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README.md ADDED
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+ ---
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+ license: cc0-1.0
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+ tags:
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+ - world-model
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+ - arc-agi-3
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+ - test-time-training
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+ - next-frame-prediction
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+ - vision-transformer
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+ - pytorch
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+ ---
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+
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+ # WARC
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+
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+ [![Code: GitHub](https://img.shields.io/badge/Code-GitHub-black?logo=github)](https://github.com/third-intelligence/WARC)
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+ [![License: CC0 1.0](https://img.shields.io/badge/License-CC0%201.0-lightgrey)](https://creativecommons.org/publicdomain/zero/1.0/)
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+
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+ WARC (World model for ARC-AGI-3) is a 35M-parameter action-conditioned vision transformer. It
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+ predicts the next frame of a game, cell by cell, from the last three frames and
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+ the action, and it keeps learning while an agent plays: after every observed
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+ transition it updates all of its parameters by gradient descent. Pretrained on
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+ human recordings of other games, it learns to predict four in five mechanics
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+ of an unseen game with at least 80% accuracy on the cells they change and keeps
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+ that accuracy to the end of the recordings.
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+
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+ ## Model details
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+
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+ | | |
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+ |---|---|
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+ | Input | The last three 64x64 frames of 16 colours, the action after the last frame, and the two actions between the frames |
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+ | Output | A distribution over the 16 colours of every cell of the next frame |
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+ | Architecture | 2x2 patches, 10 pre-norm transformer blocks of width 512 with rotary position embeddings, modulated by the action through adaptive layer normalization; a learned vector added to the token of the clicked cell |
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+ | Parameters | 35M |
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+ | Pretraining | Next-frame cross-entropy on human recordings of the public games; Muon and AdamW, 30 epochs |
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+ | Test-time training | 20 gradient steps on the ten newest and twenty earlier transitions after every observed transition; all parameters are updated |
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+ | License | CC0 1.0 |
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+
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+ ## Files
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+
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+ | File | Pretrained on | Held-out games | Validation exact-frame accuracy |
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+ |---|---|---|---:|
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+ | `fold1/checkpoint_best.pt` | 16 games | bp35 lf52 lp85 r11l re86 sb26 sc25 su15 wa30 | 85.7% |
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+ | `fold2/checkpoint_best.pt` | 17 games | cd82 cn04 dc22 m0r0 sk48 tn36 tr87 tu93 | 79.2% |
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+ | `fold3/checkpoint_best.pt` | 17 games | ar25 ft09 g50t ka59 ls20 s5i5 sp80 vc33 | 78.5% |
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+ | `all25/checkpoint_best.pt` | all 25 games | none (one recording per game held out for validation) | 80.0% |
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+
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+ Each checkpoint (146 MB) holds the weights, the model configuration, and the
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+ game split; `config.json` and `eval_history.jsonl` next to it record the
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+ training configuration and the per-epoch validation accuracy. `manifest.json`
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+ lists the SHA-256 of every checkpoint and the fold of every game.
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+
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+ ## Usage
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+
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+ Install the code from the [GitHub repository](https://github.com/third-intelligence/WARC)
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+ and download the weights:
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+
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+ ```bash
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+ git clone https://github.com/third-intelligence/WARC
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+ cd WARC
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+ python3.12 -m venv .venv && source .venv/bin/activate
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+ pip install torch==2.7.0 torchvision==0.22.0 --index-url https://download.pytorch.org/whl/cu126
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+ pip install -r requirements.txt
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+ hf download third-intelligence/WARC --local-dir models # the four checkpoints (pip install huggingface_hub)
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+ ```
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+
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+ Predict the next frame:
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+
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+ ```python
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+ import sys
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+ import torch
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+
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+ sys.path[:0] = ["agent", "agent/VARC"]
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+ from warc_model.model import build_from_checkpoint
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+
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+ device = torch.device("cuda")
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+ model, meta = build_from_checkpoint("models/all25/checkpoint_best.pt", device=device)
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+
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+ # The last three frames, (1, 3, 64, 64) colours 0-15. Actions: 1-5 are the keys ACTION1-ACTION5,
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+ # 6 is a click at column x and row y; x and y are -1 for a key.
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+ frames = torch.randint(0, 16, (1, 3, 64, 64), device=device) # replace with frames of a game
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+ action, x, y = (torch.tensor(v, device=device) for v in ([6], [10], [20]))
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+ hist_action, hist_x, hist_y = (torch.tensor(v, device=device) for v in ([[1, 2]], [[-1, -1]], [[-1, -1]]))
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+
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+ with torch.no_grad():
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+ logits = model(frames[:, -1], torch.zeros(1, dtype=torch.long, device=device), action, x, y,
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+ hist_obs=frames, hist_action_ids=hist_action, hist_action_xs=hist_x,
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+ hist_action_ys=hist_y)["ffp_logits"] # (1, 16, 64, 64)
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+ next_frame = logits.argmax(1)[0] # (64, 64) predicted colours
88
+ ```
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+
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+ Test-time training inside a game loop (`FinalPredictor` in the repository), the
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+ agent, the Kaggle notebook, and the training commands are documented in the
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+ [README](https://github.com/third-intelligence/WARC#quick-start) and in
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+ [docs/reproducibility.md](https://github.com/third-intelligence/WARC/blob/main/docs/reproducibility.md).
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+
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+ ## Training data
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+
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+ The 340 human gameplay recordings of the 25 public ARC-AGI-3 games published by
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+ the ARC Prize Foundation ([ARC-AGI-3 human dataset](https://arcprize.org/blog/arc-agi-3-human-dataset)).
