Paul Bird
commited on
Upload 4 files
Browse files- .gitattributes +1 -0
- RunYOLO8n.cs +270 -0
- classes.txt +80 -0
- yolov8n.onnx +3 -0
- yolov8n.sentis +3 -0
.gitattributes
CHANGED
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@@ -33,3 +33,4 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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+
yolov8n.sentis filter=lfs diff=lfs merge=lfs -text
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RunYOLO8n.cs
ADDED
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@@ -0,0 +1,270 @@
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| 1 |
+
using System.Collections.Generic;
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| 2 |
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using Unity.Sentis;
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| 3 |
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using UnityEngine;
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| 4 |
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using UnityEngine.UI;
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| 5 |
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using UnityEngine.Video;
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| 6 |
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using Lays = Unity.Sentis.Layers;
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| 7 |
+
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| 8 |
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/*
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| 9 |
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* YOLOv8n Inference Script
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| 10 |
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* ========================
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| 11 |
+
*
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| 12 |
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* Place this script on the Main Camera.
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| 13 |
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*
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| 14 |
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* Place the yolov8n.sentis file and a *.mp4 video file in the Assets/StreamingAssets folder
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| 15 |
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* Create a RawImage in your scene and set it as the displayImage field
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| 16 |
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* Drag the classes.txt into the labelsAsset field
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| 17 |
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* Add a reference to a sprite image for the bounding box and a font for the text
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| 18 |
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*
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*/
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| 22 |
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public class RunYOLO8n : MonoBehaviour
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| 23 |
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{
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const string modelName = "yolov8n.sentis";
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| 25 |
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// Change this to the name of the video you put in StreamingAssets folder:
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| 26 |
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const string videoName = "giraffes.mp4";
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| 27 |
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// Link the classes.txt here:
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public TextAsset labelsAsset;
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// Create a Raw Image in the scene and link it here:
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| 30 |
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public RawImage displayImage;
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| 31 |
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// Link to a bounding box texture here:
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| 32 |
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public Sprite boxTexture;
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| 33 |
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// Link to the font for the labels:
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public Font font;
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| 36 |
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const BackendType backend = BackendType.GPUCompute;
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| 37 |
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private Transform displayLocation;
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private Model model;
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private IWorker engine;
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| 41 |
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private string[] labels;
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| 42 |
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private RenderTexture targetRT;
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| 44 |
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//Image size for the model
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private const int imageWidth = 640;
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private const int imageHeight = 640;
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| 48 |
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//The number of classes in the model
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private const int numClasses = 80;
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| 51 |
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| 52 |
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private VideoPlayer video;
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| 53 |
