xboy-352 commited on
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94ca7f7
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- Peak Allocated memory 2.7 MB
247
- Peak Large allocation bytes 0 B
248
  [ALLOC_TEMP_JOB_1_FRAME]
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  Initial Block Size 2.0 MB
250
  Used Block Count 1
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266
  Overflow Count (too large) 0
267
  Overflow Count (full) 0
268
  [ALLOC_GFX] Dual Thread Allocator
269
- Peak main deferred allocation count 0
270
  [ALLOC_BUCKET]
271
  Large Block size 4.0 MB
272
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273
- Peak Allocated bytes 1.4 MB
274
  [ALLOC_GFX_MAIN]
275
- Peak usage frame count: [32.0 KB-64.0 KB]: 26746 frames, [64.0 KB-128.0 KB]: 1 frames
276
  Requested Block Size 16.0 MB
277
  Peak Block count 1
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- Peak Allocated memory 65.6 KB
279
  Peak Large allocation bytes 0 B
280
  [ALLOC_GFX_THREAD]
281
- Peak usage frame count: [64.0 KB-128.0 KB]: 26747 frames
282
  Requested Block Size 16.0 MB
283
  Peak Block count 1
284
- Peak Allocated memory 81.8 KB
285
  Peak Large allocation bytes 0 B
286
  [ALLOC_CACHEOBJECTS] Dual Thread Allocator
287
  Peak main deferred allocation count 0
288
  [ALLOC_BUCKET]
289
  Large Block size 4.0 MB
290
  Used Block count 1
291
- Peak Allocated bytes 1.4 MB
292
  [ALLOC_CACHEOBJECTS_MAIN]
293
- Peak usage frame count: [1.0 MB-2.0 MB]: 26746 frames, [16.0 MB-32.0 MB]: 1 frames
294
  Requested Block Size 4.0 MB
295
- Peak Block count 2
296
- Peak Allocated memory 30.6 MB
297
  Peak Large allocation bytes 24.9 MB
298
  [ALLOC_CACHEOBJECTS_THREAD]
299
- Peak usage frame count: [0.5 MB-1.0 MB]: 26746 frames, [2.0 MB-4.0 MB]: 1 frames
300
  Requested Block Size 4.0 MB
301
- Peak Block count 1
302
- Peak Allocated memory 2.6 MB
303
  Peak Large allocation bytes 0 B
304
  [ALLOC_TYPETREE] Dual Thread Allocator
305
  Peak main deferred allocation count 0
306
  [ALLOC_BUCKET]
307
  Large Block size 4.0 MB
308
  Used Block count 1
309
- Peak Allocated bytes 1.4 MB
310
  [ALLOC_TYPETREE_MAIN]
311
- Peak usage frame count: [0-1.0 KB]: 26747 frames
312
  Requested Block Size 2.0 MB
313
  Peak Block count 1
314
  Peak Allocated memory 1.0 KB
315
  Peak Large allocation bytes 0 B
316
  [ALLOC_TYPETREE_THREAD]
317
- Peak usage frame count: [4.0 KB-8.0 KB]: 26747 frames
318
  Requested Block Size 2.0 MB
319
  Peak Block count 1
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  Peak Allocated memory 7.3 KB
 
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  Mono config path = '/home/aditya/learn/learn_ml/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/MonoBleedingEdge/etc'
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  Preloaded 'lib_burst_generated.so'
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  Preloaded 'libgrpc_csharp_ext.x64.so'
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  [Subsystems] Discovering subsystems at path /home/aditya/learn/learn_ml/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/UnitySubsystems
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12
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+ GLES: 0
15
+ GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_frag
16
+ ment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_sto
17
+ re GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_
18
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19
+ _sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
20
+ OPENGL LOG: Creating OpenGL 4.2 graphics device ; Context level <OpenGL 4.2> ; Context handle 891542032
21
  Begin MonoManager ReloadAssembly
22
+ - Completed reload, in 0.299 seconds
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
23
  ERROR: Shader Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ Default vsync count 1
25
+ requesting resize 652 x 569
26
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27
+ Desktop is 1920 x 1080 @ 60 Hz
28
+ UnloadTime: 2.855168 ms
 
