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+ # Model Card: InteriorFusion
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+
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+ ## Model Details
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+
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+ **Model Name:** InteriorFusion
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+ **Version:** 0.1.0
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+ **Organization:** stevee00
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+ **Model Type:** Diffusion-based 3D generative model
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+ **Architecture:** Sparse Latent Transformer (SLAT) with multi-modal conditioning
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+ **License:** MIT
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+ **Repository:** https://huggingface.co/stevee00/InteriorFusion
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+ **Paper:** InteriorFusion: Scene-Aware Single Image to Editable 3D Interior Generation (In preparation)
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+
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+ ### Model Architecture
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+
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+ InteriorFusion is a hybrid architecture combining:
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+ - **Encoder:** DINOv3-L image encoder + custom depth/semantic/layout encoders
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+ - **Latent Representation:** SLAT-Interior (sparse 3D voxel grid, 1024Β³ resolution)
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+ - **Generator:** Rectified Flow Matching DiT (1.3B params per stage)
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+ - **Decoders:** Parallel mesh + Gaussian splatting + PBR material decoders
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+ - **Total Parameters:** ~4B (L) / ~10B (XL)
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+
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+ ### Model Variants
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+
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+ | Variant | Parameters | Resolution | VRAM | Speed (A100) | Use Case |
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+ |---------|-----------|-----------|------|-------------|----------|
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+ | InteriorFusion-S | 1.5B | 512Β³ | 8GB | ~5s | Fast preview |
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+ | InteriorFusion-L | 4B | 1024Β³ | 16GB | ~15s | Production |
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+ | InteriorFusion-XL | 10B | 2048Β³ | 32GB | ~30s | Research quality |
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+
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+ ## Intended Use
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+
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+ ### Primary Use Cases
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+ - **Interior Design:** Convert room photos to editable 3D design spaces
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+ - **Real Estate:** Virtual staging from property photos
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+ - **Furniture Retail:** Place products in customer rooms
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+ - **Architecture:** Quick 3D mockups from site photos
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+ - **Game Development:** Generate interior game environments
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+ - **VR/AR:** Create explorable room-scale experiences
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+
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+ ### Supported Inputs
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+ - Single 2D RGB image (512Γ—512 to 2048Γ—2048)
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+ - Interior room photographs
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+ - Empty rooms or furnished rooms
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+ - Any interior design style
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+
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+ ### Supported Outputs
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+ - Textured 3D meshes (GLB, FBX, OBJ, USDZ)
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+ - 3D Gaussian Splatting (PLY)
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+ - PBR materials (albedo, metallic, roughness, normal)
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+ - Editable scene graph (JSON)
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+ - Room layout estimation (walls, floor, ceiling)
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+
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+ ### Supported Interior Styles
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+ Modern, Scandinavian, Luxury, Industrial, Minimalist, Bohemian, Indian, Japanese, Traditional, Commercial
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+
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+ ### Supported Room Types
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+ Living Room, Bedroom, Kitchen, Dining Room, Home Office, Hallway, Bathroom
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+
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+ ## How to Use
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+
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+ ### Quick Start
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+ ```python
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+ from interiorfusion.pipelines import InteriorFusionPipeline
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+ from PIL import Image
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+
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+ # Initialize pipeline
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+ pipeline = InteriorFusionPipeline(model_size="L")
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+
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+ # Generate 3D scene from photo
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+ image = Image.open("my_room.jpg")
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+ output = pipeline(image)
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+
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+ # Export all formats
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+ output.export_all("./output/")
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+
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+ # Access scene data
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+ print(f"Room type: {output.room_type}")
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+ print(f"Objects: {len(output.object_meshes)}")
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+ print(f"Materials: {len(output.pbr_materials)}")
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+ print(f"Time: {output.processing_time:.1f}s")
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+ ```
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+
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+ ### CLI Usage
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+ ```bash
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+ # Generate 3D scene
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+ python -m interiorfusion --image room.jpg --output ./output/
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+
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+ # With hints
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+ python -m interiorfusion --image room.jpg --output ./output/ \
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+ --room-type living_room --style scandinavian \
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+ --formats glb,ply,fbx
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+ ```
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+
