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"""One-command evaluation entry — works anywhere, no manual steps.
Quick start (from the repo root):
python ops/run_eval.py # v2 checkpoint from HF + mock game
python ops/run_eval.py --games all25 # the 25 public games (needs arc-agi)
python ops/run_eval.py --backend tiny --no-checkpoint --max-actions 60 # CPU harness test
python ops/run_eval.py --checkpoint /path/to/dir-with-qwenjev_s1.pt # local dir
What it does:
1. Resolves the checkpoint: `hf:<repo>@<subpath>` (downloads qwenjev_s1.pt +
hf_lora parts, reassembles adapter_model.safetensors, verifies sha256)
or a local dir laid out as <dir>/qwenjev_s1.pt + <dir>/hf_lora/...
2. Picks the backend: `auto` -> hf (GPU, fp16 base + LoRA merged) when CUDA
is available, else tiny (CPU). The hf path never quantizes for eval:
merge=True is illegal on a kbit base (see qwenjev/hf_compat.py).
3. Runs the hybrid agent per game (heuristic fallback if System-1 fails to
load) and writes a JSON report with provenance.
"""
from __future__ import annotations
import argparse
import hashlib
import json
import shutil
import sys
import time
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
sys.path.insert(0, str(ROOT))
sys.path.insert(0, str(ROOT / "train"))
DEFAULT_CKPT = "hf:tchbcb/qwenjev@t4_assets_v2/checkpoints"
def log(msg: str) -> None:
print(f"[run_eval {time.strftime('%H:%M:%S')}] {msg}", flush=True)
# --------------------------------------------------------------- checkpoint --
def resolve_checkpoint(spec: str, cache_root: Path) -> Path | None:
"""Return a dir containing qwenjev_s1.pt (+ hf_lora/), or None if 'none'."""
if spec == "none":
return None
if not spec.startswith("hf:"):
d = Path(spec)
if not (d / "qwenjev_s1.pt").exists():
raise SystemExit(f"[error] {d} has no qwenjev_s1.pt")
ensure_adapter_safetensors(d / "hf_lora")
return d
repo, _, sub = spec[3:].partition("@")
sub = sub.strip("/")
# hf_hub_download(local_dir=base) preserves the repo-relative path, so
# passing the REPO-level dir makes files land exactly at <out>/...
# (= base/<sub>). Passing out.parent instead would double the first sub
# component (t4_assets_v2/t4_assets_v2/...) — caught in live testing.
base = cache_root / repo.replace("/", "__")
out = base / sub
out.mkdir(parents=True, exist_ok=True)
from huggingface_hub import hf_hub_download, list_repo_files
wanted = [f for f in list_repo_files(repo, repo_type="model")
if f.startswith(sub + "/")
and (f == f"{sub}/qwenjev_s1.pt" or "/hf_lora/" in f)]
for f in wanted:
hf_hub_download(repo_id=repo, repo_type="model", filename=f,
local_dir=str(base))
log(f"downloaded {f}")
if not (out / "qwenjev_s1.pt").exists():
raise SystemExit(f"[error] download failed: {out / 'qwenjev_s1.pt'} missing")
ensure_adapter_safetensors(out / "hf_lora")
return out
def ensure_adapter_safetensors(lora_dir: Path) -> None:
"""Reassemble parts/ -> adapter_model.safetensors when only shards exist.
v0.4.8: also accept adapter_model.pt (single-file form) — HF strips
.safetensors from commits on our repo, so weights are stored as .pt."""
if (lora_dir / "adapter_model.safetensors").exists():
return
pt = lora_dir / "adapter_model.pt"
if pt.exists() and pt.stat().st_size > 1_000_000:
shutil.copyfile(pt, lora_dir / "adapter_model.safetensors")
log(f"adapter restored from adapter_model.pt ({pt.stat().st_size} B)")
return
manifest = lora_dir / "parts" / "manifest.json"
if not manifest.exists():
return
m = json.loads(manifest.read_text())
nonce = int(m.get("nonce_bytes", 16))
buf = bytearray()
for p in m["parts"]:
piece = (lora_dir / "parts" / p["name"]).read_bytes()
buf += piece[nonce:]
h = hashlib.sha256(buf).hexdigest()
if h != m["sha256"]:
raise SystemExit(f"[error] adapter sha256 mismatch: {h} != {m['sha256']}")
(lora_dir / "adapter_model.safetensors").write_bytes(bytes(buf))
log(f"adapter reassembled: {len(buf)} B, sha256 {h[:12]}... OK")
# ------------------------------------------------------------------ backend --
def pick_backend(backend: str) -> str:
if backend != "auto":
return backend
try:
import torch
return "hf" if torch.cuda.is_available() else "tiny"
except ImportError:
raise SystemExit("[error] torch not installed — pip install torch "
"(GPU: default PyPI wheel; CPU: --index-url "
"https://download.pytorch.org/whl/cpu)")
# --------------------------------------------------------------------- main --
def main() -> None:
ap = argparse.ArgumentParser(description=__doc__.splitlines()[0])
ap.add_argument("--checkpoint", default=DEFAULT_CKPT,
