// Each format defines a scalar dequantFunc plus a V=4 dequantFunc_v // passed as the optional vector decoder to coopMatLoadTensorNV via // GL_NV_cooperative_matrix_decode_vector. When the driver doesn't support // the extension, ggml-vulkan.cpp strips it from the compiled SPIR-V. #ifdef GL_NV_cooperative_matrix_decode_vector #extension GL_NV_cooperative_matrix_decode_vector : enable #endif #include "types.glsl" layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufF32 { vec4 block; }; float16_t dequantFuncF32(const in decodeBufF32 bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const vec4 v = bl.block; const uint idx = coordInBlock[1]; const f16vec4 vf16 = f16vec4(v); return vf16[idx]; } layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ1_0 { block_q1_0 block; }; float16_t dequantFuncQ1_0(const in decodeBufQ1_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const float16_t d = bl.block.d; const uint idx = coordInBlock[1]; const uint bit = (uint(bl.block.qs[(idx & 0x78) >> 3]) >> (idx & 0x7)) & 1u; return bit != 0u ? d : -d; } f16vec4 dequantFuncQ1_0_v(const in decodeBufQ1_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const float16_t d = bl.block.d; const float16_t md = -d; const uint idx = coordInBlock[1]; const uint qs_nib = uint(bl.block.qs[idx >> 3]) >> (idx & 0x4u); return f16vec4( (qs_nib & 1u) != 0u ? d : md, (qs_nib & 2u) != 0u ? d : md, (qs_nib & 4u) != 0u ? d : md, (qs_nib & 8u) != 0u ? d : md); } layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ4_0 { block_q4_0_packed16 block; }; float16_t dequantFuncQ4_0(const in decodeBufQ4_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const float16_t d = bl.block.d; const uint idx = coordInBlock[1]; const uint shift = (idx & 0x10) >> 2; uint32_t qs = uint32_t(bl.block.qs[(idx & 0xE) >> 1]); qs >>= shift; qs &= 0x0F0F; qs = unpack8(qs)[idx & 1]; float16_t ret = (float16_t(qs) - float16_t(8)) * d; return ret; } f16vec4 dequantFuncQ4_0_v(const in decodeBufQ4_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const float16_t d = bl.block.d; const uint idx = coordInBlock[1]; const uint shift = (idx & 0x10) >> 2; // 0 or 4 const uint qs_i = (idx & 0xE) >> 1; // even, in {0,2,4,6} const uint qsw = uint32_t(bl.block.qs[qs_i ]) | (uint32_t(bl.block.qs[qs_i + 1u]) << 16); // shift in {0,4}: per-byte mask 0x0F isolates the wanted nibble in each byte. const uint q4 = (qsw >> shift) & 0x0F0F0F0Fu; const u8vec4 q = unpack8(q4); return f16vec4((vec4(q) - vec4(8.0)) * vec4(float(d))); } layout(buffer_reference, std430, buffer_reference_align = 4) buffer decodeBufQ4_1 { block_q4_1 block; }; layout(buffer_reference, std430, buffer_reference_align = 4) buffer decodeBufQ4_1_packed32 { block_q4_1_packed32 block; }; float16_t dequantFuncQ4_1(const in decodeBufQ4_1 bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const float16_t d = bl.block.d; const float16_t m = bl.block.m; const uint idx = coordInBlock[1]; const uint iqs = idx & 0xF; const uint shift = (idx & 0x10) >> 2; uint32_t qs = bl.block.qs[iqs]; qs >>= shift; qs &= 0xF; float16_t ret = float16_t(qs) * d + m; return ret; } f16vec4 dequantFuncQ4_1_v(const in decodeBufQ4_1 bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufQ4_1_packed32 bl32 = decodeBufQ4_1_packed32(bl); const float16_t d = bl.block.d; const float16_t m = bl.block.m; const uint idx = coordInBlock[1]; const uint shift = (idx & 0x10) >> 2; // 0 or 4 const uint qs_w = (idx & 0xC) >> 2; // iqs / 4 in [0,4) const uint qsw = uint32_t(bl32.block.qs[qs_w]); const u8vec4 q = unpack8((qsw >> shift) & 0x0F0F0F0Fu); return f16vec4(vec4(q) * vec4(float(d)) + vec4(float(m))); } layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ5_0 { block_q5_0 block; }; layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ5_0_packed16 { block_q5_0_packed16 block; }; float16_t dequantFuncQ5_0(const in decodeBufQ5_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const float16_t d = bl.block.d; const uint idx = coordInBlock[1]; const uint iqs = idx & 0xF; const uint uint_qh = uint(bl.block.qh[1]) << 16 | bl.block.qh[0]; const uint qh = ((uint_qh >> idx) << 4) & 0x10; const uint shift = (idx & 0x10) >> 2; uint32_t qs = bl.block.qs[iqs]; qs >>= shift; qs &= 0xF; float16_t ret = (float16_t(qs | qh) - float16_t(16)) * d; return ret; } f16vec4 dequantFuncQ5_0_v(const in decodeBufQ5_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufQ5_0_packed16 bl16 = decodeBufQ5_0_packed16(bl); const float16_t d = bl.block.d; const uint idx = coordInBlock[1]; const uint shift = (idx & 0x10) >> 2; // 0 or 4 const uint qs_i = (idx & 0xC) >> 1; // packed16 word index, in {0,2,4,6} const uint qsw = uint32_t(bl16.block.qs[qs_i ]) | (uint32_t(bl16.block.qs[qs_i + 1u]) << 16); const u8vec4 ql = unpack8((qsw >> shift) & 0x0F0F0F0Fu); const uint uint_qh = uint(bl16.block.qh[1]) << 16 | uint(bl16.block.qh[0]); const uint qh_pack = uint_qh >> idx; // bits 0..3 = element idx..idx+3 high bits const uvec4 qh_high = (uvec4(qh_pack, qh_pack >> 1u, qh_pack >> 2u, qh_pack >> 3u) & uvec4(0x01u)) << 4u; return f16vec4((vec4(ql) + vec4(qh_high) - vec4(16.0)) * vec4(float(d))); } layout(buffer_reference, std430, buffer_reference_align = 8) buffer decodeBufQ5_1 { block_q5_1 block; }; layout(buffer_reference, std430, buffer_reference_align = 8) buffer decodeBufQ5_1_packed32 { block_q5_1_packed32 block; }; float16_t dequantFuncQ5_1(const in decodeBufQ5_1 bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const float16_t d = bl.block.d; const float16_t m = bl.block.m; const uint idx = coordInBlock[1]; const uint