Paul Bird
commited on
Upload 4 files
Browse files- .gitattributes +1 -0
- RunTinyStories.cs +273 -0
- merges.txt +0 -0
- tinystories.sentis +3 -0
- vocab.json +0 -0
.gitattributes
CHANGED
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@@ -33,3 +33,4 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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tinystories.sentis filter=lfs diff=lfs merge=lfs -text
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RunTinyStories.cs
ADDED
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@@ -0,0 +1,273 @@
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| 1 |
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using System.Collections;
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| 2 |
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using System.Collections.Generic;
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using UnityEngine;
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using Unity.Sentis;
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using System.IO;
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using Newtonsoft.Json;
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using System.Text;
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/*
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* Tiny Stories Inference Code
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* ===========================
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*
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* Put this script on the Main Camera
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*
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* In Assets/StreamingAssets put:
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*
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* tinystories.sentis
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* vocab.json
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* merges.txt
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*
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* Install package com.unity.nuget.newtonsoft-json from packagemanger
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* Install package com.unity.sentis
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*
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*/
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public class RunTinyStories : MonoBehaviour
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{
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const BackendType backend = BackendType.GPUCompute;
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//string outputString = "Once upon a time, there were three bears";
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string outputString = "One day an alien came down from Mars. It saw a chicken";
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// This is how many tokens you want. It can be adjusted.
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const int maxTokens = 100;
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//Make this smaller for more randomness
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const float predictability = 5f;
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//Special tokens
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const int END_OF_TEXT = 50256;
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Ops ops;
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ITensorAllocator allocator;
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//Store the vocabulary
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string[] tokens;
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IWorker engine;
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int currentToken = 0;
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int[] outputTokens = new int[maxTokens];
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// Used for special character decoding
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int[] whiteSpaceCharacters = new int[256];
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int[] encodedWhiteSpace = new int[256];
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bool runInference = false;
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//stop after this many tokens
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const int stopAfter = 100;
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int totalTokens = 0;
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string[] merges;
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Dictionary<string, int> vocab;
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void Start()
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{
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allocator = new TensorCachingAllocator();
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ops = WorkerFactory.CreateOps(backend, allocator);
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SetupWhiteSpaceShifts();
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LoadVocabulary();
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Model model = ModelLoader.Load(Application.streamingAssetsPath + "/tinystories.sentis");
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| 79 |
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| 80 |
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engine = WorkerFactory.CreateWorker(backend, model);
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| 81 |
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DecodePrompt(outputString);
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| 83 |
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runInference = true;
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}
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// Update is called once per frame
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void Update()
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{
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| 90 |
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if (runInference)
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{
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RunInference();
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}
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}
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void RunInference()
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{
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using var tokensSoFar = new TensorInt(new TensorShape(1, maxTokens), outputTokens);
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engine.Execute(tokensSoFar);
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var tokensOut = engine.PeekOutput() as TensorFloat;
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using var row = ops.Slice(tokensOut, new[] { currentToken }, new[] { currentToken + 1 }, new[] { 1 }, new[] { 1 });
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using var rowB = ops.Mul(predictability, row);
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using var probs = ops.Softmax(rowB, 2);
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probs.MakeReadable();
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| 107 |
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| 108 |
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int ID = SelectRandomToken(probs.ToReadOnlyArray());
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| 109 |
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| 110 |
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if (currentToken >= maxTokens - 1)
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{
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for (int i = 0; i < maxTokens - 1; i++) outputTokens[i] = outputTokens[i + 1];
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currentToken--;
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}
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outputTokens[++currentToken] = ID;
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totalTokens++;
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if (ID == END_OF_TEXT || totalTokens >= stopAfter)
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{
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runInference = false;
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}
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| 123 |
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else outputString += GetUnicodeText(tokens[ID]);
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| 124 |
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Debug.Log(outputString);
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| 126 |
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}
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| 128 |
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| 129 |
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void DecodePrompt(string text)
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{
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| 132 |
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var inputTokens = GetTokens(text);
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| 134 |
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for(int i = 0; i < inputTokens.Count; i++)
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| 135 |
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{
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outputTokens[i] = inputTokens[i];
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}
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| 138 |
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currentToken = inputTokens.Count - 1;
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| 139 |
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}
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| 140 |
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| 142 |
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void LoadVocabulary()
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| 143 |
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{
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| 144 |
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var jsonText = File.ReadAllText(Application.streamingAssetsPath + "/vocab.json");
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| 145 |
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vocab = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, int>>(jsonText);
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| 146 |
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tokens = new string[vocab.Count];
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| 147 |
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foreach (var item in vocab)
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| 148 |
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{
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| 149 |
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tokens[item.Value] = item.Key;
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| 150 |
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}
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| 151 |
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| 152 |
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merges = File.ReadAllLines(Application.streamingAssetsPath + "/merges.txt");
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| 153 |
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}
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| 154 |
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| 155 |
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| 156 |
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int SelectRandomToken(float[] probs)
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| 157 |
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{
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| 158 |
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float p = UnityEngine.Random.Range(0, 1f);
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| 159 |
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float t = 0;
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| 160 |
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for (int i = 0; i < probs.Length; i++)
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| 161 |
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{
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| 162 |
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t += probs[i];
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| 163 |
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if (p < t)
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| 164 |
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{
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| 165 |
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return i;
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| 166 |
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}
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| 167 |
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}
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| 168 |
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return probs.Length - 1;
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| 169 |
