Delete abc_model.py
Browse files- abc_model.py +0 -262
abc_model.py
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"""
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abc_model.py - ABC Model with Displacement Matrices (CORRECTED FOR KAPPA)
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KEY INSIGHT:
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- B_i represents the DISPLACEMENT from current MB position to new position
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- If MB is at (x₁, y₁) and we place piece at (x₂, y₂):
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- Δx = x₂ - x₁
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- Δy = y₂ - y₁
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- B has right column (Δx, Δy, 1)ᵀ
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Example:
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- Stage 0: MB at (0, 0, 1)
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- Stage 1: Place at (-1, -1) → Δ = (-1-0, -1-0) = (-1, -1)
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- B₁ right column: (-1, -1, 1)ᵀ
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- Stage 2: Place at (0, 0) → Δ = (0-(-1), 0-(-1)) = (1, 1)
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- B₂ right column: (1, 1, 1)ᵀ ✓
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Author: Chaim Duchovny
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Date: January 25, 2026 (FIXED FOR KAPPA SUPPORT)
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"""
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import numpy as np
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class ABCModelDynamic:
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"""ABC Model with displacement-based B matrices."""
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def __init__(self, n: int = 2, t: float = 1.0, T: float = 1.41):
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"""
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Initialize for 2D board.
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Args:
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n: Dimension (2 for 2D board)
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t: Minimum distance threshold for adjacency
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T: Maximum distance threshold for adjacency
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"""
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self.n = n
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self.t = t
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self.T = T
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self.c0 = np.array([0.0, 0.0, 1.0])
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self.B_blocks = [] # Displacement matrices
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self.piece_positions = [] # Actual positions on SB
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self.a_product = np.eye(3) # Accumulated product
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self.delta = {} # Delta values for each piece
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self.kappa = {} # Tokenized vectors for each piece (ADDED)
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self.stage = 0
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# MB position tracking
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self.MB_current = self.c0.copy() # Current MB center
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self.MB_previous = self.c0.copy() # Previous MB center
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self.history = []
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def create_B_displacement(self, dx: float, dy: float) -> np.ndarray:
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"""
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Create displacement matrix B.
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Moves MB by (dx, dy) displacement.
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B · current_MB = new_MB
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B = [1 0 dx]
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[0 1 dy]
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[0 0 1]
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Right column: (dx, dy, 1)ᵀ
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"""
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B = np.array([
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[1.0, 0.0, dx],
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[0.0, 1.0, dy],
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[0.0, 0.0, 1.0]
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])
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return B
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def add_piece(self, position: tuple, delta_values: tuple, kappa_vector: np.ndarray = None):
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"""
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Add a piece at position with delta values and optional kappa vector.
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Args:
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position: (x, y) tuple
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delta_values: (Δ₁, Δ₂, Δ₃) tuple
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kappa_vector: Tokenized feature vector (optional, defaults to delta_values)
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"""
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x, y = position
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# Current MB position
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current_MB = self.MB_current.copy()
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# Calculate displacement
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dx = x - current_MB[0]
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dy = y - current_MB[1]
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# Create displacement matrix
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B_i = self.create_B_displacement(dx, dy)
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# Store
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idx = len(self.B_blocks)
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self.B_blocks.append(B_i)
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self.piece_positions.append((x, y))
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# Update accumulated product: a_t = a_{t-1} · B_t
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self.a_product = self.a_product @ B_i
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# Track MB positions
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self.MB_previous = self.MB_current.copy()
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self.MB_current = self.a_product @ self.c0 # Should equal (x, y, 1)
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# Store differential vector
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self.delta[idx] = delta_values
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# Store tokenized vector (or use delta_values as default)
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if kappa_vector is None:
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kappa_vector = np.array(delta_values)
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self.kappa[idx] = kappa_vector
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# Increment stage
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self.stage += 1
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# Record move
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self.history.append({
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'stage': self.stage,
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'SB_position': (x, y),
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'displacement': (dx, dy),
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'B_i': B_i.copy(),
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'a_t': self.a_product.copy(),
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'MB_prev': self.MB_previous.copy(),
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'MB_curr': self.MB_current.copy(),
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'delta': delta_values,
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'kappa': kappa_vector.copy()
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})
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def add_move(self, x: float, y: float, player: int):
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"""
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Convenience method: Add a move with automatic delta values.
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Args:
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x, y: Position coordinates
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player: 1 for X (Δ₂=1.0), 2 for O (Δ₂=1.1)
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"""
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delta_1 = 1.0 # Occupied
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delta_2 = 1.0 if player == 1 else 1.1 # Player color
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delta_3 = 1.0 # Same value for all pieces
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self.add_piece((x, y), (delta_1, delta_2, delta_3))
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def get_board_state(self) -> str:
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"""Visual board state."""
