#!/usr/bin/env python3 # -*- coding: utf-8 -*- """ Long-Form VibeVoice Handler for HuggingFace Inference Endpoints === WHAT THIS HANDLER DOES === This handler is specifically optimized for generating 10-30 minutes of high-quality AI speech using Microsoft's VibeVoice model. It's designed to run on HuggingFace Inference Endpoints with NVIDIA GPUs. === KEY OPTIMIZATIONS EXPLAINED === 1. Flash Attention 2: Reduces memory usage from O(NΒ²) to O(N) for sequence length 2. Memory Management: Aggressive VRAM optimization for long sequences 3. Parameter Tuning: Balanced speed vs quality for long-form content 4. No Fallbacks: Fails fast if requirements aren't met (production reliability) === TWEAKING GUIDE FOR DIFFERENT OBJECTIVES === FOR FASTER GENERATION (Lower Latency): - Reduce ddpm_steps: 4-6 steps (current: 6) - Lower cfg_scale: 1.0-1.1 (current: 1.2) - Reduce max_new_tokens: 4096 (current: 8192) FOR BETTER QUALITY (Higher Latency): - Increase ddmp_steps: 8-12 steps - Higher cfg_scale: 1.3-1.5 - Increase max_new_tokens: 12288+ FOR SHORTER CONTENT (< 5 minutes): - Increase ddmp_steps to 8-10 - Increase cfg_scale to 1.3-1.4 - Can use smaller GPU (16GB VRAM) FOR VERY LONG CONTENT (30+ minutes): - Keep ddmp_steps low: 4-6 - Lower cfg_scale: 1.0-1.1 - Increase memory allocation - Consider content chunking """ import os import re import io import base64 import tempfile import time from typing import Dict, List, Any, Optional, Tuple import torch import torchaudio import numpy as np # VibeVoice specific imports - these handle the AI text-to-speech model from vibevoice.modular.modeling_vibevoice_inference import VibeVoiceForConditionalGenerationInference from vibevoice.processor.vibevoice_processor import VibeVoiceProcessor from transformers.utils import logging # Configure logging for production (reduce noise in server logs) logging.set_verbosity_error() logger = logging.get_logger(__name__) class LongFormVibeVoiceHandler: """ Production handler optimized for 10-30 minute VibeVoice generation. === UNDERSTANDING THE ARCHITECTURE === VibeVoice uses three main components: 1. LLM (Large Language Model): Understands text and dialogue flow 2. Acoustic Tokenizer: Converts speech to/from compressed representations 3. Diffusion Head: Generates high-quality audio details using DDPM process === PERFORMANCE CHARACTERISTICS === - Memory: Uses Flash Attention 2 for linear memory scaling - Speed: Optimized parameters balance quality vs generation time - Quality: DDPM diffusion process creates natural-sounding speech """ def __init__(self, path: str = ""): """ Initialize handler with aggressive optimizations for long-form content. === INITIALIZATION FLOW === 1. Validate hardware capabilities (GPU, memory, compute) 2. Configure CUDA optimizations for memory efficiency 3. Load the VibeVoice model with Flash Attention 2 4. Set up memory management for long sequences Args: path: Model path (HuggingFace automatically provides this) """ print("πŸš€ Initializing Long-Form VibeVoice Handler (10-30 min optimized)") # Model configuration - you can change the model here if needed self.model_path = path or "microsoft/VibeVoice-1.5B" # Audio configuration - VibeVoice uses 24kHz sampling # TWEAK: Don't change sample_rate unless you're using a different model self.sample_rate = 24000 # Speaker limits - VibeVoice supports up to 4 distinct speakers # TWEAK: For simpler content, you might limit to 2 speakers for consistency self.max_speakers = 4 # Setup hardware and optimizations (will error if requirements not met) self.device = self._setup_cuda_device() self._configure_cuda_optimizations() self._load_model_optimized() self._setup_memory_management() print("βœ… Long-form handler ready for 10-30 minute audio generation") def _setup_cuda_device(self) -> str: """ Setup and validate CUDA device for long-form generation. === WHY THESE REQUIREMENTS === - CUDA: Flash Attention 2 only works on NVIDIA GPUs - 20GB+ VRAM: Long sequences need lots of memory for attention matrices - Compute 7.5+: Flash Attention 2 requires modern GPU architecture === TWEAK FOR DIFFERENT HARDWARE === - For shorter content (< 5 min): Reduce memory requirement to 12GB - For very long content (30+ min): Increase to 24GB+ - For development: Can comment out validation and accept lower performance """ # Check if CUDA is available at all if not torch.cuda.is_available(): raise RuntimeError("CUDA not available! This handler requires NVIDIA GPU.") # Get