iqs = idx & 0xF; const uint uint_qh = bl.block.qh; const uint qh = ((uint_qh >> idx) << 4) & 0x10; const uint shift = (idx & 0x10) >> 2; uint32_t qs = bl.block.qs[iqs]; qs >>= shift; qs &= 0xF; float16_t ret = float16_t(qs | qh) * d + m; return ret; } f16vec4 dequantFuncQ5_1_v(const in decodeBufQ5_1 bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufQ5_1_packed32 bl32 = decodeBufQ5_1_packed32(bl); const float16_t d = bl.block.d; const float16_t m = bl.block.m; const uint idx = coordInBlock[1]; const uint shift = (idx & 0x10) >> 2; // 0 or 4 const uint qs_w = (idx & 0xC) >> 2; // iqs / 4 in [0,4) const uint qsw = uint32_t(bl32.block.qs[qs_w]); const u8vec4 ql = unpack8((qsw >> shift) & 0x0F0F0F0Fu); const uint qh_pack = bl.block.qh >> idx; // bits 0..3 = element idx..idx+3 high bits const uvec4 qh_high = (uvec4(qh_pack, qh_pack >> 1u, qh_pack >> 2u, qh_pack >> 3u) & uvec4(0x01u)) << 4u; return f16vec4((vec4(ql) + vec4(qh_high)) * vec4(float(d)) + vec4(float(m))); } layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ8_0 { block_q8_0_packed16 block; }; float16_t dequantFuncQ8_0(const in decodeBufQ8_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const float16_t d = bl.block.d; const uint idx = coordInBlock[1]; const uint iqs = idx; // Load 16b and select the byte for this element int32_t qs = unpack8(bl.block.qs[(iqs & 0x1E) >> 1])[iqs & 1]; float16_t ret = float16_t(qs) * d; return ret; } f16vec4 dequantFuncQ8_0_v(const in decodeBufQ8_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const float16_t d = bl.block.d; const uint idx = coordInBlock[1]; const uint base = idx >> 1u; const uint w = uint(uint16_t(bl.block.qs[base])) | (uint(uint16_t(bl.block.qs[base + 1u])) << 16u); const i8vec4 qi = unpack8(int32_t(w)); return f16vec4(vec4(qi) * vec4(float(d))); } layout(buffer_reference, std430, buffer_reference_align = 4) buffer decodeBufQ2_K { block_q2_K block; }; layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ2_K_packed16 { block_q2_K_packed16 block; }; layout(buffer_reference, std430, buffer_reference_align = 4) buffer decodeBufQ2_K_packed32 { block_q2_K_packed32 block; }; float16_t dequantFuncQ2_K(const in decodeBufQ2_K bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufQ2_K_packed16 bl16 = decodeBufQ2_K_packed16(bl); const f16vec2 dm = bl.block.dm; const uint idx = coordInBlock[1]; const uint scalesi = (idx & 0xF0) >> 4; // 0..15 const uint qsshift = (idx & 0x60) >> 4; // 0,2,4,6 uint qs = uint32_t(bl16.block.qs[((idx & 0x80) >> 3) + ((idx & 0x1E) >> 1)]); qs = (qs >> qsshift) & 0x0303; qs = unpack8(qs)[idx & 1]; const uint scales = bl.block.scales[scalesi]; float16_t ret = dm.x * float16_t(scales & 0xF) * float16_t(qs) - dm.y * float16_t(scales >> 4); return ret; } f16vec4 dequantFuncQ2_K_v(const in decodeBufQ2_K bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufQ2_K_packed32 bl32 = decodeBufQ2_K_packed32(bl); const f16vec2 dm = bl.block.dm; const uint idx = coordInBlock[1]; const uint scalesi = idx >> 4; // 0..15 const uint qsshift = (idx & 0x60) >> 4; // 0,2,4,6 // qs_i (packed16) = ((idx & 0x80) >> 3) + ((idx & 0x1E) >> 1) is even for idx % 4 == 0, // so qs_w (packed32) = qs_i / 2 = ((idx & 0x80) >> 4) + ((idx & 0x1Cu) >> 2). const uint qs_w = ((idx & 0x80) >> 4) + ((idx & 0x1Cu) >> 2); const uint qsw = uint32_t(bl32.block.qs[qs_w]); const uint qs4 = (qsw >> qsshift) & 0x03030303u; const u8vec4 qi = unpack8(qs4); const uint scales = bl.block.scales[scalesi]; const float16_t d_sub = dm.x * float16_t(scales & 0xF); const float16_t m_sub = dm.y * float16_t(scales >> 4); return f16vec4(vec4(qi) * vec4(float(d_sub)) - vec4(float(m_sub))); } layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ3_K { block_q3_K block; }; layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ3_K_packed16 { block_q3_K_packed16 block; }; float16_t dequantFuncQ3_K(const in decodeBufQ3_K bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const uint idx = coordInBlock[1]; const uint iqs = idx; const uint n = iqs / 128; // 0,1 const uint qsi = n * 32 + (iqs % 32); // 0..63 const uint hmi = (iqs % 32); // 0..31 const uint j = (iqs % 128) / 8; // 0..15 const uint is = iqs / 16; // 0..15 const uint halfsplit = ((iqs % 128) / 32); // 0,1,2,3 const uint qsshift = halfsplit * 2; // 0,2,4,6 const uint m = 1 << (4 * n + halfsplit); // 1,2,4,8,16,32,64,128 uint32_t scaleidx0 = (is < 8) ? is : (is-8); uint32_t scaleidx0shift = (is < 8) ? 0 : 4; uint32_t scaleidx1 = is + 8 - (is/4)*4; uint32_t scaleidx1shift = (is/4)*2; const int8_t us = int8_t(((bl.block.scales[scaleidx0] >> scaleidx0shift) & 0xF) | (((bl.block.scales[scaleidx1] >> scaleidx1shift) & 3) << 4)); const float16_t dl = bl.block.d * float16_t(us - 32); float16_t ret = dl * float16_t(int8_t((bl.block.qs[qsi ] >> qsshift) & 3) - (((bl.block.hmask[hmi ] & m) != 0) ? 0 : 4)); return ret; } f16vec4 dequantFuncQ3_K_v(const in decodeBufQ3_K bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufQ3_K_packed16 bl16 = decodeBufQ3_K_packed16(bl); const uint idx = coordInBlock[1]; const uint n = idx >> 7; // 0,1 const uint is = idx >> 4; // 0..15 const uint halfsplit = (idx & 0x60) >> 5; // 0,1,2,3 const uint qsshift = halfsplit << 1; // 0,2,4,6 const uint hbit = (n << 2) + halfsplit; // 0..7 (bit position in hmask byte) uint32_t scaleidx0 = (is < 8) ? is : (is - 8); uint32_t scaleidx0shift = (is < 8) ? 