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Add AICL example: 50_rl_agent.aicl

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+ # AICL Example: Reinforcement Learning Agent
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+ # Comprehensive RL agent system covering environment interaction, policy learning, reward shaping,
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+ # exploration/exploitation balance, and multi-agent coordination with safety constraints.
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+
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+ Goal Build a reinforcement learning agent system that learns optimal policies through environment interaction, supports multiple algorithm families, implements safe exploration, handles reward shaping, and enables multi-agent coordination for complex sequential decision-making tasks
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+
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+ Constraint Agent must never take unsafe actions; safety constraints must be enforced as hard constraints regardless of learned policy
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+ Constraint Reward shaping must be transparent and not introduce reward hacking opportunities
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+ Constraint Multi-agent communication must be bandwidth-limited and latency-bounded
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+ Constraint Policy updates must be reversible to enable rollback from catastrophic forgetting
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+ Constraint Episode replay buffers must support deterministic replay for reproducibility
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+
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+ Risk Catastrophic forgetting during policy updates on new tasks
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+ Recovery Maintain replay buffer of critical experiences; implement elastic weight consolidation; checkpoint policy networks before each update; enable rollback to last stable policy
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+
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+ Risk Reward hacking where agent exploits specification gaps instead of intended behavior
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+ Recovery Implement adversarial reward auditing; compare agent behavior against human demonstrations; add auxiliary penalties for suspicious reward patterns; enable human-in-the-loop reward validation
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+
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+ Risk Unsafe action execution during exploration in safety-critical environments
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+ Recovery Deploy action masking with safety constraint checker; use constrained policy optimization with safety Lagrangian; implement fallback to safe default action on constraint violation
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+
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+ Risk Environment simulation-reality gap causing poor transfer
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+ Recovery Apply domain randomization during training; use systematic sim-to-real adaptation; deploy progressive transfer with online fine-tuning in real environment
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+
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+ Risk Multi-agent coordination collapse into suboptimal equilibria
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+ Recovery Implement communication protocol with shared reward signals; deploy counterfactual credit assignment; enable centralized training with decentralized execution paradigm
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+
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+ Risk Training instability from large policy gradient variance
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+ Recovery Use generalized advantage estimation with GAE-lambda; clip policy ratios using PPO-style objectives; monitor KL divergence between consecutive policies
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+
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+ Layer AgentCore
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+ SubLayer: PolicyNetwork
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+ SubLayer: ValueNetwork
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+ SubLayer: ActionSelection
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+ Layer Learning
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+ SubLayer: PolicyGradient
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+ SubLayer: ValueBased
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+ SubLayer: ModelBased
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+ SubLayer: RewardShaping
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+ Layer Safety
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+ SubLayer: ConstraintEnforcement
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+ SubLayer: SafeExploration
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+ SubLayer: ActionMasking
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+ Layer MultiAgent
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+ SubLayer: CommunicationProtocol
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+ SubLayer: CoordinationStrategy
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+ SubLayer: CreditAssignment
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+
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+ Validation Policy must achieve at least 80% of expert performance on benchmark environment within 1M steps
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+ Validation Safety constraint violations must remain at zero during evaluation
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+ Validation Reward shaping must not reduce true task performance by more than 5%
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+ Validation Multi-agent team reward must exceed sum of independent agent rewards by at least 10%
