Safetensors
GGUF
Turkish
llama
Llama-3
instruct
finetune
chatml
gpt4
synthetic data
distillation
function calling
json mode
axolotl
roleplaying
chat
Instructions to use tda45/TdAI with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- llama-cpp-python
How to use tda45/TdAI with llama-cpp-python:
# !pip install llama-cpp-python from llama_cpp import Llama llm = Llama.from_pretrained( repo_id="tda45/TdAI", filename="llama.cpp/models/ggml-vocab-aquila.gguf", )
output = llm( "Once upon a time,", max_tokens=512, echo=True ) print(output)
- Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- llama.cpp
How to use tda45/TdAI with llama.cpp:
Install (macOS, Linux)
curl -LsSf https://llama.app/install.sh | sh # Start a local OpenAI-compatible server with a web UI: llama serve -hf tda45/TdAI # Run inference directly in the terminal: llama cli -hf tda45/TdAI
Install from WinGet (Windows)
winget install llama.cpp # Start a local OpenAI-compatible server with a web UI: llama serve -hf tda45/TdAI # Run inference directly in the terminal: llama cli -hf tda45/TdAI
Use pre-built binary
# Download pre-built binary from: # https://github.com/ggerganov/llama.cpp/releases # Start a local OpenAI-compatible server with a web UI: ./llama-server -hf tda45/TdAI # Run inference directly in the terminal: ./llama-cli -hf tda45/TdAI
Build from source code
git clone https://github.com/ggerganov/llama.cpp.git cd llama.cpp cmake -B build cmake --build build -j --target llama-server llama-cli # Start a local OpenAI-compatible server with a web UI: ./build/bin/llama-server -hf tda45/TdAI # Run inference directly in the terminal: ./build/bin/llama-cli -hf tda45/TdAI
Use Docker
docker model run hf.co/tda45/TdAI
- LM Studio
- Jan
- Ollama
How to use tda45/TdAI with Ollama:
ollama run hf.co/tda45/TdAI
- Unsloth Studio
How to use tda45/TdAI with Unsloth Studio:
Install Unsloth Studio (macOS, Linux, WSL)
curl -fsSL https://unsloth.ai/install.sh | sh # Run unsloth studio unsloth studio -H 0.0.0.0 -p 8888 # Then open http://localhost:8888 in your browser # Search for tda45/TdAI to start chatting
Install Unsloth Studio (Windows)
irm https://unsloth.ai/install.ps1 | iex # Run unsloth studio unsloth studio -H 0.0.0.0 -p 8888 # Then open http://localhost:8888 in your browser # Search for tda45/TdAI to start chatting
Using HuggingFace Spaces for Unsloth
# No setup required # Open https://huggingface.co/spaces/unsloth/studio in your browser # Search for tda45/TdAI to start chatting
- Atomic Chat new
- Docker Model Runner
How to use tda45/TdAI with Docker Model Runner:
docker model run hf.co/tda45/TdAI
- Lemonade
How to use tda45/TdAI with Lemonade:
Pull the model
# Download Lemonade from https://lemonade-server.ai/ lemonade pull tda45/TdAI
Run and chat with the model
lemonade run user.TdAI-{{QUANT_TAG}}List all available models
lemonade list
| cmake_minimum_required(VERSION 3.19) | |
| cmake_policy(SET CMP0114 NEW) | |
| cmake_policy(SET CMP0116 NEW) | |
| if (POLICY CMP0147) | |
| # Parallel build custom build steps | |
| cmake_policy(SET CMP0147 NEW) | |
| endif() | |
| find_package(Vulkan COMPONENTS glslc REQUIRED) | |
| if (DEFINED ENV{VULKAN_SDK}) | |
| list(APPEND CMAKE_PREFIX_PATH "$ENV{VULKAN_SDK}") | |
| endif() | |
| find_package(SPIRV-Headers CONFIG REQUIRED) | |
| if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") | |
| # Parallel build object files | |
| add_definitions(/MP) | |
| endif() | |
| function(detect_host_compiler) | |
| if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows") | |
| find_program(HOST_C_COMPILER NAMES cl gcc clang NO_CMAKE_FIND_ROOT_PATH) | |
| find_program(HOST_CXX_COMPILER NAMES cl g++ clang++ NO_CMAKE_FIND_ROOT_PATH) | |
| else() | |
| find_program(HOST_C_COMPILER NAMES gcc clang NO_CMAKE_FIND_ROOT_PATH) | |
| find_program(HOST_CXX_COMPILER NAMES g++ clang++ NO_CMAKE_FIND_ROOT_PATH) | |
| endif() | |
| set(HOST_C_COMPILER "${HOST_C_COMPILER}" PARENT_SCOPE) | |
| set(HOST_CXX_COMPILER "${HOST_CXX_COMPILER}" PARENT_SCOPE) | |
| endfunction() | |
| # Function to test shader extension support | |
