Play the samples in the card instead of linking them
Browse files
README.md
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@@ -96,8 +96,27 @@ deserves is that neither build followed that prompt — it asked for an astronau
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and got neither — so the model had no confident answer there for a small
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conditioning change to disturb.
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`samples/README.md` carries the prompts, the per-clip conditioning drift, and
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what these clips do and do not establish.
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## Memory
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and got neither — so the model had no confident answer there for a small
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conditioning change to disturb.
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### Watch the two that matter
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**Forge — the pair holding together.** Deterministic sampler, same seed. Left is
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BF16, right is 4-bit.
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<video controls width="100%" src="https://huggingface.co/topabaem/LTX-2.5-Text-Encoder-4bit/resolve/main/samples/compare-det-02.mp4"></video>
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**Dune — the pair that does not.** Same terrain, same sun, same shadow, same
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walk, and a different person.
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<video controls width="100%" src="https://huggingface.co/topabaem/LTX-2.5-Text-Encoder-4bit/resolve/main/samples/compare-det-01.mp4"></video>
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Individually, the forge under the vendor's own sampler:
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| BF16 original | 4-bit |
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|---|---|
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| <video controls width="100%" src="https://huggingface.co/topabaem/LTX-2.5-Text-Encoder-4bit/resolve/main/samples/bf16-02.mp4"></video> | <video controls width="100%" src="https://huggingface.co/topabaem/LTX-2.5-Text-Encoder-4bit/resolve/main/samples/4bit-02.mp4"></video> |
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`samples/README.md` carries the prompts, the per-clip conditioning drift, and
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what these clips do and do not establish. All thirty clips are in `samples/`,
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and the Space plays them side by side under its **BF16 vs 4-bit** tab.
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## Memory
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