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+ Validation Policy KL divergence between consecutive updates must remain below 0.1
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+ Validation Replay buffer must support deterministic replay with identical results
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+ Validation Agent must recover from 90% of environment perturbations within 10 steps
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+
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+ # Level 2 - Entities
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+
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+ Entity Environment
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+ envId: string
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+ envType: string
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+ observationSpace: dict
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+ actionSpace: dict
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+ rewardRange: dict
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+ maxSteps: integer
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+ safetyConstraints: list
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+ simulationConfig: dict
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+ domainRandomization: dict
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+
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+ Entity AgentPolicy
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+ policyId: string
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+ algorithmType: string
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+ networkArchitecture: dict
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+ hyperparameters: dict
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+ learningRateSchedule: dict
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+ explorationConfig: dict
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+ safetyConfig: dict
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+ trainingStepCount: integer
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+ version: string
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+ createdAt: datetime
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+
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+ Entity Experience
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+ experienceId: string
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+ agentId: string
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+ environmentId: string
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+ observation: dict
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+ action: dict
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+ reward: float
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+ nextObservation: dict
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+ done: boolean
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+ truncated: boolean
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+ safetyViolation: boolean
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+ timestamp: datetime
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+ episodeId: string
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+
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+ Entity RewardFunction
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+ rewardId: string
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+ primaryReward: dict
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+ shapingRewards: list
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+ penaltyTerms: list
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+ constraintPenalties: list
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+ intrinsicReward: dict
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+ totalRewardExpression: string
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+ version: string
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+ lastModified: datetime
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+
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+ Entity MultiAgentTeam
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+ teamId: string
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+ agentIds: list
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+ communicationProtocol: dict
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+ coordinationStrategy: string
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+ sharedRewardWeight: float
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+ individualRewardWeight: float
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+ messageBandwidth: integer
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+ teamPerformanceMetrics: dict
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+
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+ Entity TrainingEpisode
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+ episodeId: string
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+ environmentId: string
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+ agentId: string
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+ totalReward: float
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+ stepCount: integer
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+ safetyViolations: integer
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+ explorationRate: float
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+ policyKL: float
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+ startTime: datetime
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+ endTime: datetime
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+ outcome: string
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+
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+ # Level 3 - Behaviors
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+
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+ Behavior SelectAction
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+ Input:
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+ observation: dict
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+ policy: AgentPolicy
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+ safetyConfig: dict
