PB Unity
commited on
Upload RunBlazePalm.cs
Browse files- RunBlazePalm.cs +3 -3
RunBlazePalm.cs
CHANGED
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@@ -11,7 +11,7 @@ using Lays = Unity.Sentis.Layers;
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* Basic inference script for blaze palm
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*
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* Put this script on the Main Camera
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* Put
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* Create a RawImage of in the scene
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* Put a link to that image in previewUI
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* Put a video in Assets/StreamingAssets folder and put the name of it int videoName
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@@ -241,7 +241,7 @@ public class RunBlazePalm : MonoBehaviour
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{
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for (int n = 0; n < NMAX; n++)
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{
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//Draw bounding box of
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var box = new BoundingBox
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{
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centerX = index3[0, n, 0] * scale.x,
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@@ -279,7 +279,7 @@ public class RunBlazePalm : MonoBehaviour
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worker.Execute(image0);
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using var boxCoords = worker.PeekOutput("boxCoords") as TensorFloat; //
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using var regressors = worker.PeekOutput(regressorsOutput) as TensorFloat; //contains markers
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var NMS = worker.PeekOutput("NMS") as TensorInt;
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* Basic inference script for blaze palm
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*
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* Put this script on the Main Camera
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+
* Put palm_detection_lite.sentis in the Assets/StreamingAssets folder
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* Create a RawImage of in the scene
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* Put a link to that image in previewUI
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* Put a video in Assets/StreamingAssets folder and put the name of it int videoName
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{
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for (int n = 0; n < NMAX; n++)
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{
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+
//Draw bounding box of the palm
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var box = new BoundingBox
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{
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centerX = index3[0, n, 0] * scale.x,
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worker.Execute(image0);
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+
using var boxCoords = worker.PeekOutput("boxCoords") as TensorFloat; //palm coords
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using var regressors = worker.PeekOutput(regressorsOutput) as TensorFloat; //contains markers
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var NMS = worker.PeekOutput("NMS") as TensorInt;
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