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| 54 |
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List<GameObject> boxPool = new List<GameObject>();
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| 55 |
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| 56 |
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[SerializeField, Range(0, 1)] float iouThreshold = 0.5f;
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| 57 |
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[SerializeField, Range(0, 1)] float scoreThreshold = 0.5f;
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| 58 |
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int maxOutputBoxes = 64;
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| 59 |
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| 60 |
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//For using tensor operators:
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| 61 |
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Ops ops;
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| 62 |
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| 63 |
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//bounding box data
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| 64 |
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public struct BoundingBox
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{
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| 66 |
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public float centerX;
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| 67 |
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public float centerY;
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| 68 |
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public float width;
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| 69 |
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public float height;
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| 70 |
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public string label;
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| 71 |
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}
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| 72 |
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| 73 |
+
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| 74 |
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void Start()
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| 75 |
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{
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| 76 |
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Application.targetFrameRate = 60;
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| 77 |
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Screen.orientation = ScreenOrientation.LandscapeLeft;
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| 78 |
+
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| 79 |
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ops = WorkerFactory.CreateOps(backend, null);
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| 80 |
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| 81 |
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//Parse neural net labels
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| 82 |
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labels = labelsAsset.text.Split('\n');
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| 83 |
+
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| 84 |
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LoadModel();
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| 85 |
+
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| 86 |
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targetRT = new RenderTexture(imageWidth, imageHeight, 0);
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| 87 |
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| 88 |
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//Create image to display video
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| 89 |
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displayLocation = displayImage.transform;
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| 90 |
+
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| 91 |
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//Create engine to run model
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| 92 |
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engine = WorkerFactory.CreateWorker(backend, model);
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| 93 |
+
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| 94 |
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SetupInput();
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| 95 |
+
}
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| 96 |
+
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| 97 |
+
void LoadModel()
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| 98 |
+
{
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| 99 |
+
//Load model
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| 100 |
+
model = ModelLoader.Load(Application.streamingAssetsPath + "/" + modelName);
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| 101 |
+
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| 102 |
+
//The classes are also stored here in JSON format:
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| 103 |
+
Debug.Log($"Class names: \n{model.Metadata["names"]}");
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| 104 |
+
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| 105 |
+
//We need to add some layers to choose the best boxes with the NMSLayer
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| 106 |
+
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| 107 |
+
//Set constants
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| 108 |
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model.AddConstant(new Lays.Constant("0", new int[] { 0 }));
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| 109 |
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model.AddConstant(new Lays.Constant("1", new int[] { 1 }));
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| 110 |
