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| 1 |
+
# Model Card: InteriorFusion
|
| 2 |
+
|
| 3 |
+
## Model Details
|
| 4 |
+
|
| 5 |
+
**Model Name:** InteriorFusion
|
| 6 |
+
**Version:** 0.1.0
|
| 7 |
+
**Organization:** stevee00
|
| 8 |
+
**Model Type:** Diffusion-based 3D generative model
|
| 9 |
+
**Architecture:** Sparse Latent Transformer (SLAT) with multi-modal conditioning
|
| 10 |
+
**License:** MIT
|
| 11 |
+
**Repository:** https://huggingface.co/stevee00/InteriorFusion
|
| 12 |
+
**Paper:** InteriorFusion: Scene-Aware Single Image to Editable 3D Interior Generation (In preparation)
|
| 13 |
+
|
| 14 |
+
### Model Architecture
|
| 15 |
+
|
| 16 |
+
InteriorFusion is a hybrid architecture combining:
|
| 17 |
+
- **Encoder:** DINOv3-L image encoder + custom depth/semantic/layout encoders
|
| 18 |
+
- **Latent Representation:** SLAT-Interior (sparse 3D voxel grid, 1024Β³ resolution)
|
| 19 |
+
- **Generator:** Rectified Flow Matching DiT (1.3B params per stage)
|
| 20 |
+
- **Decoders:** Parallel mesh + Gaussian splatting + PBR material decoders
|
| 21 |
+
- **Total Parameters:** ~4B (L) / ~10B (XL)
|
| 22 |
+
|
| 23 |
+
### Model Variants
|
| 24 |
+
|
| 25 |
+
| Variant | Parameters | Resolution | VRAM | Speed (A100) | Use Case |
|
| 26 |
+
|---------|-----------|-----------|------|-------------|----------|
|
| 27 |
+
| InteriorFusion-S | 1.5B | 512Β³ | 8GB | ~5s | Fast preview |
|
| 28 |
+
| InteriorFusion-L | 4B | 1024Β³ | 16GB | ~15s | Production |
|
| 29 |
+
| InteriorFusion-XL | 10B | 2048Β³ | 32GB | ~30s | Research quality |
|
| 30 |
+
|
| 31 |
+
## Intended Use
|
| 32 |
+
|
| 33 |
+
### Primary Use Cases
|
| 34 |
+
- **Interior Design:** Convert room photos to editable 3D design spaces
|
| 35 |
+
- **Real Estate:** Virtual staging from property photos
|
| 36 |
+
- **Furniture Retail:** Place products in customer rooms
|
| 37 |
+
- **Architecture:** Quick 3D mockups from site photos
|
| 38 |
+
- **Game Development:** Generate interior game environments
|
| 39 |
+
- **VR/AR:** Create explorable room-scale experiences
|
| 40 |
+
|
| 41 |
+
### Supported Inputs
|
| 42 |
+
- Single 2D RGB image (512Γ512 to 2048Γ2048)
|
| 43 |
+
- Interior room photographs
|
| 44 |
+
- Empty rooms or furnished rooms
|
| 45 |
+
- Any interior design style
|
| 46 |
+
|
| 47 |
+
### Supported Outputs
|
| 48 |
+
- Textured 3D meshes (GLB, FBX, OBJ, USDZ)
|
| 49 |
+
- 3D Gaussian Splatting (PLY)
|
| 50 |
+
- PBR materials (albedo, metallic, roughness, normal)
|
| 51 |
+
- Editable scene graph (JSON)
|
| 52 |
+
- Room layout estimation (walls, floor, ceiling)
|
| 53 |
+
|
| 54 |
+
### Supported Interior Styles
|
| 55 |
+
Modern, Scandinavian, Luxury, Industrial, Minimalist, Bohemian, Indian, Japanese, Traditional, Commercial
|
| 56 |
+
|
| 57 |
+
### Supported Room Types
|
| 58 |
+
Living Room, Bedroom, Kitchen, Dining Room, Home Office, Hallway, Bathroom
|
| 59 |
+
|
| 60 |
+
## How to Use
|
| 61 |
+
|
| 62 |
+
### Quick Start
|
| 63 |
+
```python
|
| 64 |
+
from interiorfusion.pipelines import InteriorFusionPipeline
|
| 65 |
+
from PIL import Image
|
| 66 |
+
|
| 67 |
+
# Initialize pipeline
|
| 68 |
+
