Paul Bird
commited on
Upload 3 files
Browse files- RunBlazeFace.cs +355 -0
- blazeface.onnx +3 -0
- blazeface.sentis +0 -0
RunBlazeFace.cs
ADDED
|
@@ -0,0 +1,355 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using UnityEngine;
|
| 2 |
+
using Unity.Sentis;
|
| 3 |
+
using UnityEngine.Video;
|
| 4 |
+
using UnityEngine.UI;
|
| 5 |
+
using Lays = Unity.Sentis.Layers;
|
| 6 |
+
|
| 7 |
+
/*
|
| 8 |
+
* Blaze Face Inference
|
| 9 |
+
* ====================
|
| 10 |
+
*
|
| 11 |
+
* Basic inference script for blaze face
|
| 12 |
+
*
|
| 13 |
+
* Put this script on the Main Camera
|
| 14 |
+
* Put blazeface.sentis in the Assets/StreamingAssets folder
|
| 15 |
+
* Create a RawImage of size 320x320 in the scene
|
| 16 |
+
* Put a link to that image in _previewUI
|
| 17 |
+
* Put a video in Assets/StreamingAssets folder and put the name of it int videoName
|
| 18 |
+
* Or put a test image in _inputImage
|
| 19 |
+
* Set _inputType to appropriate input
|
| 20 |
+
*/
|
| 21 |
+
|
| 22 |
+
|
| 23 |
+
public class RunBlazeFace : MonoBehaviour
|
| 24 |
+
{
|
| 25 |
+
//Drag a link to a raw image here:
|
| 26 |
+
public RawImage _previewUI = null;
|
| 27 |
+
|
| 28 |
+
// Put your bounding box sprite image here
|
| 29 |
+
public Sprite faceTexture;
|
| 30 |
+
|
| 31 |
+
// 6 optional sprite images (left eye, right eye, nose, mouth, left ear, right ear)
|
| 32 |
+
public Sprite[] markerTextures;
|
| 33 |
+
|
| 34 |
+
const string videoName = "chatting.mp4";
|
| 35 |
+
|
| 36 |
+
//
|
| 37 |
+
public Texture2D _inputImage;
|
| 38 |
+
|
| 39 |
+
public InputType _inputType = InputType.Video;
|
| 40 |
+
|
| 41 |
+
Vector2Int _resolution = new Vector2Int(640, 640);
|
| 42 |
+
WebCamTexture _webcam;
|
| 43 |
+
VideoPlayer _video;
|
| 44 |
+
|
| 45 |
+
const BackendType backend = BackendType.GPUCompute;
|
| 46 |
+
|
| 47 |
+
RenderTexture _targetTexture;
|
| 48 |
+
public enum InputType { Image, Video, Webcam };
|
| 49 |
+
|
| 50 |
+
|
| 51 |
+
//Some adjustable parameters for the model
|
| 52 |
+
[SerializeField, Range(0, 1)] float _iouThreshold = 0.5f;
|
| 53 |
+
[SerializeField, Range(0, 1)] float _scoreThreshold = 0.5f;
|
| 54 |
+
int _maxOutputBoxes = 64;
|
| 55 |
+
|
| 56 |
+
IWorker _worker;
|
| 57 |
+
|
| 58 |
+
//Holds image size
|
| 59 |
+
int _size;
|
| 60 |
+
|
| 61 |
+
Ops ops;
|
| 62 |
+
ITensorAllocator allocator;
|
| 63 |
+
|
| 64 |
+
Model _model;
|
| 65 |
+
|
| 66 |
+
//webcam device name:
|
| 67 |
+
const string _deviceName = "";
|
| 68 |
+
|
| 69 |
+
bool closing = false;
|
| 70 |
+
|
| 71 |
+
public struct BoundingBox
|
| 72 |
+
{
|
| 73 |
+
public float centerX;
|
| 74 |
+
public float centerY;
|
| 75 |
+
public float width;
|
| 76 |
+
public float height;
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
void Start()
|
| 80 |
+
{
|
| 81 |
+
allocator = new TensorCachingAllocator();
|
| 82 |
+
|
| 83 |
+
//(Note: if using a webcam on mobile get permissions here first)
|
| 84 |
+
|
| 85 |
+
_targetTexture = new RenderTexture(_resolution.x, _resolution.y, 0);
|
| 86 |
+
|
| 87 |
+
SetupInput();
|
| 88 |
+
|
| 89 |
+
SetupModel();
|
| 90 |
+
|
| 91 |
+
SetupEngine();
|
| 92 |
+
}
|
| 93 |
+
|
| 94 |
+
void SetupInput()
|
| 95 |
+
{
|
| 96 |
+
switch (_inputType)
|
| 97 |
+
{
|
| 98 |
+
case InputType.Webcam:
|
| 99 |
+
{
|
| 100 |
+