detailed GPU information device_name = torch.cuda.get_device_name() memory_gb = torch.cuda.get_device_properties(0).total_memory / 1024**3 compute_cap = torch.cuda.get_device_properties(0).major * 10 + torch.cuda.get_device_properties(0).minor print(f"πŸ”₯ GPU: {device_name} ({memory_gb:.1f}GB, Compute {compute_cap/10:.1f})") # Validate minimum requirements for 10-30 minute generation # TWEAK: Adjust these thresholds based on your content length if memory_gb < 20: raise RuntimeError(f"Insufficient VRAM ({memory_gb:.1f}GB). Need 20GB+ for 10-30 min audio.") if compute_cap < 75: # 7.5 compute capability raise RuntimeError(f"GPU compute capability {compute_cap/10:.1f} too old. Need 7.5+ for Flash Attention 2.") return "cuda" def _configure_cuda_optimizations(self): """ Configure CUDA-specific optimizations for long sequences. === UNDERSTANDING THESE OPTIMIZATIONS === 1. PYTORCH_CUDA_ALLOC_CONF: Controls GPU memory allocation - max_split_size_mb: Prevents memory fragmentation - expandable_segments: Allows dynamic memory growth 2. Flash Attention Settings: Skip compatibility checks for speed 3. Tensor Float-32 (TF32): Uses faster but slightly less precise math - Enabled for matmul and cudnn operations - Negligible quality loss, significant speed gain 4. Attention Backend Selection: Forces Flash Attention usage === TWEAKING FOR DIFFERENT OBJECTIVES === FOR MAXIMUM QUALITY (slower): - Set allow_tf32 = False for both (more precise math) - Increase max_split_size_mb to 4096 FOR MAXIMUM SPEED (slightly lower quality): - Keep current settings - Consider torch.backends.cudnn.benchmark = True """ # Memory management optimizations for long sequences # EXPLANATION: Prevents GPU memory fragmentation during long generation # TWEAK: Increase max_split_size_mb to 4096 for very long content (30+ min) os.environ['PYTORCH_CUDA_ALLOC_CONF'] = 'max_split_size_mb:2048,expandable_segments:True' # Flash Attention 2 optimizations # EXPLANATION: Skips CUDA version checks for faster initialization os.environ['FLASH_ATTENTION_SKIP_CUDA_CHECK'] = '1' # Enable TF32 for faster computation with negligible quality loss # EXPLANATION: TF32 uses 19-bit precision instead of 32-bit for ~1.5x speedup # TWEAK: Set to False if you need maximum precision (rare for TTS) torch.backends.cudnn.allow_tf32 = True torch.backends.cuda.matmul.allow_tf32 = True # Configure attention backends - Force Flash Attention 2 usage # EXPLANATION: Ensures we get the memory-efficient attention implementation # TWEAK: Don't change these unless you know what you're doing torch.backends.cuda.enable_flash_sdp(True) # Enable Flash Attention via SDPA torch.backends.cuda.enable_mem_efficient_sdp(False) # Disable other backends torch.backends.cuda.enable_math_sdp(False) # Disable fallback backend print("βœ… CUDA optimizations configured for long-form generation") def _load_model_optimized(self): """ Load VibeVoice model with Flash Attention 2 optimization. === UNDERSTANDING MODEL LOADING PARAMETERS === 1. torch_dtype=torch.float16: - Uses 16-bit precision (half the memory of float32) - Required for Flash Attention 2 - Minimal quality loss for TTS tasks 2. attn_implementation='flash_attention_2': - Forces Flash Attention 2 usage (no fallbacks) - Reduces memory from O(NΒ²) to O(N) for sequence length - 2-4x faster for long sequences 3. device_map=None: - Manual device management (more control) - Better for single-GPU deployments 4. use_cache=False: - Disables key-value caching to save memory - Better for long sequences where cache becomes huge 5. DDPM Steps (Denoising Diffusion Probabilistic Model): - Controls quality vs speed of audio generation - Each step refines the audio quality - 6 steps = good balance for long-form content === TWEAKING DDMP STEPS === DDMP Steps Guide: - 4 steps: Fastest, lowest quality (good for drafts) - 6 steps: Balanced (current setting, good for long content) - 8 steps: Higher quality, slower (good for shorter content) - 12+ steps: Highest quality, much slower (use for final production) Memory vs Steps: - More steps = more GPU memory usage - For 30+ minute content, stay at 4-6 steps """ print("🧠 Loading model with Flash Attention 2...") # Verify Flash Attention 2 is available (fail fast if not) try: import flash_attn print(f"βœ… Flash Attention 2 version: {flash_attn.