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// SPDX-License-Identifier: GPL-3.0-only
// =============================================================================
// Node preview β hover card for sidebar leaf rows.
//
// Mirrors ComfyUI's official Node Library preview (NodePreview.vue):
// plain HTML/CSS card with a colored title bar, two columns of type-colored
// slot dots (inputs / outputs), a widgets list, and an optional description.
// No real LiteGraph node is instantiated β the card is a styled mock built
// from the node class's static metadata, so opening a preview costs ~one
// fixed-position div, not a hidden canvas + simulated graph state.
//
// Wiring: `attachHoverPreview(rowEl, type)` registers mouseenter/mouseleave
// on a leaf row. mouseenter starts a 250ms debounce; on fire we look up
// `LiteGraph.registered_node_types[type]`, build the card, position it to
// the right of the row (flipping leftward if it'd overflow the viewport),
// and append to `<body>`. mouseleave clears the timer and removes any
// active card. Only one card is visible at a time β the module owns a
// singleton `activeCard` that's torn down before every fresh build.
//
// The card has `pointer-events: none` so it never intercepts mouse events
// from the rows it floats over β moving the cursor between rows fires
// the next row's mouseenter as expected, even when the card visually
// covers part of the sidebar.
//
// `teardownPreview()` is exported because `tree.js`'s `renderTree` clears
// the tree by `innerHTML = ""`, which detaches every row without firing
// `mouseleave`. Without an explicit teardown call from the renderer, an
// active card could survive a re-render β pointer-events:none keeps the
// user from dismissing it manually, so it'd hang there until the next
// successful hover. Calling `teardownPreview` before each render ensures
// any stray card is removed in lockstep with its anchor.
// =============================================================================
import { app } from "../../../../scripts/app.js";
const HOVER_DELAY_MS = 250;
const ROW_OFFSET_PX = 12;
const VIEWPORT_PADDING_PX = 8;
// Module-level singletons. We never need more than one card or one timer
// at a time; clearing both before each fresh build keeps the DOM and
// scheduling state in lockstep.
let activeCard = null;
let hoverTimer = null;
export function teardownPreview() {
if (hoverTimer) {
clearTimeout(hoverTimer);
hoverTimer = null;
}
if (activeCard) {
activeCard.remove();
activeCard = null;
}
}
// Tab-switch / window-blur teardown. The card's `pointer-events: none`
// makes it undismissable by mouse if the user navigates away mid-hover β
// keyboard-switching ComfyUI sidebar tabs, an overlay/modal stealing
// focus, or the page going hidden never crosses a row's mouseleave
// region, so the reactive teardown path doesn't fire. These global
// listeners cover those gaps. Wired exactly once per module load
// (top-level), and kept module-private so callers don't rewire them.
if (typeof document !== "undefined") {
document.addEventListener("visibilitychange", () => {
if (document.hidden) teardownPreview();
});
}
if (typeof window !== "undefined") {
window.addEventListener("blur", teardownPreview);
}
export function attachHoverPreview(rowEl, type) {
rowEl.addEventListener("mouseenter", () => {
teardownPreview();
hoverTimer = setTimeout(() => {
hoverTimer = null;
const nodeClass = readNodeClass(type);
const card = renderPreviewCard(nodeClass, type);
if (!card) return;
// Two-phase position: append off-screen so we can measure the
// card's actual rendered size, then move it to the final
// location based on row + viewport bounds.
card.style.position = "fixed";
card.style.visibility = "hidden";
card.style.left = "-9999px";
card.style.top = "0";
document.body.appendChild(card);
const cardRect = card.getBoundingClientRect();
const rowRect = rowEl.getBoundingClientRect();
const vw = window.innerWidth;
const vh = window.innerHeight;
// Right-side preferred (the sidebar is on the left in the
// common Kforge Labs layout). If the card would clip the
// right edge of the viewport, flip to the left of the row.
// The flipped position is also clamped so a wide card doesn't
// negative-overflow off the left edge of the screen.
