| using UnityEngine; | |
| public class FacePreview : MonoBehaviour | |
| { | |
| public BoundingBox boundingBox; | |
| public Keypoint[] keypoints; | |
| public void SetActive(bool active) | |
| { | |
| gameObject.SetActive(active); | |
| } | |
| public void SetBoundingBox(bool active, Vector3 position, Vector2 size) | |
| { | |
| boundingBox.Set(active, position, size); | |
| } | |
| public void SetKeypoint(int index, bool active, Vector3 position) | |
| { | |
| keypoints[index].Set(active, position); | |
| } | |
| } | |