__version__}") except ImportError: raise RuntimeError("Flash Attention 2 not installed! Install with: pip install flash-attn --no-build-isolation") # Load the text/audio processor (handles tokenization and audio processing) self.processor = VibeVoiceProcessor.from_pretrained( self.model_path, cache_dir="/tmp/model_cache" # Use fast local storage for caching ) # Load the main VibeVoice model with optimizations self.model = VibeVoiceForConditionalGenerationInference.from_pretrained( self.model_path, torch_dtype=torch.float16, # Half precision for memory efficiency attn_implementation='flash_attention_2', # Memory-efficient attention (no fallbacks) device_map=None, # Manual device management cache_dir="/tmp/model_cache", # Fast local cache low_cpu_mem_usage=True, # Load directly to GPU when possible use_cache=False, # Disable KV cache for long sequences ) # Move model to GPU and set to evaluation mode self.model = self.model.to(self.device) self.model.eval() # Disables dropout, batch norm updates, etc. # Configure DDMP (Denoising Diffusion) steps for the generation process # EXPLANATION: DDPM is the process that generates high-quality audio from the AI representation # TWEAK GUIDE for different objectives: # - 4 steps: Fastest generation, good for testing (~2x faster) # - 6 steps: Balanced quality/speed (current setting, good for long content) # - 8 steps: Better quality, slower (~1.5x generation time) # - 12+ steps: Highest quality, much slower (~2x generation time) self.model.set_ddpm_inference_steps(num_steps=6) # Optimized for 10-30 min content # Disable caching in model config for memory efficiency on long sequences self.model.config.use_cache = False print("βœ… Model loaded with Flash Attention 2 optimization") print("πŸ“Š DDPM Steps: 6 (balanced quality/speed for long-form)") print("πŸ’‘ To tweak: Increase to 8-12 for quality, decrease to 4 for speed") def _setup_memory_management(self): """ Setup aggressive memory management for long sequences. === UNDERSTANDING MEMORY MANAGEMENT === 1. torch.cuda.empty_cache(): Frees unused GPU memory 2. set_memory_fraction(): Reserves memory for other processes 3. Garbage collection: Frees Python objects from RAM === MEMORY USAGE PATTERNS === - Model weights: ~3GB (loaded once) - Attention matrices: Grows with sequence lengthΒ² (Flash Attention fixes this) - Audio generation: ~1-2GB for intermediate representations - Final audio: ~100MB per minute of generated audio === TWEAKING MEMORY SETTINGS === FOR LONGER CONTENT (30+ minutes): - Reduce memory_fraction to 0.80 (leave more room) - Add periodic memory cleanup during generation FOR SHORTER CONTENT (< 5 minutes): - Increase memory_fraction to 0.90 (use more GPU memory) - Can reduce memory management overhead """ # Clear any existing GPU memory from previous operations torch.cuda.empty_cache() # Reserve some GPU memory for processing overhead # EXPLANATION: Don't use 100% of VRAM - leave room for temporary allocations # TWEAK: Reduce to 0.80 for very long content, increase to 0.90 for short content if hasattr(torch.cuda, 'set_memory_fraction'): torch.cuda.set_memory_fraction(0.85) # Use 85% of available VRAM # Force Python garbage collection to free CPU memory import gc gc.collect() print("βœ… Memory management configured") print("πŸ“Š GPU Memory: Using 85% of VRAM (leaving 15% for processing)") def _parse_long_form_script(self, text: str) -> Tuple[List[str], List[str]]: """ Parse long-form text with optimizations for 10-30 minute content. === UNDERSTANDING TEXT PARSING === This function converts raw text input into structured dialogue that VibeVoice can process. It handles several input formats: 1. "Speaker 1: Hello there! Speaker 2: How are you?" 2. "[1]: Hello there! [2]: How are you?" 3. Mixed formats with paragraph breaks === TEXT CHUNKING STRATEGY === For very long dialogues, we split text into chunks because: - Prevents memory issues with extremely long speaker turns - Improves audio quality (shorter segments = better consistency) - Enables better error recovery if generation fails === TWEAKING FOR DIFFERENT CONTENT === FOR CONVERSATIONAL CONTENT: - Keep max_chunk_size at 500 (current setting) - Natural conversation rarely needs chunking FOR NARRATIVE/MONOLOGUE CONTENT: - Reduce max_chunk_size to 300 (more frequent breaks) - Consider adding pause indicators FOR TECHNICAL/DENSE CONTENT: - Reduce max_chunk_size to 250 (easier to process) - Split on technical terms/punctuation """ if not text.strip(): raise ValueError("Empty text input") # Enhanced patterns for detecting speaker indicators in long-form content speaker_pattern = r'^Speaker\s+(\d+):\s*(.