File size: 11,400 Bytes
3f820d9 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 | """Custom augmentation effects operating on the full, already-blended document image.
These simulate physical document degradation and scanning artifacts that
Albumentations has no domain-specific transform for: coffee/water/paper
stains, directional shadows, page creasing, discoloration, dust, and
scanner streaks. Each function returns ``(image, actual_params)`` so the
exact resolved parameters (e.g. which corner a shadow fell in) can be
recorded in metadata.
"""
from __future__ import annotations
import cv2
import numpy as np
from src.utils.transform_utils import smooth_noise_field
def _blob_mask(shape: tuple[int, int], center: tuple[float, float], radii: tuple[float, float],
angle_deg: float, blur_sigma: float) -> np.ndarray:
"""Build a soft-edged elliptical blob mask in ``[0, 1]``."""
h, w = shape
mask = np.zeros((h, w), dtype=np.uint8)
cv2.ellipse(mask, (int(center[0]), int(center[1])), (int(radii[0]), int(radii[1])), angle_deg, 0, 360, 255, -1)
mask_f = cv2.GaussianBlur(mask.astype(np.float32), (0, 0), sigmaX=blur_sigma) / 255.0
return np.clip(mask_f, 0, 1)
def coffee_stain(image: np.ndarray, strength: float, rng: np.random.Generator) -> tuple[np.ndarray, dict]:
"""Overlay 1-3 translucent brown ring-edged blotches, like a coffee cup mark."""
h, w = image.shape[:2]
out = image.astype(np.float32)
n_blobs = 1 + int(rng.integers(0, 1 + int(round(strength * 3))))
centers = []
for _ in range(max(n_blobs, 1)):
cx, cy = rng.uniform(0.1, 0.9) * w, rng.uniform(0.1, 0.9) * h
base_r = (0.03 + strength * 0.10) * min(w, h)
rx, ry = base_r * rng.uniform(0.8, 1.3), base_r * rng.uniform(0.7, 1.2)
angle = float(rng.uniform(0, 180))
fill = _blob_mask((h, w), (cx, cy), (rx, ry), angle, blur_sigma=base_r * 0.35)
rim = fill - _blob_mask((h, w), (cx, cy), (rx * 0.82, ry * 0.82), angle, blur_sigma=base_r * 0.2)
color = np.array([139, 98, 60], dtype=np.float32)
opacity = 0.10 + strength * 0.30
for c in range(3):
out[:, :, c] = out[:, :, c] * (1 - fill * opacity * 0.5) + color[c] * fill * opacity * 0.5
out[:, :, c] = out[:, :, c] * (1 - rim * opacity * 0.9) + color[c] * 0.7 * rim * opacity * 0.9
centers.append((round(float(cx), 1), round(float(cy), 1)))
return np.clip(out, 0, 255).astype(np.uint8), {"blob_count": len(centers), "centers": centers}
def stain(image: np.ndarray, strength: float, stain_type: str, rng: np.random.Generator) -> tuple[np.ndarray, dict]:
"""Overlay a paper or water stain blotch.
``paper`` stains are mottled brownish-grey discolorations; ``water``
stains are pale, soft-edged, faintly blue-grey tide marks.
"""
h, w = image.shape[:2]
out = image.astype(np.float32)
resolved_type = stain_type if stain_type != "random" else rng.choice(["paper", "water"])
cx, cy = rng.uniform(0.15, 0.85) * w, rng.uniform(0.15, 0.85) * h
base_r = (0.06 + strength * 0.16) * min(w, h)
if resolved_type == "water":
color = np.array([170, 178, 182], dtype=np.float32)
opacity = 0.06 + strength * 0.18
rx, ry = base_r * rng.uniform(1.0, 1.6), base_r * rng.uniform(0.8, 1.3)
fill = _blob_mask((h, w), (cx, cy), (rx, ry), float(rng.uniform(0, 180)), blur_sigma=base_r * 0.6)
edge = fill - _blob_mask((h, w), (cx, cy), (rx * 0.9, ry * 0.9), 0, blur_sigma=base_r * 0.3)
for c in range(3):
out[:, :, c] = out[:, :, c] * (1 - fill * opacity * 0.4) + color[c] * fill * opacity * 0.4
out[:, :, c] = out[:, :, c] * (1 - edge * opacity) + color[c] * edge * opacity
else:
color = np.array([120, 106, 84], dtype=np.float32)
opacity = 0.08 + strength * 0.22
for _ in range(3):
rr = base_r * rng.uniform(0.4, 1.0)
ox, oy = cx + rng.uniform(-base_r, base_r) * 0.5, cy + rng.uniform(-base_r, base_r) * 0.5
fill = _blob_mask((h, w), (ox, oy), (rr, rr * rng.uniform(0.7, 1.1)), float(rng.uniform(0, 180)),
blur_sigma=rr * 0.5)
for c in range(3):
out[:, :, c] = out[:, :, c] * (1 - fill * opacity * 0.5) + color[c] * fill * opacity * 0.5
return np.clip(out, 0, 255).astype(np.uint8), {
"resolved_type": resolved_type, "center": (round(float(cx), 1), round(float(cy), 1)),
}
def shadow(image: np.ndarray, strength: float, shadow_type: str, rng: np.random.Generator) -> tuple[np.ndarray, dict]:
"""Apply an edge, corner, or fold shadow gradient."""