 
 
 
 
 
 
 
29
  requesting resize 84 x 84
30
+ resizing window to 84 x 84
31
+ Desktop is 1920 x 1080 @ 60 Hz
32
+ Desktop is 1920 x 1080 @ 60 Hz
33
  Setting up 6 worker threads for Enlighten.
34
  Memory Statistics:
35
  [ALLOC_TEMP_TLS] TLS Allocator
36
  StackAllocators :
37
  [ALLOC_TEMP_MAIN]
38
+ Peak usage frame count: [4.0 KB-8.0 KB]: 7891 frames, [2.0 MB-4.0 MB]: 1 frames
39
  Initial Block Size 4.0 MB
40
  Current Block Size 4.0 MB
41
  Peak Allocated Bytes 3.6 MB
 
43
  [ALLOC_TEMP_Loading.AsyncRead]
44
  Initial Block Size 64.0 KB
45
  Current Block Size 64.0 KB
46
+ Peak Allocated Bytes 160 B
47
  Overflow Count 0
48
  [ALLOC_TEMP_Loading.PreloadManager]
49
  Initial Block Size 256.0 KB
 
58
  [ALLOC_TEMP_Job.Worker 6]
59
  Initial Block Size 256.0 KB
60
  Current Block Size 256.0 KB
61
+ Peak Allocated Bytes 2.9 KB
62
  Overflow Count 0
63
  [ALLOC_TEMP_Job.Worker 0]
64
  Initial Block Size 256.0 KB
65
  Current Block Size 256.0 KB
66
+ Peak Allocated Bytes 2.9 KB
67
  Overflow Count 0
68
  [ALLOC_TEMP_Background Job.Worker 10]
69
  Initial Block Size 32.0 KB
 
78
  [ALLOC_TEMP_Job.Worker 5]
79
  Initial Block Size 256.0 KB
80
  Current Block Size 256.0 KB
81
+ Peak Allocated Bytes 2.9 KB
82
  Overflow Count 0
83
  [ALLOC_TEMP_Background Job.Worker 14]
84
  Initial Block Size 32.0 KB
 
93
  [ALLOC_TEMP_Job.Worker 4]
94
  Initial Block Size 256.0 KB
95
  Current Block Size 256.0 KB
96
+ Peak Allocated Bytes 2.9 KB
97
  Overflow Count 0
98
  [ALLOC_TEMP_Job.Worker 3]
99
  Initial Block Size 256.0 KB
100
  Current Block Size 256.0 KB
101
+ Peak Allocated Bytes 31.4 KB
102
  Overflow Count 0
103
  [ALLOC_TEMP_Background Job.Worker 12]
104
  Initial Block Size 32.0 KB
 
130
  Current Block Size 32.0 KB
131
  Peak Allocated Bytes 0 B
132
  Overflow Count 0
133
+ [ALLOC_TEMP_UnityGfxDeviceWorker]
134
+ Initial Block Size 256.0 KB
135
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136
+ Peak Allocated Bytes 77.6 KB
137
+ Overflow Count 0
138
  [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
139
  Initial Block Size 64.0 KB
140
  Current Block Size 64.0 KB
 
148
  [ALLOC_TEMP_Job.Worker 9]
149
  Initial Block Size 256.0 KB
150
  Current Block Size 256.0 KB
151
+ Peak Allocated Bytes 2.9 KB
152
  Overflow Count 0
153
  [ALLOC_TEMP_Background Job.Worker 13]
154
  Initial Block Size 32.0 KB
 
158
  [ALLOC_TEMP_Job.Worker 8]
159
  Initial Block Size 256.0 KB
160
  Current Block Size 256.0 KB
161
+ Peak Allocated Bytes 2.9 KB
162
  Overflow Count 0
163
  [ALLOC_TEMP_Job.Worker 7]
164
  Initial Block Size 256.0 KB
165
  Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 2.9 KB
167
  Overflow Count 0
168
  [ALLOC_TEMP_Job.Worker 1]
169
  Initial Block Size 256.0 KB
170
  Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 2.9 KB
172
  Overflow Count 0
173
  [ALLOC_TEMP_Job.Worker 2]
174
  Initial Block Size 256.0 KB
175
  Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 31.3 KB
177
  Overflow Count 0
178
  [ALLOC_TEMP_Background Job.Worker 3]
179
  Initial Block Size 32.0 KB
 
