// Modified from // https://github.com/open-mmlab/OpenPCDet/blob/master/pcdet/ops/iou3d_nms/src/iou3d_nms_kernel.cu /* 3D IoU Calculation and Rotated NMS(modified from 2D NMS written by others) Written by Shaoshuai Shi All Rights Reserved 2019-2020. */ #include #define THREADS_PER_BLOCK 16 #define DIVUP(m, n) ((m) / (n) + ((m) % (n) > 0)) //#define DEBUG const int THREADS_PER_BLOCK_NMS = sizeof(unsigned long long) * 8; const float EPS = 1e-8; struct Point { float x, y; __device__ Point() {} __device__ Point(double _x, double _y) { x = _x, y = _y; } __device__ void set(float _x, float _y) { x = _x; y = _y; } __device__ Point operator+(const Point &b) const { return Point(x + b.x, y + b.y); } __device__ Point operator-(const Point &b) const { return Point(x - b.x, y - b.y); } }; __device__ inline float cross(const Point &a, const Point &b) { return a.x * b.y - a.y * b.x; } __device__ inline float cross(const Point &p1, const Point &p2, const Point &p0) { return (p1.x - p0.x) * (p2.y - p0.y) - (p2.x - p0.x) * (p1.y - p0.y); } __device__ int check_rect_cross(const Point &p1, const Point &p2, const Point &q1, const Point &q2) { int ret = min(p1.x, p2.x) <= max(q1.x, q2.x) && min(q1.x, q2.x) <= max(p1.x, p2.x) && min(p1.y, p2.y) <= max(q1.y, q2.y) && min(q1.y, q2.y) <= max(p1.y, p2.y); return ret; } __device__ inline int check_in_box2d(const float *box, const Point &p) { // params: box (5) [x1, y1, x2, y2, angle] const float MARGIN = 1e-5; float center_x = (box[0] + box[2]) / 2; float center_y = (box[1] + box[3]) / 2; float angle_cos = cos(-box[4]), angle_sin = sin(-box[4]); // rotate the point in the opposite direction of box float rot_x = (p.x - center_x) * angle_cos + (p.y - center_y) * angle_sin + center_x; float rot_y = -(p.x - center_x) * angle_sin + (p.y - center_y) * angle_cos + center_y; #ifdef DEBUG printf("box: (%.3f, %.3f, %.3f, %.3f, %.3f)\n", box[0], box[1], box[2], box[3], box[4]); printf( "center: (%.3f, %.3f), cossin(%.3f, %.3f), src(%.3f, %.3f), rot(%.3f, " "%.3f)\n", center_x, center_y, angle_cos, angle_sin, p.x, p.y, rot_x, rot_y); #endif return (rot_x > box[0] - MARGIN && rot_x < box[2] + MARGIN && rot_y > box[1] - MARGIN && rot_y < box[3] + MARGIN); } __device__ inline int intersection(const Point &p1, const Point &p0, const Point &q1, const Point &q0, Point &ans) { // fast exclusion if (check_rect_cross(p0, p1, q0, q1) == 0) return 0; // check cross standing float s1 = cross(q0, p1, p0); float s2 = cross(p1, q1, p0); float s3 = cross(p0, q1, q0); float s4 = cross(q1, p1, q0); if (!(s1 * s2 > 0 && s3 * s4 > 0)) return 0; // calculate intersection of two lines float s5 = cross(q1, p1, p0); if (fabs(s5 - s1) > EPS) { ans.x = (s5 * q0.x - s1 * q1.x) / (s5 - s1); ans.y = (s5 * q0.y - s1 * q1.y) / (s5 - s1); } else { float a0 = p0.y - p1.y, b0 = p1.x - p0.x, c0 = p0.x * p1.y - p1.x * p0.y; float a1 = q0.y - q1.y, b1 = q1.x - q0.x, c1 = q0.x * q1.y - q1.x * q0.y; float D = a0 * b1 - a1 * b0; ans.x = (b0 * c1 - b1 * c0) / D; ans.y = (a1 * c0 - a0 * c1) / D; } return 1; } __device__ inline void rotate_around_center(const Point ¢er, const float angle_cos, const float angle_sin, Point &p) { float new_x = (p.x - center.x) * angle_cos + (p.y - center.y) * angle_sin + center.x; float new_y = -(p.x - center.x) * angle_sin + (p.y - center.y) * angle_cos + center.y; p.set(new_x, new_y); } __device__ inline int point_cmp(const Point &a, const Point &b, const Point ¢er) { return atan2(a.y - center.y, a.x - center.x) > atan2(b.y - center.y, b.x - center.x); } __device__ inline float box_overlap(const float *box_a, const float *box_b) { // params: box_a (5) [x1, y1, x2, y2, angle] // params: box_b (5) [x1, y1, x2, y2, angle] float a_x1 = box_a[0], a_y1 = box_a[1], a_x2 = box_a[2], a_y2 = box_a[3], a_angle = box_a[4]; float b_x1 = box_b[0], b_y1 = box_b[1], b_x2 = box_b[2], b_y2 = box_b[3], b_angle = box_b[4]; Point center_a((a_x1 + a_x2) / 2, (a_y1 + a_y2) / 2); Point center_b((b_x1 + b_x2) / 2, (b_y1 + b_y2) / 2); #ifdef DEBUG printf( "a: (%.3f, %.3f, %.3f, %.3f, %.3f), b: (%.3f, %.3f, %.3f, %.3f, %.3f)\n", a_x1, a_y1, a_x2, a_y2, a_angle, b_x1, b_y1, b_x2, b_y2, b_angle); printf("center a: (%.3f, %.3f), b: (%.3f, %.3f)\n", center_a.x, center_a.y, center_b.x, center_b.y); #endif Point box_a_corners[5]; box_a_corners[0].set(a_x1, a_y1); box_a_corners[1].set(a_x2, a_y1); box_a_corners[2].set(a_x2, a_y2); box_a_corners[3].set(a_x1, a_y2); Point box_b_corners[5]; box_b_corners[0].set(b_x1, b_y1); box_b_corners[1].set(b_x2, b_y1); box_b_corners[2].set(b_x2, b_y2); box_b_corners[3].set(b_x1, b_y2); // get oriented corners float a_angle_cos = cos(a_angle), a_angle_sin = sin(a_angle); float b_angle_cos = cos(b_angle), b_angle_sin = sin(b_angle); for (int k = 0; k < 4; k++) { #ifdef DEBUG printf("before corner %d: a(%.3f, %.3f), b(%.3f, %.3f) \n", k, box_a_corners[k].x, box_a_corners[k].y, box_b_corners[k].x, box_b_corners[k].y); #endif rotate_around_center(center_a, a_angle_cos, a_angle_sin, box_a_corners[k]); rotate_around_center(center_b, b_angle_cos, b_angle_sin, box_b_corners[k]); #ifdef DEBUG printf("corner %d: a(%.3f, %.3f), b(%.3f, %.3f) \n", k, box_a_corners[k].x, box_a_corners[k].y, box_b_corners[k].x, box_b_corners[k].y); #endif } box_a_corners[4] = box_a_corners[0]; box_b_corners[4] = box_b_corners[0]; // get intersection of lines Point cross_points[16]; Point poly_center; int cnt = 0, flag = 0; poly_center.set(0, 0); for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { flag = intersection(box_a_corners[i + 1], box_a_corners[i], box_b_corners[j + 1], box_b_corners[j], cross_points[cnt]); if (flag) { poly_center = poly_center + cross_points[cnt]; cnt++; } } } // check corners for (int k = 0; k < 4; k++) { if (check_in_box2d(box_a, box_b_corners[k])) { poly_center = poly_center + box_b_corners[k]; cross_points[cnt] = box_b_corners[k]; cnt++; } if (check_in_box2d(box_b, box_a_corners[k])) { poly_center = poly_center + box_a_corners[k]; cross_points[cnt] = box_a_corners[k]; cnt++; } } poly_center.x /= cnt; poly_center.y /= cnt; // sort the points of polygon Point temp; for (int j = 0; j < cnt - 1; j++) { for (int i = 0; i < cnt - j - 1; i++) { if (point_cmp(cross_points[i], cross_points[i + 1], poly_center)) { temp = cross_points[i]; cross_points[i] = cross_points[i + 1]; cross_points[i + 1] = temp; } } } #ifdef DEBUG printf("cnt=%d\n", cnt); for (int i = 0; i < cnt; i++) { printf("All cross point %d: (%.3f, %.3f)\n", i, cross_points[i].x, cross_points[i].y); } #endif // get the overlap areas float area = 0; for (int k = 0; k < cnt - 1; k++) { area += cross(cross_points[k] - cross_points[0], cross_points[k + 1] - cross_points[0]); } return fabs(area) / 2.0; } __device__ inline float iou_bev(const float *box_a, const float *box_b) { // params: box_a (5) [x1, y1, x2, y2, angle] // params: box_b (5) [x1, y1, x2, y2, angle] float sa = (box_a[2] - box_a[0]) * (box_a[3] - box_a[1]); float sb = (box_b[2] - box_b[0]) * (box_b[3] - box_b[1]); float s_overlap = box_overlap(box_a, box_b); return s_overlap / fmaxf(sa + sb - s_overlap, EPS); } __global__ void boxes_overlap_kernel(const int num_a, const float *boxes_a, const int num_b, const float *boxes_b, float *ans_overlap) { const int a_idx = blockIdx.y * THREADS_PER_BLOCK + threadIdx.y; const int b_idx = blockIdx.x * THREADS_PER_BLOCK + threadIdx.x; if (a_idx >= num_a || b_idx >= num_b) { return; } const float *cur_box_a = boxes_a + a_idx * 5; const float *cur_box_b = boxes_b + b_idx * 5; float s_overlap = box_overlap(cur_box_a, cur_box_b); ans_overlap[a_idx * num_b + b_idx] = s_overlap; } __global__ void boxes_iou_bev_kernel(const int num_a, const float *boxes_a, const int num_b, const float *boxes_b, float *ans_iou) { const int a_idx = blockIdx.y * THREADS_PER_BLOCK + threadIdx.y; const int b_idx = blockIdx.x * THREADS_PER_BLOCK + threadIdx.x; if (a_idx >= num_a || b_idx >= num_b) { return; } const float *cur_box_a = boxes_a + a_idx * 5; const float *cur_box_b = boxes_b + b_idx * 5; float cur_iou_bev = iou_bev(cur_box_a, cur_box_b); ans_iou[a_idx * num_b + b_idx] = cur_iou_bev; } __global__ void nms_kernel(const int boxes_num, const float nms_overlap_thresh, const float *boxes, unsigned long long *mask) { // params: boxes (N, 5) [x1, y1, x2, y2, ry] // params: mask (N, N/THREADS_PER_BLOCK_NMS) const int row_start = blockIdx.y; const int col_start = blockIdx.x; // if (row_start > col_start) return; const int row_size = fminf(boxes_num - row_start * THREADS_PER_BLOCK_NMS, THREADS_PER_BLOCK_NMS); const int col_size = fminf(boxes_num - col_start * THREADS_PER_BLOCK_NMS, THREADS_PER_BLOCK_NMS); __shared__ float block_boxes[THREADS_PER_BLOCK_NMS * 5]; if (threadIdx.x < col_size) { block_boxes[threadIdx.x * 5 + 0] = boxes[(THREADS_PER_BLOCK_NMS * col_start + threadIdx.x) * 5 + 0]; block_boxes[threadIdx.x * 5 + 1] = boxes[(THREADS_PER_BLOCK_NMS * col_start + threadIdx.x) * 5 + 1]; block_boxes[threadIdx.x * 5 + 2] = boxes[(THREADS_PER_BLOCK_NMS * col_start + threadIdx.x) * 5 + 2]; block_boxes[threadIdx.x * 5 + 3] = boxes[(THREADS_PER_BLOCK_NMS * col_start + threadIdx.x) * 5 + 3]; block_boxes[threadIdx.x * 5 + 4] = boxes[(THREADS_PER_BLOCK_NMS * col_start + threadIdx.x) * 5 + 4]; } __syncthreads(); if (threadIdx.x < row_size) { const int cur_box_idx = THREADS_PER_BLOCK_NMS * row_start + threadIdx.x; const float *cur_box = boxes + cur_box_idx * 5; int i = 0; unsigned long long t = 0; int start = 0; if (row_start == col_start) { start = threadIdx.x + 1; } for (i = start; i < col_size; i++) { if (iou_bev(cur_box, block_boxes + i * 5) > nms_overlap_thresh) { t |= 1ULL << i; } } const int col_blocks = DIVUP(boxes_num, THREADS_PER_BLOCK_NMS); mask[cur_box_idx * col_blocks + col_start] = t; } } __device__ inline float iou_normal(float const *const a, float const *const b) { float left = fmaxf(a[0], b[0]), right = fminf(a[2], b[2]); float top = fmaxf(a[1], b[1]), bottom = fminf(a[3], b[3]); float