*)$' # Matches "Speaker 1: Hello" bracket_pattern = r'^\[(\d+)\]:\s*(.*)$' # Matches "[1]: Hello" scripts = [] # Will store formatted dialogue segments speaker_numbers = [] # Will store corresponding speaker IDs # Split text on double newlines first (paragraph breaks) # EXPLANATION: This preserves natural dialogue structure paragraphs = re.split(r'\n\s*\n', text.strip()) current_speaker = None current_text = "" # Process each paragraph for paragraph in paragraphs: lines = paragraph.split('\n') for line in lines: line = line.strip() if not line: continue # Check if this line starts a new speaker match = (re.match(speaker_pattern, line, re.IGNORECASE) or re.match(bracket_pattern, line, re.IGNORECASE)) if match: # Save previous speaker's dialogue if it exists if current_speaker and current_text: # Split very long texts into chunks for better processing # EXPLANATION: Prevents memory issues and improves audio quality chunks = self._chunk_long_text(current_text.strip()) for chunk in chunks: scripts.append(f"Speaker {current_speaker}: {chunk}") speaker_numbers.append(current_speaker) # Start processing new speaker current_speaker = match.group(1) # Extract speaker number current_text = match.group(2) # Extract their dialogue else: # Continue current speaker's text (multi-line dialogue) if current_text: current_text += " " + line else: current_text = line # Don't forget the last speaker's dialogue if current_speaker and current_text: chunks = self._chunk_long_text(current_text.strip()) for chunk in chunks: scripts.append(f"Speaker {current_speaker}: {chunk}") speaker_numbers.append(current_speaker) # Validate parsed content for long-form generation total_chars = sum(len(s) for s in scripts) unique_speakers = len(set(speaker_numbers)) print(f"πŸ“Š Parsed long-form content:") print(f" Total characters: {total_chars:,}") print(f" Dialogue segments: {len(scripts)}") print(f" Unique speakers: {unique_speakers}") # Provide guidance on content length if total_chars < 5000: print("⚠️ Warning: Content seems short for 10-30 min target") print("πŸ’‘ Tip: 10 min β‰ˆ 8,000-12,000 characters, 30 min β‰ˆ 25,000-35,000 characters") if unique_speakers > self.max_speakers: raise ValueError(f"Too many speakers ({unique_speakers}). Maximum: {self.max_speakers}") return scripts, speaker_numbers def _chunk_long_text(self, text: str, max_chunk_size: int = 500) -> List[str]: """ Split very long text into manageable chunks at sentence boundaries. === WHY CHUNKING IS IMPORTANT === 1. Memory Management: Very long text segments use exponentially more memory 2. Audio Quality: Shorter segments maintain better voice consistency 3. Processing Stability: Reduces chance of generation failures 4. Natural Breaks: Splitting at sentences maintains speech naturalness === UNDERSTANDING CHUNK SIZE === The chunk size affects: - Memory usage (larger chunks = more memory) - Audio consistency (smaller chunks = more consistent within chunk) - Processing time (more chunks = slight overhead) - Natural flow (bad splits can affect speech rhythm) === TWEAKING CHUNK SIZE === FOR DIFFERENT CONTENT TYPES: - Conversational (current): 500 chars (good balance) - Narrative/storytelling: 400 chars (more frequent natural breaks) - Technical/dense content: 300 chars (easier processing) - Simple content: 600-700 chars (fewer breaks) FOR DIFFERENT OBJECTIVES: - Maximum quality: 300-400 chars (very consistent voices) - Maximum speed: 600-800 chars (fewer processing chunks) - Memory constrained: 250-350 chars (lower memory usage) """ # If text is short enough, don't chunk it if len(text) <= max_chunk_size: return [text] # Split text on sentence boundaries (periods, exclamation marks, question marks) # EXPLANATION: This maintains natural speech patterns and pauses sentences = re.split(r'[.!?]