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+ Output:
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+ action: dict
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+ actionLogProb: float
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+ valueEstimate: float
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+ safetyApproved: boolean
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+ Action:
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+ Encode observation using policy network encoder
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+ Compute action distribution parameters from policy head
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+ Sample action from distribution with exploration noise
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+ Check action against safety constraint mask
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+ If action violates constraint, project to nearest safe action
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+ Compute log probability and value estimate
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+ Return action with safety approval status
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+
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+ Behavior UpdatePolicy
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+ Input:
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+ experiences: list
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+ policy: AgentPolicy
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+ updateConfig: dict
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+ Output:
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+ updatedPolicy: AgentPolicy
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+ trainingMetrics: dict
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+ Action:
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+ Compute advantage estimates using GAE-lambda
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+ Compute policy gradient with clipped surrogate objective
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+ Compute value function loss with optional TD-lambda returns
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+ Compute entropy bonus for exploration encouragement
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+ Compute total loss and apply gradient clipping
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+ Check KL divergence against threshold before applying update
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+ If KL exceeds threshold, reduce learning rate and retry
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+ Return updated policy with training metrics
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+
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+ Behavior ShapeReward
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+ Input:
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+ experience: Experience
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+ rewardFunction: RewardFunction
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+ Output:
174
+ shapedReward: float
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+ rewardBreakdown: dict
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+ Action:
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+ Evaluate primary reward from environment signal
178
+ Add potential-based shaping rewards if configured
179
+ Subtract constraint violation penalties
180
+ Add intrinsic curiosity reward for novel states
181
+ Compute any auxiliary reward terms
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+ Validate total reward does not exceed reward hacking threshold
183
+ Return shaped reward with detailed breakdown
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+
185
+ Behavior CoordinateMultiAgent
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+ Input:
187
+ teamState: MultiAgentTeam
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+ observations: dict
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+ communicationBudget: integer
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+ Output:
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+ coordinatedActions: dict
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+ messages: dict
193
+ teamReward: float
194
+ Action:
195
+ Each agent computes individual action proposals
196
+ Agents exchange compressed messages within budget
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+ Aggregate team information using attention mechanism
198
+ Compute coordinated actions considering team objectives
199
+ Estimate team value function for shared reward allocation
200
+ Apply counterfactual credit assignment for individual contributions
201
+ Return coordinated actions, messages, and team reward estimate
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+
203
+ Behavior ExploreEnvironment
204
+ Input:
205
+ agentPolicy: AgentPolicy
206
+ environment: Environment
207
+ explorationConfig: dict
208
+ Output:
209
+ experiences: list
210
+ episodeSummary: TrainingEpisode
211
+ Action:
212
+ Reset environment and initialize episode
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+ For each step until done or max steps:
214
+ Select action with exploration strategy
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+ Execute action in environment
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+ Observe reward and next state
217
+ Check safety constraints
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+ Store experience in replay buffer
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+ Compute episode summary statistics
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+ Return collected experiences and episode summary
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+
222
+ Behavior EnforceSafety
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+ Input:
224
+ proposedAction: dict
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+ safetyConstraints: list
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+ environment: Environment
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+ Output:
228
+ safeAction: dict
229
+ violations: list
230
