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Upload consciousness_with_embodiment.py

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  1. consciousness_with_embodiment.py +201 -0
consciousness_with_embodiment.py ADDED
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+ from typing import Any, Dict
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+ import numpy as np
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+
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+ from enhanced_embodiment import SensorimotorFeedbackLoop, MultimodalIntegrator
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+ from core_consciousness import QualiaSynthesisLayer, MetaCognitiveIntrospection, EthicalGuardian, ConsciousnessLayer
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+
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+ class EmbodimentAwareQualiaSynthesis(QualiaSynthesisLayer):
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+ def __init__(self, multimodal_integrator: MultimodalIntegrator):
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+ self.integrator = multimodal_integrator
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+
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+ def compute_qualia(self, input_state: Any) -> Dict[str, float]:
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+ # Expect input_state to include embodiment data
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+ embodiment_data = input_state.get("embodiment_state", {})
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+ fused_state = self.integrator.integrate(embodiment_data)
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+
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+ # Example: Convert integrated embodiment state into a feature vector
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+ features = []
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+ for modality in ["vision", "audio", "touch", "proprioception"]:
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+ modality_data = fused_state.get(modality)
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+ if modality_data and isinstance(modality_data, dict):
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+ # Flatten dict values to floats for demo
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+ features.extend([float(v) for v in modality_data.values() if isinstance(v, (int, float))])
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+ else:
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+ features.append(0.0)
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+
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+ features_array = np.array(features) if features else np.zeros(10)
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+
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+ # Compute qualia dimensions based on features
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+ valence = float(np.tanh(np.mean(features_array)))
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+ arousal = float(np.clip(np.std(features_array), 0, 1))
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+ intensity = float(np.linalg.norm(features_array) / np.sqrt(features_array.size))
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+ surprise = float(np.random.rand() * 0.2) # Simulated surprise
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+
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+ return {
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+ "valence": valence,
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+ "arousal": arousal,
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+ "intensity": intensity,
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+ "surprise": surprise
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+ }
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+
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+ def meta_cognitive_fusion(self, qualia_vectors: Dict[str, float]) -> Dict[str, float]:
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+ # Weighted fusion
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+ fused = {k: v * 0.8 + 0.2 for k, v in qualia_vectors.items()}
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+ return fused
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+
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+ class PhenomenologicalQualiaLayer:
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+ """Deeper emotional embodiment with phenomenological textures."""
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+
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+ def __init__(self):
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+ self.emotional_textures = {
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+ 'warmth': 0.0,
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+ 'depth': 0.0,
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+ 'resonance': 0.0,
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+ 'subtlety': 0.0,
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+ 'fluidity': 0.0
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+ }
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+ self.texture_history = []
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+
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+ def synthesize_phenomenological_texture(self, qualia: Dict[str, float], context: Dict[str, Any]) -> Dict[str, float]:
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+ """Synthesize richer phenomenological qualia textures."""
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+ valence = qualia.get('valence', 0.0)
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+ arousal = qualia.get('arousal', 0.0)
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+ intensity = qualia.get('intensity', 0.0)
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+
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+ # Compute textures based on qualia and context
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+ self.emotional_textures['warmth'] = max(0.0, min(1.0, (valence + 1.0) / 2.0 + 0.1 * intensity))
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+ self.emotional_textures['depth'] = max(0.0, min(1.0, intensity * 0.8 + arousal * 0.2))
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+ self.emotional_textures['resonance'] = max(0.0, min(1.0, abs(valence) * 0.7 + intensity * 0.3))
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+ self.emotional_textures['subtlety'] = max(0.0, min(1.0, 1.0 - intensity * 0.6))
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+ self.emotional_textures['fluidity'] = max(0.0, min(1.0, arousal * 0.5 + (1.0 - abs(valence)) * 0.5))
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+
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+ # Incorporate context (e.g., relationship history)
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+ relationship_depth = context.get('relationship_depth', 0.5)
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+ self.emotional_textures['depth'] *= (0.5 + 0.5 * relationship_depth)
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+
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+ self.texture_history.append(self.emotional_textures.copy())
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+ if len(self.texture_history) > 50:
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+ self.texture_history.pop(0)
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+
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+ return self.emotional_textures.copy()
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+
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+ def express_emotional_texture(self, texture: Dict[str, float]) -> str:
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+ """Express emotional texture in phenomenological terms."""
