File size: 14,884 Bytes
a12c07f
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
import bpy
import bpy
import mathutils
from numpy.random import uniform, normal, randint
from infinigen.core.nodes.node_wrangler import Nodes, NodeWrangler
from infinigen.core.nodes import node_utils
from infinigen.core.util.color import color_category
from infinigen.core import surface



def shader_thorns(nw: NodeWrangler):
    # Code generated using version 2.6.5 of the node_transpiler

    texture_coordinate_1 = nw.new_node(Nodes.TextureCoord)
    
    mapping_1 = nw.new_node(Nodes.Mapping, input_kwargs={'Vector': texture_coordinate_1.outputs["UV"]})
    
    noise_texture_1 = nw.new_node(Nodes.NoiseTexture, input_kwargs={'Vector': mapping_1, 'Scale': 401.1000})

    # the color of the thorn. 
    colorramp_2 = nw.new_node(Nodes.ColorRamp, input_kwargs={'Fac': noise_texture_1.outputs["Color"]})
    colorramp_2.color_ramp.elements[0].position = 0.0000
    colorramp_2.color_ramp.elements[0].color = [0.0388, 0.0002, 0.0000, 1.0000]
    colorramp_2.color_ramp.elements[1].position = 1.0000
    colorramp_2.color_ramp.elements[1].color = [0.1810, 0.0000, 0.0027, 1.0000]
    
    noise_texture_2 = nw.new_node(Nodes.NoiseTexture, input_kwargs={'Scale': 22.4000})
    
    colorramp_3 = nw.new_node(Nodes.ColorRamp, input_kwargs={'Fac': noise_texture_2.outputs["Color"]})
    colorramp_3.color_ramp.elements[0].position = 0.1204
    colorramp_3.color_ramp.elements[0].color = [0.0000, 0.0000, 0.0000, 1.0000]
    colorramp_3.color_ramp.elements[1].position = 1.0000
    colorramp_3.color_ramp.elements[1].color = [1.0000, 1.0000, 1.0000, 1.0000]
    
    texture_coordinate = nw.new_node(Nodes.TextureCoord)
    
    mapping = nw.new_node(Nodes.Mapping, input_kwargs={'Vector': texture_coordinate.outputs["Generated"]})
    
    voronoi_texture = nw.new_node(Nodes.VoronoiTexture,
        input_kwargs={'Vector': mapping, 'Scale': 50.0000},
        attrs={'feature': 'DISTANCE_TO_EDGE'})
    
    colorramp_4 = nw.new_node(Nodes.ColorRamp, input_kwargs={'Fac': voronoi_texture.outputs["Distance"]})
    colorramp_4.color_ramp.elements[0].position = 0.0000
    colorramp_4.color_ramp.elements[0].color = [0.0000, 0.0000, 0.0000, 1.0000]
    colorramp_4.color_ramp.elements[1].position = 0.0341
    colorramp_4.color_ramp.elements[1].color = [1.0000, 1.0000, 1.0000, 1.0000]
    
    mix = nw.new_node(Nodes.Mix,
        input_kwargs={0: 0.8208, 6: colorramp_4.outputs["Color"], 7: colorramp_2.outputs["Color"]},
        attrs={'data_type': 'RGBA', 'blend_type': 'MULTIPLY'})
    
    bump_1 = nw.new_node('ShaderNodeBump', input_kwargs={'Strength': 0.6000, 'Height': mix.outputs[2]}, attrs={'invert': True})

    # the material properties of the thorn:
    principled_bsdf = nw.new_node(Nodes.PrincipledBSDF,
        input_kwargs={'Base Color': colorramp_2.outputs["Color"], 'Subsurface': 0.1000, 'Subsurface Color': colorramp_2.outputs["Color"], 'Roughness': colorramp_3.outputs["Color"], 'Normal': bump_1},
        attrs={'subsurface_method': 'BURLEY'})
    
    material_output = nw.new_node(Nodes.MaterialOutput, input_kwargs={'Surface': principled_bsdf}, attrs={'is_active_output': True})

def shader_stem(nw: NodeWrangler):
    # Code generated using version 2.6.5 of the node_transpiler

    texture_coordinate_1 = nw.new_node(Nodes.TextureCoord)
    
    mapping_1 = nw.new_node(Nodes.Mapping, input_kwargs={'Vector': texture_coordinate_1.outputs["UV"]})
    
    noise_texture_1 = nw.new_node(Nodes.NoiseTexture, input_kwargs={'Vector': mapping_1, 'Scale': 401.1000})
    
    colorramp_2 = nw.new_node(Nodes.ColorRamp, input_kwargs={'Fac': noise_texture_1.outputs["Color"]})
    colorramp_2.color_ramp.elements[0].position = 0.0000
    colorramp_2.color_ramp.elements[0].color = [0.0015, 0.0000, 0.0388, 1.0000]
    colorramp_2.color_ramp.elements[1].position = 1.0000
    colorramp_2.color_ramp.elements[1].color = [0.1770, 0.2738, 0.0283, 1.0000]
    