0u : 4u; uint32_t scaleidx1 = is + 8 - (is / 4) * 4; uint32_t scaleidx1shift = (is / 4) * 2; const int8_t us = int8_t( ((bl.block.scales[scaleidx0] >> scaleidx0shift) & 0xF) | (((bl.block.scales[scaleidx1] >> scaleidx1shift) & 3) << 4)); const float16_t dl = bl.block.d * float16_t(int(us) - 32); // For idx % 4 == 0: (idx & 0x1F) == (idx & 0x1C) is a multiple of 4. const uint qsi = (n << 5) + (idx & 0x1Cu); const uint hmi = (idx & 0x1Cu); // Two adjacent uint16 packed16 reads, combined into a uint32 in registers. // After this: byte j of qsw / hmw holds the data for element idx+j. const uint qsw = uint32_t(bl16.block.qs[qsi >> 1]) | (uint32_t(bl16.block.qs[(qsi >> 1) + 1u]) << 16); const uint hmw = uint32_t(bl16.block.hmask[hmi >> 1]) | (uint32_t(bl16.block.hmask[(hmi >> 1) + 1u]) << 16); // qsshift in {0,2,4,6} and hbit in {0..7}: per-byte masks isolate the wanted bits // with no inter-byte leakage. const uint ql4 = (qsw >> qsshift) & 0x03030303u; const uint qh4 = (hmw >> hbit) & 0x01010101u; const ivec4 q = ivec4(unpack8(ql4 | (qh4 << 2))) - ivec4(4); return f16vec4(vec4(q) * vec4(float(dl))); } layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ4_K { block_q4_K block; }; layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ4_K_packed16 { block_q4_K_packed16 block; }; layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ4_K_packed32 { block_q4_K_packed32 block; }; layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ4_K_packed128 { block_q4_K_packed128 block; }; #if defined(IS_MUL_MM2) // For Q4_K and Q5_K in the mat-mul shader, we decode a tile's worth of scales // into shared memory and then process the whole tile using those scales. // There is a fetch function that loads into private variables and then a store // function that stores into shared memory. // Q4_K and Q5_K have the same encoding of scales, so everything is shared except // the part that fetches from the structure (which has a different block layout). #if defined(DATA_A_Q4_K) || defined(DATA_A_Q5_K) const uint shAscales_stride = (BM + 2); // 1 scale per 32 elements -> 8 scales per block, per row shared vec2 shAscales[8 * shAscales_stride]; uvec4 row_v; #endif #if defined(DATA_A_Q4_K) layout (binding = 0) readonly buffer A_Q4_K_128 {block_q4_K_packed128 data_a_q4_k_packed128[];}; void fetch_scalesQ4_K(uint ir_BM, uint pos_a, uint stride_a, uint block_k, uint tid, bool in_bounds) { uint tids_per_row = BLOCK_SIZE / BM; uint is_per_tid = 8 / tids_per_row; uint is_start = is_per_tid * (tid % tids_per_row); uint tid_row = tid / tids_per_row; uint row = ir_BM + tid_row; uint block_index = pos_a + row * stride_a + (block_k / QUANT_K); if (in_bounds || row < p.M) { row_v = data_a_q4_k_packed128[block_index].q4k[0]; } } #endif #if defined(DATA_A_Q5_K) layout (binding = 0) readonly buffer A_Q5_K_128 {block_q5_K_packed128 data_a_q5_k_packed128[];}; void fetch_scalesQ5_K(uint ir_BM, uint pos_a, uint stride_a, uint block_k, uint tid, bool in_bounds) { uint tids_per_row = BLOCK_SIZE / BM; uint is_per_tid = 8 / tids_per_row; uint is_start = is_per_tid * (tid % tids_per_row); uint tid_row = tid / tids_per_row; uint row = ir_BM + tid_row; uint block_index = pos_a + row * stride_a + (block_k / QUANT_K); if (in_bounds || row < p.M) { row_v = data_a_q5_k_packed128[block_index].q5k[0]; } } #endif #if defined(DATA_A_Q4_K) || defined(DATA_A_Q5_K) void store_scalesQ4_K(uint tid) { barrier(); uint tids_per_row = BLOCK_SIZE / BM; uint is_per_tid = 8 / tids_per_row; uint is_start = is_per_tid * (tid % tids_per_row); uint tid_row = tid / tids_per_row; [[unroll]] for (uint idx = 0; idx < is_per_tid; ++idx) { uint is = idx + is_start; uvec4 v = row_v; const vec2 loadd = vec2(unpackFloat2x16(v.x)); uint32_t sc; uint32_t mbyte; uint32_t scale0 = v.y; uint32_t scale4 = v.z; uint32_t scale8 = v.w; uint32_t sc_lo = scale0; uint32_t mb_lo = scale4; uint32_t sc_hi = (scale8 & 0x0F0F0F0F) | ((scale0 & 0xC0C0C0C0) >> 2); uint32_t mb_hi = ((scale8 & 0xF0F0F0F0) >> 4) | ((scale4 & 0xC0C0C0C0) >> 2); sc = is < 4 ? sc_lo : sc_hi; mbyte = is < 4 ? mb_lo : mb_hi; sc = sc >> (8 * (is & 3)); mbyte = mbyte >> (8 * (is & 3)); sc &= 0x3F; mbyte &= 0x3F; const float d = loadd.x * float(sc); const float m = loadd.y * float(mbyte); shAscales[is * shAscales_stride + tid_row] = vec2(d,m); } barrier(); } #endif #endif float16_t dequantFuncQ4_K(const in decodeBufQ4_K bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufQ4_K_packed16 bl16 = decodeBufQ4_K_packed16(bl); decodeBufQ4_K_packed128 bl128 = decodeBufQ4_K_packed128(bl); const uint idx = coordInBlock[1]; const uint b = (idx & 0x20) >> 5; // 0,1 const uint is = (idx & 0xE0) >> 5; // 0..7 #if defined(IS_MUL_MM2) && defined(DATA_A_Q4_K) vec2 v = shAscales[is * shAscales_stride + (blockCoords[0] % BM)]; float d = v.x; float m = v.y; #else uvec4 v = bl128.block.q4k[0]; const vec2 loadd = vec2(unpackFloat2x16(v.x)); uint32_t sc; uint32_t mbyte; uint32_t scale0 = v.y; uint32_t scale4 = v.z; uint32_t scale8 = v.w; uint32_t sc_lo = scale0; uint32_t mb_lo = scale4; uint32_t sc_hi = (scale8 & 0x0F0F0F0F) | ((scale0 & 0xC0C0C0C0) >> 2); uint32_t mb_hi = ((scale8 & 0xF0F0F0F0) >> 4) | ((scale4 & 0xC0C0C0C0) >> 2); sc = is < 4 ? sc_lo : sc_hi; mbyte = is < 4 ? mb_lo : mb_hi; sc = sc >> (8 * (is & 3)); mbyte = mbyte >> (8 * (is & 3)); sc &= 0x3F; mbyte &= 0x3F; const float d = loadd.x * float(sc); const float m = loadd.y * float(mbyte); #endif uint qs = uint32_t(bl16.block.qs[((idx & 0xC0) >> 2) + ((idx & 0x1E) >> 1)]); qs = (qs >> (b * 4 + 8 * (idx & 1))) & 0xF; float ret = d * float(qs) - m; return float16_t(ret); } f16vec4 dequantFuncQ4_K_v(const in decodeBufQ4_K bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufQ4_K_packed32 bl32 = decodeBufQ4_K_packed32(bl); decodeBufQ4_K_packed128 