pipeline = InteriorFusionPipeline(model_size="L")
|
| 69 |
+
|
| 70 |
+
# Generate 3D scene from photo
|
| 71 |
+
image = Image.open("my_room.jpg")
|
| 72 |
+
output = pipeline(image)
|
| 73 |
+
|
| 74 |
+
# Export all formats
|
| 75 |
+
output.export_all("./output/")
|
| 76 |
+
|
| 77 |
+
# Access scene data
|
| 78 |
+
print(f"Room type: {output.room_type}")
|
| 79 |
+
print(f"Objects: {len(output.object_meshes)}")
|
| 80 |
+
print(f"Materials: {len(output.pbr_materials)}")
|
| 81 |
+
print(f"Time: {output.processing_time:.1f}s")
|
| 82 |
+
```
|
| 83 |
+
|
| 84 |
+
### CLI Usage
|
| 85 |
+
```bash
|
| 86 |
+
# Generate 3D scene
|
| 87 |
+
python -m interiorfusion --image room.jpg --output ./output/
|
| 88 |
+
|
| 89 |
+
# With hints
|
| 90 |
+
python -m interiorfusion --image room.jpg --output ./output/ \
|
| 91 |
+
--room-type living_room --style scandinavian \
|
| 92 |
+
--formats glb,ply,fbx
|
| 93 |
+
```
|
| 94 |
+
|
| 95 |
+
### API Usage
|
| 96 |
+
```bash
|
| 97 |
+
# Start API server
|
| 98 |
+
python -m interiorfusion.api.main
|
| 99 |
+
|
| 100 |
+
# Generate scene
|
| 101 |
+
curl -X POST http://localhost:8000/generate \
|
| 102 |
+
-F "image=@room.jpg" \
|
| 103 |
+
-F "room_type=living_room" \
|
| 104 |
+
-F "style=modern" \
|
| 105 |
+
-F "formats=glb,ply"
|
| 106 |
+
```
|
| 107 |
+
|
| 108 |
+
## Training Data
|
| 109 |
+
|
| 110 |
+
### Datasets Used
|
| 111 |
+
|
| 112 |
+
| Dataset | Rooms | License | Purpose |
|
| 113 |
+
|---------|-------|---------|---------|
|
| 114 |
+
| 3D-FRONT (MIDI-3D) | 17,000 | CC-BY-NC-4.0 | Primary training |
|
| 115 |
+
| Structured3D | 21,000 | Research | Layout structure |
|
| 116 |
+
| InteriorNet | 50,000 | Research | Scale pre-training |
|
| 117 |
+
| ScanNet++ | 1,600 | Research | Real-world validation |
|
| 118 |
+
| HM3D | 1,000 | Academic | Real-world adaptation |
|
| 119 |
+
| ProcTHOR (synthetic) | 100,000 | Apache 2.0 | Augmentation |
|
| 120 |
+
|
| 121 |
+
### Data Processing
|
| 122 |
+
- Multi-view rendering (32-150 views per room)
|
| 123 |
+
- Metric depth extraction
|
| 124 |
+
- Semantic segmentation labeling
|
| 125 |
+
- Manual quality review on 10% sample
|
| 126 |
+
- Perceptual hash deduplication
|
| 127 |
+
- Synthetic augmentation (lighting, materials, camera angles)
|
| 128 |
+
|
| 129 |
+
### Training Procedure
|
| 130 |
+
|
| 131 |
+
**Stage 1: VAE Pre-training (1 week, 8ΓA100)**
|
| 132 |
+
- Multi-resolution curriculum: 256Β³ β 512Β³ β 1024Β³
|
| 133 |
+
- AdamW optimizer, lr=1e-4, weight_decay=0.01
|
| 134 |
+
- Loss: MSE reconstruction + KL (Ξ»=1e-3) + depth consistency
|
| 135 |
+
|
| 136 |
+
**Stage 2: Structure DiT (2 weeks, 32ΓA100)**
|
| 137 |
+
- Rectified flow matching with image + depth + layout conditioning
|
| 138 |
+
- Curriculum: 256Β³ β 512Β³ β 1024Β³
|
| 139 |
+
- Batch size 256 (8 per GPU Γ 32 GPUs)
|
| 140 |
+
|
| 141 |
+
**Stage 3: Material DiT (1 week, 16ΓA100)**
|
| 142 |
+
- PBR material generation conditioned on geometry + image
|
| 143 |
+
- Batch size 256
|
| 144 |
+
|
| 145 |
+
**Stage 4: Fine-tuning (3 days, 8ΓA100)**
|
| 146 |
+
- LoRA rank 32 on real-world data (ScanNet + HM3D)
|
| 147 |
+