_webcam = new WebCamTexture(_deviceName, _resolution.x, _resolution.y);
|
| 101 |
+
_webcam.requestedFPS = 30;
|
| 102 |
+
_webcam.Play();
|
| 103 |
+
break;
|
| 104 |
+
}
|
| 105 |
+
case InputType.Video:
|
| 106 |
+
{
|
| 107 |
+
_video = gameObject.AddComponent<VideoPlayer>();//new VideoPlayer();
|
| 108 |
+
_video.renderMode = VideoRenderMode.APIOnly;
|
| 109 |
+
_video.source = VideoSource.Url;
|
| 110 |
+
_video.url = Application.streamingAssetsPath + "/"+videoName;
|
| 111 |
+
_video.isLooping = true;
|
| 112 |
+
_video.Play();
|
| 113 |
+
break;
|
| 114 |
+
}
|
| 115 |
+
default:
|
| 116 |
+
{
|
| 117 |
+
Graphics.Blit(_inputImage, _targetTexture);
|
| 118 |
+
}
|
| 119 |
+
break;
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
void Update()
|
| 124 |
+
{
|
| 125 |
+
if (_inputType == InputType.Webcam)
|
| 126 |
+
{
|
| 127 |
+
// Format video input
|
| 128 |
+
if (!_webcam.didUpdateThisFrame) return;
|
| 129 |
+
|
| 130 |
+
var aspect1 = (float)_webcam.width / _webcam.height;
|
| 131 |
+
var aspect2 = (float)_resolution.x / _resolution.y;
|
| 132 |
+
var gap = aspect2 / aspect1;
|
| 133 |
+
|
| 134 |
+
var vflip = _webcam.videoVerticallyMirrored;
|
| 135 |
+
var scale = new Vector2(gap, vflip ? -1 : 1);
|
| 136 |
+
var offset = new Vector2((1 - gap) / 2, vflip ? 1 : 0);
|
| 137 |
+
|
| 138 |
+
Graphics.Blit(_webcam, _targetTexture, scale, offset);
|
| 139 |
+
}
|
| 140 |
+
if (_inputType == InputType.Video)
|
| 141 |
+
{
|
| 142 |
+
var aspect1 = (float)_video.width / _video.height;
|
| 143 |
+
var aspect2 = (float)_resolution.x / _resolution.y;
|
| 144 |
+
var gap = aspect2 / aspect1;
|
| 145 |
+
|
| 146 |
+
var vflip = false;
|
| 147 |
+
var scale = new Vector2(gap, vflip ? -1 : 1);
|
| 148 |
+
var offset = new Vector2((1 - gap) / 2, vflip ? 1 : 0);
|
| 149 |
+
Graphics.Blit(_video.texture, _targetTexture, scale, offset);
|
| 150 |
+
}
|
| 151 |
+
if (_inputType == InputType.Image)
|
| 152 |
+
{
|
| 153 |
+
Graphics.Blit(_inputImage, _targetTexture);
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
if (Input.GetKeyDown(KeyCode.Escape))
|
| 157 |
+
{
|
| 158 |
+
closing = true;
|
| 159 |
+
Application.Quit();
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
if (Input.GetKeyDown(KeyCode.P))
|
| 163 |
+
{
|
| 164 |
+
_previewUI.enabled = !_previewUI.enabled;
|
| 165 |
+
}
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
|
| 169 |
+
void LateUpdate()
|
| 170 |
+
{
|
| 171 |
+
if (!closing)
|
| 172 |
+
{
|
| 173 |
+
RunInference(_targetTexture);
|
| 174 |
+
}
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
//Calculate the centers of the grid squares for two 16x16 grids and six 8x8 grids
|
| 178 |
+
float[] GetGridBoxCoords()
|
| 179 |
+
{
|
| 180 |
+
var offsets = new float[896 * 4];
|
| 181 |
+
int n = 0;
|
| 182 |
+
for (int j = 0; j < 2 * 16 * 16; j++)
|
| 183 |
+
{
|
| 184 |
+
offsets[n++] = (j / 2) % 16 - 7.5f;
|
| 185 |
+
offsets[n++] = (j / 2 / 16) - 7.5f;
|
| 186 |
+
n += 2;
|
| 187 |
+
}
|
| 188 |
+
for (int j = 0; j < 6 * 8 * 8; j++)
|
| 189 |
+
{
|
| 190 |
+
offsets[n++] = (j / 6) % 8 - 7f;
|
| 191 |
+
offsets[n++] = (j / 6 / 8) - 7f;
|
| 192 |
+
n += 2;
|
| 193 |
+
}
|
| 194 |
+
return offsets;
|
| 195 |
+
}
|
| 196 |
+
|
| 197 |
+
void SetupModel()
|
| 198 |
+
{
|
| 199 |
+
float[] offsets = GetGridBoxCoords();
|
| 200 |