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model.AddConstant(new Lays.Constant("4", new int[] { 4 }));
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| 111 |
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model.AddConstant(new Lays.Constant("classes_plus_4", new int[] { numClasses + 4 }));
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| 112 |
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model.AddConstant(new Lays.Constant("maxOutputBoxes", new int[] { maxOutputBoxes }));
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| 113 |
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model.AddConstant(new Lays.Constant("iouThreshold", new float[] { iouThreshold }));
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| 114 |
+
model.AddConstant(new Lays.Constant("scoreThreshold", new float[] { scoreThreshold }));
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| 115 |
+
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| 116 |
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//Add layers
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| 117 |
+
model.AddLayer(new Lays.Slice("boxCoords0", "output0", "0", "4", "1"));
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| 118 |
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model.AddLayer(new Lays.Transpose("boxCoords", "boxCoords0", new int[] { 0, 2, 1 }));
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| 119 |
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model.AddLayer(new Lays.Slice("scores0", "output0", "4", "classes_plus_4", "1"));
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| 120 |
+
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| 121 |
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model.AddLayer(new Lays.NonMaxSuppression("NMS", "boxCoords", "scores0",
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| 122 |
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"maxOutputBoxes", "iouThreshold", "scoreThreshold",
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| 123 |
+
centerPointBox: Lays.CenterPointBox.Corners
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| 124 |
+
));
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| 125 |
+
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| 126 |
+
model.outputs.Clear();
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| 127 |
+
model.AddOutput("boxCoords");
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| 128 |
+
model.AddOutput("NMS");
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| 129 |
+
}
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| 130 |
+
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| 131 |
+
void SetupInput()
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| 132 |
+
{
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| 133 |
+
video = gameObject.AddComponent<VideoPlayer>();
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| 134 |
+
video.renderMode = VideoRenderMode.APIOnly;
|
| 135 |
+
video.source = VideoSource.Url;
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| 136 |
+
video.url = Application.streamingAssetsPath + "/" + videoName;
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| 137 |
+
video.isLooping = true;
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| 138 |
+
video.Play();
|
| 139 |
+
}
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| 140 |
+
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| 141 |
+
private void Update()
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| 142 |
+
{
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| 143 |
+
ExecuteML();
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| 144 |
+
|
| 145 |
+
if (Input.GetKeyDown(KeyCode.Escape))
|
| 146 |
+
{
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| 147 |
+
Application.Quit();
|
| 148 |
+
}
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
public void ExecuteML()
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| 152 |
+
{
|
| 153 |
+
ClearAnnotations();
|
| 154 |
+
|
| 155 |
+
if (video && video.texture)
|
| 156 |
+
{
|
| 157 |
+
float aspect = video.width * 1f / video.height;
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| 158 |
+
Graphics.Blit(video.texture, targetRT, new Vector2(1f / aspect, 1), new Vector2(0, 0));
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| 159 |
+
displayImage.texture = targetRT;
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| 160 |
+
}
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| 161 |
+
else return;
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| 162 |
+
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| 163 |
+
using var input = TextureConverter.ToTensor(targetRT, imageWidth, imageHeight, 3);
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| 164 |
+
engine.Execute(input);
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| 165 |
+
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| 166 |
+
var boxCoords = engine.PeekOutput("boxCoords") as TensorFloat;
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| 167 |
+
var NMS = engine.PeekOutput("NMS") as TensorInt;
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| 168 |
+
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| 169 |
+
using var boxIDs = ops.Slice(NMS, new int[] { 2 }, new int[] { 3 }, new int[] { 1 }, new int[] { 1 });
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| 170 |
+
using var boxIDsFlat = boxIDs.ShallowReshape(new TensorShape(boxIDs.shape.length)) as TensorInt;
|
| 171 |
+
using var output = ops.Gather(boxCoords, boxIDsFlat, 1);
|
| 172 |
+
|
| 173 |
+
output.MakeReadable();
|
| 174 |
+
NMS.MakeReadable();
|
| 175 |
+
|
| 176 |
+
float displayWidth = displayImage.rectTransform.rect.width;
|
| 177 |
+
float displayHeight = displayImage.rectTransform.rect.height;
|
| 178 |
+
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| 179 |
+
float scaleX = displayWidth / imageWidth;
|
| 180 |
+
float scaleY = displayHeight / imageHeight;
|
| 181 |
+
|
| 182 |
+
//Draw the bounding boxes
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| 183 |
+
for (int n = 0; n < output.shape[1]; n++)
|
| 184 |
+
{
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| 185 |
+
var box = new BoundingBox