h, w = image.shape[:2]
resolved_type = shadow_type if shadow_type != "random" else rng.choice(["edge", "corner", "fold"])
out = image.astype(np.float32)
darkness = 0.15 + strength * 0.55
if resolved_type == "edge":
side = rng.choice(["top", "bottom", "left", "right"])
band_frac = 0.12 + strength * 0.18
yy, xx = np.mgrid[0:h, 0:w].astype(np.float32)
if side == "top":
grad = np.clip(1 - yy / (h * band_frac), 0, 1)
elif side == "bottom":
grad = np.clip(1 - (h - 1 - yy) / (h * band_frac), 0, 1)
elif side == "left":
grad = np.clip(1 - xx / (w * band_frac), 0, 1)
else:
grad = np.clip(1 - (w - 1 - xx) / (w * band_frac), 0, 1)
gain = 1 - grad * darkness
out *= gain[:, :, None]
extra = {"side": side}
elif resolved_type == "corner":
corner = rng.choice(["top_left", "top_right", "bottom_left", "bottom_right"])
cx = 0 if "left" in corner else w
cy = 0 if "top" in corner else h
yy, xx = np.mgrid[0:h, 0:w].astype(np.float32)
dist = np.hypot(xx - cx, yy - cy)
radius = 0.55 * min(w, h) * (0.7 + strength * 0.6)
grad = np.clip(1 - dist / radius, 0, 1)
gain = 1 - grad * darkness
out *= gain[:, :, None]
extra = {"corner": corner}
else: # fold
n_folds = 1 + int(strength * 2)
extra_lines = []
for _ in range(n_folds):
vertical = bool(rng.integers(0, 2))
pos = rng.uniform(0.25, 0.75)
width = (0.015 + strength * 0.03) * (w if vertical else h)
yy, xx = np.mgrid[0:h, 0:w].astype(np.float32)
axis = xx if vertical else yy
center = pos * (w if vertical else h)
dist = np.abs(axis - center)
grad = np.clip(1 - dist / max(width, 1.0), 0, 1)
gain = 1 - grad * darkness * 0.7
out *= gain[:, :, None]
extra_lines.append({"vertical": vertical, "position_frac": round(float(pos), 3)})
extra = {"folds": extra_lines}
return np.clip(out, 0, 255).astype(np.uint8), {"resolved_type": resolved_type, **extra}
def crumple(image: np.ndarray, strength: float, wrinkle_density: float, rng: np.random.Generator) -> tuple[np.ndarray, dict]:
"""Simulate paper crumpling: subtle geometric displacement plus faint wrinkle-line shading."""