const wouldOverflowRight = rowRect.right + ROW_OFFSET_PX + cardRect.width > vw;
const left = wouldOverflowRight
? Math.max(VIEWPORT_PADDING_PX, rowRect.left - ROW_OFFSET_PX - cardRect.width)
: rowRect.right + ROW_OFFSET_PX;
const top = Math.max(
VIEWPORT_PADDING_PX,
Math.min(vh - cardRect.height - VIEWPORT_PADDING_PX, rowRect.top),
);
card.style.left = `${left}px`;
card.style.top = `${top}px`;
card.style.visibility = "visible";
activeCard = card;
}, HOVER_DELAY_MS);
});
rowEl.addEventListener("mouseleave", teardownPreview);
}
// =============================================================================
// Card rendering
// =============================================================================
function readNodeClass(type) {
if (typeof LiteGraph === "undefined") return null;
const reg = LiteGraph.registered_node_types || {};
return reg[type] || null;
}
export function renderPreviewCard(nodeClass, type) {
const card = document.createElement("div");
card.className = "koolook-preview-card";
if (!nodeClass) {
// Pack not currently loaded. Same source-of-truth as the
// (unresolved) bucket in category-mode gather. The stub keeps the
// hover-preview affordance consistent across resolved/unresolved
// picks rather than silently no-oping for missing packs. Renders
// header + stub only, no slot grid β there's nothing to mock.
appendHeader(card, type, /* unresolved */ true);
const stub = document.createElement("div");
stub.className = "koolook-preview-stub";
stub.textContent = "Pack not loaded β use the β Install missing button in the Tools row.";
card.appendChild(stub);
return card;
}
// Category / title / description β try the constructor-level properties
// first (set by some non-ComfyUI registered nodes), then fall through to
// `nodeData` (where ComfyUI's `registerNodeDef` parks the original def).
const def = nodeClass.nodeData || null;
const cat = (nodeClass.category && String(nodeClass.category))
|| (def && def.category && String(def.category))
|| "";
const titleText = (nodeClass.title && String(nodeClass.title))
|| (def && def.display_name && String(def.display_name))
|| type;
appendHeader(card, titleText, /* unresolved */ false, cat);
// "PREVIEW" badge β purely a visual marker that this is a static mock,
// not a live node. Mirrors upstream NodePreview.vue's `_sb_preview_badge`.
const badge = document.createElement("div");
badge.className = "koolook-preview-badge";
badge.textContent = "Preview";
card.appendChild(badge);
const slots = readSlots(nodeClass);
// Slot rows pair inputs and outputs horizontally β row i shows
// `[dot] [input[i].name] [spacer] [output[i].name] [dot]`. When one
// side is shorter, the other side's later cells are blank. This is
// what makes the card read as a node mock: the sockets line up the
// same way they do on the real node.
const pairCount = Math.max(slots.inputs.length, slots.outputs.length);
for (let i = 0; i < pairCount; i++) {
appendSlotPairRow(card, slots.inputs[i] || null, slots.outputs[i] || null);
}
// Widget rows β each rendered as a rounded "pill" with β βΊ chrome to
// mimic LiteGraph widget UI. The triangles are static glyphs, no
// interaction; the value column shows the widget's default (or its
// first choice for COMBOs).
for (const w of slots.widgets) {
appendWidgetRow(card, w);
}
const description = (nodeClass.description && String(nodeClass.description).trim())
|| (def && def.description && String(def.description).trim())
|| "";
if (description) {
const desc = document.createElement("div");
desc.className = "koolook-preview-desc";
desc.textContent = description;
card.appendChild(desc);
}
return card;
}
// Header β colored dot + display name. The dot color is derived from the
// node's category via `categoryColor` so cards from the same category share
// a hue, making them visually groupable at a glance. Unresolved cards get
// the same shape with a muted dot and an "italic" title to read as a stub.
function appendHeader(card, title, unresolved, category) {
const header = document.createElement("div");
header.className = "koolook-preview-header";
if (unresolved) header.classList.add("koolook-preview-header-unresolved");
const dot = document.createElement("span");
dot.className = "koolook-preview-headdot";
dot.style.background = unresolved ? "rgba(180,120,120,0.7)" : categoryColor(category || "");
header.appendChild(dot);
const titleEl = document.createElement("span");
titleEl.className = "koolook-preview-headtitle";
titleEl.textContent = title;
header.appendChild(titleEl);
card.appendChild(header);
}
// One row in the 5-column slot grid: `[dot] [in-name] [middle] [out-name] [dot]`.
// Either slot may be null when the input/output counts are unequal β the
// corresponding cells render as empty placeholders so the grid alignment
// holds.
