| import { app } from "../../scripts/app.js"; |
| import { PassThroughFollowing, addConnectionLayoutSupport, changeModeOfNodes, getConnectedInputNodesAndFilterPassThroughs, getConnectedOutputNodesAndFilterPassThroughs, } from "./utils.js"; |
| import { wait } from "../../rgthree/common/shared_utils.js"; |
| import { BaseCollectorNode } from "./base_node_collector.js"; |
| import { NodeTypesString, stripRgthree } from "./constants.js"; |
| import { fitString } from "./utils_canvas.js"; |
| import { rgthree } from "./rgthree.js"; |
| const MODE_ALWAYS = 0; |
| const MODE_MUTE = 2; |
| const MODE_BYPASS = 4; |
| const MODE_REPEATS = [MODE_MUTE, MODE_BYPASS]; |
| const MODE_NOTHING = -99; |
| const MODE_TO_OPTION = new Map([ |
| [MODE_ALWAYS, "ACTIVE"], |
| [MODE_MUTE, "MUTE"], |
| [MODE_BYPASS, "BYPASS"], |
| [MODE_NOTHING, "NOTHING"], |
| ]); |
| const OPTION_TO_MODE = new Map([ |
| ["ACTIVE", MODE_ALWAYS], |
| ["MUTE", MODE_MUTE], |
| ["BYPASS", MODE_BYPASS], |
| ["NOTHING", MODE_NOTHING], |
| ]); |
| const MODE_TO_PROPERTY = new Map([ |
| [MODE_MUTE, "on_muted_inputs"], |
| [MODE_BYPASS, "on_bypassed_inputs"], |
| [MODE_ALWAYS, "on_any_active_inputs"], |
| ]); |
| const logger = rgthree.newLogSession("[NodeModeRelay]"); |
| class NodeModeRelay extends BaseCollectorNode { |
| constructor(title) { |
| super(title); |
| this.inputsPassThroughFollowing = PassThroughFollowing.ALL; |
| this.comfyClass = NodeTypesString.NODE_MODE_RELAY; |
| this.properties["on_muted_inputs"] = "MUTE"; |
| this.properties["on_bypassed_inputs"] = "BYPASS"; |
| this.properties["on_any_active_inputs"] = "ACTIVE"; |
| this.onConstructed(); |
| } |
| onConstructed() { |
| this.addOutput("REPEATER", "_NODE_REPEATER_", { |
| color_on: "#Fc0", |
| color_off: "#a80", |
| shape: LiteGraph.ARROW_SHAPE, |
| }); |
| setTimeout(() => { |
| this.stabilize(); |
| }, 500); |
| return super.onConstructed(); |
| } |
| onModeChange(from, to) { |
| var _a; |
| super.onModeChange(from, to); |
| if (this.inputs.length <= 1 && !this.isInputConnected(0) && this.isAnyOutputConnected()) { |
| const [n, v] = logger.infoParts(`Mode change without any inputs; relaying our mode.`); |
| (_a = console[n]) === null || _a === void 0 ? void 0 : _a.call(console, ...v); |
| this.dispatchModeToRepeater(to); |
| } |
| } |
| onDrawForeground(ctx, canvas) { |
| var _a; |
| if ((_a = this.flags) === null || _a === void 0 ? void 0 : _a.collapsed) { |
| return; |
| } |
| if (this.properties["on_muted_inputs"] !== "MUTE" || |
| this.properties["on_bypassed_inputs"] !== "BYPASS" || |
| this.properties["on_any_active_inputs"] != "ACTIVE") { |
| let margin = 15; |
| ctx.textAlign = "left"; |
| let label = `*(MUTE > ${this.properties["on_muted_inputs"]}, `; |
| label += `BYPASS > ${this.properties["on_bypassed_inputs"]}, `; |
| label += `ACTIVE > ${this.properties["on_any_active_inputs"]})`; |
| ctx.fillStyle = LiteGraph.WIDGET_SECONDARY_TEXT_COLOR; |
| const oldFont = ctx.font; |
| ctx.font = "italic " + (LiteGraph.NODE_SUBTEXT_SIZE - 2) + "px Arial"; |
| ctx.fillText(fitString(ctx, label, this.size[0] - 20), 15, this.size[1] - 6); |
| ctx.font = oldFont; |
| } |
| } |
| computeSize(out) { |
| let size = super.computeSize(out); |
| if (this.properties["on_muted_inputs"] !== "MUTE" || |
| this.properties["on_bypassed_inputs"] !== "BYPASS" || |
| this.properties["on_any_active_inputs"] != "ACTIVE") { |
| size[1] += 17; |
| } |
| return size; |
| } |
| onConnectOutput(outputIndex, inputType, inputSlot, inputNode, inputIndex) { |
| var _a, _b; |
| let canConnect = (_a = super.onConnectOutput) === null || _a === void 0 ? void 0 : _a.call(this, outputIndex, inputType, inputSlot, inputNode, inputIndex); |
| let nextNode = (_b = getConnectedOutputNodesAndFilterPassThroughs(this, inputNode)[0]) !== null && _b !== void 0 ? _b : inputNode; |