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pos_map = {
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(-1, 1): 0, (0, 1): 1, (1, 1): 2,
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(-1, 0): 3, (0, 0): 4, (1, 0): 5,
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(-1, -1): 6, (0, -1): 7, (1, -1): 8
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}
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board = [' '] * 9
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for i, pos in enumerate(self.piece_positions):
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if pos in pos_map:
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player = 'X' if self.delta[i][1] == 1.0 else 'O'
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board[pos_map[pos]] = player
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s = f" {board[0]} | {board[1]} | {board[2]} \n"
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s += "---|---|---\n"
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s += f" {board[3]} | {board[4]} | {board[5]} \n"
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s += "---|---|---\n"
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s += f" {board[6]} | {board[7]} | {board[8]} \n"
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return s
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def describe_move(self, stage: int):
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"""Describe a specific move."""
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if stage < 1 or stage > len(self.history):
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return "Invalid stage"
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move = self.history[stage - 1]
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desc = "=" * 70 + "\n"
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desc += f"MOVE {stage}: {move['SB_position']}\n"
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desc += "=" * 70 + "\n\n"
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idx = stage - 1
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B_i = self.B_blocks[idx]
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desc += f"Mobile Board (MB) movement:\n"
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desc += f" Previous MB: {move['MB_prev']}\n"
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desc += f" Target (SB): {move['SB_position']}\n"
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desc += f" Displacement: Δ = {move['displacement']}\n"
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desc += f" New MB: {move['MB_curr']}\n\n"
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desc += f"Displacement matrix B_{stage}:\n{B_i}\n"
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desc += f"Right column: {B_i[:, 2]} = (Δx={move['displacement'][0]}, Δy={move['displacement'][1]}, 1)\n\n"
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desc += f"Accumulated product a_{stage}:\n{move['a_t']}\n"
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desc += f"Right column: {move['a_t'][:, 2]}\n\n"
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desc += f"Delta values: {move['delta']}\n"
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desc += f"Kappa vector: {move['kappa']}\n\n"
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desc += f"Verification:\n"
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desc += f" a_{stage} · c₀ = {move['a_t'] @ self.c0}\n"
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desc += f" Should equal: {np.array([move['SB_position'][0], move['SB_position'][1], 1.0])}\n\n"
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desc += "Board state:\n"
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desc += self.get_board_state()
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return desc
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if __name__ == "__main__":
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print("\n" + "=" * 70)
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print("TIC-TAC-TOE - DISPLACEMENT-BASED B MATRICES")
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print("=" * 70 + "\n")
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game = ABCModelDynamic(n=2, t=1.0, T=1.41)
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# Play complete game
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moves = [
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((-1, -1), 1), # Move 1: X at (-1,-1)
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((0, 0), 2), # Move 2: O at (0,0)
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((0, -1), 1), # Move 3: X at (0,-1)
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((1, 0), 2), # Move 4: O at (1,0)
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]
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for pos, player in moves:
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game.add_move(pos[0], pos[1], player)
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# Show first 4 moves in detail
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for i in range(1, 5):
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print(game.describe_move(i))
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print()
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# Verification
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print("=" * 70)
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print("VERIFICATION")
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print("=" * 70 + "\n")
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print("Key property: MB position tracks piece positions on SB")
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for i in range(1, len(game.history) + 1):
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move = game.history[i - 1]
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MB_curr = move['MB_curr']
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SB_pos = move['SB_position']
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matches = np.allclose(MB_curr[:2], SB_pos)
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print(f"Move {i}: MB={MB_curr} SB={SB_pos} Match? {matches} {'✓' if matches else '❌'}")
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print(f"\nB matrices (right columns = displacements):")
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for i in range(1, len(game.history) + 1):
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move = game.history[i - 1]
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B_i = game.B_blocks[i - 1]
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disp = move['displacement']
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right_col = B_i[:, 2]
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print(f" Move {i}: Δ={disp} → B right column = {right_col} ✓")
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print(f"\nKappa vectors (tokenized features):")
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for i in range(len(game.history)):
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kappa = game.kappa[i]
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print(f" Piece {i}: κ = {kappa}")
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print(f"\nSpecial case - Move 2:")
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move2 = game.history[1]
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print(f" From (-1, -1) to (0, 0)")
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print(f" Displacement: {move2['displacement']}")
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print(f" B₂ right column: {game.B_blocks[1][:, 2]} = (1, 1, 1)ᵀ ✓✓✓")
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print("\n✓ MB position correctly tracks SB piece positions!")
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print("✓ B matrices represent displacements!")
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print("✓ B₂ has right column (1, 1, 1)ᵀ as expected!")
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print("✓ Kappa vectors initialized correctly!")
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print("=" * 70 + "\n")
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