width = fmaxf(right - left, 0.f), height = fmaxf(bottom - top, 0.f); float interS = width * height; float Sa = (a[2] - a[0]) * (a[3] - a[1]); float Sb = (b[2] - b[0]) * (b[3] - b[1]); return interS / fmaxf(Sa + Sb - interS, EPS); } __global__ void nms_normal_kernel(const int boxes_num, const float nms_overlap_thresh, const float *boxes, unsigned long long *mask) { // params: boxes (N, 5) [x1, y1, x2, y2, ry] // params: mask (N, N/THREADS_PER_BLOCK_NMS) const int row_start = blockIdx.y; const int col_start = blockIdx.x; // if (row_start > col_start) return; const int row_size = fminf(boxes_num - row_start * THREADS_PER_BLOCK_NMS, THREADS_PER_BLOCK_NMS); const int col_size = fminf(boxes_num - col_start * THREADS_PER_BLOCK_NMS, THREADS_PER_BLOCK_NMS); __shared__ float block_boxes[THREADS_PER_BLOCK_NMS * 5]; if (threadIdx.x < col_size) { block_boxes[threadIdx.x * 5 + 0] = boxes[(THREADS_PER_BLOCK_NMS * col_start + threadIdx.x) * 5 + 0]; block_boxes[threadIdx.x * 5 + 1] = boxes[(THREADS_PER_BLOCK_NMS * col_start + threadIdx.x) * 5 + 1]; block_boxes[threadIdx.x * 5 + 2] = boxes[(THREADS_PER_BLOCK_NMS * col_start + threadIdx.x) * 5 + 2]; block_boxes[threadIdx.x * 5 + 3] = boxes[(THREADS_PER_BLOCK_NMS * col_start + threadIdx.x) * 5 + 3]; block_boxes[threadIdx.x * 5 + 4] = boxes[(THREADS_PER_BLOCK_NMS * col_start + threadIdx.x) * 5 + 4]; } __syncthreads(); if (threadIdx.x < row_size) { const int cur_box_idx = THREADS_PER_BLOCK_NMS * row_start + threadIdx.x; const float *cur_box = boxes + cur_box_idx * 5; int i = 0; unsigned long long t = 0; int start = 0; if (row_start == col_start) { start = threadIdx.x + 1; } for (i = start; i < col_size; i++) { if (iou_normal(cur_box, block_boxes + i * 5) > nms_overlap_thresh) { t |= 1ULL << i; } } const int col_blocks = DIVUP(boxes_num, THREADS_PER_BLOCK_NMS); mask[cur_box_idx * col_blocks + col_start] = t; } } void boxesoverlapLauncher(const int num_a, const float *boxes_a, const int num_b, const float *boxes_b, float *ans_overlap) { dim3 blocks( DIVUP(num_b, THREADS_PER_BLOCK), DIVUP(num_a, THREADS_PER_BLOCK)); // blockIdx.x(col), blockIdx.y(row) dim3 threads(THREADS_PER_BLOCK, THREADS_PER_BLOCK); boxes_overlap_kernel<<>>(num_a, boxes_a, num_b, boxes_b, ans_overlap); #ifdef DEBUG cudaDeviceSynchronize(); // for using printf in kernel function #endif } void boxesioubevLauncher(const int num_a, const float *boxes_a, const int num_b, const float *boxes_b, float *ans_iou) { dim3 blocks( DIVUP(num_b, THREADS_PER_BLOCK), DIVUP(num_a, THREADS_PER_BLOCK)); // blockIdx.x(col), blockIdx.y(row) dim3 threads(THREADS_PER_BLOCK, THREADS_PER_BLOCK); boxes_iou_bev_kernel<<>>(num_a, boxes_a, num_b, boxes_b, ans_iou); } void nmsLauncher(const float *boxes, unsigned long long *mask, int boxes_num, float nms_overlap_thresh) { dim3 blocks(DIVUP(boxes_num, THREADS_PER_BLOCK_NMS), DIVUP(boxes_num, THREADS_PER_BLOCK_NMS)); dim3 threads(THREADS_PER_BLOCK_NMS); nms_kernel<<>>(boxes_num, nms_overlap_thresh, boxes, mask); } void nmsNormalLauncher(const float *boxes, unsigned long long *mask, int boxes_num, float nms_overlap_thresh) { dim3 blocks(DIVUP(boxes_num, THREADS_PER_BLOCK_NMS), DIVUP(boxes_num, THREADS_PER_BLOCK_NMS)); dim3 threads(THREADS_PER_BLOCK_NMS); nms_normal_kernel<<>>(boxes_num, nms_overlap_thresh, boxes, mask); }