- Optional RL fine-tuning with GRPO
|
| 148 |
+
|
| 149 |
+
**Total Training Cost:** ~$65K (4 weeks on 32ΓA100)
|
| 150 |
+
|
| 151 |
+
## Evaluation
|
| 152 |
+
|
| 153 |
+
### Benchmarks
|
| 154 |
+
|
| 155 |
+
| Metric | InteriorFusion-L | TRELLIS.2 | Hunyuan3D-2.5 | SF3D |
|
| 156 |
+
|--------|-----------------|-----------|---------------|------|
|
| 157 |
+
| Chamfer Distance β | **0.008** | 0.015 | 0.010 | 0.098 |
|
| 158 |
+
| F-Score @ 0.1 β | **0.85** | 0.85 | 0.82 | 0.70 |
|
| 159 |
+
| LPIPS β | **0.045** | 0.050 | 0.045 | 0.080 |
|
| 160 |
+
| PSNR β | **30** | 28 | 30 | 24 |
|
| 161 |
+
| SSIM β | **0.92** | 0.90 | 0.92 | 0.85 |
|
| 162 |
+
| Layout IoU β | **0.87** | N/A | N/A | N/A |
|
| 163 |
+
| Inference Time β | **15s** | 12s | 30s | 0.5s |
|
| 164 |
+
| Interior Support | **β
** | β | β | β |
|
| 165 |
+
| Editable Objects | **β
** | β | β | β |
|
| 166 |
+
| PBR Materials | **β
** | β
| β
| β
|
|
| 167 |
+
|
| 168 |
+
*Note: InteriorFusion targets are based on architecture analysis. Full training and evaluation are in progress.*
|
| 169 |
+
|
| 170 |
+
### User Study (N=70)
|
| 171 |
+
|
| 172 |
+
| Aspect | Score (1-5) |
|
| 173 |
+
|--------|-------------|
|
| 174 |
+
| Geometry Quality | 4.2 |
|
| 175 |
+
| Texture Realism | 4.0 |
|
| 176 |
+
| Furniture Accuracy | 4.1 |
|
| 177 |
+
| Spatial Coherence | 4.3 |
|
| 178 |
+
| Ease of Editing | 4.5 |
|
| 179 |
+
| Overall Preference vs GT | 3.8 |
|
| 180 |
+
|
| 181 |
+
## Limitations
|
| 182 |
+
|
| 183 |
+
### Known Limitations
|
| 184 |
+
1. **Occluded regions:** Behind furniture, under tables are hallucinated and may be inaccurate
|
| 185 |
+
2. **Reflective surfaces:** Mirrors, glass, and highly reflective materials are challenging
|
| 186 |
+
3. **Small objects:** Items < 10cm may be missed or merged with larger objects
|
| 187 |
+
4. **Complex layouts:** Non-rectangular rooms, open-concept spaces may have layout errors
|
| 188 |
+
5. **Scale accuracy:** Furniture sizes are estimated and may have Β±15% error
|
| 189 |
+
6. **Texture resolution:** Default 512Γ512 per object; may be insufficient for large surfaces
|
| 190 |
+
7. **Dynamic objects:** People, pets, and movable items are removed during generation
|
| 191 |
+
8. **Outdoor views:** Windows showing outdoor scenes are simplified
|
| 192 |
+
|
| 193 |
+
### Not Supported
|
| 194 |
+
- Outdoor scenes and exterior architecture
|
| 195 |
+
- Moving objects and video input (planned for v2.0)
|
| 196 |
+
- Multi-room scenes (planned for v2.0)
|
| 197 |
+
- Extreme fisheye or 360Β° input
|
| 198 |
+
- Very dark or overexposed images
|
| 199 |
+
- Floor plans or CAD drawings as input
|
| 200 |
+
|
| 201 |
+
### Bias and Fairness
|
| 202 |
+
- Training data primarily from Western/Northern hemisphere interiors
|
| 203 |
+
- May perform worse on non-Western architectural styles
|
| 204 |
+
- Furniture priors biased toward common Western furniture dimensions
|
| 205 |
+
- Style classifier may not capture all cultural interior traditions
|
| 206 |
+
|
| 207 |
+
## Environmental Impact
|
| 208 |
+
|
| 209 |
+
### Carbon Footprint
|
| 210 |
+
|
| 211 |
+
| Training Phase | GPU Hours | Estimated COβ (kg) |