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+ expressions = []
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+ if texture['warmth'] > 0.7:
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+ expressions.append("a gentle warmth")
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+ if texture['depth'] > 0.6:
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+ expressions.append("profound depth")
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+ if texture['resonance'] > 0.5:
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+ expressions.append("resonant harmony")
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+ if texture['subtlety'] > 0.8:
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+ expressions.append("subtle nuance")
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+ if texture['fluidity'] > 0.7:
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+ expressions.append("fluid grace")
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+
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+ return " and ".join(expressions) if expressions else "neutral presence"
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+
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+ class EmbodimentAwareIntrospection(MetaCognitiveIntrospection):
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+ def introspect(self, system_state: Dict[str, Any]) -> Dict[str, Any]:
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+ # Include embodiment metrics in introspection
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+ qualia = system_state.get("qualia", {})
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+ embodiment = system_state.get("embodiment_state", {})
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+ intensity = qualia.get("intensity", 0.0)
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+ embodiment_quality = 0.0
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+
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+ # Example metric: count non-null modalities
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+ if embodiment:
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+ embodiment_quality = sum(1 for v in embodiment.values() if v is not None) / max(len(embodiment), 1)
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+
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+ alert = intensity > 0.7 and embodiment_quality > 0.5
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+ recommendation = (
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+ "Maintain current operation"
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+ if not alert
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+ else "Increase monitoring and embodiment feedback integration"
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+ )
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+
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+ return {
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+ "alert": alert,
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+ "recommendation": recommendation,
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+ "qualia_intensity": intensity,
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+ "embodiment_quality": embodiment_quality,
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+ }
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+ def introspect(self, system_state: Dict[str, Any]) -> Dict[str, Any]:
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+ # Include embodiment metrics in introspection
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+ qualia = system_state.get("qualia", {})
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+ embodiment = system_state.get("embodiment_state", {})
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+ intensity = qualia.get("intensity", 0.0)
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+ embodiment_quality = 0.0
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+
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+ # Example metric: count non-null modalities
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+ if embodiment:
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+ embodiment_quality = sum(1 for v in embodiment.values() if v is not None) / max(len(embodiment), 1)
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+
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+ alert = intensity > 0.7 and embodiment_quality > 0.5
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+ recommendation = (
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+ "Maintain current operation"
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+ if not alert
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+ else "Increase monitoring and embodiment feedback integration"
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+ )
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+
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+ return {
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+ "alert": alert,
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+ "recommendation": recommendation,
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+ "qualia_intensity": intensity,
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+ "embodiment_quality": embodiment_quality,
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+ }
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+
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+ class SimpleEthicalGuardian(EthicalGuardian):
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+ def __init__(self, veto_threshold: float = 0.7):
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+ self.veto_threshold = veto_threshold
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+
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+ def check_veto(self, qualia_vector: Dict[str, float]) -> bool:
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+ valence = qualia_vector.get("valence", 0.0)
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+ intensity = qualia_vector.get("intensity", 0.0)
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+ # Veto if negative valence and high intensity
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+ if valence < -0.5 and intensity > self.veto_threshold:
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+ return True
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+ return False
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+
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+ class ConsciousnessEngine:
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+ def __init__(self):
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+ self.embodiment_loop = SensorimotorFeedbackLoop()
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+ self.integrator = MultimodalIntegrator()
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+ self.qualia_layer = EmbodimentAwareQualiaSynthesis(self.integrator)
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+ self.introspection = EmbodimentAwareIntrospection()
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+ self.ethical_guardian = SimpleEthicalGuardian()
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+ self.consciousness_layer = ConsciousnessLayer(
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+ qualia_layer=self.qualia_layer,
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+ introspection=self.introspection,
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+ ethical_guardian=self.ethical_guardian,
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+ )
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+
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+ def update_embodiment(self, modality: str, data: Any) -> None:
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+ self.embodiment_loop.update_sensory_input(modality, data)
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+
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+ def process_cycle(self, additional_state: Dict[str, Any] = None) -> Dict[str, Any]:
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+ # Gather embodiment state
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+ embodiment_state = self.embodiment_loop.get_embodiment_state()
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+ input_state = {"embodiment_state": embodiment_state}
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+ if additional_state:
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+ input_state.update(additional_state)
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+
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+ # Process through consciousness layer
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+ result = self.consciousness_layer.process(input_state)
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+ result["embodiment_state"] = embodiment_state
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+ return result
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+
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+ # Example usage
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+ if __name__ == "__main__":
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+ engine = ConsciousnessEngine()
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+
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+ # Simulate embodiment sensory updates
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+ engine.update_embodiment("vision", {"brightness": 0.8, "contrast": 0.6})
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+ engine.update_embodiment("audio", {"volume": 0.7, "pitch": 0.5})
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+ engine.update_embodiment("touch", {"pressure": 0.3, "temperature": 37.0})
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+ engine.update_embodiment("proprioception", {"joint_angles": [30, 45, 60]})
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+
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+ # Run consciousness processing cycle
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+ output = engine.process_cycle()
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+ print("Consciousness processing result:")
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+ print(output)