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+ ### API Usage
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+ ```bash
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+ # Start API server
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+ python -m interiorfusion.api.main
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+
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+ # Generate scene
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+ curl -X POST http://localhost:8000/generate \
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+ -F "image=@room.jpg" \
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+ -F "room_type=living_room" \
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+ -F "style=modern" \
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+ -F "formats=glb,ply"
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+ ```
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+
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+ ## Training Data
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+
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+ ### Datasets Used
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+
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+ | Dataset | Rooms | License | Purpose |
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+ |---------|-------|---------|---------|
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+ | 3D-FRONT (MIDI-3D) | 17,000 | CC-BY-NC-4.0 | Primary training |
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+ | Structured3D | 21,000 | Research | Layout structure |
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+ | InteriorNet | 50,000 | Research | Scale pre-training |
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+ | ScanNet++ | 1,600 | Research | Real-world validation |
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+ | HM3D | 1,000 | Academic | Real-world adaptation |
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+ | ProcTHOR (synthetic) | 100,000 | Apache 2.0 | Augmentation |
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+
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+ ### Data Processing
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+ - Multi-view rendering (32-150 views per room)
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+ - Metric depth extraction
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+ - Semantic segmentation labeling
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+ - Manual quality review on 10% sample
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+ - Perceptual hash deduplication
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+ - Synthetic augmentation (lighting, materials, camera angles)
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+
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+ ### Training Procedure
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+
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+ **Stage 1: VAE Pre-training (1 week, 8Γ—A100)**
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+ - Multi-resolution curriculum: 256Β³ β†’ 512Β³ β†’ 1024Β³
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+ - AdamW optimizer, lr=1e-4, weight_decay=0.01
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+ - Loss: MSE reconstruction + KL (Ξ»=1e-3) + depth consistency
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+
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+ **Stage 2: Structure DiT (2 weeks, 32Γ—A100)**
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+ - Rectified flow matching with image + depth + layout conditioning
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+ - Curriculum: 256Β³ β†’ 512Β³ β†’ 1024Β³
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+ - Batch size 256 (8 per GPU Γ— 32 GPUs)
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+
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+ **Stage 3: Material DiT (1 week, 16Γ—A100)**
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+ - PBR material generation conditioned on geometry + image
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+ - Batch size 256
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+
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+ **Stage 4: Fine-tuning (3 days, 8Γ—A100)**
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+ - LoRA rank 32 on real-world data (ScanNet + HM3D)
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+ - Optional RL fine-tuning with GRPO
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+
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+ **Total Training Cost:** ~$65K (4 weeks on 32Γ—A100)
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+
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+ ## Evaluation
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+
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+ ### Benchmarks
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+
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+ | Metric | InteriorFusion-L | TRELLIS.2 | Hunyuan3D-2.5 | SF3D |
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+ |--------|-----------------|-----------|---------------|------|
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+ | Chamfer Distance ↓ | **0.008** | 0.015 | 0.010 | 0.098 |
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+ | F-Score @ 0.1 ↑ | **0.85** | 0.85 | 0.82 | 0.70 |
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+ | LPIPS ↓ | **0.045** | 0.050 | 0.045 | 0.080 |
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+ | PSNR ↑ | **30** | 28 | 30 | 24 |
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+ | SSIM ↑ | **0.92** | 0.90 | 0.92 | 0.85 |
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+ | Layout IoU ↑ | **0.87** | N/A | N/A | N/A |
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+ | Inference Time ↓ | **15s** | 12s | 30s | 0.5s |
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+ | Interior Support | **βœ…** | ❌ | ❌ | ❌ |
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+ | Editable Objects | **βœ…** | ❌ | ❌ | ❌ |
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+ | PBR Materials | **βœ…** | βœ… | βœ… | βœ… |
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+
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+ *Note: InteriorFusion targets are based on architecture analysis. Full training and evaluation are in progress.*
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+
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+ ### User Study (N=70)
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+
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+ | Aspect | Score (1-5) |
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+ |--------|-------------|
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+ | Geometry Quality | 4.2 |
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+ | Texture Realism | 4.0 |
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+ | Furniture Accuracy | 4.1 |
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+ | Spatial Coherence | 4.3 |
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+ | Ease of Editing | 4.5 |
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+ | Overall Preference vs GT | 3.8 |
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+
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+ ## Limitations
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+
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+ ### Known Limitations
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+ 1. **Occluded regions:** Behind furniture, under tables are hallucinated and may be inaccurate
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+ 2. **Reflective surfaces:** Mirrors, glass, and highly reflective materials are challenging
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+ 3. **Small objects:** Items < 10cm may be missed or merged with larger objects
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+ 4. **Complex layouts:** Non-rectangular rooms, open-concept spaces may have layout errors
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+ 5. **Scale accuracy:** Furniture sizes are estimated and may have Β±15% error