help=f"hf:<repo>@<subpath> | local dir | none (default {DEFAULT_CKPT})")
ap.add_argument("--backend", default="auto", choices=["auto", "hf", "tiny"])
ap.add_argument("--games", nargs="*", default=["mock"],
help="mock | all25 | explicit game ids (space separated)")
ap.add_argument("--list-games", action="store_true",
help="list the public games (live from the arcade API) and exit")
ap.add_argument("--download-only", action="store_true",
help="cache all 25 game sources locally, then exit")
ap.add_argument("--env-dir", default=None,
help="game cache dir (default: ./environment_files, "
"overridden by ARC_ENVIRONMENTS_DIR)")
ap.add_argument("--max-actions", type=int, default=300)
ap.add_argument("--out", default="eval_report.json")
ap.add_argument("--cache", default=str(Path.home() / ".cache" / "qwenjev_eval"))
ap.add_argument("--no-checkpoint", action="store_true",
help="skip checkpoint entirely (untrained heads / harness test)")
args = ap.parse_args()
if args.env_dir:
import os
os.environ["ARC_ENVIRONMENTS_DIR"] = args.env_dir
from data.collect_selfplay import PUBLIC_GAMES_FALLBACK
if args.list_games:
try:
import arc_agi
from arc_agi import OperationMode
arc = arc_agi.Arcade(operation_mode=OperationMode.NORMAL)
live = [e.game_id.split("-")[0] for e in arc.get_environments()]
except Exception:
live = []
print("\n".join(live or PUBLIC_GAMES_FALLBACK))
return
if args.download_only:
import subprocess
r = subprocess.run([sys.executable, str(ROOT / "ops" / "fetch_games.py")]
+ (["--dir", args.env_dir] if args.env_dir else []))
sys.exit(r.returncode)
games: list[str] = []
for g in args.games:
if g == "mock":
games.append("mock-pushbox")
elif g == "all25":
games.extend(PUBLIC_GAMES_FALLBACK)
else:
games.append(g)
if any(not g.startswith("mock") for g in games):
try:
import arc_agi # noqa: F401
except ImportError:
raise SystemExit(
"[error] real games need the official offline engine:\n"
" pip install arc-agi (PyPI, pure-python engine)\n"
"Game sources are then fetched automatically on first use "
"(anonymous arcade key, no Kaggle account needed) and cached "
"in ./environment_files/ — or pre-cache them with:\n"
" python ops/fetch_games.py")
backend = pick_backend(args.backend)
ckpt_dir = None if args.no_checkpoint else resolve_checkpoint(args.checkpoint, Path(args.cache))
cfg = {
"system1": {
"backend": backend,
"hf_model": "Qwen/Qwen3-VL-2B-Instruct",
"max_leaf_tokens": 512,
"score_levels": 10,
"leaf_batch_size": 2,
"eval_leaf_batch": 8,
},
"eval_max_actions": args.max_actions,
"out_dir": str(ckpt_dir) if ckpt_dir else "checkpoints/none",
}
if ckpt_dir is None:
cfg["out_dir"] = "checkpoints/definitely-missing" # build_s1 skips silently
from evaluate_local import build_s1, run_game
s1 = None
try:
s1 = build_s1(cfg)
except Exception as exc:
log(f"[warn] System-1 unavailable ({exc}); heuristic policy will run")
if backend == "hf" and s1 is None and not args.no_checkpoint:
log("[warn] hf backend failed to load — continuing with heuristics only")
from qwenjev.hybrid import HybridAgent, HybridConfig
brain = HybridAgent(s1=s1, s2=None,
config=HybridConfig(game_time_limit_s=600))
def write_report(report: list, t0: float) -> dict:
"""Atomically dump the report; called after EVERY game so a Colab
disconnect mid-run keeps all completed results."""
out = {
"meta": {
"backend": backend,
"checkpoint": args.checkpoint if not args.no_checkpoint else "none",
"games": games,
"max_actions": args.max_actions,
"seconds_total": round(time.time() - t0, 1),
"timestamp": time.strftime("%F %T"),
},
"games": report,
"summary": {
"played": len(report),
"wins": sum(1 for r in report if r["win"]),
"best_level_sum": sum(r["best_level"] for r in report),
"actions_sum": sum(r["actions"] for r in report),
},
}
tmp = Path(args.out + ".tmp")
tmp.write_text(json.dumps(out, indent=2))
tmp.replace(args.out)
return out
from data.collect_selfplay import make_env
report, t0 = [], time.time()
write_report(report, t0) # header-only report, proves out path works
for game_id in games:
try:
env = make_env(game_id, None)
res = run_game(env, game_id, brain, max_actions=args.max_actions)
res["steps_per_s"] = round(res["actions"] / max(res["seconds"], 0.1), 2)
report.append(res)
log(f"{game_id}: {res}")
except Exception as exc:
log(f"[warn] {game_id}: {type(exc).__name__}: {exc}")
write_report(report, t0)
out = write_report(report, t0)
log(f"done: {out['summary']} -> {args.out}")
if __name__ == "__main__":
main()
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