|
| 186 |
+
{
|
| 187 |
+
centerX = output[0, n, 0] * scaleX - displayWidth / 2,
|
| 188 |
+
centerY = output[0, n, 1] * scaleY - displayHeight / 2,
|
| 189 |
+
width = output[0, n, 2] * scaleX,
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| 190 |
+
height = output[0, n, 3] * scaleY,
|
| 191 |
+
label = labels[(int)NMS[n, 1]]
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| 192 |
+
};
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| 193 |
+
DrawBox(box, n);
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| 194 |
+
}
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| 195 |
+
}
|
| 196 |
+
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| 197 |
+
public void DrawBox(BoundingBox box , int id)
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| 198 |
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{
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| 199 |
+
//Create the bounding box graphic or get from pool
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| 200 |
+
GameObject panel;
|
| 201 |
+
if (id < boxPool.Count)
|
| 202 |
+
{
|
| 203 |
+
panel = boxPool[id];
|
| 204 |
+
panel.SetActive(true);
|
| 205 |
+
}
|
| 206 |
+
else
|
| 207 |
+
{
|
| 208 |
+
panel = CreateNewBox(Color.yellow);
|
| 209 |
+
}
|
| 210 |
+
//Set box position
|
| 211 |
+
panel.transform.localPosition = new Vector3(box.centerX, -box.centerY);
|
| 212 |
+
|
| 213 |
+
//Set box size
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| 214 |
+
RectTransform rt = panel.GetComponent<RectTransform>();
|
| 215 |
+
rt.sizeDelta = new Vector2(box.width, box.height);
|
| 216 |
+
|
| 217 |
+
//Set label text
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| 218 |
+
var label = panel.GetComponentInChildren<Text>();
|
| 219 |
+
label.text = box.label;
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| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
public GameObject CreateNewBox(Color color)
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| 223 |
+
{
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| 224 |
+
//Create the box and set image
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| 225 |
+
|
| 226 |
+
var panel = new GameObject("ObjectBox");
|
| 227 |
+
panel.AddComponent<CanvasRenderer>();
|
| 228 |
+
Image img = panel.AddComponent<Image>();
|
| 229 |
+
img.color = color;
|
| 230 |
+
img.sprite = boxTexture;
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| 231 |
+
img.type = Image.Type.Sliced;
|
| 232 |
+
panel.transform.SetParent(displayLocation, false);
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| 233 |
+
|
| 234 |
+
//Create the label
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| 235 |
+
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| 236 |
+
var text = new GameObject("ObjectLabel");
|
| 237 |
+
text.AddComponent<CanvasRenderer>();
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| 238 |
+
text.transform.SetParent(panel.transform, false);
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| 239 |
+
Text txt = text.AddComponent<Text>();
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| 240 |
+
txt.font = font;
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| 241 |
+
txt.color = color;
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| 242 |
+
txt.fontSize = 40;
|
| 243 |
+
txt.horizontalOverflow = HorizontalWrapMode.Overflow;
|
| 244 |
+
|
| 245 |
+
RectTransform rt2 = text.GetComponent<RectTransform>();
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| 246 |
+
rt2.offsetMin = new Vector2(20, rt2.offsetMin.y);
|
| 247 |
+
rt2.offsetMax = new Vector2(0, rt2.offsetMax.y);
|
| 248 |
+
rt2.offsetMin = new Vector2(rt2.offsetMin.x, 0);
|
| 249 |
+
rt2.offsetMax = new Vector2(rt2.offsetMax.x, 30);
|
| 250 |
+
rt2.anchorMin = new Vector2(0, 0);
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| 251 |
+
rt2.anchorMax = new Vector2(1, 1);
|
| 252 |
+
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| 253 |
+
boxPool.Add(panel);
|
| 254 |
+
return panel;
|
| 255 |
+
}
|
| 256 |
+
|
| 257 |
+
public void ClearAnnotations()
|
| 258 |
+
{
|
| 259 |
+
foreach(var box in boxPool)
|
| 260 |
+
{
|
| 261 |
+
box.SetActive(false);
|
| 262 |
+
}
|
| 263 |
+
}
|
| 264 |
+
|
| 265 |
+
private void OnDestroy()
|
| 266 |
+
{
|
| 267 |
+
engine?.Dispose();
|
| 268 |
+
ops?.Dispose();
|
| 269 |
+
}
|
| 270 |
+
}
|
classes.txt
ADDED
|
@@ -0,0 +1,80 @@
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|
| 1 |
+
person
|
| 2 |
+
bicycle
|
| 3 |
+
car
|
| 4 |
+
motorbike
|
| 5 |
+
aeroplane
|
| 6 |
+
bus
|
| 7 |
+
train
|
| 8 |
+
truck
|
| 9 |
+
boat
|
| 10 |
+
traffic light
|
| 11 |
+
fire hydrant
|
| 12 |
+
stop sign
|
| 13 |
+
parking meter
|
| 14 |
+
bench
|
| 15 |
+
bird
|
| 16 |
+
cat
|
| 17 |
+
dog
|
| 18 |
+
horse
|
| 19 |
+
sheep
|
| 20 |
+
cow
|
| 21 |
+
elephant
|
| 22 |
+
bear
|
| 23 |
+
zebra
|
| 24 |
+
giraffe
|
| 25 |
+
backpack
|
| 26 |
+
umbrella
|
| 27 |
+
handbag
|
| 28 |
+
tie
|
| 29 |
+
suitcase
|
| 30 |
+
frisbee
|
| 31 |
+
skis
|
| 32 |
+
snowboard
|
| 33 |
+
sports ball
|
| 34 |
+
kite
|
| 35 |
+
baseball bat
|
| 36 |
+
baseball glove
|
| 37 |
+
skateboard
|
| 38 |
+
surfboard
|
| 39 |
+
tennis racket
|
| 40 |
+
bottle
|
| 41 |
+
wine glass
|
| 42 |
+
cup
|
| 43 |
+
fork
|
| 44 |
+
knife
|
| 45 |
+
spoon
|
| 46 |
+
bowl
|
| 47 |
+
banana
|
| 48 |
+
apple
|
| 49 |
+
sandwich
|
| 50 |
+
orange
|
| 51 |
+
broccoli
|
| 52 |
+
carrot
|
| 53 |
+
hot dog
|
| 54 |
+
pizza
|
| 55 |
+
donut
|
| 56 |
+
cake
|
| 57 |
+
chair
|
| 58 |
+
sofa
|
| 59 |
+
potted plant
|
| 60 |
+
bed
|
| 61 |
+
dining table
|
| 62 |
+
toilet
|
| 63 |
+
tv monitor
|
| 64 |
+
laptop
|
| 65 |
+
mouse
|
| 66 |
+
remote
|
| 67 |
+
keyboard
|
| 68 |
+
cell phone
|
| 69 |
+
microwave
|
| 70 |
+
oven
|
| 71 |
+
toaster
|
| 72 |
+
sink
|
| 73 |
+
refrigerator
|
| 74 |
+
book
|
| 75 |
+
clock
|
| 76 |
+
vase
|
| 77 |
+
scissors
|
| 78 |
+
teddy bear
|
| 79 |
+
hair drier
|
| 80 |
+
toothbrush
|
yolov8n.onnx
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:00113c3ec2b9fd39142b2adb82c0f67d694eb2856413e14b37602d77eddfea08
|
| 3 |
+
size 6434150
|
yolov8n.sentis
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:2a788b23743661e23da08e893fb7efb507e912a017bfe98604b36a9609f9ffb3
|
| 3 |
+
size 12897918
|