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import type { LLink, INodeOutputSlot, LGraphNode } from "typings/litegraph.js";
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import { app } from "../../scripts/app.js";
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import { rgthree } from "./rgthree.js";
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import { BaseAnyInputConnectedNode } from "./base_any_input_connected_node.js";
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import { PassThroughFollowing, getConnectedInputNodes, getConnectedInputNodesAndFilterPassThroughs, getConnectedOutputNodes, getOriginNodeByLink, shouldPassThrough } from "./utils.js";
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export class BaseCollectorNode extends BaseAnyInputConnectedNode {
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override readonly inputsPassThroughFollowing: PassThroughFollowing = PassThroughFollowing.REROUTE_ONLY;
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readonly logger = rgthree.newLogSession("[BaseCollectorNode]");
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constructor(title?: string) {
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super(title);
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}
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override clone() {
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const cloned = super.clone();
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return cloned;
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}
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override handleLinkedNodesStabilization(linkedNodes: LGraphNode[]): void {
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}
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override onConnectInput(inputIndex: number, outputType: string | -1, outputSlot: INodeOutputSlot, outputNode: LGraphNode, outputIndex: number): boolean {
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let canConnect = super.onConnectInput(inputIndex, outputType, outputSlot, outputNode, outputIndex);
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if (canConnect) {
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const allConnectedNodes = getConnectedInputNodes(this);
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const nodesAlreadyInSlot = getConnectedInputNodes(this, undefined, inputIndex);
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if (allConnectedNodes.includes(outputNode)) {
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const [n, v] = this.logger.debugParts(
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`${outputNode.title} is already connected to ${this.title}.`,
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);
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console[n]?.(...v);
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if (nodesAlreadyInSlot.includes(outputNode)) {
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const [n, v] = this.logger.debugParts(
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`... but letting it slide since it's for the same slot.`,
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);
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console[n]?.(...v);
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} else {
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canConnect = false;
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}
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}
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if (canConnect && shouldPassThrough(outputNode, PassThroughFollowing.REROUTE_ONLY)) {
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const connectedNode = getConnectedInputNodesAndFilterPassThroughs(
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outputNode,
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undefined,
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undefined,
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PassThroughFollowing.REROUTE_ONLY,
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)[0];
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if (connectedNode && allConnectedNodes.includes(connectedNode)) {
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const [n, v] = this.logger.debugParts(
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`${connectedNode.title} is already connected to ${this.title}.`,
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);
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console[n]?.(...v);
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if (nodesAlreadyInSlot.includes(connectedNode)) {
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const [n, v] = this.logger.debugParts(
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`... but letting it slide since it's for the same slot.`,
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);
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console[n]?.(...v);
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} else {
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canConnect = false;
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}
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}
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}
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}
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return canConnect;
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}
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}
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