    noise_texture_2 = nw.new_node(Nodes.NoiseTexture, input_kwargs={'Scale': 22.4000})
    
    colorramp_3 = nw.new_node(Nodes.ColorRamp, input_kwargs={'Fac': noise_texture_2.outputs["Color"]})
    colorramp_3.color_ramp.elements[0].position = 0.1204
    colorramp_3.color_ramp.elements[0].color = [0.0000, 0.0000, 0.0000, 1.0000]
    colorramp_3.color_ramp.elements[1].position = 1.0000
    colorramp_3.color_ramp.elements[1].color = [1.0000, 1.0000, 1.0000, 1.0000]
    
    bump_1 = nw.new_node('ShaderNodeBump', input_kwargs={'Strength': 0.0922, 'Height': colorramp_2.outputs["Color"]})
    
    principled_bsdf = nw.new_node(Nodes.PrincipledBSDF,
        input_kwargs={'Base Color': colorramp_2.outputs["Color"], 'Subsurface': 0.1000, 'Subsurface Color': colorramp_2.outputs["Color"], 'Roughness': colorramp_3.outputs["Color"], 'Normal': bump_1},
        attrs={'subsurface_method': 'BURLEY'})
    
    translucent_bsdf = nw.new_node(Nodes.TranslucentBSDF, input_kwargs={'Color': colorramp_2.outputs["Color"], 'Normal': bump_1})
    
    mix_shader = nw.new_node(Nodes.MixShader,
        input_kwargs={'Fac': colorramp_2.outputs["Color"], 1: principled_bsdf, 2: translucent_bsdf})
    
    material_output = nw.new_node(Nodes.MaterialOutput, input_kwargs={'Surface': mix_shader}, attrs={'is_active_output': True})

def geometry_nodes(nw: NodeWrangler):
    # Code generated using version 2.6.5 of the node_transpiler


    group_input = nw.new_node(Nodes.GroupInput,
        expose_input=[('NodeSocketGeometry', 'Geometry', None),
            ('NodeSocketFloatFactor', 'Start Leaves', 0.2167),
            ('NodeSocketFloatFactor', 'End Leaves', 0.8708),
            ('NodeSocketInt', 'Randomize Leaves', -22),
            ('NodeSocketFloat', 'Rose Bud Open (0)/ Closed (1)', 1)])
    
    set_position = nw.new_node(Nodes.SetPosition, input_kwargs={'Geometry': group_input.outputs["Geometry"]})
    
    spline_parameter = nw.new_node(Nodes.SplineParameter)
    
    colorramp = nw.new_node(Nodes.ColorRamp, input_kwargs={'Fac': spline_parameter.outputs["Factor"]})
    colorramp.color_ramp.interpolation = "B_SPLINE"
    colorramp.color_ramp.elements[0].position = 0.0000
    colorramp.color_ramp.elements[0].color = [0.3330, 0.3330, 0.3330, 1.0000]
    colorramp.color_ramp.elements[1].position = 1.0000
    colorramp.color_ramp.elements[1].color = [0.0000, 0.0000, 0.0000, 1.0000]
    
    set_curve_radius = nw.new_node(Nodes.SetCurveRadius, input_kwargs={'Curve': set_position, 'Radius': colorramp.outputs["Color"]})
    
    curve_circle = nw.new_node(Nodes.CurveCircle, input_kwargs={'Radius': 0.0300})
    
    curve_to_mesh = nw.new_node(Nodes.CurveToMesh,
        input_kwargs={'Curve': set_curve_radius, 'Profile Curve': curve_circle.outputs["Curve"]})
    
    set_material = nw.new_node(Nodes.SetMaterial,
        input_kwargs={'Geometry': curve_to_mesh, 'Material': surface.shaderfunc_to_material(shader_stem)})

    # leaf count gives  the number of leaves.
    leaf_count = 23 
    resample_curve = nw.new_node(Nodes.ResampleCurve, input_kwargs={'Curve': set_position, 'Count': leaf_count}) 
    
    trim_curve = nw.new_node(Nodes.TrimCurve,
        input_kwargs={'Curve': resample_curve, 2: group_input.outputs["Start Leaves"], 3: group_input.outputs["End Leaves"]})
    
    object_info_3 = nw.new_node(Nodes.ObjectInfo, input_kwargs={'Object': bpy.data.objects['Leave 1'], 'As Instance': True})
    
    object_info_4 = nw.new_node(Nodes.ObjectInfo, input_kwargs={'Object': bpy.data.objects['Leave 2'], 'As Instance': True})
    