188
  [ALLOC_TEMP_Job.Worker 10]
189
  Initial Block Size 256.0 KB
190
  Current Block Size 256.0 KB
191
+ Peak Allocated Bytes 2.9 KB
192
  Overflow Count 0
193
  [ALLOC_TEMP_Background Job.Worker 0]
194
  Initial Block Size 32.0 KB
 
210
  [ALLOC_BUCKET]
211
  Large Block size 4.0 MB
212
  Used Block count 1
213
+ Peak Allocated bytes 2.2 MB
214
  [ALLOC_DEFAULT_MAIN]
215
+ Peak usage frame count: [8.0 MB-16.0 MB]: 7892 frames
216
  Requested Block Size 16.0 MB
217
  Peak Block count 1
218
+ Peak Allocated memory 15.3 MB
219
+ Peak Large allocation bytes 0 B
220
  [ALLOC_DEFAULT_THREAD]
221
+ Peak usage frame count: [16.0 MB-32.0 MB]: 7892 frames
222
  Requested Block Size 16.0 MB
223
  Peak Block count 1
224
+ Peak Allocated memory 18.8 MB
225
+ Peak Large allocation bytes 16.0 MB
226
  [ALLOC_TEMP_JOB_1_FRAME]
227
  Initial Block Size 2.0 MB
228
  Used Block Count 1
 