h, w = image.shape[:2]
field_x = smooth_noise_field((h, w), rng, blur_frac=0.06) - 0.5
field_y = smooth_noise_field((h, w), rng, blur_frac=0.06) - 0.5
amplitude = strength * min(w, h) * 0.015
yy, xx = np.mgrid[0:h, 0:w].astype(np.float32)
map_x = xx + field_x * amplitude
map_y = yy + field_y * amplitude
warped = cv2.remap(image, map_x, map_y, interpolation=cv2.INTER_LINEAR, borderMode=cv2.BORDER_REPLICATE)
shade_field = smooth_noise_field((h, w), rng, blur_frac=0.03)
n_lines = int(3 + wrinkle_density * 12)
line_mask = np.zeros((h, w), dtype=np.float32)
for _ in range(n_lines):
x1, y1 = rng.uniform(0, w), rng.uniform(0, h)
angle = rng.uniform(0, 2 * np.pi)
length = rng.uniform(0.15, 0.5) * min(w, h)
x2, y2 = x1 + np.cos(angle) * length, y1 + np.sin(angle) * length
cv2.line(line_mask, (int(x1), int(y1)), (int(x2), int(y2)), 1.0, thickness=1)
line_mask = cv2.GaussianBlur(line_mask, (0, 0), sigmaX=1.0)
shading = (shade_field - 0.5) * strength * 0.25 - line_mask * strength * 0.18
out = warped.astype(np.float32) * (1 + shading[:, :, None])
return np.clip(out, 0, 255).astype(np.uint8), {"wrinkle_lines": n_lines, "displacement_amplitude_px": round(float(amplitude), 3)}
_SEPIA_MATRIX = np.array([
[0.393, 0.769, 0.189],
[0.349, 0.686, 0.168],
[0.272, 0.534, 0.131],
], dtype=np.float32)
def discoloration(image: np.ndarray, strength: float, tone: str, rng: np.random.Generator) -> tuple[np.ndarray, dict]:
"""Apply an overall color-cast discoloration: yellowing, greying, or sepia toning."""
resolved_tone = tone if tone != "random" else rng.choice(["yellow", "grey", "sepia"])
img_f = image.astype(np.float32)
if resolved_tone == "yellow":
tint = np.array([1.0 + strength * 0.12, 1.0 + strength * 0.04, 1.0 - strength * 0.28], dtype=np.float32)
out = img_f * tint[None, None, :]
elif resolved_tone == "grey":
gray = cv2.cvtColor(image, cv2.COLOR_RGB2GRAY).astype(np.float32)
gray3 = np.repeat(gray[:, :, None], 3, axis=2)
out = img_f * (1 - strength * 0.6) + gray3 * (strength * 0.6)
else: # sepia
sepia = img_f @ _SEPIA_MATRIX.T
out = img_f * (1 - strength * 0.7) + sepia * (strength * 0.7)
unevenness = smooth_noise_field(image.shape[:2], rng, blur_frac=0.05)
gain = 1 - (1 - unevenness) * strength * 0.08
out *= gain[:, :, None]
return np.clip(out, 0, 255).astype(np.uint8), {"resolved_tone": resolved_tone}
def page_tilt(image: np.ndarray, strength: float, rng: np.random.Generator) -> tuple[np.ndarray, dict]:
"""Rotate the whole page by a small angle, simulating a crooked scanner feed."""
h, w = image.shape[:2]
angle = float(rng.uniform(-1.0, 1.0) * (1.5 + strength * 6.5))
matrix = cv2.getRotationMatrix2D((w / 2.0, h / 2.0), angle, 1.0)
rotated = cv2.warpAffine(image, matrix, (w, h), flags=cv2.INTER_LINEAR, borderMode=cv2.BORDER_REPLICATE)
return rotated, {"tilt_deg": round(angle, 3)}
def dust(image: np.ndarray, strength: float, rng: np.random.Generator) -> tuple[np.ndarray, dict]:
"""Scatter small light/dark specks simulating dust and sensor debris."""
h, w = image.shape[:2]
out = image.astype(np.float32)
n_specks = int((h * w) * 0.00003 * (1 + strength * 6))
xs = rng.integers(0, w, size=n_specks)
ys = rng.integers(0, h, size=n_specks)
for x, y in zip(xs, ys):
r = int(rng.integers(1, 3))
val = float(rng.choice([255.0, 40.0]))
cv2.circle(out, (int(x), int(y)), r, (val, val, val), -1)
return np.clip(out, 0, 255).astype(np.uint8), {"speck_count": int(n_specks)}
def scanner_streaks(image: np.ndarray, strength: float, rng: np.random.Generator) -> tuple[np.ndarray, dict]:
"""Add faint vertical scan-line streaks, simulating a dirty scanner sensor/glass."""
h, w = image.shape[:2]
out = image.astype(np.float32)
n_streaks = 1 + int(strength * 6)
xs = sorted(int(v) for v in rng.integers(0, w, size=n_streaks))
for x in xs:
width = int(rng.integers(1, 3))
delta = float(rng.uniform(-1, 1)) * (10 + strength * 35)
x1, x2 = max(x - width, 0), min(x + width, w)
out[:, x1:x2, :] += delta
return np.clip(out, 0, 255).astype(np.uint8), {"streak_count": n_streaks, "positions_x": xs}
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