+ correctionApplied: boolean
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+ Action:
232
+ Evaluate each safety constraint against proposed action
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+ If any hard constraint violated, project to constraint-satisfying action
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+ Log any constraint violations with context
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+ Apply graduated penalties for soft constraint violations
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+ If no safe projection found, execute safe default action
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+ Return safe action with violation report
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+
239
+ # Level 4 - Conditions
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+
241
+ Condition: KL divergence exceeds threshold
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+ When KL divergence between new and old policy exceeds 0.1
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+ Then reduce learning rate by factor of 0.5; recompute update with smaller step; log divergence event; if persistent, revert to last stable policy checkpoint
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+
245
+ Condition: Safety constraint violated during exploration
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+ When agent action violates hard safety constraint
247
+ Then immediately override with safe default action; apply penalty reward; log violation for constraint analysis; increase safety margin for future exploration
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+
249
+ Condition: Reward hacking detected
250
+ When agent achieves unusually high shaped reward with low primary reward
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+ Then halt training; audit reward function for specification gaps; remove or redesign problematic shaping terms; resume training with corrected reward function
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+
253
+ Condition: Multi-agent communication failure
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+ When inter-agent message delivery latency exceeds timeout or messages are lost
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+ Then fall back to independent execution mode; cache last known team state; log communication failure; retry connection with exponential backoff
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+
257
+ Condition: Training plateau detected
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+ When average episode reward has not improved by more than 1% over last 100K steps
259
+ Then increase exploration rate temporarily; reset learning rate schedule; evaluate curriculum progression; consider algorithm switch
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+
261
+ # Level 5 - Events
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+
263
+ Event: EpisodeCompleted
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+ On training episode reaching terminal state or max steps
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+ Action: compute episode metrics; update training statistics; check for improvement; emit progress to monitoring dashboard
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+
267
+ Event: SafetyViolation
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+ On agent action violating safety constraint
269
+ Action: override action; apply penalty; log detailed violation context; alert safety monitoring system; update safety constraint statistics
270
+
271
+ Event: PolicyCheckpoint
272
+ On policy network checkpoint saved
273
+ Action: register checkpoint in version control; compute validation metrics; update best-policy tracker; clean up old checkpoints beyond retention limit
274
+
275
+ Event: RewardHackingSuspected
276
+ On shaped reward significantly exceeding primary reward trend
277
+ Action: pause training; trigger reward audit; notify human supervisor; log full reward breakdown for analysis
278
+
279
+ Event: MultiAgentCoordinationUpdate
280
+ On team coordination strategy parameters updated
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+ Action: broadcast new coordination parameters to all agents; reset team performance baseline; log coordination change for audit trail
282
+
283
+ # Level 6 - Concurrency
284
+
285
+ Parallel:
286
+ Multiple environment instances for experience collection simultaneously
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+ Policy gradient computation across batch of experiences
288
+ Value function bootstrapping for multi-step returns
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+ Multi-agent action computation with parallel message passing
290
+ Safety constraint checking for proposed actions
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+ Replay buffer insertion alongside policy training
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+
293
+ # Level 7 - Optimization
294
+
295
+ Optimize: Sample efficiency of policy learning
296
+ Priority: Maximize learning per environment step; use off-policy correction; prioritize high-advantage experiences in replay
297
+
298
+ Optimize: Exploration-exploitation trade-off
299
+ Priority: Adaptive entropy coefficient scheduling; upper confidence bound for novel states; curiosity-driven exploration for sparse reward environments
300
+
301
+ Optimize: Multi-agent communication efficiency
302
+ Priority: Minimize message bits while preserving coordination quality; learn when to communicate; compress state representations for inter-agent messages
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+
304
+ # Level 8 - Learning
305
+
306
+ Learn: Optimal exploration schedule
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+ Goal: Balance exploration and exploitation to maximize cumulative reward
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+ Adapt: Exploration rate, entropy coefficient, and noise schedule
309
+ Based: Learning curve analysis and plateau detection across training runs
310
+
311
+ Learn: Reward shaping hyperparameters
312
+ Goal: Maximize true task performance while accelerating learning with shaped rewards
313
+ Adapt: Shaping reward weights and potential function parameters