+\s+', text) chunks = [] current_chunk = "" # Build chunks by combining sentences until we hit the size limit for sentence in sentences: # Check if adding this sentence would exceed our limit if len(current_chunk) + len(sentence) < max_chunk_size: current_chunk += sentence + ". " # Add sentence with period else: # Current chunk is full, save it and start a new one if current_chunk: chunks.append(current_chunk.strip()) current_chunk = sentence + ". " # Don't forget the last chunk if current_chunk: chunks.append(current_chunk.strip()) # Provide feedback if chunking occurred if len(chunks) > 1: print(f" πŸ“ Split long dialogue into {len(chunks)} chunks for better processing") return chunks def _prepare_voice_samples_longform(self, speaker_numbers: List[str], voice_samples: Optional[List[str]] = None, speaker_names: Optional[List[str]] = None) -> List[str]: """ Prepare voice samples with validation for long-form consistency. === UNDERSTANDING VOICE SAMPLES === Voice samples are reference audio files that VibeVoice uses to: 1. Clone the voice characteristics (tone, accent, speaking style) 2. Maintain consistency across long generations 3. Differentiate between multiple speakers === VOICE SAMPLE REQUIREMENTS === For best results with long-form content: - Duration: 30+ seconds (more data = better cloning) - Quality: Clear audio, minimal background noise - Content: Natural speech (not singing or artificial) - Format: Any common audio format (WAV, MP3, etc.) === VOICE CONSISTENCY IN LONG-FORM === Why voice samples are crucial for 10-30 minute content: - Without samples: Voices may drift over long generations - With samples: Consistent voice characteristics maintained - Quality samples: Better emotional expression and naturalness === TWEAKING FOR DIFFERENT OBJECTIVES === FOR MAXIMUM VOICE CONSISTENCY (long content): - Use 60+ second voice samples - Ensure samples contain varied emotional expressions - Use multiple samples per speaker if possible FOR QUICK TESTING (development): - 10-15 second samples are acceptable - Can use synthetic voices (created automatically) FOR PRODUCTION QUALITY: - Professional voice samples (clean, well-recorded) - Multiple sample clips per speaker - Consistent recording conditions across samples """ unique_speakers = list(dict.fromkeys(speaker_numbers)) # Remove duplicates, preserve order voice_paths = [] print(f"🎭 Preparing voices for {len(unique_speakers)} speakers") for i, speaker_num in enumerate(unique_speakers): voice_path = None # Try to use provided custom voice samples first if voice_samples and i < len(voice_samples): temp_path = f"/tmp/longform_voice_{speaker_num}.wav" try: # Decode base64 audio data and save to temporary file audio_data = base64.b64decode(voice_samples[i]) with open(temp_path, 'wb') as f: f.write(audio_data) # Validate voice sample quality and duration import torchaudio waveform, sr = torchaudio.load(temp_path) duration = waveform.shape[1] / sr # Provide guidance on voice sample quality if duration < 10: print(f"⚠️ Voice sample {i+1} is very short ({duration:.1f}s) - may affect quality") elif duration < 30: print(f"⚠️ Voice sample {i+1} is {duration:.1f}s (recommend 30s+ for long-form)") else: print(f"βœ… Voice sample {i+1} duration: {duration:.1f}s (good for long-form)") voice_path = temp_path print(f"βœ… Speaker {speaker_num}: Custom voice ({duration:.1f}s)") except Exception as e: raise ValueError(f"Invalid voice sample {i+1}: {e}") # If no custom voice sample, create a high-quality synthetic one if not voice_path: voice_path = self._create_synthetic_voice(speaker_num) print(f"βœ… Speaker {speaker_num}: Synthetic voice (generated)") return voice_paths def _create_synthetic_voice(self, speaker_num: str, duration: float = 30.0) -> str: """ Create high-quality synthetic voice sample for long-form consistency. === WHY SYNTHETIC VOICES === When no custom voice samples are provided, we create synthetic reference voices to ensure: 1. Each speaker has a distinct voice characteristic 2. Voice consistency is maintained throughout long generation 3. Fallback option when custom samples aren't available === SYNTHETIC VOICE GENERATION === This creates complex waveforms using: - Multiple harmonics for natural sound (not just pure sine waves) - Different base frequencies per speaker (voice differentiation) - Envelope shaping for speech-like dynamics - Sufficient duration for good voice modeling === TWEAKING SYNTHETIC VOICES === FOR BETTER SPEAKER DIFFERENTIATION: - Increase frequency spacing: base_freq = 120 + int(speaker_num) * 50 - Add more harmonics (up to 6-8) - Vary envelope patterns per speaker FOR DIFFERENT VOICE CHARACTERISTICS: - Lower frequencies (80-150 Hz): Deeper voices - Higher frequencies (150-250 Hz): Higher voices - More harmonics: Richer, more complex voices - Different envelopes: Various speaking patterns NOTE: Synthetic voices are just placeholders - custom voice samples will always produce much better and more natural results. """ sample_rate = 24000 # Match VibeVoice's expected sample rate # Create different base frequencies for each speaker (voice