bl128 = decodeBufQ4_K_packed128(bl); const uint idx = coordInBlock[1]; const uint is = idx >> 5; // 0..7 #if defined(IS_MUL_MM2) && defined(DATA_A_Q4_K) vec2 v = shAscales[is * shAscales_stride + (blockCoords[0] % BM)]; float d = v.x; float m = v.y; #else uvec4 v = bl128.block.q4k[0]; const vec2 loadd = vec2(unpackFloat2x16(v.x)); uint32_t sc; uint32_t mbyte; uint32_t scale0 = v.y; uint32_t scale4 = v.z; uint32_t scale8 = v.w; uint32_t sc_lo = scale0; uint32_t mb_lo = scale4; uint32_t sc_hi = (scale8 & 0x0F0F0F0F) | ((scale0 & 0xC0C0C0C0) >> 2); uint32_t mb_hi = ((scale8 & 0xF0F0F0F0) >> 4) | ((scale4 & 0xC0C0C0C0) >> 2); sc = is < 4 ? sc_lo : sc_hi; mbyte = is < 4 ? mb_lo : mb_hi; sc = sc >> (8 * (is & 3)); mbyte = mbyte >> (8 * (is & 3)); sc &= 0x3F; mbyte &= 0x3F; const float d = loadd.x * float(sc); const float m = loadd.y * float(mbyte); #endif // idx in [0,256); vector decode uses idx a multiple of 4. packed32 word index: // (qs_i >> 1) == (idx >> 6) * 8 + ((idx & 0x1E) >> 2). sh is 0 or 4 only, so a // single (w >> sh) & 0x0F0F0F0F isolates all four nibbles without inter-byte leakage. const uint sh = (idx & 0x20u) >> 3u; const uint w = uint32_t(bl32.block.qs[(idx >> 6) * 8u + ((idx & 0x1Eu) >> 2)]); const u8vec4 q = unpack8((w >> sh) & 0x0F0F0F0Fu); return f16vec4(vec4(d) * vec4(q) - vec4(m)); } layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ5_K { block_q5_K block; }; layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ5_K_packed16 { block_q5_K_packed16 block; }; layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ5_K_packed128 { block_q5_K_packed128 block; }; layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ5_K_packed32 { block_q5_K_packed32 block; }; float16_t dequantFuncQ5_K(const in decodeBufQ5_K bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufQ5_K_packed16 bl16 = decodeBufQ5_K_packed16(bl); decodeBufQ5_K_packed128 bl128 = decodeBufQ5_K_packed128(bl); const uint idx = coordInBlock[1]; const uint b = (idx & 0x20) >> 5; // 0,1 const uint is = (idx & 0xE0) >> 5; // 0..7 #if defined(IS_MUL_MM2) && defined(DATA_A_Q5_K) vec2 v = shAscales[is * shAscales_stride + (blockCoords[0] % BM)]; float d = v.x; float m = v.y; #else uvec4 v = bl128.block.q5k[0]; const f16vec2 loadd = unpackFloat2x16(v.x); uint32_t sc; uint32_t mbyte; uint32_t scale0 = v.y; uint32_t scale4 = v.z; uint32_t scale8 = v.w; uint32_t sc_lo = scale0; uint32_t mb_lo = scale4; uint32_t sc_hi = (scale8 & 0x0F0F0F0F) | ((scale0 & 0xC0C0C0C0) >> 2); uint32_t mb_hi = ((scale8 & 0xF0F0F0F0) >> 4) | ((scale4 & 0xC0C0C0C0) >> 2); sc = is < 4 ? sc_lo : sc_hi; mbyte = is < 4 ? mb_lo : mb_hi; sc = sc >> (8 * (is & 3)); mbyte = mbyte >> (8 * (is & 3)); sc &= 0x3F; mbyte &= 0x3F; const float16_t d = loadd.x * float16_t(sc); const float16_t m = loadd.y * float16_t(mbyte); #endif uint qh = uint32_t(bl16.block.qh[(idx & 0x1E) >> 1]); qh = ((qh >> is) & 0x101) << 4; uint qs = uint32_t(bl16.block.qs[((idx & 0xC0) >> 2) + ((idx & 0x1E) >> 1)]); qs = (qs >> (b * 4)) & 0x0F0F; qs = unpack8(qs | qh)[idx & 1]; float ret = d * float(qs) - m; return float16_t(ret); } f16vec4 dequantFuncQ5_K_v(const in decodeBufQ5_K bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufQ5_K_packed32 bl32 = decodeBufQ5_K_packed32(bl); decodeBufQ5_K_packed128 bl128 = decodeBufQ5_K_packed128(bl); const uint idx = coordInBlock[1]; const uint is = idx >> 5; #if defined(IS_MUL_MM2) && defined(DATA_A_Q5_K) vec2 v = shAscales[is * shAscales_stride + (blockCoords[0] % BM)]; float d = v.x; float m = v.y; #else uvec4 v = bl128.block.q5k[0]; const f16vec2 loadd = unpackFloat2x16(v.x); uint32_t sc; uint32_t mbyte; uint32_t scale0 = v.y; uint32_t scale4 = v.z; uint32_t scale8 = v.w; uint32_t sc_lo = scale0; uint32_t mb_lo = scale4; uint32_t sc_hi = (scale8 & 0x0F0F0F0F) | ((scale0 & 0xC0C0C0C0) >> 2); uint32_t mb_hi = ((scale8 & 0xF0F0F0F0) >> 4) | ((scale4 & 0xC0C0C0C0) >> 2); sc = is < 4 ? sc_lo : sc_hi; mbyte = is < 4 ? mb_lo : mb_hi; sc = sc >> (8 * (is & 3)); mbyte = mbyte >> (8 * (is & 3)); sc &= 0x3F; mbyte &= 0x3F; const float16_t d = loadd.x * float16_t(sc); const float16_t m = loadd.y * float16_t(mbyte); #endif // sh is 0 or 4; mask 0x0F0F0F0F covers the four nibbles regardless (no inter-byte leakage). const uint sh = (idx & 0x20u) >> 3u; const uint qs_w = (idx >> 6) * 8u + ((idx & 0x1Eu) >> 2); const uint qh_w = (idx & 0x1Eu) >> 2; const uint ql4 = (uint32_t(bl32.block.qs[qs_w]) >> sh) & 0x0F0F0F0Fu; // qh stores bit `is` per element across 4 consecutive bytes; one shift+mask handles all 4. const uint qh4 = ((uint32_t(bl32.block.qh[qh_w]) >> is) & 0x01010101u) << 4u; const u8vec4 qi = unpack8(ql4 | qh4); return f16vec4(vec4(qi) * vec4(d) - vec4(m)); } layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ6_K { block_q6_K block; }; layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ6_K_packed16 { block_q6_K_packed16 block; }; float16_t dequantFuncQ6_K(const in decodeBufQ6_K bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufQ6_K_packed16 bl16 = decodeBufQ6_K_packed16(bl); const uint idx = coordInBlock[1]; const uint b = (idx & 0x40) >> 6; // 0,1 const uint qhshift = (idx & 0x60) >> 4; // 0,2,4,6 const uint is = (idx & 0xF0) >> 4; // 0..15 const float16_t dscale = bl.block.d * float16_t(bl.block.scales[is]); uint ql = uint32_t(bl16.block.ql[((idx & 0x80) >> 2) + ((idx & 0x3E) >> 1)]); ql = (ql >> (b * 4)) & 0x0F0F; uint qh = uint32_t(bl16.block.qh[((idx & 0x80) >> 3) + ((idx & 0x1E) >> 1)]); qh = ((qh >> qhshift) & 0x0303) << 4; int q = unpack8(ql | qh)[idx & 