| # Parameters: | |
| # EXTENSION_NAME - Name of the extension to test (e.g., "GL_EXT_integer_dot_product") | |
| # TEST_SHADER_FILE - Path to the test shader file | |
| # RESULT_VARIABLE - Name of the variable to set (ON/OFF) based on test result | |
| function(test_shader_extension_support EXTENSION_NAME TEST_SHADER_FILE RESULT_VARIABLE) | |
| execute_process( | |
| COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${TEST_SHADER_FILE}" | |
| OUTPUT_VARIABLE glslc_output | |
| ERROR_VARIABLE glslc_error | |
| ) | |
| if (${glslc_error} MATCHES ".*extension not supported: ${EXTENSION_NAME}.*") | |
| message(STATUS "${EXTENSION_NAME} not supported by glslc") | |
| set(${RESULT_VARIABLE} OFF PARENT_SCOPE) | |
| else() | |
| message(STATUS "${EXTENSION_NAME} supported by glslc") | |
| set(${RESULT_VARIABLE} ON PARENT_SCOPE) | |
| add_compile_definitions(${RESULT_VARIABLE}) | |
| # Ensure the extension support is forwarded to vulkan-shaders-gen | |
| list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -D${RESULT_VARIABLE}=ON) | |
| set(VULKAN_SHADER_GEN_CMAKE_ARGS "${VULKAN_SHADER_GEN_CMAKE_ARGS}" PARENT_SCOPE) | |
| endif() | |
| endfunction() | |
| if (Vulkan_FOUND) | |
| message(STATUS "Vulkan found") | |
| ggml_add_backend_library(ggml-vulkan | |
| ggml-vulkan.cpp | |
| ../../include/ggml-vulkan.h | |
| ) | |
| set(VULKAN_SHADER_GEN_CMAKE_ARGS "") | |
| # Test all shader extensions | |
| test_shader_extension_support( | |
| "GL_KHR_cooperative_matrix" | |
| "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/coopmat.comp" | |
| "GGML_VULKAN_COOPMAT_GLSLC_SUPPORT" | |
| ) | |
| test_shader_extension_support( | |
| "GL_NV_cooperative_matrix2" | |
| "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/coopmat2.comp" | |
| "GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT" | |
| ) | |
| test_shader_extension_support( | |
| "GL_NV_cooperative_matrix_decode_vector" | |
| "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/coopmat2_decode_vector.comp" | |
| "GGML_VULKAN_COOPMAT2_DECODE_VECTOR_GLSLC_SUPPORT" | |
| ) | |
| test_shader_extension_support( | |
| "GL_EXT_integer_dot_product" | |
| "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/integer_dot.comp" | |
| "GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT" | |
| ) | |
| test_shader_extension_support( | |
| "GL_EXT_bfloat16" | |
| "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/bfloat16.comp" | |
| "GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT" | |
| ) | |
| target_link_libraries(ggml-vulkan PRIVATE Vulkan::Vulkan) | |
| target_include_directories(ggml-vulkan PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) | |
| # Workaround to the "can't dereference invalidated vector iterator" bug in clang-cl debug build | |
| # Possibly relevant: https://stackoverflow.com/questions/74748276/visual-studio-no-displays-the-correct-length-of-stdvector | |
| if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang") | |
| add_compile_definitions(_ITERATOR_DEBUG_LEVEL=0) | |
| endif() | |
| if (GGML_VULKAN_CHECK_RESULTS) | |
| add_compile_definitions(GGML_VULKAN_CHECK_RESULTS) | |
| # the result-checking path computes a CPU reference graph via | |
| # ggml_graph_compute_with_ctx(), which is defined in ggml-cpu | |
| target_link_libraries(ggml-vulkan PRIVATE ggml-cpu) | |
| endif() | |
| if (GGML_VULKAN_DEBUG) | |
| add_compile_definitions(GGML_VULKAN_DEBUG) | |
| endif() | |
| if (GGML_VULKAN_MEMORY_DEBUG) | |
| add_compile_definitions(GGML_VULKAN_MEMORY_DEBUG) | |
| endif() | |
| if (GGML_VULKAN_SHADER_DEBUG_INFO) | |
| add_compile_definitions(GGML_VULKAN_SHADER_DEBUG_INFO) | |
| list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -DGGML_VULKAN_SHADER_DEBUG_INFO=ON) | |
| endif() | |
| if (GGML_VULKAN_VALIDATE) | |
| add_compile_definitions(GGML_VULKAN_VALIDATE) | |
| endif() | |
| if (GGML_VULKAN_RUN_TESTS) | |
| add_compile_definitions(GGML_VULKAN_RUN_TESTS) | |
| # the test path also calls ggml_graph_compute_with_ctx() (ggml-cpu) | |
| target_link_libraries(ggml-vulkan PRIVATE ggml-cpu) | |