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+ The fold models use the recordings of their training games only; the all-25
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+ model uses one recording per game for validation and the rest for training.
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+
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+ ## Acknowledgements
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+
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+ WARC follows VARC ("ARC Is a Vision Problem!", Hu et al., 2025) and
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+ reuses parts of the [VARC code](https://github.com/lillian039/VARC) (MIT). The
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+ games and the recordings belong to the [ARC Prize Foundation](https://arcprize.org).
107
+ The repository lists every third-party component and its licence.
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+
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+ ## License
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+
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+ The weights and the code are released under
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+ [CC0 1.0](https://creativecommons.org/publicdomain/zero/1.0/). Third-party
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+ components keep their own licences.
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40
+ "wandb_resume_id": "",
41
+ "arch": "unified_hist_cm",
42
+ "model_config": {
43
+ "embed_dim": 512,
44
+ "depth": 10,
45
+ "num_heads": 8,
46
+ "mlp_dim": 512,
47
+ "dropout": 0.1,
48
+ "num_actions": 8,
49
+ "arch": "unified_hist_cm",
50
+ "backbone": "unified_hist",
51
+ "click_marker": true,
52
+ "hist_n": 3,
53
+ "patch_size": 2,
54
+ "num_input_colors": 17,
55
+ "conditioning": "adaln_zero_all_layers + click marker on the clicked patch token (zero-init)",
56
+ "norm": "pre",
57
+ "positional": "rope_only",
58
+ "task_token": false,
59
+ "attention": "sdpa"
60
+ },
61
+ "world_size": 6,
62
+ "loss": "ffp_only",
63
+ "folds": {
64
+ "num_folds": 3,
65
+ "split_seed": 0,
66
+ "test_games_by_fold": {
67
+ "1": [
68
+ "bp35",
69
+ "lf52",
70
+ "lp85",
71
+ "r11l",
72
+ "re86",
73
+ "sb26",
74
+ "sc25",
75
+ "su15",
76
+ "wa30"
77
+ ],
78
+ "2": [
79
+ "cd82",
80
+ "cn04",
81
+ "dc22",
82
+ "m0r0",
83
+ "sk48",
84
+ "tn36",
85
+ "tr87",
86
+ "tu93"
87
+ ],
88
+ "3": [
89
+ "ar25",
90
+ "ft09",
91
+ "g50t",
92
+ "ka59",
93
+ "ls20",
94
+ "s5i5",
95
+ "sp80",
96
+ "vc33"
97
+ ]
98
+ }
99
+ }
100
+ }
fold3/eval_history.jsonl ADDED
The diff for this file is too large to render. See raw diff
 
manifest.json ADDED
@@ -0,0 +1,81 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "arch": "unified_hist_cm",
3
+ "model_config_note": "see each checkpoint config.model_config",
4
+ "game_to_fold": {
5
+ "bp35": 1,
6
+ "lf52": 1,
7
+ "lp85": 1,
8
+ "r11l": 1,
9
+ "re86": 1,
10
+ "sb26": 1,
11
+ "sc25": 1,
12
+ "su15": 1,
13
+ "wa30": 1,
14
+ "cd82": 2,
15
+ "cn04": 2,
16
+ "dc22": 2,
17
+ "m0r0": 2,
18
+ "sk48": 2,
19
+ "tn36": 2,
20
+ "tr87": 2,
21
+ "tu93": 2,
22
+ "ar25": 3,
23
+ "ft09": 3,
24
+ "g50t": 3,
25
+ "ka59": 3,
26
+ "ls20": 3,
27
+ "s5i5": 3,
28
+ "sp80": 3,
29
+ "vc33": 3
30
+ },
31
+ "folds": {
32
+ "1": {
33
+ "test_games": [
34
+ "bp35",
35
+ "lf52",
36
+ "lp85",
37
+ "r11l",
38
+ "re86",
39
+ "sb26",
40
+ "sc25",
41
+ "su15",
42
+ "wa30"
43
+ ],
44
+ "file": "fold1/checkpoint_best.pt",
45
+ "sha256": "e002d2197aa9518cb9075562411d35f01c4cecd9abd02c81483cc4d597fb498e"
46
+ },
47
+ "2": {
48
+ "test_games": [
49
+ "cd82",
50
+ "cn04",
51
+ "dc22",
52
+ "m0r0",
53
+ "sk48",
54
+ "tn36",
55
+ "tr87",
56
+ "tu93"
57
+ ],
58
+ "file": "fold2/checkpoint_best.pt",
59
+ "sha256": "7b9fee3f076d99ba05fd9ee1165a1ac4e4f11cac4bdfacf09ce729e3256c9982"
60
+ },
61
+ "3": {
62
+ "test_games": [
63
+ "ar25",
64
+ "ft09",
65
+ "g50t",
66
+ "ka59",
67
+ "ls20",
68
+ "s5i5",
69
+ "sp80",
70
+ "vc33"
71
+ ],
72
+ "file": "fold3/checkpoint_best.pt",
73
+ "sha256": "651ca2676710cc6b40d1f1eb4d4d4b838359dadc92038f20ae5c2d5f21c88ed7"
74
+ }
75
+ },
76
+ "all25": {
77
+ "file": "all25/checkpoint_best.pt",
78
+ "sha256": "348faf916bb842fe27ccef24efa86f79f13f3175c78d1a1e6408fdddf0502922",
79
+ "note": "the submitted model, pretrained on all 25 public games; not for evaluation on public games"
80
+ }
81
+ }