function appendSlotPairRow(card, inputSlot, outputSlot) {
const row = document.createElement("div");
row.className = "koolook-preview-row koolook-preview-row-slot";
// Column 1: input dot
const inDot = document.createElement("div");
inDot.className = "koolook-preview-col";
if (inputSlot) {
const dot = document.createElement("span");
dot.className = "koolook-preview-slot-dot";
dot.style.background = slotColor(inputSlot.type);
inDot.appendChild(dot);
}
row.appendChild(inDot);
// Column 2: input name (left-aligned)
const inName = document.createElement("div");
inName.className = "koolook-preview-col koolook-preview-col-input";
if (inputSlot) {
inName.textContent = inputSlot.name;
if (inputSlot.optional) inName.classList.add("koolook-preview-slot-optional");
inName.title = `${inputSlot.name}: ${inputSlot.type}`;
}
row.appendChild(inName);
// Column 3: middle spacer (empty by design)
const mid = document.createElement("div");
mid.className = "koolook-preview-col koolook-preview-col-middle";
row.appendChild(mid);
// Column 4: output name (right-aligned)
const outName = document.createElement("div");
outName.className = "koolook-preview-col koolook-preview-col-output";
if (outputSlot) {
outName.textContent = outputSlot.name;
outName.title = `${outputSlot.name}: ${outputSlot.type}`;
}
row.appendChild(outName);
// Column 5: output dot
const outDot = document.createElement("div");
outDot.className = "koolook-preview-col";
if (outputSlot) {
const dot = document.createElement("span");
dot.className = "koolook-preview-slot-dot";
dot.style.background = slotColor(outputSlot.type);
outDot.appendChild(dot);
}
row.appendChild(outDot);
card.appendChild(row);
}
// Widget pill β same 5-column grid shape as slot rows but with `β` / `βΊ`
// triangle glyphs in the dot columns and a rounded-bordered background to
// read as a LiteGraph widget. Value column truncates long defaults.
function appendWidgetRow(card, widget) {
const row = document.createElement("div");
row.className = "koolook-preview-row koolook-preview-row-widget";
const arrowL = document.createElement("div");
arrowL.className = "koolook-preview-col koolook-preview-arrow";
arrowL.textContent = "β";
row.appendChild(arrowL);
const name = document.createElement("div");
name.className = "koolook-preview-col koolook-preview-widget-name";
name.textContent = widget.name;
name.title = `${widget.name} (${widget.type})`;
row.appendChild(name);
const mid = document.createElement("div");
mid.className = "koolook-preview-col koolook-preview-col-middle";
row.appendChild(mid);
const value = document.createElement("div");
value.className = "koolook-preview-col koolook-preview-widget-value";
if (widget.default !== undefined && widget.default !== null) {
value.textContent = truncate(String(widget.default), 24);
} else {
value.textContent = widget.type;
}
row.appendChild(value);
const arrowR = document.createElement("div");
arrowR.className = "koolook-preview-col koolook-preview-arrow";
arrowR.textContent = "βΆ";
row.appendChild(arrowR);
card.appendChild(row);
}
// =============================================================================
// Metadata extraction
//
// ComfyUI doesn't keep `INPUT_TYPES` / `RETURN_TYPES` as static properties on
// the registered constructor. Instead, the original Python-side node def
// (the V1 shape returned by `/object_info`) is stashed at `nodeClass.nodeData`
// during registration (see Comfy-Org/ComfyUI_frontend `litegraphService.ts`
// `registerNodeDef` β `node.nodeData = nodeDef` right before
// `LiteGraph.registerNodeType`). `nodeData` exposes:
//
// nodeData.input.required { name: ["TYPE", config?], ... } V1 shape
// nodeData.input.optional { name: ["TYPE", config?], ... } V1 shape
// nodeData.output ["TYPE1", "TYPE2", ...] V1 shape
// nodeData.output_name ["name1", "name2", ...] V1 shape
// nodeData.description string
// nodeData.category string
// nodeData.display_name string
//
// Plus a parallel V2 transform (`inputs` record / `outputs` array) β we read
// V1 because it's a 1-to-1 with the Python convention and matches the
// upstream `INPUT_TYPES` shape exactly. Fall back to direct
// `nodeClass.INPUT_TYPES` / `RETURN_TYPES` for any future or non-ComfyUI
// LiteGraph nodes that follow the old convention.
//
// "Widget" classification matches ComfyUI's frontend rule: scalar types
// (INT, FLOAT, STRING, BOOLEAN) and arrays-of-choices (COMBO). Anything
// else is a connection slot.
