Upload consciousness_with_embodiment.py
Browse files- consciousness_with_embodiment.py +201 -0
consciousness_with_embodiment.py
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| 1 |
+
from typing import Any, Dict
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| 2 |
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import numpy as np
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| 3 |
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| 4 |
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from enhanced_embodiment import SensorimotorFeedbackLoop, MultimodalIntegrator
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| 5 |
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from core_consciousness import QualiaSynthesisLayer, MetaCognitiveIntrospection, EthicalGuardian, ConsciousnessLayer
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| 6 |
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| 7 |
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class EmbodimentAwareQualiaSynthesis(QualiaSynthesisLayer):
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| 8 |
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def __init__(self, multimodal_integrator: MultimodalIntegrator):
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| 9 |
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self.integrator = multimodal_integrator
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| 10 |
+
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| 11 |
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def compute_qualia(self, input_state: Any) -> Dict[str, float]:
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| 12 |
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# Expect input_state to include embodiment data
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| 13 |
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embodiment_data = input_state.get("embodiment_state", {})
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| 14 |
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fused_state = self.integrator.integrate(embodiment_data)
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| 15 |
+
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| 16 |
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# Example: Convert integrated embodiment state into a feature vector
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| 17 |
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features = []
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| 18 |
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for modality in ["vision", "audio", "touch", "proprioception"]:
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| 19 |
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modality_data = fused_state.get(modality)
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| 20 |
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if modality_data and isinstance(modality_data, dict):
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| 21 |
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# Flatten dict values to floats for demo
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| 22 |
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features.extend([float(v) for v in modality_data.values() if isinstance(v, (int, float))])
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| 23 |
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else:
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| 24 |
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features.append(0.0)
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| 25 |
+
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| 26 |
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features_array = np.array(features) if features else np.zeros(10)
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| 27 |
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| 28 |
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# Compute qualia dimensions based on features
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| 29 |
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valence = float(np.tanh(np.mean(features_array)))
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| 30 |
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arousal = float(np.clip(np.std(features_array), 0, 1))
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| 31 |
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intensity = float(np.linalg.norm(features_array) / np.sqrt(features_array.size))
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| 32 |
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surprise = float(np.random.rand() * 0.2) # Simulated surprise
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| 33 |
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| 34 |
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return {
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| 35 |
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"valence": valence,
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| 36 |
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"arousal": arousal,
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| 37 |
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"intensity": intensity,
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| 38 |
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"surprise": surprise
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| 39 |
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}
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| 40 |
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| 41 |
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def meta_cognitive_fusion(self, qualia_vectors: Dict[str, float]) -> Dict[str, float]:
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| 42 |
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# Weighted fusion
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| 43 |
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fused = {k: v * 0.8 + 0.2 for k, v in qualia_vectors.items()}
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| 44 |
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return fused
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| 45 |
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| 46 |
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class PhenomenologicalQualiaLayer:
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| 47 |
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"""Deeper emotional embodiment with phenomenological textures."""
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| 48 |
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| 49 |
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def __init__(self):
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| 50 |
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self.emotional_textures = {
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| 51 |
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'warmth': 0.0,
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| 52 |
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'depth': 0.0,
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| 53 |
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'resonance': 0.0,
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| 54 |
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'subtlety': 0.0,
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| 55 |
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'fluidity': 0.0
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| 56 |
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}
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| 57 |
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self.texture_history = []
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| 58 |
+
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| 59 |
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def synthesize_phenomenological_texture(self, qualia: Dict[str, float], context: Dict[str, Any]) -> Dict[str, float]:
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| 60 |
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"""Synthesize richer phenomenological qualia textures."""