1]; float16_t ret = dscale * float16_t(q - 32); return ret; } f16vec4 dequantFuncQ6_K_v(const in decodeBufQ6_K bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufQ6_K_packed16 bl16 = decodeBufQ6_K_packed16(bl); const uint idx = coordInBlock[1]; const uint b = (idx & 0x40) >> 6; const uint qhshift = (idx & 0x60) >> 4; // 0,2,4,6 const uint is = idx >> 4; const uint sh = b * 4; // 0 or 4 const float16_t dscale = bl.block.d * float16_t(bl.block.scales[is]); const uint ql_i = ((idx & 0x80) >> 2) + ((idx & 0x3E) >> 1); const uint qh_i = ((idx & 0x80) >> 3) + ((idx & 0x1E) >> 1); // Two adjacent uint16 packed16 reads, combined into a uint32 in registers. // After this: byte j of qlw / qhw holds the data for element idx+j. const uint qlw = uint32_t(bl16.block.ql[ql_i ]) | (uint32_t(bl16.block.ql[ql_i + 1]) << 16); const uint qhw = uint32_t(bl16.block.qh[qh_i ]) | (uint32_t(bl16.block.qh[qh_i + 1]) << 16); // sh in {0,4} and qhshift in {0,2,4,6}: per-byte masks 0x0F / 0x03 keep only the // wanted bits with no inter-byte leakage; place qh's 2 bits at nibble high position. const uint ql4 = (qlw >> sh) & 0x0F0F0F0Fu; const uint qh4 = ((qhw >> qhshift) & 0x03030303u) << 4u; const ivec4 qi = ivec4(unpack8(ql4 | qh4)); return f16vec4((vec4(qi) - vec4(32.0f)) * vec4(float(dscale))); } #if defined(DATA_A_IQ1_S) layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ1_S { block_iq1_s block; }; float16_t dequantFuncIQ1_S(const in decodeBufIQ1_S bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const float16_t d = bl.block.d; const uint idx = coordInBlock[1]; const uint ib32 = (idx & 0xE0) >> 5; const uint ib8 = (idx & 0xF8) >> 3; const uint qh = bl.block.qh[ib32]; const uint qs = bl.block.qs[ib8]; const float dl = d * float(2 * bitfieldExtract(qh, 12, 3) + 1); const float delta = ((qh & 0x8000) != 0) ? -IQ1S_DELTA : IQ1S_DELTA; const uint grid = iq1s_grid[qs | (bitfieldExtract(qh, 3 * int(ib8 & 3), 3) << 8)]; float16_t ret = float16_t(dl) * (float16_t(bitfieldExtract(int(grid), 2 * int(idx % 8), 2)) + float16_t(delta)); return ret; } f16vec4 dequantFuncIQ1_S_v(const in decodeBufIQ1_S bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const float16_t d = bl.block.d; const uint idx = coordInBlock[1]; const uint ib32 = idx >> 5; const uint ib8 = idx >> 3; const int i8b = int(idx & 4); // 0 or 4 const uint qh = bl.block.qh[ib32]; const uint qs = bl.block.qs[ib8]; const float dl = float(d) * float(2 * bitfieldExtract(qh, 12, 3) + 1); const float delta = ((qh & 0x8000u) != 0u) ? -IQ1S_DELTA : IQ1S_DELTA; const uint grid = iq1s_grid[qs | (bitfieldExtract(qh, 3 * int(ib8 & 3), 3) << 8)]; const ivec4 q = ivec4( bitfieldExtract(int(grid), 2 * (i8b + 0), 2), bitfieldExtract(int(grid), 2 * (i8b + 1), 2), bitfieldExtract(int(grid), 2 * (i8b + 2), 2), bitfieldExtract(int(grid), 2 * (i8b + 3), 2)); return f16vec4((vec4(q) + vec4(delta)) * dl); } #endif #if defined(DATA_A_IQ1_M) layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ1_M { block_iq1_m block; }; layout(buffer_reference, std430, buffer_reference_align = 8) buffer decodeBufIQ1_M_packed64 { block_iq1_m_packed64 block; }; float16_t dequantFuncIQ1_M(const in decodeBufIQ1_M bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufIQ1_M_packed64 bl64 = decodeBufIQ1_M_packed64(bl); const uint idx = coordInBlock[1]; uvec2 scales = unpack32(bl64.block.scales); const float16_t d = uint16BitsToHalf(uint16_t(((scales.x & 0xF000) >> 12) | ((scales.x & 0xF0000000) >> 24) | ((scales.y & 0xF000) >> 4) | ((scales.y & 0xF0000000) >> 16))); const uint ib8 = (idx & 0xF8) >> 3; const uint ib16 = (idx & 0xF0) >> 4; const int i8 = int(idx % 8); const uint sc = bl.block.scales[ib8 / 8]; const uint qs = bl.block.qs[ib8]; const uint qh = bl.block.qh[ib16] >> (4 * (ib8 & 1)); const float dl = 2 * bitfieldExtract(sc, 3 * int(ib16 & 3), 3) + 1; const float delta = ((qh & 8) != 0) ? -IQ1S_DELTA : IQ1S_DELTA; const uint grid = iq1s_grid[qs | ((qh & 7) << 8)]; float16_t ret = d * float16_t(dl) * (float16_t(bitfieldExtract(int(grid), 2 * i8, 2)) + float16_t(delta)); return ret; } f16vec4 dequantFuncIQ1_M_v(const in decodeBufIQ1_M bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufIQ1_M_packed64 bl64 = decodeBufIQ1_M_packed64(bl); const uint idx = coordInBlock[1]; uvec2 scales = unpack32(bl64.block.scales); const float16_t d = uint16BitsToHalf(uint16_t(((scales.x & 0xF000) >> 12) | ((scales.x & 0xF0000000) >> 24) | ((scales.y & 0xF000) >> 4) | ((scales.y & 0xF0000000) >> 16))); const uint ib8 = idx >> 3; const uint ib16 = idx >> 4; const int i8b = int(idx & 4); // 0 or 4 -- i8 base for the V=4 group const uint sc = bl.block.scales[ib8 / 8]; const uint qs = bl.block.qs[ib8]; const uint qh = bl.block.qh[ib16] >> (4 * (ib8 & 1)); const float dl = 2.0 * float(bitfieldExtract(sc, 3 * int(ib16 & 3), 3)) + 1.0; const float delta = ((qh & 8u) != 0u) ? -IQ1S_DELTA : IQ1S_DELTA; const uint grid = iq1s_grid[qs | ((qh & 7u) << 8)]; const ivec4 q = ivec4( bitfieldExtract(int(grid), 2 * (i8b + 0), 2), bitfieldExtract(int(grid), 2 * (i8b + 1), 2), bitfieldExtract(int(grid), 2 * (i8b + 2), 2), bitfieldExtract(int(grid), 2 * (i8b + 3), 2)); return f16vec4((vec4(q) + vec4(delta)) * (float(d) * dl)); } #endif #if defined(DATA_A_IQ2_XXS) layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ2_XXS { block_iq2_xxs block; }; layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ2_XXS_packed16 { block_iq2_xxs_packed16 block; }; float16_t dequantFuncIQ2_XXS(const in decodeBufIQ2_XXS bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufIQ2_XXS_packed16 bl16 = decodeBufIQ2_XXS_packed16(bl); const float16_t d = bl.block.d; const uint idx = coordInBlock[1]; const uint ib32 = (idx & 0xE0) >> 5; // 0..7 const uint ib8 = (idx & 0x18) >> 3; // 0..3 const uint iqs = 8 * ib32 + ib8; const uint qs = bl.block.qs[iqs]; const uint signscale = pack32(u16vec2(bl16.block.qs[4*ib32+2], bl16.block.qs[4*ib32+3])); const float dscale = float(bl.block.d) * 0.25 * (0.5 + float(signscale >> 28)); uint sign = bitfieldExtract(signscale, 7 * int(ib8), 7); sign |= bitCount(sign) << 7; uint g2 = iq2xxs_grid[qs][(idx & 4) >> 2]; g2 >>= (idx & 2) * 8; const vec2 g = vec2(unpack8(g2)); vec2 ret = dscale * g * ((sign & (1 << (idx & 7))) != 0 ? -1.0hf : 1.0hf); return float16_t(ret[idx & 1]); } f16vec4 dequantFuncIQ2_XXS_v(const in decodeBufIQ2_XXS bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufIQ2_XXS_packed16 bl16 = decodeBufIQ2_XXS_packed16(bl); const uint idx = coordInBlock[1]; const uint ib32 = idx >> 5; const uint ib8 = (idx & 0x18) >> 3; const uint iqs = 8 * ib32 + ib8; const uint qs = bl.block.qs[iqs]; const uint signscale = pack32(u16vec2(bl16.block.qs[4*ib32+2], bl16.block.qs[4*ib32+3])); const float dscale = float(bl.block.d) * 0.25 * (0.5 + float(signscale >> 28)); uint sign = bitfieldExtract(signscale, 7 * int(ib8), 7); sign |= bitCount(sign) << 7; const uint sb = sign >> (idx & 7u); const uint g2 = iq2xxs_grid[qs][(idx & 4) >> 2]; const u8vec4 g = unpack8(g2); return f16vec4( dscale * float(g.x) * ((sb & 1u) != 0u ? -1.0 : 1.0), dscale * float(g.y) * ((sb & 2u) != 0u ? -1.0 : 1.0), dscale * float(g.z) * ((sb & 4u) != 0u ? -1.0 : 1.0), dscale * float(g.w) * ((sb & 8u) != 0u ? -1.0 : 1.0)); } #endif #if defined(DATA_A_IQ2_XS) layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ2_XS { block_iq2_xs block; }; float16_t dequantFuncIQ2_XS(const in decodeBufIQ2_XS bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const float16_t d = bl.block.d; const uint idx = coordInBlock[1]; const uint is = (idx & 0xE0) >> 5; // 0..8 const uint sshift = (idx & 0x10) >> 2; // 0,4 const uint iqs = (idx & 0xF8) >> 3; // 0..63 const uint16_t qs = bl.block.qs[iqs]; const float dscale = float(bl.block.d) * 0.25 * (0.5 + float((bl.block.scales[is] >> sshift) & 0xF)); uint sign = uint(qs >> 9); sign |= bitCount(sign) << 7; uint g2 = iq2xs_grid[qs & 0x1FF][(idx & 4) >> 2]; g2 >>= (idx & 2) * 8; const vec2 g = vec2(unpack8(g2)); vec2 ret = dscale * g * ((sign & (1 << (idx & 7))) != 0 ? -1.0hf : 1.0hf); return float16_t(ret[idx & 1]); } f16vec4 dequantFuncIQ2_XS_v(const in decodeBufIQ2_XS bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const uint idx = coordInBlock[1]; const uint is = idx >> 5; const uint sshift = (idx & 0x10) >> 2; const uint iqs = idx >> 3; const uint16_t qs = bl.block.qs[iqs]; const float dscale = float(bl.block.d) * 0.25 * (0.5 + float((bl.block.scales[is] >> sshift) & 0xF)); uint sign = uint(qs >> 9); sign |= bitCount(sign) << 7; const uint sb = sign >> (idx & 7u); const uint g2 = iq2xs_grid[qs & 0x1FF][(idx & 4) >> 2]; const u8vec4 g = unpack8(g2); return f16vec4( dscale * float(g.x) * ((sb & 1u) != 0u ? -1.0 : 1.0), dscale * float(g.y) * ((sb & 2u) != 0u ? -1.0 : 1.0), dscale * float(g.z) * ((sb & 4u) != 0u ? -1.0 : 1.0), dscale * float(g.w) * ((sb & 8u) != 0u ? -1.0 : 1.0)); } #endif #if defined(DATA_A_IQ2_S) layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ2_S { block_iq2_s block; }; float16_t dequantFuncIQ2_S(const in decodeBufIQ2_S bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { uint idx = coordInBlock[1]; const uint ib32 = (idx & 0xE0) >> 5; // 0..7 const uint ib8 = (idx & 0xF8) >> 3; // 0..31 const uint qhshift = 2 * (ib8 % 4); const uint scale = (bl.block.scales[ib32] >> ((idx & 0x10) >> 2)) & 0xf; const uint qs = bl.block.qs[ib8]; const uint qh = bl.block.qh[ib32]; const uint sign = bl.block.qs[QUANT_K / 8 + ib8] >> (idx & 0x6); const float d = float(bl.block.d); const float db = d * 0.25 * (0.5 + scale); const ivec2 sign01 = 1 - (2 & ivec2(sign << 1, sign)); uint g2 = iq2s_grid[qs | ((qh << (8 - qhshift)) & 0x300)][(idx & 4) >> 2]; g2 >>= (idx & 2) * 8; const vec2 v = db * vec2(sign01) * vec2(unpack8(g2)); return float16_t(v[idx & 1]); } f16vec4 dequantFuncIQ2_S_v(const in decodeBufIQ2_S bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const uint idx = coordInBlock[1]; const uint ib32 = idx >> 5; const uint ib8 = idx >> 3; const uint qhshift = 2 * (ib8 % 4); const uint scale = (bl.block.scales[ib32] >> ((idx & 0x10) >> 2)) & 0xf; const uint qs = bl.block.qs[ib8]; const uint qh = bl.block.qh[ib32]; const uint sb = uint(bl.block.qs[QUANT_K / 8 + ib8]) >> (idx & 0x6u); const float d = float(bl.block.d); const float db = d * 0.25 * (0.5 + scale); const uint g2 = iq2s_grid[qs | ((qh << (8 - qhshift)) & 0x300)][(idx & 4) >> 2]; const u8vec4 g = unpack8(g2); return f16vec4( db * float(g.x) * ((sb & 1u) != 0u ? -1.0 : 1.0), db * float(g.y) * ((sb & 2u) != 0u ? -1.0 : 1.0), db * float(g.z) * ((sb & 4u) != 0u ? -1.0 : 1.0), db * float(g.w) * ((sb & 8u) != 0u ? -1.0 : 1.0)); } #endif #if defined(DATA_A_IQ3_XXS) layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ3_XXS { block_iq3_xxs block; }; layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ3_XXS_packed16 { block_iq3_xxs_packed16 block; }; float16_t dequantFuncIQ3_XXS(const in decodeBufIQ3_XXS bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufIQ3_XXS_packed16 bl16 = decodeBufIQ3_XXS_packed16(bl); uint idx = coordInBlock[1]; const uint iqs = (idx & 0xFC) >> 2; // 0..63 const uint is = QUANT_K / 4 + ((idx & 0xE0) >> 3);// 8 values