differentiation) # TWEAK: Adjust frequency ranges for different voice characteristics # - 80-120 Hz: Deep voices # - 120-180 Hz: Medium voices (current range) # - 180-250 Hz: Higher voices base_freq = 120 + int(speaker_num) * 30 # Each speaker gets distinct frequency # Generate time array for the specified duration t = torch.linspace(0, duration, int(sample_rate * duration)) # Create complex synthetic voice using multiple harmonics # EXPLANATION: Real voices have multiple frequency components (harmonics) waveform = torch.zeros_like(t) # Add multiple harmonics with decreasing amplitude (more natural sound) # TWEAK: Add more harmonics (up to 6-8) for richer synthetic voices for harmonic in [1, 2, 3, 4]: amplitude = 1.0 / harmonic # Each harmonic is quieter than the previous waveform += amplitude * torch.sin(2 * torch.pi * base_freq * harmonic * t) # Add envelope for natural speech-like dynamics (volume variations) # EXPLANATION: Real speech has volume variations, not constant amplitude # TWEAK: Experiment with different envelope patterns for variety envelope = torch.exp(-t / 20) * (1 + 0.3 * torch.sin(2 * torch.pi * 2 * t)) waveform = waveform * envelope # Normalize audio level (prevent clipping, ensure consistent volume) waveform = waveform / waveform.abs().max() * 0.7 # 0.7 prevents clipping waveform = waveform.unsqueeze(0) # Add channel dimension for audio format # Save synthetic voice to temporary file temp_path = f"/tmp/synthetic_longform_{speaker_num}.wav" torchaudio.save(temp_path, waveform, sample_rate) return temp_path def __call__(self, data: Dict[str, Any]) -> Dict[str, Any]: """ Main inference method optimized for 10-30 minute generation. === UNDERSTANDING THE GENERATION PROCESS === The VibeVoice generation process has several stages: 1. Text parsing and speaker identification 2. Voice sample preparation and validation 3. Model input preparation (tokenization, encoding) 4. AI generation using LLM + Diffusion process 5. Audio post-processing and encoding === KEY PARAMETERS EXPLAINED === 1. CFG Scale (Classifier-Free Guidance): - Controls how closely the model follows voice samples - Higher = better voice matching, potentially less natural - Lower = more natural speech, less precise voice matching - 1.2 is optimized for long-form content balance 2. DDMP Steps (covered in model loading): - 6 steps = balanced quality/speed for long content 3. Max New Tokens: - Maximum length of generated sequence - 8192 supports very long audio generation - Increase for longer content, decrease for speed 4. Temperature: - Controls randomness in generation - 1.0 = default randomness - Lower = more deterministic, higher = more varied === TWEAKING PARAMETERS FOR DIFFERENT OBJECTIVES === FOR FASTER GENERATION (reduced latency): - cfg_scale: 1.0-1.1 (less precise voice matching) - ddpm_steps: 4-5 (reduce in model loading section) - max_new_tokens: 4096 (shorter content support) FOR BETTER QUALITY (increased latency): - cfg_scale: 1.3-1.5 (better voice matching) - ddmp_steps: 8-12 (modify in model loading section) - max_new_tokens: 12288+ (longer content support) FOR VOICE CLONING ACCURACY: - cfg_scale: 1.4-1.6 (prioritize voice matching) - Ensure high-quality voice samples (30+ seconds) - Consider multiple voice samples per speaker FOR NATURAL SPEECH FLOW: - cfg_scale: 1.0-1.2 (prioritize naturalness) - temperature: 1.1-1.2 (add slight randomness) - Focus on well-structured input text """ start_total = time.time() # Extract and validate input parameters text_input = data.get("inputs", "") if not text_input: raise ValueError("No 'inputs' provided") # Extract generation parameters with defaults optimized for long-form content params = data.get("parameters", {}) # Voice sample configuration voice_samples = params.get("voice_samples", []) # Base64 encoded audio files speaker_names = params.get("speaker_names", []) # Names for speaker mapping # Generation quality parameters # TWEAK THESE for different objectives (see explanation above) cfg_scale = params.get("cfg_scale", 1.2) # Voice matching vs naturalness balance ddpm_steps = params.get("ddpm_steps", 6) # Quality vs speed (matches model setting) max_new_tokens = params.get("max_new_tokens", 8192) # Maximum generation length temperature = params.get("temperature", 1.0) # Generation randomness output_format = params.get("output_format", "wav") # Audio output format print(f"🎯 Long-form generation config:") print(f" CFG scale: {cfg_scale} (voice