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"""Add commentMore actions |
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Notification sounds for Wan2GP video generation application |
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Pure Python audio notification system with multiple backend support |
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""" |
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import os |
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import sys |
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import threading |
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import time |
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import numpy as np |
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os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "1" |
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_cached_waveforms = {} |
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_sample_rate = 44100 |
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_mixer_initialized = False |
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_mixer_lock = threading.Lock() |
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def _generate_notification_beep(volume=50, sample_rate=_sample_rate): |
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"""Generate pleasant C major chord notification sound""" |
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if volume == 0: |
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return np.array([]) |
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volume = max(0, min(100, volume)) |
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if volume <= 25: |
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volume_mapped = (volume / 25.0) * 0.5 |
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elif volume <= 50: |
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volume_mapped = 0.5 + ((volume - 25) / 25.0) * 0.25 |
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elif volume <= 75: |
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volume_mapped = 0.75 + ((volume - 50) / 25.0) * 0.25 |
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else: |
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volume_mapped = 1.0 + ((volume - 75) / 25.0) * 0.05 |
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volume = volume_mapped |
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freq_c, freq_e, freq_g = 261.63, 329.63, 392.00 |
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duration = 0.8 |
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t = np.linspace(0, duration, int(sample_rate * duration), False) |
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wave = ( |
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np.sin(freq_c * 2 * np.pi * t) * 0.4 |
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+ np.sin(freq_e * 2 * np.pi * t) * 0.3 |
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+ np.sin(freq_g * 2 * np.pi * t) * 0.2 |
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) |
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max_amplitude = np.max(np.abs(wave)) |
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if max_amplitude > 0: |
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wave = wave / max_amplitude * 0.8 |
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def apply_adsr_envelope(wave_data): |
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length = len(wave_data) |
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attack_time = int(0.2 * length) |
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decay_time = int(0.1 * length) |
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release_time = int(0.5 * length) |
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envelope = np.ones(length) |
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if attack_time > 0: |
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envelope[:attack_time] = np.power(np.linspace(0, 1, attack_time), 3) |
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if decay_time > 0: |
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start_idx, end_idx = attack_time, attack_time + decay_time |
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envelope[start_idx:end_idx] = np.linspace(1, 0.85, decay_time) |
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if release_time > 0: |
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start_idx = length - release_time |
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envelope[start_idx:] = 0.85 * np.exp(-4 * np.linspace(0, 1, release_time)) |
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return wave_data * envelope |
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wave = apply_adsr_envelope(wave) |
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def simple_lowpass_filter(signal, cutoff_ratio=0.8): |
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window_size = max(3, int(len(signal) * 0.001)) |
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if window_size % 2 == 0: |
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window_size += 1 |
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kernel = np.ones(window_size) / window_size |
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padded = np.pad(signal, window_size // 2, mode="edge") |
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filtered = np.convolve(padded, kernel, mode="same") |
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return filtered[window_size // 2 : -window_size // 2] |
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wave = simple_lowpass_filter(wave) |
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if len(wave) > sample_rate // 4: |
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delay_samples = int(0.12 * sample_rate) |
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reverb = np.zeros_like(wave) |
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reverb[delay_samples:] = wave[:-delay_samples] * 0.08 |
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wave = wave + reverb |
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wave = wave * volume * 0.5 |
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max_amplitude = np.max(np.abs(wave)) |
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if max_amplitude > 0.85: |
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wave = wave / max_amplitude * 0.85 |
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return wave |
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def _get_cached_waveform(volume): |
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"""Return cached waveform for volume""" |
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if volume not in _cached_waveforms: |
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_cached_waveforms[volume] = _generate_notification_beep(volume) |
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return _cached_waveforms[volume] |
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def play_audio_with_pygame(audio_data, sample_rate=_sample_rate): |
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"""Play audio with pygame backend""" |
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global _mixer_initialized |
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try: |
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import pygame |
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with _mixer_lock: |
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if not _mixer_initialized: |
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pygame.mixer.pre_init(frequency=sample_rate, size=-16, channels=2, buffer=512) |
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pygame.mixer.init() |
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_mixer_initialized = True |
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mixer_info = pygame.mixer.get_init() |
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if mixer_info is None or mixer_info[2] != 2: |
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return False |
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audio_int16 = (audio_data * 32767).astype(np.int16) |
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if len(audio_int16.shape) > 1: |
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audio_int16 = audio_int16.flatten() |
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stereo_data = np.zeros((len(audio_int16), 2), dtype=np.int16) |
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stereo_data[:, 0] = audio_int16 |
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stereo_data[:, 1] = audio_int16 |
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sound = pygame.sndarray.make_sound(stereo_data) |
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pygame.mixer.stop() |
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sound.play() |
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duration_ms = int(len(audio_data) / sample_rate * 1000) + 50 |
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pygame.time.wait(duration_ms) |
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return True |
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except ImportError: |
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return False |
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except Exception as e: |
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print(f"Pygame error: {e}") |
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return False |
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def play_audio_with_sounddevice(audio_data, sample_rate=_sample_rate): |
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"""Play audio using sounddevice backend""" |
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try: |
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import sounddevice as sd |
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sd.play(audio_data, sample_rate) |
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sd.wait() |
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return True |
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except ImportError: |
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return False |
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except Exception as e: |
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print(f"Sounddevice error: {e}") |
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return False |
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def play_audio_with_winsound(audio_data, sample_rate=_sample_rate): |
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"""Play audio using winsound backend (Windows only)""" |
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if sys.platform != "win32": |
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return False |
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try: |
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import winsound, wave, tempfile, uuid |
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temp_dir = tempfile.gettempdir() |
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temp_filename = os.path.join(temp_dir, f"notification_{uuid.uuid4().hex}.wav") |
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try: |
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with wave.open(temp_filename, "w") as wav_file: |
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wav_file.setnchannels(1) |
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wav_file.setsampwidth(2) |
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wav_file.setframerate(sample_rate) |
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audio_int16 = (audio_data * 32767).astype(np.int16) |
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wav_file.writeframes(audio_int16.tobytes()) |
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winsound.PlaySound(temp_filename, winsound.SND_FILENAME) |
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finally: |
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try: |
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if os.path.exists(temp_filename): |
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os.unlink(temp_filename) |
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except: |
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pass |
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return True |
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except ImportError: |
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return False |
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except Exception as e: |
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print(f"Winsound error: {e}") |
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return False |
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def play_notification_sound(volume=50): |
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"""Play notification sound with specified volume""" |
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if volume == 0: |
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return |
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audio_data = _get_cached_waveform(volume) |
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if len(audio_data) == 0: |
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return |
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audio_backends = [play_audio_with_pygame, play_audio_with_sounddevice, play_audio_with_winsound] |
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for backend in audio_backends: |
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try: |
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if backend(audio_data): |
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return |
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except Exception: |
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continue |
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print("All audio backends failed, using terminal beep") |
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print("\a") |
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def play_notification_async(volume=50): |
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"""Play notification sound asynchronously (non-blocking)""" |
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def play_sound(): |
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try: |
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play_notification_sound(volume) |
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except Exception as e: |
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print(f"Error playing notification sound: {e}") |
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threading.Thread(target=play_sound, daemon=True).start() |
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def notify_video_completion(video_path=None, volume=50): |
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"""Notify about completed video generation""" |
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play_notification_async(volume) |
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for vol in (25, 50, 75, 100): |
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_get_cached_waveform(vol) |