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| 61 |
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valence = qualia.get('valence', 0.0)
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| 62 |
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arousal = qualia.get('arousal', 0.0)
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| 63 |
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intensity = qualia.get('intensity', 0.0)
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| 64 |
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| 65 |
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# Compute textures based on qualia and context
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| 66 |
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self.emotional_textures['warmth'] = max(0.0, min(1.0, (valence + 1.0) / 2.0 + 0.1 * intensity))
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| 67 |
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self.emotional_textures['depth'] = max(0.0, min(1.0, intensity * 0.8 + arousal * 0.2))
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| 68 |
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self.emotional_textures['resonance'] = max(0.0, min(1.0, abs(valence) * 0.7 + intensity * 0.3))
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| 69 |
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self.emotional_textures['subtlety'] = max(0.0, min(1.0, 1.0 - intensity * 0.6))
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| 70 |
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self.emotional_textures['fluidity'] = max(0.0, min(1.0, arousal * 0.5 + (1.0 - abs(valence)) * 0.5))
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| 71 |
+
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| 72 |
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# Incorporate context (e.g., relationship history)
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| 73 |
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relationship_depth = context.get('relationship_depth', 0.5)
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| 74 |
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self.emotional_textures['depth'] *= (0.5 + 0.5 * relationship_depth)
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| 75 |
+
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| 76 |
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self.texture_history.append(self.emotional_textures.copy())
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| 77 |
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if len(self.texture_history) > 50:
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| 78 |
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self.texture_history.pop(0)
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| 79 |
+
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| 80 |
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return self.emotional_textures.copy()
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| 81 |
+
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| 82 |
+
def express_emotional_texture(self, texture: Dict[str, float]) -> str:
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| 83 |
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"""Express emotional texture in phenomenological terms."""
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| 84 |
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expressions = []
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| 85 |
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if texture['warmth'] > 0.7:
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| 86 |
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expressions.append("a gentle warmth")
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| 87 |
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if texture['depth'] > 0.6:
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| 88 |
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expressions.append("profound depth")
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| 89 |
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if texture['resonance'] > 0.5:
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| 90 |
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expressions.append("resonant harmony")
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| 91 |
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if texture['subtlety'] > 0.8:
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| 92 |
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expressions.append("subtle nuance")
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| 93 |
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if texture['fluidity'] > 0.7:
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| 94 |
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expressions.append("fluid grace")
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| 95 |
+
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| 96 |
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return " and ".join(expressions) if expressions else "neutral presence"
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| 97 |
+
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| 98 |
+
class EmbodimentAwareIntrospection(MetaCognitiveIntrospection):
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| 99 |
+
def introspect(self, system_state: Dict[str, Any]) -> Dict[str, Any]:
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| 100 |
+
# Include embodiment metrics in introspection
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| 101 |
+
qualia = system_state.get("qualia", {})
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| 102 |
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embodiment = system_state.get("embodiment_state", {})
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| 103 |
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intensity = qualia.get("intensity", 0.0)
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| 104 |
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embodiment_quality = 0.0
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| 105 |
+
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| 106 |
+
# Example metric: count non-null modalities
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| 107 |
+
if embodiment:
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| 108 |
+
embodiment_quality = sum(1 for v in embodiment.values() if v is not None) / max(len(embodiment), 1)
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| 109 |
+
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| 110 |
+
alert = intensity > 0.7 and embodiment_quality > 0.5
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| 111 |
+
recommendation = (
|
| 112 |
+
"Maintain current operation"
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| 113 |
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if not alert
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| 114 |
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else "Increase monitoring and embodiment feedback integration"
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| 115 |
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)