| return canConnect && nextNode.type === NodeTypesString.NODE_MODE_REPEATER; |
| } |
| onConnectionsChange(type, slotIndex, isConnected, link_info, ioSlot) { |
| super.onConnectionsChange(type, slotIndex, isConnected, link_info, ioSlot); |
| setTimeout(() => { |
| this.stabilize(); |
| }, 500); |
| } |
| stabilize() { |
| if (!this.graph || !this.isAnyOutputConnected() || !this.isInputConnected(0)) { |
| return; |
| } |
| const inputNodes = getConnectedInputNodesAndFilterPassThroughs(this, this, -1, this.inputsPassThroughFollowing); |
| let mode = undefined; |
| for (const inputNode of inputNodes) { |
| if (mode === undefined) { |
| mode = inputNode.mode; |
| } |
| else if (mode === inputNode.mode && MODE_REPEATS.includes(mode)) { |
| continue; |
| } |
| else if (inputNode.mode === MODE_ALWAYS || mode === MODE_ALWAYS) { |
| mode = MODE_ALWAYS; |
| } |
| else { |
| mode = undefined; |
| } |
| } |
| this.dispatchModeToRepeater(mode); |
| setTimeout(() => { |
| this.stabilize(); |
| }, 500); |
| } |
| dispatchModeToRepeater(mode) { |
| var _a, _b; |
| if (mode != null) { |
| const propertyVal = (_a = this.properties) === null || _a === void 0 ? void 0 : _a[MODE_TO_PROPERTY.get(mode) || ""]; |
| const newMode = OPTION_TO_MODE.get(propertyVal); |
| mode = (newMode !== null ? newMode : mode); |
| if (mode !== null && mode !== MODE_NOTHING) { |
| if ((_b = this.outputs) === null || _b === void 0 ? void 0 : _b.length) { |
| const outputNodes = getConnectedOutputNodesAndFilterPassThroughs(this); |
| for (const outputNode of outputNodes) { |
| changeModeOfNodes(outputNode, mode); |
| wait(16).then(() => { |
| outputNode.setDirtyCanvas(true, true); |
| }); |
| } |
| } |
| } |
| } |
| } |
| getHelp() { |
| return ` |
| <p> |
| This node will relay its input nodes' modes (Mute, Bypass, or Active) to a connected |
| ${stripRgthree(NodeTypesString.NODE_MODE_REPEATER)} (which would then repeat that mode |
| change to all of its inputs). |
| </p> |
| <ul> |
| <li><p> |
| When all connected input nodes are muted, the relay will set a connected repeater to |
| mute (by default). |
| </p></li> |
| <li><p> |
| When all connected input nodes are bypassed, the relay will set a connected repeater to |
| bypass (by default). |
| </p></li> |
| <li><p> |
| When any connected input nodes are active, the relay will set a connected repeater to |
| active (by default). |
| </p></li> |
| <li><p> |
| If no inputs are connected, the relay will set a connected repeater to its mode <i>when |
| its own mode is changed</i>. <b>Note</b>, if any inputs are connected, then the above |
| will occur and the Relay's mode does not matter. |
| </p></li> |
| </ul> |
| <p> |
| Note, you can change which signals get sent on the above in the <code>Properties</code>. |
| For instance, you could configure an inverse relay which will send a MUTE when any of its |
| inputs are active (instead of sending an ACTIVE signal), and send an ACTIVE signal when all |
| of its inputs are muted (instead of sending a MUTE signal), etc. |
| </p> |
| `; |
| } |
| } |
| NodeModeRelay.type = NodeTypesString.NODE_MODE_RELAY; |
| NodeModeRelay.title = NodeTypesString.NODE_MODE_RELAY; |
| NodeModeRelay["@on_muted_inputs"] = { |
| type: "combo", |
| values: ["MUTE", "ACTIVE", "BYPASS", "NOTHING"], |
| }; |
| NodeModeRelay["@on_bypassed_inputs"] = { |
| type: "combo", |
| values: ["BYPASS", "ACTIVE", "MUTE", "NOTHING"], |
| }; |
| NodeModeRelay["@on_any_active_inputs"] = { |
| type: "combo", |
| values: ["BYPASS", "ACTIVE", "MUTE", "NOTHING"], |
| }; |
| app.registerExtension({ |
| name: "rgthree.NodeModeRepeaterHelper", |
| registerCustomNodes() { |
| addConnectionLayoutSupport(NodeModeRelay, app, [ |
| ["Left", "Right"], |
| ["Right", "Left"], |
| ]); |
| LiteGraph.registerNodeType(NodeModeRelay.type, NodeModeRelay); |
| NodeModeRelay.category = NodeModeRelay._category; |
| }, |
| }); |
|
|