244
  Overflow Count (too large) 0
245
  Overflow Count (full) 0
246
  [ALLOC_GFX] Dual Thread Allocator
247
+ Peak main deferred allocation count 1
248
  [ALLOC_BUCKET]
249
  Large Block size 4.0 MB
250
  Used Block count 1
251
+ Peak Allocated bytes 2.2 MB
252
  [ALLOC_GFX_MAIN]
253
+ Peak usage frame count: [32.0 KB-64.0 KB]: 7891 frames, [2.0 MB-4.0 MB]: 1 frames
254
  Requested Block Size 16.0 MB
255
  Peak Block count 1
256
+ Peak Allocated memory 2.7 MB
257
  Peak Large allocation bytes 0 B
258
  [ALLOC_GFX_THREAD]
259
+ Peak usage frame count: [0.5 MB-1.0 MB]: 7892 frames
260
  Requested Block Size 16.0 MB
261
  Peak Block count 1
262
+ Peak Allocated memory 0.7 MB
263
  Peak Large allocation bytes 0 B
264
  [ALLOC_CACHEOBJECTS] Dual Thread Allocator
265
  Peak main deferred allocation count 0
266
  [ALLOC_BUCKET]
267
  Large Block size 4.0 MB
268
  Used Block count 1
269
+ Peak Allocated bytes 2.2 MB
270
  [ALLOC_CACHEOBJECTS_MAIN]
271
+ Peak usage frame count: [32.0 MB-64.0 MB]: 7892 frames
272
  Requested Block Size 4.0 MB
273
+ Peak Block count 9
274
+ Peak Allocated memory 58.9 MB
275
  Peak Large allocation bytes 24.9 MB
276
  [ALLOC_CACHEOBJECTS_THREAD]
277
+ Peak usage frame count: [1.0 MB-2.0 MB]: 7891 frames, [4.0 MB-8.0 MB]: 1 frames
278
  Requested Block Size 4.0 MB
279
+ Peak Block count 2
280
+ Peak Allocated memory 4.8 MB
281
  Peak Large allocation bytes 0 B
282
  [ALLOC_TYPETREE] Dual Thread Allocator
283
  Peak main deferred allocation count 0
284
  [ALLOC_BUCKET]
285
  Large Block size 4.0 MB
286
  Used Block count 1
287
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288
  [ALLOC_TYPETREE_MAIN]
289
+ Peak usage frame count: [0-1.0 KB]: 7892 frames
290
  Requested Block Size 2.0 MB
291
  Peak Block count 1
292
  Peak Allocated memory 1.0 KB
293
  Peak Large allocation bytes 0 B
294
  [ALLOC_TYPETREE_THREAD]
295
+ Peak usage frame count: [4.0 KB-8.0 KB]: 7892 frames
296
  Requested Block Size 2.0 MB
297
  Peak Block count 1
298
  Peak Allocated memory 7.3 KB
run_logs/Player-1.log ADDED
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1
+ Mono path[0] = '/home/aditya/learn/learn_ml/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/Managed'
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+ Mono config path = '/home/aditya/learn/learn_ml/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/MonoBleedingEdge/etc'
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Display 0 'XWAYLAND0': 1920x1080 (primary device).
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+ Desktop is 1920 x 1080 @ 60 Hz
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/aditya/learn/learn_ml/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/UnitySubsystems
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+ GfxDevice: creating device client; threaded=1; jobified=1
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+ Renderer: D3D12 (AMD Radeon(TM) Graphics)
12
+ Vendor: Microsoft Corporation
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+ Version: 4.2 (Core Profile) Mesa 23.2.1-1ubuntu3.1~22.04.3
14
+ GLES: 0
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+ GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_frag
16
+ ment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_sto
17
+ re GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_
18
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19
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20
+ OPENGL LOG: Creating OpenGL 4.2 graphics device ; Context level <OpenGL 4.2> ; Context handle 133105136
21
+ Begin MonoManager ReloadAssembly
22
+ - Completed reload, in 0.284 seconds
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+ ERROR: Shader Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ Default vsync count 1
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+ requesting resize 652 x 569
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28
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+ resizing window to 84 x 84
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+ Desktop is 1920 x 1080 @ 60 Hz
32
+ Desktop is 1920 x 1080 @ 60 Hz
33
+ Setting up 6 worker threads for Enlighten.
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+ Memory Statistics:
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+ [ALLOC_TEMP_TLS] TLS Allocator
36
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38
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+ Peak usage frame count: [1.0 MB-2.0 MB]: 6884 frames, [4.0 MB-8.0 MB]: 1 frames
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run_logs/Player-2.log ADDED
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+ Mono path[0] = '/home/aditya/learn/learn_ml/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/Managed'
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+ Mono config path = '/home/aditya/learn/learn_ml/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/MonoBleedingEdge/etc'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/aditya/learn/learn_ml/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/UnitySubsystems
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+ GLES: 0
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18
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19