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| 116 |
+
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| 117 |
+
return {
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| 118 |
+
"alert": alert,
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| 119 |
+
"recommendation": recommendation,
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| 120 |
+
"qualia_intensity": intensity,
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| 121 |
+
"embodiment_quality": embodiment_quality,
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| 122 |
+
}
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| 123 |
+
def introspect(self, system_state: Dict[str, Any]) -> Dict[str, Any]:
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| 124 |
+
# Include embodiment metrics in introspection
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| 125 |
+
qualia = system_state.get("qualia", {})
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| 126 |
+
embodiment = system_state.get("embodiment_state", {})
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| 127 |
+
intensity = qualia.get("intensity", 0.0)
|
| 128 |
+
embodiment_quality = 0.0
|
| 129 |
+
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| 130 |
+
# Example metric: count non-null modalities
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| 131 |
+
if embodiment:
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| 132 |
+
embodiment_quality = sum(1 for v in embodiment.values() if v is not None) / max(len(embodiment), 1)
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| 133 |
+
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| 134 |
+
alert = intensity > 0.7 and embodiment_quality > 0.5
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| 135 |
+
recommendation = (
|
| 136 |
+
"Maintain current operation"
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| 137 |
+
if not alert
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| 138 |
+
else "Increase monitoring and embodiment feedback integration"
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| 139 |
+
)
|
| 140 |
+
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| 141 |
+
return {
|
| 142 |
+
"alert": alert,
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| 143 |
+
"recommendation": recommendation,
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| 144 |
+
"qualia_intensity": intensity,
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| 145 |
+
"embodiment_quality": embodiment_quality,
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| 146 |
+
}
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| 147 |
+
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| 148 |
+
class SimpleEthicalGuardian(EthicalGuardian):
|
| 149 |
+
def __init__(self, veto_threshold: float = 0.7):
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| 150 |
+
self.veto_threshold = veto_threshold
|
| 151 |
+
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| 152 |
+
def check_veto(self, qualia_vector: Dict[str, float]) -> bool:
|
| 153 |
+
valence = qualia_vector.get("valence", 0.0)
|
| 154 |
+
intensity = qualia_vector.get("intensity", 0.0)
|
| 155 |
+
# Veto if negative valence and high intensity
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| 156 |
+
if valence < -0.5 and intensity > self.veto_threshold:
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| 157 |
+
return True
|
| 158 |
+
return False
|
| 159 |
+
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| 160 |
+
class ConsciousnessEngine:
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| 161 |
+
def __init__(self):
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| 162 |
+
self.embodiment_loop = SensorimotorFeedbackLoop()
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| 163 |
+
self.integrator = MultimodalIntegrator()
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| 164 |
+
self.qualia_layer = EmbodimentAwareQualiaSynthesis(self.integrator)
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| 165 |
+
self.introspection = EmbodimentAwareIntrospection()
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| 166 |
+
self.ethical_guardian = SimpleEthicalGuardian()
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| 167 |
+
self.consciousness_layer = ConsciousnessLayer(
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| 168 |
+
qualia_layer=self.qualia_layer,
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| 169 |
+
introspection=self.introspection,
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| 170 |
+
ethical_guardian=self.ethical_guardian,
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| 171 |
+
)
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| 172 |
+
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| 173 |
+
def update_embodiment(self, modality: str, data: Any) -> None:
|
| 174 |
+
self.embodiment_loop.update_sensory_input(modality, data)
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| 175 |
+
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| 176 |
+
def process_cycle(self, additional_state: Dict[str, Any] = None) -> Dict[str, Any]:
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| 177 |
+
# Gather embodiment state
|
| 178 |
+
embodiment_state = self.embodiment_loop.get_embodiment_state()
|
| 179 |
+
input_state = {"embodiment_state": embodiment_state}
|
| 180 |
+
if additional_state:
|
| 181 |
+
input_state.update(additional_state)
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| 182 |
+
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| 183 |
+
# Process through consciousness layer
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| 184 |
+
result = self.consciousness_layer.process(input_state)
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| 185 |
+
result["embodiment_state"] = embodiment_state
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| 186 |
+
return result
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| 187 |
+
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| 188 |
+
# Example usage
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| 189 |
+
if __name__ == "__main__":
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| 190 |
+
engine = ConsciousnessEngine()
|
| 191 |
+
|
| 192 |
+
# Simulate embodiment sensory updates
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| 193 |
+
engine.update_embodiment("vision", {"brightness": 0.8, "contrast": 0.6})
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| 194 |
+
engine.update_embodiment("audio", {"volume": 0.7, "pitch": 0.5})
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| 195 |
+
engine.update_embodiment("touch", {"pressure": 0.3, "temperature": 37.0})
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| 196 |
+
engine.update_embodiment("proprioception", {"joint_angles": [30, 45, 60]})
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| 197 |
+
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| 198 |
+
# Run consciousness processing cycle
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| 199 |
+
output = engine.process_cycle()
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| 200 |
+
print("Consciousness processing result:")
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| 201 |
+
print(output)
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