matching strength)") print(f" DDPM steps: {ddpm_steps} (quality vs speed)") print(f" Max tokens: {max_new_tokens} (content length limit)") print(f" Temperature: {temperature} (generation randomness)") # Update model DDMP steps if different from initialization if ddpm_steps != 6: # 6 is our default from model loading self.model.set_ddpm_inference_steps(num_steps=ddmp_steps) print(f" Updated DDMP steps from 6 to {ddmp_steps}") # Stage 1: Parse the long-form script print("πŸ“ Stage 1: Parsing long-form script...") parsing_start = time.time() scripts, speaker_numbers = self._parse_long_form_script(text_input) parsing_time = time.time() - parsing_start # Stage 2: Prepare voice samples for each speaker print("🎭 Stage 2: Preparing voice samples...") voice_prep_start = time.time() voice_paths = self._prepare_voice_samples_longform( speaker_numbers, voice_samples, speaker_names ) voice_prep_time = time.time() - voice_prep_start # Stage 3: Format complete script for model processing full_script = '\n'.join(scripts) # Stage 4: Prepare model inputs with memory optimization print("πŸ”§ Stage 3: Preparing model inputs for long sequence...") input_prep_start = time.time() # Process text and voice samples into model inputs inputs = self.processor( text=[full_script], # Complete formatted script voice_samples=[voice_paths], # Voice reference files padding=True, # Pad sequences to same length return_tensors="pt", # Return PyTorch tensors return_attention_mask=True, # Include attention masks for efficiency ) # Move all inputs to GPU with memory pinning for efficiency # EXPLANATION: non_blocking=True allows CPU-GPU transfer to overlap with computation inputs = {k: v.to(self.device, non_blocking=True) if isinstance(v, torch.Tensor) else v for k, v in inputs.items()} input_prep_time = time.time() - input_prep_start input_tokens = inputs['input_ids'].shape[1] print(f"βœ… Input preparation complete ({input_tokens:,} tokens, {input_prep_time:.2f}s)") # Stage 4: Long-form AI generation with Flash Attention 2 print("πŸŽ™οΈ Stage 4: Starting long-form AI generation...") generation_start = time.time() # Clear GPU cache before generation to maximize available memory torch.cuda.empty_cache() # Generate audio using optimized settings with torch.no_grad(): # Disable gradient computation for inference (saves memory) # Use autocast for automatic mixed precision with Flash Attention 2 # EXPLANATION: autocast automatically uses float16 where safe, float32 where needed with torch.cuda.amp.autocast(): outputs = self.model.generate( **inputs, # Prepared text and voice inputs max_new_tokens=max_new_tokens, # Maximum output length cfg_scale=cfg_scale, # Voice matching strength tokenizer=self.processor.tokenizer, # Text tokenizer generation_config={ # Additional generation settings 'do_sample': False, # Use deterministic generation 'temperature': temperature # Randomness control }, verbose=True, # Show generation progress ) generation_time = time.time() - generation_start # Validate that generation was successful if not outputs.speech_outputs or outputs.speech_outputs[0] is None: raise RuntimeError("Long-form generation failed - no audio output produced") # Stage 5: Process and encode the generated audio audio_tensor = outputs.speech_outputs[0] audio_duration = audio_tensor.shape[-1] / self.sample_rate print(f"🎡 Generated {audio_duration/60:.1f} minutes of audio in {generation_time:.2f}s") # Free GPU memory before audio processing torch.cuda.empty_cache() # Encode audio to base64 for API response print("πŸ”„ Stage 5: Encoding audio output...") encoding_start = time.time() audio_b64 = self._encode_audio_longform(audio_tensor, output_format) encoding_time = time.time() - encoding_start # Calculate comprehensive performance metrics total_time = time.time() - start_total rtf = generation_time / audio_duration if audio_duration > 0 else 0 # Clean up temporary files and GPU memory self._cleanup_temp_files(voice_paths) torch.cuda.empty_cache() # Prepare comprehensive response with detailed metrics response = { # Audio output "audio": audio_b64, "sample_rate": self.sample_rate, "duration": round(audio_duration, 2), "duration_minutes": round(audio_duration / 60, 2), "format": output_format, # Content analysis "speakers_detected": len(set(speaker_numbers)), "segments": len(scripts), "input_tokens": input_tokens, # Performance metrics "generation_time": round(generation_time, 2), "total_processing_time": round(total_time, 