+
|
| 201 |
+
_model = ModelLoader.Load(Application.streamingAssetsPath + "/blazeface.sentis");
|
| 202 |
+
|
| 203 |
+
//We need to add extra layers to the model in order to aggregate the box predicions:
|
| 204 |
+
|
| 205 |
+
_size = _model.inputs[0].shape.ToTensorShape()[1]; // Input tensor width
|
| 206 |
+
|
| 207 |
+
_model.AddConstant(new Lays.Constant("zero", new int[] { 0 }));
|
| 208 |
+
_model.AddConstant(new Lays.Constant("two", new int[] { 2 }));
|
| 209 |
+
_model.AddConstant(new Lays.Constant("four", new int[] { 4 }));
|
| 210 |
+
|
| 211 |
+
_model.AddLayer(new Lays.Slice("boxes1", "regressors", "zero", "four", "two"));
|
| 212 |
+
|
| 213 |
+
_model.AddLayer(new Lays.Transpose("scores", "classificators", new int[] { 0, 2, 1 }));
|
| 214 |
+
|
| 215 |
+
_model.AddConstant(new Lays.Constant("eighth", new float[] { 1 / 8f }));
|
| 216 |
+
_model.AddConstant(new Lays.Constant("offsets",
|
| 217 |
+
new TensorFloat(new TensorShape(1, 896, 4), offsets)
|
| 218 |
+
));
|
| 219 |
+
_model.AddLayer(new Lays.Mul("boxes1scaled", "boxes1", "eighth"));
|
| 220 |
+
_model.AddLayer(new Lays.Add("boxCoords", "boxes1scaled", "offsets"));
|
| 221 |
+
_model.AddOutput("boxCoords");
|
| 222 |
+
|
| 223 |
+
_model.AddConstant(new Lays.Constant("maxOutputBoxes", new int[] { _maxOutputBoxes }));
|
| 224 |
+
_model.AddConstant(new Lays.Constant("iouThreshold", new float[] { _iouThreshold }));
|
| 225 |
+
_model.AddConstant(new Lays.Constant("scoreThreshold", new float[] { _scoreThreshold }));
|
| 226 |
+
|
| 227 |
+
_model.AddLayer(new Lays.NonMaxSuppression("NMS", "boxCoords", "scores",
|
| 228 |
+
"maxOutputBoxes", "iouThreshold", "scoreThreshold",
|
| 229 |
+
centerPointBox: Lays.CenterPointBox.Center
|
| 230 |
+
));
|
| 231 |
+
_model.AddOutput("NMS");
|
| 232 |
+
}
|
| 233 |
+
public void SetupEngine()
|
| 234 |
+
{
|
| 235 |
+
_worker = WorkerFactory.CreateWorker(backend, _model);
|
| 236 |
+
ops = WorkerFactory.CreateOps(backend, allocator);
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
void DrawFaces(TensorFloat index3, TensorFloat regressors, int NMAX, Vector2 scale)
|
| 240 |
+
{
|
| 241 |
+
for (int n = 0; n < NMAX; n++)
|
| 242 |
+
{
|
| 243 |
+
//Draw bounding box of face
|
| 244 |
+
var box = new BoundingBox
|
| 245 |
+
{
|
| 246 |
+
centerX = index3[0, n, 0] * scale.x,
|
| 247 |
+
centerY = index3[0, n, 1] * scale.y,
|
| 248 |
+
width = index3[0, n, 2] * scale.x,
|
| 249 |
+
height = index3[0, n, 3] * scale.y
|
| 250 |
+
};
|
| 251 |
+
DrawBox(box, faceTexture);
|
| 252 |
+
if (regressors == null) continue;
|
| 253 |
+
|
| 254 |
+
//Draw markers for eyes, ears, nose, mouth:
|
| 255 |
+
for (int j = 0; j < 6; j++)
|
| 256 |
+
{
|
| 257 |
+
var marker = new BoundingBox
|
| 258 |
+
{
|
| 259 |
+
centerX = box.centerX + (regressors[0, n, 4 + j * 2] - regressors[0, n, 0]) * scale.x / 8,
|
| 260 |
+
centerY = box.centerY + (regressors[0, n, 4 + j * 2 + 1] - regressors[0, n, 1]) * scale.y / 8,
|
| 261 |
+
width = 1.0f * scale.x,
|
| 262 |
+
height = 1.0f * scale.y,
|
| 263 |
+
};
|
| 264 |
+
DrawBox(marker, j < markerTextures.Length ? markerTextures[j] : faceTexture);
|
| 265 |
+
}
|
| 266 |
+
}
|
| 267 |
+
}
|
| 268 |
+
|
| 269 |
+
void ExecuteML(Texture source)
|
| 270 |
+
{
|
| 271 |
+
var transform = new TextureTransform();
|
| 272 |
+