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+ ERROR: Shader Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ requesting resize 652 x 569
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+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Background Job.Worker 6]
89
+ Initial Block Size 32.0 KB
90
+ Current Block Size 32.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Job.Worker 4]
94
+ Initial Block Size 256.0 KB
95
+ Current Block Size 256.0 KB
96
+ Peak Allocated Bytes 3.4 KB
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Job.Worker 3]
99
+ Initial Block Size 256.0 KB
100
+ Current Block Size 256.0 KB
101
+ Peak Allocated Bytes 3.4 KB
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Background Job.Worker 12]
104
+ Initial Block Size 32.0 KB
105
+ Current Block Size 32.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_EnlightenWorker] x 6
109
+ Initial Block Size 64.0 KB
110
+ Current Block Size 64.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 15]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
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117
+ Overflow Count 0
118
+ [ALLOC_TEMP_Background Job.Worker 1]
119
+ Initial Block Size 32.0 KB
120
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121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 2]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 7]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_UnityGfxDeviceWorker]
134
+ Initial Block Size 256.0 KB
135
+ Current Block Size 256.0 KB
136
+ Peak Allocated Bytes 77.6 KB
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
139
+ Initial Block Size 64.0 KB
140
+ Current Block Size 64.0 KB
141
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142
+ Overflow Count 0
143
+ [ALLOC_TEMP_Background Job.Worker 5]
144
+ Initial Block Size 32.0 KB
145
+ Current Block Size 32.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Job.Worker 9]
149
+ Initial Block Size 256.0 KB
150
+ Current Block Size 256.0 KB
151
+ Peak Allocated Bytes 3.4 KB
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Background Job.Worker 13]
154
+ Initial Block Size 32.0 KB
155
+ Current Block Size 32.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Job.Worker 8]
159
+ Initial Block Size 256.0 KB
160
+ Current Block Size 256.0 KB
161
+ Peak Allocated Bytes 3.4 KB
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 7]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 3.4 KB
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 1]
169
+ Initial Block Size 256.0 KB
170
+ Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 3.4 KB
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 2]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 31.3 KB
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 3]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 11]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Job.Worker 10]
189
+ Initial Block Size 256.0 KB
190
+ Current Block Size 256.0 KB
191
+ Peak Allocated Bytes 31.4 KB
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Background Job.Worker 0]
194
+ Initial Block Size 32.0 KB
195
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196
+ Peak Allocated Bytes 0 B
197
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198
+ [ALLOC_TEMP_Background Job.Worker 4]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_BatchDeleteObjects]
204
+ Initial Block Size 64.0 KB
205
+ Current Block Size 64.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_DEFAULT] Dual Thread Allocator
209
+ Peak main deferred allocation count 38
210
+ [ALLOC_BUCKET]
211
+ Large Block size 4.0 MB
212
+ Used Block count 1
213
+ Peak Allocated bytes 2.2 MB
214
+ [ALLOC_DEFAULT_MAIN]
215
+ Peak usage frame count: [8.0 MB-16.0 MB]: 6030 frames
216
+ Requested Block Size 16.0 MB
217
+ Peak Block count 1
218
+ Peak Allocated memory 15.2 MB
219
+ Peak Large allocation bytes 0 B
220
+ [ALLOC_DEFAULT_THREAD]
221
+ Peak usage frame count: [16.0 MB-32.0 MB]: 6030 frames
222
+ Requested Block Size 16.0 MB
223
+ Peak Block count 1
224
+ Peak Allocated memory 18.9 MB
225
+ Peak Large allocation bytes 16.0 MB
226
+ [ALLOC_TEMP_JOB_1_FRAME]
227
+ Initial Block Size 2.0 MB
228
+ Used Block Count 1
229
+ Overflow Count (too large) 0
230
+ Overflow Count (full) 0
231
+ [ALLOC_TEMP_JOB_2_FRAMES]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 2
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
242
+ Initial Block Size 1.0 MB
243
+ Used Block Count 3
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_GFX] Dual Thread Allocator
247
+ Peak main deferred allocation count 1
248
+ [ALLOC_BUCKET]
249
+ Large Block size 4.0 MB
250
+ Used Block count 1
251
+ Peak Allocated bytes 2.2 MB
252
+ [ALLOC_GFX_MAIN]
253
+ Peak usage frame count: [32.0 KB-64.0 KB]: 6029 frames, [2.0 MB-4.0 MB]: 1 frames
254
+ Requested Block Size 16.0 MB
255
+ Peak Block count 1
256
+ Peak Allocated memory 2.7 MB
257
+ Peak Large allocation bytes 0 B
258
+ [ALLOC_GFX_THREAD]
259
+ Peak usage frame count: [0.5 MB-1.0 MB]: 6030 frames
260
+ Requested Block Size 16.0 MB
261
+ Peak Block count 1
262
+ Peak Allocated memory 0.8 MB
263
+ Peak Large allocation bytes 0 B
264
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
265
+ Peak main deferred allocation count 0
266
+ [ALLOC_BUCKET]
267
+ Large Block size 4.0 MB
268
