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Lead with the fifteen-second clip

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  1. README.md +10 -0
README.md CHANGED
@@ -121,6 +121,16 @@ compression is visible.
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  ![BF16 against 4-bit, five deterministic pairs](https://huggingface.co/topabaem/LTX-2.5-Text-Encoder-4bit-8GB/resolve/main/samples/comparison-sheet.png)
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  ### Watch the two that matter
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  **Forge — the pair holding together.** Deterministic sampler, same seed. Left is
 
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  ![BF16 against 4-bit, five deterministic pairs](https://huggingface.co/topabaem/LTX-2.5-Text-Encoder-4bit-8GB/resolve/main/samples/comparison-sheet.png)
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+ ### Fifteen seconds, on one 16 GB card
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+
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+ <video controls width="100%" src="https://huggingface.co/topabaem/LTX-2.5-Text-Encoder-4bit-8GB/resolve/main/samples/idol/idol-15s.mp4"></video>
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+
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+ 353 frames at 512x320, generated in 123 s at a 6.26 GiB peak — no more memory
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+ than the ten-second version, so the length ceiling was not reached. The prompt
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+ and an honest account of what it did *not* do — the audio is not speech, and the
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+ "2D anime" instruction is ignored at other lengths by the BF16 original too —
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+ are in [`samples/idol/`](https://huggingface.co/topabaem/LTX-2.5-Text-Encoder-4bit-8GB/resolve/main/samples/idol/README.md).
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+
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  ### Watch the two that matter
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  **Forge — the pair holding together.** Deterministic sampler, same seed. Left is