scene_graph,
|
| 318 |
+
room_layout=room_layout,
|
| 319 |
+
room_type=room_type,
|
| 320 |
+
style=style,
|
| 321 |
+
processing_time=processing_time,
|
| 322 |
+
)
|
| 323 |
+
|
| 324 |
+
print(f"\n✅ Generation complete in {processing_time:.1f}s")
|
| 325 |
+
print(f" Room type: {room_type}")
|
| 326 |
+
print(f" Style: {style}")
|
| 327 |
+
print(f" Objects detected: {len(detected_objects)}")
|
| 328 |
+
print(f" PBR materials: {len(pbr_materials)}")
|
| 329 |
+
|
| 330 |
+
return output
|
| 331 |
+
|
| 332 |
+
def edit_scene(
|
| 333 |
+
self,
|
| 334 |
+
scene_output: InteriorFusionOutput,
|
| 335 |
+
edits: List[dict],
|
| 336 |
+
) -> InteriorFusionOutput:
|
| 337 |
+
"""
|
| 338 |
+
Apply edits to a generated scene.
|
| 339 |
+
|
| 340 |
+
Edits format:
|
| 341 |
+
[
|
| 342 |
+
{"action": "move", "object_id": 0, "position": [x, y, z]},
|
| 343 |
+
{"action": "replace", "object_id": 1, "new_image": Image},
|
| 344 |
+
{"action": "remove", "object_id": 2},
|
| 345 |
+
{"action": "add", "new_image": Image, "position": [x, y, z]},
|
| 346 |
+
]
|
| 347 |
+
"""
|
| 348 |
+
print(f"Applying {len(edits)} edits...")
|
| 349 |
+
|
| 350 |
+
scene_graph = scene_output.scene_graph or {}
|
| 351 |
+
object_meshes = list(scene_output.object_meshes)
|
| 352 |
+
|
| 353 |
+
for edit in edits:
|
| 354 |
+
action = edit["action"]
|
| 355 |
+
|
| 356 |
+
if action == "move":
|
| 357 |
+
obj_id = edit["object_id"]
|
| 358 |
+
new_pos = edit["position"]
|
| 359 |
+
# Update scene graph
|
| 360 |
+
if "nodes" in scene_graph and obj_id < len(scene_graph["nodes"]):
|
| 361 |
+
scene_graph["nodes"][obj_id]["position"] = new_pos
|
| 362 |
+
# Update mesh transform
|
| 363 |
+
if obj_id < len(object_meshes):
|
| 364 |
+
# Apply translation
|
| 365 |
+
mesh = object_meshes[obj_id]
|
| 366 |
+
mesh.vertices += np.array(new_pos)
|
| 367 |
+
|
| 368 |
+
elif action == "replace":
|
| 369 |
+
obj_id = edit["object_id"]
|
| 370 |
+
new_image = edit["new_image"]
|
| 371 |
+
# Generate new object from image
|
| 372 |
+
new_multiviews = self.multiview_gen.generate_object_views(
|
| 373 |
+
new_image, None, None, num_views=6
|
| 374 |
+
)
|
| 375 |
+
new_mesh, _ = self.reconstruction.reconstruct_object(
|
| 376 |
+
new_multiviews, room_layout=scene_output.room_layout
|
| 377 |
+
)
|
| 378 |
+
object_meshes[obj_id] = new_mesh
|
| 379 |
+
|
| 380 |
+
elif action == "remove":
|
| 381 |
+
obj_id = edit["object_id"]
|
| 382 |
+
if obj_id < len(object_meshes):
|
| 383 |
+
object_meshes.pop(obj_id)
|
| 384 |
+
|
| 385 |
+
elif action == "add":
|
| 386 |
+
new_image = edit["new_image"]
|
| 387 |
+
position = edit["position"]
|
| 388 |
+
new_multiviews = self.multiview_gen.generate_object_views(
|
| 389 |
+
new_image, None, None, num_views=6
|
| 390 |
+
)
|
| 391 |
+
new_mesh, _ = self.reconstruction.reconstruct_object(
|
| 392 |
+
new_multiviews, room_layout=scene_output.room_layout
|
| 393 |
+
)
|
| 394 |
+
new_mesh.vertices += np.array(position)
|
| 395 |
+
object_meshes.append(new_mesh)
|
| 396 |
+
|
| 397 |
+
# Re-assemble
|
| 398 |
+
assembled = self.scene_assembly.reassemble_with_textures(
|
| 399 |
+
scene_output.room_shell_mesh,
|
| 400 |
+
object_meshes,
|
| 401 |
+
scene_graph,
|
| 402 |
+
)
|
| 403 |
+
|
| 404 |
+
return InteriorFusionOutput(
|
| 405 |
+
scene_mesh=assembled,
|
| 406 |
+
room_shell_mesh=scene_output.room_shell_mesh,
|
| 407 |
+
object_meshes=object_meshes,
|
| 408 |
+
gaussian_cloud=scene_output.gaussian_cloud,
|
| 409 |
+
pbr_materials=scene_output.pbr_materials,
|
| 410 |
+
scene_graph=scene_graph,
|
| 411 |
+
room_layout=scene_output.room_layout,
|
| 412 |
+
room_type=scene_output.room_type,
|
| 413 |
+
style=scene_output.style,
|
| 414 |
+
)
|