+ Used Block count 1
269
+ Peak Allocated bytes 2.2 MB
270
+ [ALLOC_CACHEOBJECTS_MAIN]
271
+ Peak usage frame count: [32.0 MB-64.0 MB]: 6030 frames
272
+ Requested Block Size 4.0 MB
273
+ Peak Block count 9
274
+ Peak Allocated memory 58.9 MB
275
+ Peak Large allocation bytes 24.9 MB
276
+ [ALLOC_CACHEOBJECTS_THREAD]
277
+ Peak usage frame count: [1.0 MB-2.0 MB]: 6029 frames, [4.0 MB-8.0 MB]: 1 frames
278
+ Requested Block Size 4.0 MB
279
+ Peak Block count 2
280
+ Peak Allocated memory 4.8 MB
281
+ Peak Large allocation bytes 0 B
282
+ [ALLOC_TYPETREE] Dual Thread Allocator
283
+ Peak main deferred allocation count 0
284
+ [ALLOC_BUCKET]
285
+ Large Block size 4.0 MB
286
+ Used Block count 1
287
+ Peak Allocated bytes 2.2 MB
288
+ [ALLOC_TYPETREE_MAIN]
289
+ Peak usage frame count: [0-1.0 KB]: 6030 frames
290
+ Requested Block Size 2.0 MB
291
+ Peak Block count 1
292
+ Peak Allocated memory 1.0 KB
293
+ Peak Large allocation bytes 0 B
294
+ [ALLOC_TYPETREE_THREAD]
295
+ Peak usage frame count: [4.0 KB-8.0 KB]: 6030 frames
296
+ Requested Block Size 2.0 MB
297
+ Peak Block count 1
298
+ Peak Allocated memory 7.3 KB
299
+ Peak Large allocation bytes 0 B
run_logs/Player-3.log ADDED
@@ -0,0 +1,299 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/aditya/learn/learn_ml/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/Managed'
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+ Mono config path = '/home/aditya/learn/learn_ml/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Display 0 'XWAYLAND0': 1920x1080 (primary device).
6
+ Display 1 'XWAYLAND1 16"': 1920x1080 (secondary device).
7
+ Desktop is 1920 x 1080 @ 60 Hz
8
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
9
+ [Subsystems] Discovering subsystems at path /home/aditya/learn/learn_ml/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/UnitySubsystems
10
+ GfxDevice: creating device client; threaded=1; jobified=1
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+ Renderer: D3D12 (AMD Radeon(TM) Graphics)
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+ Vendor: Microsoft Corporation
13
+ Version: 4.2 (Core Profile) Mesa 23.2.1-1ubuntu3.1~22.04.3
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+ GLES: 0
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+ GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_frag
16
+ ment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_sto
17
+ re GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_
18
+ buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture
19
+ _sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
20
+ OPENGL LOG: Creating OpenGL 4.2 graphics device ; Context level <OpenGL 4.2> ; Context handle 233884208
21
+ Begin MonoManager ReloadAssembly
22
+ - Completed reload, in 0.295 seconds
23
+ ERROR: Shader Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ Default vsync count 1
25
+ requesting resize 652 x 569
26
+ resizing window to 652 x 569
27
+ Desktop is 1920 x 1080 @ 60 Hz
28
+ UnloadTime: 1.654718 ms
29
+ requesting resize 84 x 84
30
+ resizing window to 84 x 84
31
+ Desktop is 1920 x 1080 @ 60 Hz
32
+ Desktop is 1920 x 1080 @ 60 Hz
33
+ Setting up 6 worker threads for Enlighten.
34
+ Memory Statistics:
35
+ [ALLOC_TEMP_TLS] TLS Allocator
36
+ StackAllocators :
37
+ [ALLOC_TEMP_MAIN]
38
+ Peak usage frame count: [4.0 KB-8.0 KB]: 5990 frames, [2.0 MB-4.0 MB]: 1 frames
39
+ Initial Block Size 4.0 MB
40
+ Current Block Size 4.0 MB
41
+ Peak Allocated Bytes 3.6 MB
42
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43
+ [ALLOC_TEMP_Loading.AsyncRead]
44
+ Initial Block Size 64.0 KB
45
+ Current Block Size 64.0 KB
46
+ Peak Allocated Bytes 160 B
47
+ Overflow Count 0
48
+ [ALLOC_TEMP_Loading.PreloadManager]
49
+ Initial Block Size 256.0 KB
50
+ Current Block Size 296.0 KB
51
+ Peak Allocated Bytes 211.6 KB
52
+ Overflow Count 4
53
+ [ALLOC_TEMP_Background Job.Worker 8]
54
+ Initial Block Size 32.0 KB
55
+ Current Block Size 32.0 KB
56
+ Peak Allocated Bytes 0 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Job.Worker 6]
59
+ Initial Block Size 256.0 KB
60
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61
+ Peak Allocated Bytes 2.9 KB
62
+ Overflow Count 0
63
+ [ALLOC_TEMP_Job.Worker 0]
64
+ Initial Block Size 256.0 KB
65
+ Current Block Size 256.0 KB
66
+ Peak Allocated Bytes 2.9 KB
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Background Job.Worker 10]
69
+ Initial Block Size 32.0 KB
70
+ Current Block Size 32.0 KB
71
+ Peak Allocated Bytes 0 B
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Background Job.Worker 9]
74
+ Initial Block Size 32.0 KB
75
+ Current Block Size 32.0 KB
76
+ Peak Allocated Bytes 0 B
77
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+ [ALLOC_TEMP_Job.Worker 5]
79
+ Initial Block Size 256.0 KB
80
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+ Peak Allocated Bytes 31.3 KB
82
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 14]
84
+ Initial Block Size 32.0 KB
85
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+ [ALLOC_TEMP_Background Job.Worker 6]
89
+ Initial Block Size 32.0 KB
90
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91
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92
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+ [ALLOC_TEMP_Job.Worker 4]
94
