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demo.py
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import cv2
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import torch
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from model import get_model
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from torchvision.transforms import ToTensor
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num_classes = 4
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device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
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model = get_model(num_classes).to(device)
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checkpoint_path = "models/model.pt"
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checkpoint = torch.load(checkpoint_path, map_location=device)
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model.load_state_dict(checkpoint["model_state_dict"])
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model.eval()
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CONFIDENCE_THRESHOLD = 0.5
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video_capture = cv2.VideoCapture(0)
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if not video_capture.isOpened():
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print("Error: Could not open video device.")
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exit()
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def preprocess_frame(frame):
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frame_rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
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frame_tensor = ToTensor()(frame_rgb).unsqueeze(0).to(device)
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return frame_tensor
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def draw_predictions(frame, predictions):
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boxes = predictions[0]["boxes"]
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labels = predictions[0]["labels"]
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scores = predictions[0]["scores"]
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label_map = {1: "yellow", 2: "red", 3: "blue"}
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for box, label, score in zip(boxes, labels, scores):
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if score >= CONFIDENCE_THRESHOLD:
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x1, y1, x2, y2 = map(int, box)
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cv2.rectangle(frame, (x1, y1), (x2, y2), (0, 255, 0), 2)
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color_name = label_map.get(label.item(), "unknown")
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label_text = f"{color_name} game piece"
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cv2.putText(frame, label_text, (x1, y1 - 10), cv2.FONT_HERSHEY_SIMPLEX, 0.5, (0, 255, 0), 2)
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return frame
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print("Starting video stream... Press 'q' to quit.")
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while video_capture.isOpened():
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ret, frame = video_capture.read()
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if not ret:
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break
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frame_tensor = preprocess_frame(frame)
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with torch.no_grad():
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predictions = model(frame_tensor)
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frame = draw_predictions(frame, predictions)
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cv2.imshow("Real-Time Object Detection", frame)
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if cv2.waitKey(1) & 0xFF == ord("q"):
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break
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video_capture.release()
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cv2.destroyAllWindows()
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model.pt
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version https://git-lfs.github.com/spec/v1
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oid sha256:48fc2815a72c09a0fead45b7d6607c2945136ad4d9b2768a1cf9c57e78448214
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size 330136991
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