2), "real_time_factor": round(rtf, 3), # Generation settings used "cfg_scale": cfg_scale, "ddmp_steps": ddpm_steps, # Detailed timing breakdown "processing_breakdown": { "parsing_time": round(parsing_time, 2), "voice_prep_time": round(voice_prep_time, 2), "input_prep_time": round(input_prep_time, 2), "generation_time": round(generation_time, 2), "encoding_time": round(encoding_time, 2) }, # Performance analysis "performance_metrics": { "tokens_per_second": round(input_tokens / generation_time, 1), "audio_minutes_per_minute": round((audio_duration/60) / (generation_time/60), 2), "memory_efficient": True, "flash_attention_2": True }, # AI disclosure "warning": "This audio was generated by AI using VibeVoice - Microsoft Research" } # Print final performance summary print(f"βœ… Long-form generation complete:") print(f" πŸ“Š Audio: {audio_duration/60:.1f} minutes") print(f" ⚑ RTF: {rtf:.3f}x (generation speed vs audio duration)") print(f" ⏱️ Total time: {total_time:.2f}s") print(f" πŸ’‘ For faster: reduce cfg_scale/ddpm_steps. For quality: increase them.") return response def _encode_audio_longform(self, audio_tensor: torch.Tensor, format: str = "wav") -> str: """ Encode long-form audio with memory optimization. === UNDERSTANDING AUDIO ENCODING === This function converts the AI-generated audio tensor into a format that can be sent over HTTP (base64 encoded audio file). === MEMORY OPTIMIZATION FOR LONG AUDIO === For 10-30 minute audio files: 1. Move audio to CPU to free GPU memory 2. Use streaming encoding to prevent memory spikes 3. Handle large file sizes efficiently === AUDIO FORMAT CONSIDERATIONS === WAV Format (current default): - Uncompressed, highest quality - Large file sizes (important for 30-min audio) - Universal compatibility Alternative formats (if you modify this function): - MP3: Compressed, smaller files, slight quality loss - FLAC: Compressed, lossless, good for distribution === TWEAKING FOR DIFFERENT OBJECTIVES === FOR SMALLER FILE SIZES: - Implement MP3 encoding (requires additional libraries) - Consider reducing sample rate (though not recommended) FOR FASTEST PROCESSING: - Keep current WAV implementation - Consider skipping format conversion entirely FOR HIGHEST QUALITY: - Use 32-bit float WAV encoding - Implement FLAC compression """ # Move audio processing to CPU to free valuable GPU memory # EXPLANATION: GPU memory is precious for long sequences, CPU can handle encoding audio_cpu = audio_tensor.cpu() # Ensure audio has correct shape for saving # EXPLANATION: Audio libraries expect specific tensor dimensions if audio_cpu.dim() == 1: audio_cpu = audio_cpu.unsqueeze(0) # Add channel dimension (mono audio) elif audio_cpu.dim() == 3: audio_cpu = audio_cpu.squeeze(0) # Remove batch dimension # Use efficient streaming encoding for large audio files # EXPLANATION: For 30-min audio, we need memory-efficient processing buffer = io.BytesIO() # In-memory buffer for audio data # Save audio to buffer in WAV format # TWEAK: Change format here if you need different audio output torchaudio.save(buffer, audio_cpu, self.sample_rate, format="wav") # Convert audio bytes to base64 string for HTTP transmission audio_bytes = buffer.getvalue() # Provide file size information for monitoring size_mb = len(audio_bytes) / (1024 * 1024) print(f" πŸ“ Audio file size: {size_mb:.1f} MB") if size_mb > 100: # Warn about very large files print(f" ⚠️ Large file size - consider MP3 encoding for production") return base64.b64encode(audio_bytes).decode('utf-8') def _cleanup_temp_files(self, voice_paths: List[str]): """ Clean up temporary voice files to prevent storage buildup. === UNDERSTANDING CLEANUP === This function removes temporary files created during processing: - Custom voice samples (decoded from base64) - Synthetic voice references - Any other temporary audio files === WHY CLEANUP IS IMPORTANT === For production deployments: 1. Prevent storage space buildup over time 2. Maintain system cleanliness 3. Avoid potential file conflicts 4. Security best practice (remove temporary data) This cleanup happens automatically after each generation. """ cleaned_count = 0 for path in voice_paths: # Only clean up files in temporary directory to be safe if "/tmp/" in path and os.path.exists(path): try: os.unlink(path) # Delete the file cleaned_count += 1 except Exception: pass # Ignore cleanup errors (not critical) if cleaned_count > 0: print(f" 🧹 Cleaned up {cleaned_count} temporary voice files")