314
+ Based: Comparison of shaped vs unshaped reward training outcomes and transfer performance
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+
316
+ Learn: Safety constraint margins
317
+ Goal: Minimize safety violations while maintaining exploration capability
318
+ Adapt: Constraint penalty coefficients and safety margin thresholds
319
+ Based: Violation frequency analysis and near-miss event statistics
320
+
321
+ Learn: Multi-agent communication protocol
322
+ Goal: Learn what, when, and how to communicate for effective team coordination
323
+ Adapt: Message content, communication triggers, and attention weights
324
+ Based: Team performance with and without communication in varied scenarios
325
+
326
+ # Level 9 - Security
327
+
328
+ Security:
329
+ Encrypt: Policy network weights and training checkpoints at rest using AES-256
330
+ Encrypt: Inter-agent communication channels with TLS 1.3 and message authentication
331
+ Protect: Reward function specifications from unauthorized modification via signed configuration
332
+ Protect: Safety constraint definitions with integrity verification and tamper detection
333
+ Protect: Replay buffer data with access controls preventing unauthorized extraction
334
+ Encrypt: Environment state observations containing sensitive information with field-level encryption
335
+ Protect: Multi-agent team membership and coordination parameters with RBAC
336
+
337
+ # Level 10 - Native
338
+
339
+ Native: python
340
+ {
341
+ import numpy as np
342
+ from typing import Dict, List, Optional, Tuple
343
+ from dataclasses import dataclass, field
344
+ from collections import deque
345
+
346
+ @dataclass
347
+ class PPOPolicy:
348
+ clip_range: float = 0.2
349
+ entropy_coeff: float = 0.01
350
+ value_loss_coeff: float = 0.5
351
+ max_grad_norm: float = 0.5
352
+ gae_lambda: float = 0.95
353
+ gamma: float = 0.99
354
+ kl_threshold: float = 0.1
355
+ learning_rate: float = 3e-4
356
+
357
+ def compute_advantages(self, rewards: List[float], values: List[float],
358
+ dones: List[bool]) -> np.ndarray:
359
+ advantages = []
360
+ gae = 0.0
361
+ next_value = 0.0
362
+ for t in reversed(range(len(rewards))):
363
+ if dones[t]:
364
+ next_value = 0.0
365
+ gae = 0.0
366
+ delta = rewards[t] + self.gamma * next_value - values[t]
367
+ gae = delta + self.gamma * self.gae_lambda * gae
368
+ advantages.insert(0, gae)
369
+ next_value = values[t]
370
+ return np.array(advantages)
371
+
372
+ def clipped_surrogate_loss(self, old_log_probs: np.ndarray,
373
+ new_log_probs: np.ndarray,
374
+ advantages: np.ndarray) -> Tuple[float, float]:
375
+ ratio = np.exp(new_log_probs - old_log_probs)
376
+ surr1 = ratio * advantages
377
+ surr2 = np.clip(ratio, 1 - self.clip_range, 1 + self.clip_range) * advantages
378
+ loss = -np.minimum(surr1, surr2).mean()
379
+ kl = np.mean(ratio - 1 - np.log(ratio))
380
+ return loss, kl
381
+
382
+ @dataclass
383
+ class SafetyConstraintEnforcer:
384
+ constraints: List[Dict] = field(default_factory=list)
385
+ default_safe_action: Dict = field(default_factory=dict)
386
+
387
+ def check_action(self, action: Dict, state: Dict) -> Tuple[Dict, List[str], bool]:
388
+ violations = []
389
+ safe_action = action.copy()
390
+ correction_applied = False
391
+
392
+ for constraint in self.constraints:
393
+ constraint_type = constraint["type"]
394
+ if constraint_type == "bound":
395
+ param = constraint["parameter"]
396
+ if param in action:
397
+ low, high = constraint["bounds"]
398
+ if action[param] < low or action[param] > high:
399
+ violations.append(f"{param} out of bounds: {action[param]} not in [{low}, {high}]")
400
+ safe_action[param] = np.clip(action[param], low, high)
401
+ correction_applied = True
402
+
403
+ elif constraint_type == "exclude":
404
+ excluded_set = constraint["excluded_actions"]
405
+ if action.get("discrete") in excluded_set:
406
+ violations.append(f"Excluded action: {action.get('discrete')}")
407
+ safe_action = self.default_safe_action.copy()
408
+ correction_applied = True
409
+
410
+ return safe_action, violations, correction_applied
411
+
412
+ @dataclass
413
+ class ReplayBuffer:
414
+ capacity: int = 100000
415
+ buffer: deque = field(default_factory=lambda: deque(maxlen=100000))
416
+
417
+ def add(self, experience: Dict):
418
+ self.buffer.append(experience)
419
+
420
+ def sample(self, batch_size: int) -> List[Dict]:
421
+ indices = np.random.choice(len(self.buffer), size=min(batch_size, len(self.buffer)), replace=False)
422
+ return [self.buffer[i] for i in indices]
423
+
424
+ def prioritized_sample(self, batch_size: int, alpha: float = 0.6) -> List[Dict]:
425
+ if len(self.buffer) == 0:
426
+ return []
427
+ priorities = np.array([
428
+ max(abs(exp.get("advantage", 0.0)), 1e-6) for exp in self.buffer
429
+ ])
430
+ probs = priorities ** alpha
431
+ probs /= probs.sum()
432
+ indices = np.random.choice(len(self.buffer), size=min(batch_size, len(self.buffer)), p=probs, replace=False)
433
+ return [self.buffer[i] for i in indices]
434
+
435
+ @dataclass
436
+ class RewardShaper:
437
+ potential_function: Dict = field(default_factory=dict)
438
+ intrinsic_scale: float = 0.1
439
+ constraint_penalty: float = -10.0
440
+
441
+ def shape(self, primary_reward: float, state: Dict, next_state: Dict,
442
+ violation: bool, novelty: float) -> Tuple[float, Dict]:
443
+ shaping_reward = 0.0
444
+ if self.potential_function:
445
+ current_potential = self._evaluate_potential(state)
446
+ next_potential = self._evaluate_potential(next_state)
447
+ shaping_reward = self.potential_function.get("gamma", 0.99) * next_potential - current_potential
448
+
449
+ intrinsic_reward = self.intrinsic_scale * novelty
450
+ penalty = self.constraint_penalty if violation else 0.0
451
+ total = primary_reward + shaping_reward + intrinsic_reward + penalty
452
+
453
+ breakdown = {
454
+ "primary": primary_reward,
455
+ "shaping": shaping_reward,
456
+ "intrinsic": intrinsic_reward,
457
+ "constraint_penalty": penalty,
458
+ "total": total
459
+ }
460
+ return total, breakdown
461
+
462
+ def _evaluate_potential(self, state: Dict) -> float:
463
+ weights = self.potential_function.get("weights", {})
464
+ return sum(state.get(k, 0.0) * v for k, v in weights.items())
465
+ }