+ Initial Block Size 256.0 KB
95
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96
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97
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98
+ [ALLOC_TEMP_Job.Worker 3]
99
+ Initial Block Size 256.0 KB
100
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101
+ Peak Allocated Bytes 2.9 KB
102
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103
+ [ALLOC_TEMP_Background Job.Worker 12]
104
+ Initial Block Size 32.0 KB
105
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106
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107
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108
+ [ALLOC_TEMP_EnlightenWorker] x 6
109
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110
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111
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112
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113
+ [ALLOC_TEMP_Background Job.Worker 15]
114
+ Initial Block Size 32.0 KB
115
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116
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117
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118
+ [ALLOC_TEMP_Background Job.Worker 1]
119
+ Initial Block Size 32.0 KB
120
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121
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122
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123
+ [ALLOC_TEMP_Background Job.Worker 2]
124
+ Initial Block Size 32.0 KB
125
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126
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127
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128
+ [ALLOC_TEMP_Background Job.Worker 7]
129
+ Initial Block Size 32.0 KB
130
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131
+ Peak Allocated Bytes 0 B
132
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133
+ [ALLOC_TEMP_UnityGfxDeviceWorker]
134
+ Initial Block Size 256.0 KB
135
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136
+ Peak Allocated Bytes 77.6 KB
137
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138
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
139
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140
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141
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142
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143
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144
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145
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146
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147
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148
+ [ALLOC_TEMP_Job.Worker 9]
149
+ Initial Block Size 256.0 KB
150
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151
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152
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153
+ [ALLOC_TEMP_Background Job.Worker 13]
154
+ Initial Block Size 32.0 KB
155
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156
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157
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158
+ [ALLOC_TEMP_Job.Worker 8]
159
+ Initial Block Size 256.0 KB
160
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161
+ Peak Allocated Bytes 2.9 KB
162
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163
+ [ALLOC_TEMP_Job.Worker 7]
164
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165
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166
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167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 1]
169
+ Initial Block Size 256.0 KB
170
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171
+ Peak Allocated Bytes 2.9 KB
172
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+ [ALLOC_TEMP_Job.Worker 2]
174
+ Initial Block Size 256.0 KB
175
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176
+ Peak Allocated Bytes 2.9 KB
177
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178
+ [ALLOC_TEMP_Background Job.Worker 3]
179
+ Initial Block Size 32.0 KB
180
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181
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182
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+ [ALLOC_TEMP_Background Job.Worker 11]
184
+ Initial Block Size 32.0 KB
185
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186
+ Peak Allocated Bytes 0 B
187
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+ [ALLOC_TEMP_Job.Worker 10]
189
+ Initial Block Size 256.0 KB
190
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191
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192
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193
+ [ALLOC_TEMP_Background Job.Worker 0]
194
+ Initial Block Size 32.0 KB
195
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196
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197
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+ [ALLOC_TEMP_Background Job.Worker 4]
199
+ Initial Block Size 32.0 KB
200
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201
+ Peak Allocated Bytes 0 B
202
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203
+ [ALLOC_TEMP_BatchDeleteObjects]
204
+ Initial Block Size 64.0 KB
205
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