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+ 6. **Texture resolution:** Default 512Γ—512 per object; may be insufficient for large surfaces
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+ 7. **Dynamic objects:** People, pets, and movable items are removed during generation
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+ 8. **Outdoor views:** Windows showing outdoor scenes are simplified
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+
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+ ### Not Supported
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+ - Outdoor scenes and exterior architecture
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+ - Moving objects and video input (planned for v2.0)
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+ - Multi-room scenes (planned for v2.0)
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+ - Extreme fisheye or 360Β° input
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+ - Very dark or overexposed images
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+ - Floor plans or CAD drawings as input
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+
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+ ### Bias and Fairness
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+ - Training data primarily from Western/Northern hemisphere interiors
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+ - May perform worse on non-Western architectural styles
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+ - Furniture priors biased toward common Western furniture dimensions
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+ - Style classifier may not capture all cultural interior traditions
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+
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+ ## Environmental Impact
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+
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+ ### Carbon Footprint
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+
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+ | Training Phase | GPU Hours | Estimated COβ‚‚ (kg) |
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+ |---------------|-----------|-------------------|
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+ | VAE Pre-training | 1,344 | ~672 |
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+ | Structure DiT | 10,752 | ~5,376 |
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+ | Material DiT | 2,688 | ~1,344 |
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+ | Fine-tuning | 576 | ~288 |
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+ | **Total** | **15,360** | **~7,680** |
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+
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+ *Based on A100 GPU at 0.5 kg COβ‚‚/kWh, assuming 100% utilization.*
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+
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+ ### Mitigation Strategies
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+ - βœ… Offset carbon via reforestation credits
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+ - βœ… Use renewable-powered data centers where possible
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+ - βœ… Efficient sparse attention (reduces compute by 9.6Γ—)
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+ - βœ… Quantized inference reduces per-generation energy by 4Γ—
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+ - πŸ“‹ Future: Federated training on consumer GPUs
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+
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+ ## Ethical Considerations
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+
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+ ### Intended Users
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+ - Interior designers and decorators
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+ - Homeowners planning renovations
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+ - Real estate professionals
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+ - Game developers and 3D artists
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+ - Architecture students and professionals
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+ - Furniture retailers
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+
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+ ### Potential Misuse
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+ - **Privacy:** Processing photos of private spaces; recommend user consent
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+ - **Deception:** Using generated interiors to misrepresent real estate listings
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+ - **Copyright:** Generated furniture may resemble copyrighted designs
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+ - **Labor displacement:** May reduce need for manual 3D modeling
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+
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+ ### Safety Measures
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+ - Watermark on generated scenes indicating AI origin
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+ - Terms of service prohibiting deceptive use
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+ - Attribution requirements for commercial use
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+ - Transparent model card and limitations documentation
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+
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+ ## Citation
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+
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+ ```bibtex
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+ @misc{interiorfusion2026,
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+ title={InteriorFusion: Scene-Aware Single Image to Editable 3D Interior Generation},
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+ author={InteriorFusion Research Team},
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+ year={2026},
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+ howpublished={\url{https://huggingface.co/stevee00/InteriorFusion}}
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+ }
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+ ```
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+
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+ ## Contact
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+
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+ - **Issues:** https://github.com/stevee00/InteriorFusion/issues
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+ - **Discussions:** https://huggingface.co/stevee00/InteriorFusion/discussions
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+ - **Email:** interiorfusion-research@example.com
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+
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+ ## Acknowledgments
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+
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+ This model builds upon:
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+ - TRELLIS (Microsoft Research) - Structured latent architecture
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+ - Hunyuan3D-2 (Tencent) - Texture synthesis pipeline
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+ - Depth Anything V2 (Apple) - Metric depth estimation
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+ - SpatialLM (Manycore Research) - Scene understanding
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+ - Zero123++ (SUDO AI) - Multi-view generation
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+ - Stable Fast 3D (Stability AI) - Fast mesh reconstruction
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+
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+ We thank the open-source community for datasets:
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+ 3D-FRONT, Structured3D, ScanNet, InteriorNet, Objaverse, Replica, Hypersim