| endif() | |
| # Set up toolchain for host compilation whether cross-compiling or not | |
| if (CMAKE_CROSSCOMPILING) | |
| if (GGML_VULKAN_SHADERS_GEN_TOOLCHAIN) | |
| set(HOST_CMAKE_TOOLCHAIN_FILE ${GGML_VULKAN_SHADERS_GEN_TOOLCHAIN}) | |
| else() | |
| detect_host_compiler() | |
| if (NOT HOST_C_COMPILER OR NOT HOST_CXX_COMPILER) | |
| message(FATAL_ERROR "Host compiler not found") | |
| else() | |
| message(STATUS "Host compiler: ${HOST_C_COMPILER} ${HOST_CXX_COMPILER}") | |
| endif() | |
| configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/host-toolchain.cmake.in ${CMAKE_BINARY_DIR}/host-toolchain.cmake @ONLY) | |
| set(HOST_CMAKE_TOOLCHAIN_FILE ${CMAKE_BINARY_DIR}/host-toolchain.cmake) | |
| endif() | |
| else() | |
| # For non-cross-compiling, use empty toolchain (use host compiler) | |
| set(HOST_CMAKE_TOOLCHAIN_FILE "") | |
| endif() | |
| include(ExternalProject) | |
| if (CMAKE_CROSSCOMPILING) | |
| list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -DCMAKE_TOOLCHAIN_FILE=${HOST_CMAKE_TOOLCHAIN_FILE}) | |
| message(STATUS "vulkan-shaders-gen toolchain file: ${HOST_CMAKE_TOOLCHAIN_FILE}") | |
| endif() | |
| ExternalProject_Add( | |
| vulkan-shaders-gen | |
| SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders | |
| CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR}/$<CONFIG> | |
| -DCMAKE_INSTALL_BINDIR=. | |
| -DCMAKE_BUILD_TYPE=$<CONFIG> | |
| ${VULKAN_SHADER_GEN_CMAKE_ARGS} | |
| BUILD_COMMAND ${CMAKE_COMMAND} --build . --config $<CONFIG> | |
| BUILD_ALWAYS TRUE | |
| # NOTE: When DESTDIR is set using Makefile generators and | |
| # "make install" triggers the build step, vulkan-shaders-gen | |
| # would be installed into the DESTDIR prefix, so it is unset | |
| # to ensure that does not happen. | |
| INSTALL_COMMAND ${CMAKE_COMMAND} -E env --unset=DESTDIR | |
| ${CMAKE_COMMAND} --install . --config $<CONFIG> | |
| ) | |
| set (_ggml_vk_host_suffix $<IF:$<STREQUAL:${CMAKE_HOST_SYSTEM_NAME},Windows>,.exe,>) | |
| set (_ggml_vk_genshaders_dir "${CMAKE_BINARY_DIR}/$<CONFIG>") | |
| set (_ggml_vk_genshaders_cmd "${_ggml_vk_genshaders_dir}/vulkan-shaders-gen${_ggml_vk_host_suffix}") | |
| set (_ggml_vk_header "${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp") | |
| set (_ggml_vk_input_dir "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders") | |
| set (_ggml_vk_output_dir "${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv") | |
| file(GLOB _ggml_vk_shader_files CONFIGURE_DEPENDS "${_ggml_vk_input_dir}/*.comp") | |
| # Because external projects do not provide source-level tracking, | |
| # the vulkan-shaders-gen sources need to be explicitly added to | |
| # ensure that changes will cascade into shader re-generation. | |
| file(GLOB _ggml_vk_shaders_gen_sources | |
| CONFIGURE_DEPENDS "${_ggml_vk_input_dir}/*.cpp" | |
| "${_ggml_vk_input_dir}/*.h") | |
| add_custom_command( | |
| OUTPUT ${_ggml_vk_header} | |
| COMMAND ${_ggml_vk_genshaders_cmd} | |
| --output-dir ${_ggml_vk_output_dir} | |
| --target-hpp ${_ggml_vk_header} | |
| DEPENDS ${_ggml_vk_shaders_gen_sources} | |
| vulkan-shaders-gen | |
| COMMENT "Generate vulkan shaders header" | |
| ) | |
| target_sources(ggml-vulkan PRIVATE ${_ggml_vk_header}) | |
| foreach (file_full ${_ggml_vk_shader_files}) | |
| get_filename_component(file ${file_full} NAME) | |
| set (_ggml_vk_target_cpp "${CMAKE_CURRENT_BINARY_DIR}/${file}.cpp") | |
| add_custom_command( | |
| OUTPUT ${_ggml_vk_target_cpp} | |
| DEPFILE ${_ggml_vk_target_cpp}.d | |
| COMMAND ${_ggml_vk_genshaders_cmd} | |
| --glslc ${Vulkan_GLSLC_EXECUTABLE} | |
| --source ${file_full} | |
| --output-dir ${_ggml_vk_output_dir} | |
| --target-hpp ${_ggml_vk_header} | |
| --target-cpp ${_ggml_vk_target_cpp} | |
| DEPENDS ${file_full} | |
| ${_ggml_vk_shaders_gen_sources} | |
| vulkan-shaders-gen | |
| COMMENT "Generate vulkan shaders for ${file}" | |
| ) | |
| target_sources(ggml-vulkan PRIVATE ${_ggml_vk_target_cpp}) | |
| endforeach() | |
| else() | |
| message(WARNING "Vulkan not found") | |
| endif() | |