transform.SetDimensions(_size, _size, 3);
|
| 273 |
+
transform.SetTensorLayout(0, 3, 1, 2);
|
| 274 |
+
using var image0 = TextureConverter.ToTensor(source, transform);
|
| 275 |
+
|
| 276 |
+
// Pre-process the image to make input in range (-1..1)
|
| 277 |
+
using var image = ops.Mad(image0, 2f, -1f);
|
| 278 |
+
|
| 279 |
+
_worker.Execute(image);
|
| 280 |
+
|
| 281 |
+
using var boxCoords = _worker.PeekOutput("boxCoords") as TensorFloat; //face coords
|
| 282 |
+
using var regressors = _worker.PeekOutput("regressors") as TensorFloat; //contains markers
|
| 283 |
+
|
| 284 |
+
var NM1 = _worker.PeekOutput("NMS") as TensorInt;
|
| 285 |
+
|
| 286 |
+
using var boxCoords2 = boxCoords.ShallowReshape(
|
| 287 |
+
new TensorShape(1, boxCoords.shape[0], boxCoords.shape[1], boxCoords.shape[2])) as TensorFloat;
|
| 288 |
+
var output = ops.GatherND(boxCoords2, NM1, 0);
|
| 289 |
+
|
| 290 |
+
using var regressors2 = regressors.ShallowReshape(
|
| 291 |
+
new TensorShape(1, regressors.shape[0], regressors.shape[1], regressors.shape[2])) as TensorFloat;
|
| 292 |
+
var markersOutput = ops.GatherND(regressors2, NM1, 0);
|
| 293 |
+
|
| 294 |
+
output.MakeReadable();
|
| 295 |
+
markersOutput.MakeReadable();
|
| 296 |
+
|
| 297 |
+
ClearAnnotations();
|
| 298 |
+
|
| 299 |
+
Vector2 markerScale = _previewUI.rectTransform.rect.size/ 16;
|
| 300 |
+
|
| 301 |
+
DrawFaces(output, markersOutput, output.shape[0], markerScale);
|
| 302 |
+
|
| 303 |
+
}
|
| 304 |
+
|
| 305 |
+
void RunInference(Texture input)
|
| 306 |
+
{
|
| 307 |
+
// Face detection
|
| 308 |
+
ExecuteML(input);
|
| 309 |
+
|
| 310 |
+
_previewUI.texture = input;
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
public void DrawBox(BoundingBox box, Sprite sprite)
|
| 314 |
+
{
|
| 315 |
+
var panel = new GameObject("ObjectBox");
|
| 316 |
+
panel.AddComponent<CanvasRenderer>();
|
| 317 |
+
panel.AddComponent<Image>();
|
| 318 |
+
panel.transform.SetParent(_previewUI.transform, false);
|
| 319 |
+
|
| 320 |
+
var img = panel.GetComponent<Image>();
|
| 321 |
+
img.color = Color.white;
|
| 322 |
+
img.sprite = sprite;
|
| 323 |
+
img.type = Image.Type.Sliced;
|
| 324 |
+
|
| 325 |
+
panel.transform.localPosition = new Vector3(box.centerX, -box.centerY);
|
| 326 |
+
RectTransform rt = panel.GetComponent<RectTransform>();
|
| 327 |
+
rt.sizeDelta = new Vector2(box.width, box.height);
|
| 328 |
+
}
|
| 329 |
+
public void ClearAnnotations()
|
| 330 |
+
{
|
| 331 |
+
foreach (Transform child in _previewUI.transform)
|
| 332 |
+
{
|
| 333 |
+
Destroy(child.gameObject);
|
| 334 |
+
}
|
| 335 |
+
}
|
| 336 |
+
|
| 337 |
+
void CleanUp()
|
| 338 |
+
{
|
| 339 |
+
ops?.Dispose();
|
| 340 |
+
allocator?.Dispose();
|
| 341 |
+
if (_webcam) Destroy(_webcam);
|
| 342 |
+
if (_video) Destroy(_video);
|
| 343 |
+
RenderTexture.active = null;
|
| 344 |
+
_targetTexture.Release();
|
| 345 |
+
_worker?.Dispose();
|
| 346 |
+
_worker = null;
|
| 347 |
+
}
|
| 348 |
+
|
| 349 |
+
void OnDestroy()
|
| 350 |
+
{
|
| 351 |
+
CleanUp();
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
}
|
| 355 |
+
|
blazeface.onnx
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:add5ce1bcfba21b2bbd73c65c8d344614c692d0e0ba9800eda48c38bed82522f
|
| 3 |
+
size 418480
|
blazeface.sentis
ADDED
|
Binary file (468 kB). View file
|
|
|