--- license: cc-by-4.0 language: - en tags: - unity - unity3d - game-development - csharp - xr - vr - ar - openxr - code - finetuned base_model: Qwen/Qwen2.5-Coder-7B-Instruct datasets: - vishnuOI/unity-dev-instructions --- # Unity Coder 7B A fine-tuned version of [Qwen2.5-Coder-7B-Instruct](https://huggingface.co/Qwen/Qwen2.5-Coder-7B-Instruct) specialized for Unity game development in C#. ## Training - **Base model**: Qwen/Qwen2.5-Coder-7B-Instruct - **Method**: QLoRA (4-bit NF4, r=16, alpha=32) - **Dataset**: [vishnuOI/unity-dev-instructions](https://huggingface.co/datasets/vishnuOI/unity-dev-instructions) - **Training pairs**: 1,687 Unity C# instruction pairs - **Epochs**: 3 ## Capabilities - Unity C# scripting (MonoBehaviour, ScriptableObjects, coroutines) - XR/VR development (OpenXR, XR Interaction Toolkit) - Physics, animation, UI Toolkit - Editor scripting and tooling - Performance optimization patterns ## Usage ```python from transformers import AutoTokenizer, AutoModelForCausalLM import torch model_id = "vishnuOI/unity-coder-7b" tokenizer = AutoTokenizer.from_pretrained(model_id) model = AutoModelForCausalLM.from_pretrained( model_id, torch_dtype=torch.bfloat16, device_map="auto", ) messages = [ {"role": "system", "content": "You are an expert Unity game developer specializing in C# scripting and XR development."}, {"role": "user", "content": "How do I detect collision between two objects in Unity?"}, ] text = tokenizer.apply_chat_template(messages, tokenize=False, add_generation_prompt=True) inputs = tokenizer(text, return_tensors="pt").to(model.device) with torch.no_grad(): outputs = model.generate(**inputs, max_new_tokens=512, temperature=0.7, do_sample=True) print(tokenizer.decode(outputs[0], skip_special_tokens=True)) ```