// =============================================================================
const SCALAR_WIDGET_TYPES = new Set(["INT", "FLOAT", "STRING", "BOOLEAN"]);
function readSlots(nodeClass) {
const inputs = [];
const widgets = [];
const outputs = [];
const def = nodeClass.nodeData || null;
// Inputs: prefer `nodeData.input` (V1 shape ComfyUI preserves verbatim);
// fall back to direct `INPUT_TYPES` for non-ComfyUI registered nodes.
let inputBlock = null;
if (def && def.input && typeof def.input === "object") {
inputBlock = def.input;
} else {
try {
if (typeof nodeClass.INPUT_TYPES === "function") {
inputBlock = nodeClass.INPUT_TYPES();
} else if (nodeClass.INPUT_TYPES && typeof nodeClass.INPUT_TYPES === "object") {
inputBlock = nodeClass.INPUT_TYPES;
}
} catch (e) {
// Some legacy packs throw from INPUT_TYPES under unusual
// conditions (missing sibling deps, lazy imports). Log so the
// failure is visible during pack debugging instead of silently
// rendering an empty-looking node. Matches the project-wide
// convention (see picks_store.js, canvas_io.js, installer.js).
console.warn("[Kforge Labs preview] INPUT_TYPES() threw for", nodeClass.title || "<no title>", e);
inputBlock = null;
}
}
if (inputBlock && typeof inputBlock === "object") {
for (const section of ["required", "optional"]) {
const block = inputBlock[section];
if (!block || typeof block !== "object") continue;
for (const [name, spec] of Object.entries(block)) {
if (!Array.isArray(spec) || spec.length === 0) continue;
const t = spec[0];
const config = (spec[1] && typeof spec[1] === "object") ? spec[1] : {};
if (Array.isArray(t)) {
// COMBO β first element is the array of choices, default
// is either explicit or the first choice.
const fallback = t.length > 0 ? t[0] : undefined;
widgets.push({
name,
type: "COMBO",
default: config.default !== undefined ? config.default : fallback,
});
} else if (typeof t === "string" && SCALAR_WIDGET_TYPES.has(t)) {
widgets.push({ name, type: t, default: config.default });
} else {
inputs.push({
name,
type: typeof t === "string" ? t : String(t),
optional: section === "optional",
});
}
}
}
}
// Outputs: prefer `nodeData.output` (parallel `output_name` for labels);
// fall back to direct `RETURN_TYPES` / `RETURN_NAMES` on the constructor.
let returnTypes = [];
let returnNames = [];
if (def && Array.isArray(def.output)) {
returnTypes = def.output;
returnNames = Array.isArray(def.output_name) ? def.output_name : [];
} else if (Array.isArray(nodeClass.RETURN_TYPES)) {
returnTypes = nodeClass.RETURN_TYPES;
returnNames = Array.isArray(nodeClass.RETURN_NAMES) ? nodeClass.RETURN_NAMES : [];
}
for (let i = 0; i < returnTypes.length; i++) {
const t = returnTypes[i];
const tStr = typeof t === "string" ? t : String(t);
const name = returnNames[i] != null ? String(returnNames[i]) : tStr;
outputs.push({ name, type: tStr });
}
return { inputs, widgets, outputs };
}
// =============================================================================
// Color helpers
// =============================================================================
// Hash a category path into a stable HSL hue. Keeps related-category cards
// visually distinct without maintaining a hand-mapped palette. Saturation
// + lightness are dialed for legibility on the sidebar's dark background.
function categoryColor(category) {
if (!category) return "rgba(120,120,120,0.6)";
let hash = 0;
for (let i = 0; i < category.length; i++) {
hash = ((hash << 5) - hash + category.charCodeAt(i)) | 0;
}
const hue = Math.abs(hash) % 360;
return `hsl(${hue}, 38%, 32%)`;
}
// Slot dot color β match the canvas's wire colors so a preview and the
// on-canvas wires read as the same palette. ComfyUI populates the rich
// per-type palette at runtime on the canvas instance
// (`default_connection_color_byType`), while LiteGraph's static
// `link_type_colors` only carries a stub set (`-1`, `number`, `node`).
// Read the runtime palette first; fall back through the static map; fall
// back to neutral grey for unknown slot types so the card still renders
// rather than emitting transparent-dot rows.
function slotColor(type) {
const key = String(type);
// Both palettes are normally string-keyed maps of CSS color strings,
// but a misbehaving custom-node pack could mutate the runtime palette
// to hold a non-string (object, function, etc.). Assigning a
// non-string to `dot.style.background` silently no-ops, leaving a
// transparent dot. Guarding both branches with a `typeof === "string"`
// check makes the fallback chain robust against that, so the worst
// case is still a visible neutral-grey dot.
const runtime = (app && app.canvas && app.canvas.default_connection_color_byType) || null;
if (runtime && typeof runtime[key] === "string") return runtime[key];
const staticMap = (typeof LiteGraph !== "undefined"
&& LiteGraph.LGraphCanvas
&& LiteGraph.LGraphCanvas.link_type_colors) || {};
if (typeof staticMap[key] === "string") return staticMap[key];
return "rgba(180,180,180,0.5)";
}
function truncate(s, n) {
return s.length > n ? `${s.slice(0, n - 1)}β¦` : s;
}
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