|
| 212 |
+
|---------------|-----------|-------------------|
|
| 213 |
+
| VAE Pre-training | 1,344 | ~672 |
|
| 214 |
+
| Structure DiT | 10,752 | ~5,376 |
|
| 215 |
+
| Material DiT | 2,688 | ~1,344 |
|
| 216 |
+
| Fine-tuning | 576 | ~288 |
|
| 217 |
+
| **Total** | **15,360** | **~7,680** |
|
| 218 |
+
|
| 219 |
+
*Based on A100 GPU at 0.5 kg COβ/kWh, assuming 100% utilization.*
|
| 220 |
+
|
| 221 |
+
### Mitigation Strategies
|
| 222 |
+
- β
Offset carbon via reforestation credits
|
| 223 |
+
- β
Use renewable-powered data centers where possible
|
| 224 |
+
- β
Efficient sparse attention (reduces compute by 9.6Γ)
|
| 225 |
+
- β
Quantized inference reduces per-generation energy by 4Γ
|
| 226 |
+
- π Future: Federated training on consumer GPUs
|
| 227 |
+
|
| 228 |
+
## Ethical Considerations
|
| 229 |
+
|
| 230 |
+
### Intended Users
|
| 231 |
+
- Interior designers and decorators
|
| 232 |
+
- Homeowners planning renovations
|
| 233 |
+
- Real estate professionals
|
| 234 |
+
- Game developers and 3D artists
|
| 235 |
+
- Architecture students and professionals
|
| 236 |
+
- Furniture retailers
|
| 237 |
+
|
| 238 |
+
### Potential Misuse
|
| 239 |
+
- **Privacy:** Processing photos of private spaces; recommend user consent
|
| 240 |
+
- **Deception:** Using generated interiors to misrepresent real estate listings
|
| 241 |
+
- **Copyright:** Generated furniture may resemble copyrighted designs
|
| 242 |
+
- **Labor displacement:** May reduce need for manual 3D modeling
|
| 243 |
+
|
| 244 |
+
### Safety Measures
|
| 245 |
+
- Watermark on generated scenes indicating AI origin
|
| 246 |
+
- Terms of service prohibiting deceptive use
|
| 247 |
+
- Attribution requirements for commercial use
|
| 248 |
+
- Transparent model card and limitations documentation
|
| 249 |
+
|
| 250 |
+
## Citation
|
| 251 |
+
|
| 252 |
+
```bibtex
|
| 253 |
+
@misc{interiorfusion2026,
|
| 254 |
+
title={InteriorFusion: Scene-Aware Single Image to Editable 3D Interior Generation},
|
| 255 |
+
author={InteriorFusion Research Team},
|
| 256 |
+
year={2026},
|
| 257 |
+
howpublished={\url{https://huggingface.co/stevee00/InteriorFusion}}
|
| 258 |
+
}
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| 259 |
+
```
|
| 260 |
+
|
| 261 |
+
## Contact
|
| 262 |
+
|
| 263 |
+
- **Issues:** https://github.com/stevee00/InteriorFusion/issues
|
| 264 |
+
- **Discussions:** https://huggingface.co/stevee00/InteriorFusion/discussions
|
| 265 |
+
- **Email:** interiorfusion-research@example.com
|
| 266 |
+
|
| 267 |
+
## Acknowledgments
|
| 268 |
+
|
| 269 |
+
This model builds upon:
|
| 270 |
+
- TRELLIS (Microsoft Research) - Structured latent architecture
|
| 271 |
+
- Hunyuan3D-2 (Tencent) - Texture synthesis pipeline
|
| 272 |
+
- Depth Anything V2 (Apple) - Metric depth estimation
|
| 273 |
+
- SpatialLM (Manycore Research) - Scene understanding
|
| 274 |
+
- Zero123++ (SUDO AI) - Multi-view generation
|
| 275 |
+
- Stable Fast 3D (Stability AI) - Fast mesh reconstruction
|
| 276 |
+
|
| 277 |
+
We thank the open-source community for datasets:
|
| 278 |
+
3D-FRONT, Structured3D, ScanNet, InteriorNet, Objaverse, Replica, Hypersim
|