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}
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| 170 |
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| 171 |
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// Translates encoded special characters to Unicode
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| 172 |
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string GetUnicodeText(string text)
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| 173 |
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{
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| 174 |
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var bytes = Encoding.GetEncoding("ISO-8859-1").GetBytes(ShiftCharacterDown(text));
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| 175 |
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return Encoding.UTF8.GetString(bytes);
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}
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| 177 |
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string GetASCIIText(string newText)
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| 178 |
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{
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| 179 |
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var bytes = Encoding.UTF8.GetBytes(newText);
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| 180 |
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return ShiftCharacterUp(Encoding.GetEncoding("ISO-8859-1").GetString(bytes));
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| 181 |
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}
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| 182 |
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| 183 |
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string ShiftCharacterDown(string text)
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| 184 |
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{
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| 185 |
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string outText = "";
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| 186 |
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foreach (char letter in text)
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| 187 |
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{
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| 188 |
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outText += ((int)letter <= 256) ? letter :
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| 189 |
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(char)whiteSpaceCharacters[(int)(letter - 256)];
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| 190 |
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}
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| 191 |
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return outText;
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| 192 |
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}
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| 193 |
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| 194 |
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string ShiftCharacterUp(string text)
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| 195 |
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{
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| 196 |
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string outText = "";
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| 197 |
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foreach (char letter in text)
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| 198 |
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{
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| 199 |
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outText += (char)encodedWhiteSpace[(int)letter];
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| 200 |
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}
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| 201 |
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return outText;
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| 202 |
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}
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| 203 |
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| 204 |
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void SetupWhiteSpaceShifts()
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| 205 |
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{
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| 206 |
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for (int i = 0, n = 0; i < 256; i++)
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| 207 |
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{
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| 208 |
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encodedWhiteSpace[i] = i;
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| 209 |
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if (IsWhiteSpace((char)i))
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| 210 |
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{
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| 211 |
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encodedWhiteSpace[i] = n + 256;
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| 212 |
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whiteSpaceCharacters[n++] = i;
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| 213 |
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}
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| 214 |
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}
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| 215 |
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}
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| 216 |
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| 217 |
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bool IsWhiteSpace(char c)
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| 218 |
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{
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| 219 |
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return !(('!' <= c && c <= '~') || ('�' <= c && c <= '�') || ('�' <= c && c <= '�'));
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| 220 |
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}
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| 221 |
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| 222 |
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List<int> GetTokens(string text)
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| 223 |
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{
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| 224 |
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text = GetASCIIText(text);
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| 225 |
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| 226 |
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// Start with a list of single characters
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| 227 |
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var inputTokens = new List<string>();
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| 228 |
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foreach(var letter in text)
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| 229 |
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{
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| 230 |
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inputTokens.Add(letter.ToString());
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| 231 |
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}
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| 232 |
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| 233 |
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ApplyMerges(inputTokens);
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| 234 |
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| 235 |
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//Find the ids of the words in the vocab
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| 236 |
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var ids = new List<int>();
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| 237 |
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foreach(var token in inputTokens)
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| 238 |
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{
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| 239 |
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if (vocab.TryGetValue(token, out int id))
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| 240 |
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{
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| 241 |
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ids.Add(id);
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| 242 |
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}
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| 243 |
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}
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| 244 |
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| 245 |
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return ids;
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| 246 |
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}
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| 247 |
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| 248 |
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void ApplyMerges(List<string> inputTokens)
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| 249 |
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{
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| 250 |
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foreach(var merge in merges)
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| 251 |
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{
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| 252 |
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string[] pair = merge.Split(' ');
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| 253 |
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int n = 0;
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| 254 |
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while (n >= 0)
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| 255 |
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{
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| 256 |
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n = inputTokens.IndexOf(pair[0], n);
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| 257 |
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if (n != -1 && n < inputTokens.Count - 1 && inputTokens[n + 1] == pair[1])
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| 258 |
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{
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| 259 |
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inputTokens[n] += inputTokens[n + 1];
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| 260 |
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inputTokens.RemoveAt(n + 1);
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| 261 |
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}
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| 262 |
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if (n != -1) n++;
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| 263 |
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}
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| 264 |
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}
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| 265 |
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}
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| 266 |
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| 267 |
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private void OnDestroy()
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| 268 |
+
{
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| 269 |
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engine?.Dispose();
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| 270 |
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ops?.Dispose();
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| 271 |
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allocator?.Dispose();
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| 272 |
+
}
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| 273 |
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}
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merges.txt
ADDED
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The diff for this file is too large to render.
See raw diff
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|
|
tinystories.sentis
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:d8ed28a03db24da6fa58cc2bde739ecfb83b731ca47c263d17cdfec22e4b1698
|
| 3 |
+
size 478881707
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vocab.json
ADDED
|
The diff for this file is too large to render.
See raw diff
|
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