Point the card at the published samples
Browse files
README.md
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@@ -52,6 +52,21 @@ both aggregate tables, 4.4 GB of the source.
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carries weights up to 300x their proper norm in near-dead channels, which is
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harmless on this calibration set and fragile by construction.
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## Memory
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| mode | resident | encode |
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carries weights up to 300x their proper norm in near-dead channels, which is
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harmless on this calibration set and fragile by construction.
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## Samples
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`samples/` holds five clips made with `A3` driving `LTX25-distilled-DiT-Q3_K_M.gguf`
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— 768x512, 24 fps, video and audio muxed, 2.0-4.0 s, one seed per prompt, no LoRA
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and no latent upscale. Prompts and per-clip notes are in `samples/README.md`.
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`sample-00` is the representative one: an actual robot, dome head and segmented
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neck, and the BF16 encoder renders the same thing from the same card and seed.
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`sample-01` through `sample-03` do **not** follow their prompts — no robotic hand,
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no four-legged robot, no swarm of wheeled robots. The BF16 encoder fails those
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same three identically, across seeds and CFG up to 6.0, so it is a limit of
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LTX-2.5 distilled rather than compression damage. They are published unedited
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instead of being cherry-picked out.
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## Memory
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| mode | resident | encode |
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