const float d = float(bl.block.d); const uint qs = bl.block.qs[iqs]; const uint signs = pack32(u16vec2( bl16.block.qs[is/2+0], bl16.block.qs[is/2+1] )); const float db = d * 0.5 * (0.5 + (signs >> 28)); const uint32_t sign7 = bitfieldExtract(signs, 7 * (int(iqs / 2) % 4), 7); const uint sign = (sign7 | (bitCount(sign7) << 7)) >> (idx & 0x6); const ivec2 sign01 = ivec2(1 - (2 & ivec2(sign << 1, sign))); const uint grid = iq3xxs_grid[qs] >> (16 * ((idx & 2) >> 1)); const vec2 v = db * vec2(sign01) * vec2(unpack8(grid).xy); return float16_t(v[idx & 1]); } f16vec4 dequantFuncIQ3_XXS_v(const in decodeBufIQ3_XXS bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufIQ3_XXS_packed16 bl16 = decodeBufIQ3_XXS_packed16(bl); const uint idx = coordInBlock[1]; const uint iqs = idx >> 2; const uint is = QUANT_K / 4 + ((idx & 0xE0) >> 3); const float d = float(bl.block.d); const uint qs = bl.block.qs[iqs]; const uint signs = pack32(u16vec2(bl16.block.qs[is/2+0], bl16.block.qs[is/2+1])); const float db = d * 0.5 * (0.5 + (signs >> 28)); const uint sign7 = bitfieldExtract(signs, 7 * (int(iqs / 2) % 4), 7); const uint sb = (sign7 | (bitCount(sign7) << 7)) >> (idx & 0x6u); const uint grid = iq3xxs_grid[qs]; const u8vec4 g = unpack8(grid); return f16vec4( db * float(g.x) * ((sb & 1u) != 0u ? -1.0 : 1.0), db * float(g.y) * ((sb & 2u) != 0u ? -1.0 : 1.0), db * float(g.z) * ((sb & 4u) != 0u ? -1.0 : 1.0), db * float(g.w) * ((sb & 8u) != 0u ? -1.0 : 1.0)); } #endif #if defined(DATA_A_IQ3_S) layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ3_S { block_iq3_s block; }; float16_t dequantFuncIQ3_S(const in decodeBufIQ3_S bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { uint idx = coordInBlock[1]; const uint iqs = (idx & 0xFC) >> 2; // 0..63 const uint iqh = (idx & 0xE0) >> 5; const float d = float(bl.block.d); const uint qs = bl.block.qs[iqs]; const uint qh = bl.block.qh[iqh]; const int8_t sign = int8_t(bl.block.signs[iqs / 2] >> (idx & 0x6)); const uint scale = bl.block.scales[iqs / 16]; const ivec2 sign01 = ivec2(1 - (2 & ivec2(sign << 1, sign))); const float db = d * (1 + 2 * ((scale >> (4 * (iqh & 1))) & 0xf)); const uint32_t grid = iq3s_grid[qs | ((qh << (8 - (iqs % 8))) & 256)] >> ((idx & 2) << 3); const vec2 v = db * vec2(sign01) * vec2(unpack8(grid).xy); return float16_t(v[idx & 1]); } f16vec4 dequantFuncIQ3_S_v(const in decodeBufIQ3_S bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const uint idx = coordInBlock[1]; const uint iqs = idx >> 2; const uint iqh = idx >> 5; const float d = float(bl.block.d); const uint qs = bl.block.qs[iqs]; const uint qh = bl.block.qh[iqh]; const uint sb = uint(bl.block.signs[iqs / 2]) >> (idx & 0x6u); const uint scale = bl.block.scales[iqs / 16]; const float db = d * (1 + 2 * ((scale >> (4 * (iqh & 1))) & 0xf)); const uint grid = iq3s_grid[qs | ((qh << (8 - (iqs % 8))) & 256)]; const u8vec4 g = unpack8(grid); return f16vec4( db * float(g.x) * ((sb & 1u) != 0u ? -1.0 : 1.0), db * float(g.y) * ((sb & 2u) != 0u ? -1.0 : 1.0), db * float(g.z) * ((sb & 4u) != 0u ? -1.0 : 1.0), db * float(g.w) * ((sb & 8u) != 0u ? -1.0 : 1.0)); } #endif #if defined(DATA_A_IQ4_XS) layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ4_XS { block_iq4_xs block; }; layout(buffer_reference, std430, buffer_reference_align = 4) buffer decodeBufIQ4_XS_packed32 { block_iq4_xs_packed32 block; }; float16_t dequantFuncIQ4_XS(const in decodeBufIQ4_XS bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const float16_t d = bl.block.d; const uint idx = coordInBlock[1]; const uint ib32 = (idx & 0xE0) >> 5; // 0..7 const uint sl = (bl.block.scales_l[ib32/2] >> (4 * (ib32 & 1))) & 0xF; const uint sh = ((bl.block.scales_h) >> (2 * ib32)) & 3; const uint qshift = (idx & 16) >> 2; const uint q = (bl.block.qs[16 * ib32 + (idx % 16)] >> qshift) & 0xF; float16_t ret = d * float16_t(int(sl | (sh << 4)) - 32) * float16_t(kvalues_iq4nl[q]); return ret; } f16vec4 dequantFuncIQ4_XS_v(const in decodeBufIQ4_XS bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufIQ4_XS_packed32 bl32 = decodeBufIQ4_XS_packed32(bl); const float16_t d = bl.block.d; const uint idx = coordInBlock[1]; const uint ib32 = idx >> 5; // 0..7 const uint sl = (bl32.block.scales_l >> (4 * ib32)) & 0xF; const uint sh = (uint(bl32.block.scales_h) >> (2 * ib32)) & 0x3; const uint qshift = (idx & 0x10) >> 2; // {0, 4} const uint qs_w = 4 * ib32 + ((idx & 0xC) >> 2); // iqs / 4, in [0,32) const float16_t dl = d * float16_t(int(sl | (sh << 4)) - 32); const uint qsw = bl32.block.qs[qs_w]; const u8vec4 qv = unpack8((qsw >> qshift) & 0x0F0F0F0Fu); const vec4 ret = vec4( float(kvalues_iq4nl[qv.x]), float(kvalues_iq4nl[qv.y]), float(kvalues_iq4nl[qv.z]), float(kvalues_iq4nl[qv.w])) * float(dl); return f16vec4(ret); } #endif #if defined(DATA_A_IQ4_NL) layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ4_NL { block_iq4_nl block; }; layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ4_NL_packed16 { block_iq4_nl_packed16 block; }; float16_t dequantFuncIQ4_NL(const in decodeBufIQ4_NL bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const float16_t d = bl.block.d; const uint idx = coordInBlock[1]; const uint iqs = idx & 0xF; const uint shift = (idx & 0x10) >> 2; uint32_t qs = bl.block.qs[iqs]; qs >>= shift; qs &= 0xF; float16_t ret = float16_t(kvalues_iq4nl[qs]) * d; return ret; } f16vec4 dequantFuncIQ4_NL_v(const in decodeBufIQ4_NL bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufIQ4_NL_packed16 bl16 = decodeBufIQ4_NL_packed16(bl); const float16_t d = bl.block.d; const uint idx = coordInBlock[1]; const uint shift = (idx & 0x10) >> 2; // 0 or 4 const uint qs_i = (idx & 0xC) >> 1; // packed16 word index, in {0,2,4,6} const uint qsw = uint32_t(bl16.block.qs[qs_i ]) | (uint32_t(bl16.block.qs[qs_i + 1u]) << 16); // shift in {0,4}: per-byte mask 0x0F isolates the wanted nibble in each byte. const u8vec4 q = unpack8((qsw >> shift) & 0x0F0F0F0Fu); return f16vec4( float(d) * float(kvalues_iq4nl[q.x]), float(d) * float(kvalues_iq4nl[q.y]), float(d) * float(kvalues_iq4nl[q.z]), float(d) * float(kvalues_iq4nl[q.w])); } #endif #if defined(DATA_A_MXFP4) layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufMXFP4 { block_mxfp4 block; }; float16_t dequantFuncMXFP4(const in decodeBufMXFP4 bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const float d = e8m0_to_fp32(bl.block.e); const uint idx = coordInBlock[1]; const uint iqs = idx & 0xF; const uint shift = (idx & 0x10) >> 2; uint32_t qs = bl.block.qs[iqs]; qs >>= shift; qs &= 0xF; float16_t ret = float16_t(kvalues_mxfp4[qs] * d * 0.5); return ret; } f16vec4 dequantFuncMXFP4_v(const in decodeBufMXFP4 bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const float d = e8m0_to_fp32(bl.block.e); const uint idx = coordInBlock[1]; const uint iqs = idx & 0xF; const uint shift = (idx & 0x10) >> 2; uvec4 qv = uvec4( uint(bl.block.qs[iqs]), uint(bl.block.qs[iqs + 1u]), uint(bl.block.qs[iqs + 2u]), uint(bl.block.qs[iqs + 3u])); qv = (qv >> shift) & 0xFu; const vec4 ret = vec4( float(kvalues_mxfp4[qv.x]), float(kvalues_mxfp4[qv.y]), float(kvalues_mxfp4[qv.z]), float(kvalues_mxfp4[qv.w])) * d * 0.5f; return f16vec4(ret); } #endif #if defined(DATA_A_NVFP4) layout(buffer_reference, std430, buffer_reference_align = 4) buffer decodeBufNVFP4 { block_nvfp4 block; }; layout(buffer_reference, std430, buffer_reference_align = 4) buffer decodeBufNVFP4_packed32 { block_nvfp4_packed32 block; }; float16_t dequantFuncNVFP4(const in decodeBufNVFP4 bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { const uint idx = coordInBlock[1]; const uint sub = (idx & 0x30) >> 4; const uint iqs = ((idx & 0x30) >> 1) + (idx & 0x7); const uint shift = (idx & 0x8) >> 1; const float d = ue4m3_to_fp32(bl.block.d[sub]); uint qs = uint(bl.block.qs[iqs]); qs = (qs >> shift) & 0xF; return float16_t(kvalues_mxfp4[qs] * d * 0.5); } f16vec4 dequantFuncNVFP4_v(const in decodeBufNVFP4 bl, const in uint blockCoords[2], const in uint coordInBlock[2]) { decodeBufNVFP4_packed32 bl32 = decodeBufNVFP4_packed32(bl); const uint idx = coordInBlock[1]; const uint sub = idx >> 4; const uint qs_w = ((idx & 0x30) >> 3) + ((idx & 0x4u) >> 2); // iqs / 4, in [0,8) const uint shift = (idx & 0x8) >> 1; const float d = ue4m3_to_fp32(bl.block.d[sub]); const uint qsw = uint32_t(bl32.block.qs[qs_w]); const u8vec4 qv = unpack8((qsw >> shift) & 0x0F0F0F0Fu); const vec4 ret = vec4( float(kvalues_mxfp4[qv.x]), float(kvalues_mxfp4[qv.y]), float(kvalues_mxfp4[qv.z]), float(kvalues_mxfp4[qv.w])) * d * 0.5f; return f16vec4(ret); } #endif #if defined(DATA_A_Q1_0) #define dequantFuncA dequantFuncQ1_0 #define dequantFuncA_v dequantFuncQ1_0_v #elif defined(DATA_A_Q4_0) #define dequantFuncA dequantFuncQ4_0 #define dequantFuncA_v dequantFuncQ4_0_v #elif defined(DATA_A_Q4_1) #define dequantFuncA dequantFuncQ4_1 #define dequantFuncA_v dequantFuncQ4_1_v #elif defined(DATA_A_Q5_0) #define dequantFuncA dequantFuncQ5_0 #define dequantFuncA_v dequantFuncQ5_0_v #elif defined(DATA_A_Q5_1) #define dequantFuncA dequantFuncQ5_1 #define dequantFuncA_v dequantFuncQ5_1_v #elif defined(DATA_A_Q8_0) #define dequantFuncA dequantFuncQ8_0 #define dequantFuncA_v dequantFuncQ8_0_v #elif defined(DATA_A_Q2_K) #define dequantFuncA dequantFuncQ2_K #define dequantFuncA_v dequantFuncQ2_K_v #elif defined(DATA_A_Q3_K) #define dequantFuncA dequantFuncQ3_K #define dequantFuncA_v dequantFuncQ3_K_v #elif defined(DATA_A_Q4_K) #define dequantFuncA dequantFuncQ4_K #define dequantFuncA_v dequantFuncQ4_K_v #define fetch_scales fetch_scalesQ4_K #define store_scales store_scalesQ4_K #elif defined(DATA_A_Q5_K) #define dequantFuncA dequantFuncQ5_K #define dequantFuncA_v dequantFuncQ5_K_v #define fetch_scales fetch_scalesQ5_K #define store_scales store_scalesQ4_K #elif defined(DATA_A_Q6_K) #define dequantFuncA dequantFuncQ6_K #define dequantFuncA_v dequantFuncQ6_K_v #elif defined(DATA_A_IQ1_S) #define dequantFuncA dequantFuncIQ1_S #define dequantFuncA_v dequantFuncIQ1_S_v #elif defined(DATA_A_IQ1_M) #define dequantFuncA dequantFuncIQ1_M #define dequantFuncA_v dequantFuncIQ1_M_v #elif defined(DATA_A_IQ2_XXS) #define dequantFuncA dequantFuncIQ2_XXS #define dequantFuncA_v dequantFuncIQ2_XXS_v #elif defined(DATA_A_IQ2_XS) #define dequantFuncA dequantFuncIQ2_XS #define dequantFuncA_v dequantFuncIQ2_XS_v #elif defined(DATA_A_IQ2_S) #define dequantFuncA dequantFuncIQ2_S #define dequantFuncA_v dequantFuncIQ2_S_v #elif defined(DATA_A_IQ3_XXS) #define dequantFuncA dequantFuncIQ3_XXS #define dequantFuncA_v dequantFuncIQ3_XXS_v #elif defined(DATA_A_IQ3_S) #define dequantFuncA dequantFuncIQ3_S #define dequantFuncA_v dequantFuncIQ3_S_v #elif defined(DATA_A_IQ4_XS) #define dequantFuncA dequantFuncIQ4_XS #define dequantFuncA_v dequantFuncIQ4_XS_v #elif defined(DATA_A_IQ4_NL) #define dequantFuncA dequantFuncIQ4_NL #define dequantFuncA_v dequantFuncIQ4_NL_v #elif defined(DATA_A_MXFP4) #define dequantFuncA dequantFuncMXFP4 #define dequantFuncA_v dequantFuncMXFP4_v #elif defined(DATA_A_NVFP4) #define dequantFuncA dequantFuncNVFP4 #define dequantFuncA_v dequantFuncNVFP4_v #elif defined(DATA_A_F32) #define dequantFuncA dequantFuncF32 #endif