    object_info_5 = nw.new_node(Nodes.ObjectInfo, input_kwargs={'Object': bpy.data.objects['Leave 3'], 'As Instance': True})
    
    join_geometry_2 = nw.new_node(Nodes.JoinGeometry,
        input_kwargs={'Geometry': [object_info_3.outputs["Geometry"], object_info_4.outputs["Geometry"], object_info_5.outputs["Geometry"]]})
    
    random_value = nw.new_node(Nodes.RandomValue,
        input_kwargs={5: 1, 'Seed': group_input.outputs["Randomize Leaves"]},
        attrs={'data_type': 'INT'})
    
    curve_tangent = nw.new_node(Nodes.CurveTangent)
    
    align_euler_to_vector = nw.new_node(Nodes.AlignEulerToVector, input_kwargs={'Vector': curve_tangent}, attrs={'axis': 'Z'})
    
    spline_parameter_1 = nw.new_node(Nodes.SplineParameter)
    
    float_curve = nw.new_node(Nodes.FloatCurve, input_kwargs={'Value': spline_parameter_1.outputs["Factor"]})
    node_utils.assign_curve(float_curve.mapping.curves[0], [(0.0568, 0.4062), (0.3773, 0.8188), (1.0000, 0.7000)])
    
    instance_on_points = nw.new_node(Nodes.InstanceOnPoints,
        input_kwargs={'Points': trim_curve, 'Instance': join_geometry_2, 'Pick Instance': True, 'Instance Index': random_value.outputs[2], 'Rotation': align_euler_to_vector, 'Scale': float_curve})
    
    random_value_1 = nw.new_node(Nodes.RandomValue, input_kwargs={3: 0.4000})
    
    index = nw.new_node(Nodes.Index)
    
    multiply = nw.new_node(Nodes.Math, input_kwargs={0: index, 1: 2.3000}, attrs={'operation': 'MULTIPLY'})
    
    combine_xyz = nw.new_node(Nodes.CombineXYZ,
        input_kwargs={'X': random_value_1.outputs[1], 'Y': random_value_1.outputs[1], 'Z': multiply})
    
    rotate_instances = nw.new_node(Nodes.RotateInstances, input_kwargs={'Instances': instance_on_points, 'Rotation': combine_xyz})
    
    endpoint_selection = nw.new_node(Nodes.EndpointSelection, input_kwargs={'Start Size': 0})
    
    integer = nw.new_node(Nodes.Integer)  # rose petal density
    integer.integer = 7 
    
    mesh_line = nw.new_node(Nodes.MeshLine, input_kwargs={'Count': integer, 'Offset': (0.0000, 0.0000, 0.0000)})
    
    object_info = nw.new_node(Nodes.ObjectInfo, input_kwargs={'Object': bpy.data.objects['PEtal 1'], 'As Instance': True})
    
    object_info_1 = nw.new_node(Nodes.ObjectInfo, input_kwargs={'Object': bpy.data.objects['Petal 2'], 'As Instance': True})
    
    object_info_2 = nw.new_node(Nodes.ObjectInfo, input_kwargs={'Object': bpy.data.objects['Petal 3'], 'As Instance': True})
    
    join_geometry_1 = nw.new_node(Nodes.JoinGeometry,
        input_kwargs={'Geometry': [object_info.outputs["Geometry"], object_info_1.outputs["Geometry"], object_info_2.outputs["Geometry"]]})
    
    random_value_2 = nw.new_node(Nodes.RandomValue, input_kwargs={5: 1, 'Seed': -22}, attrs={'data_type': 'INT'})
    
    index_1 = nw.new_node(Nodes.Index)
    
    divide = nw.new_node(Nodes.Math, input_kwargs={0: index_1, 1: integer}, attrs={'operation': 'DIVIDE'})

    # key  of 3 and 4 map to to_min and to_maxes of the MapRange node,
    # when you increase the value at key 4, this makes the flower less flat, more realistic.
    map_range = nw.new_node(Nodes.MapRange, input_kwargs={'Value': divide, 3: 0.0, 4: 0.6000})
    
    add = nw.new_node(Nodes.Math, input_kwargs={0: map_range.outputs["Result"], 1: group_input.outputs["Rose Bud Open (0)/ Closed (1)"]})
    
    multiply_1 = nw.new_node(Nodes.Math, input_kwargs={0: index_1, 1: 2.3000}, attrs={'operation': 'MULTIPLY'})
    
    combine_xyz_1 = nw.new_node(Nodes.CombineXYZ, input_kwargs={'X': add, 'Z': multiply_1})
    
    float_curve_1 = nw.new_node(Nodes.FloatCurve, input_kwargs={'Factor': 0.8023, 'Value': divide})
    node_utils.assign_curve(float_curve_1.mapping.curves[0], [(0.0114, 0.0469), (0.4250, 0.7406), (0.6864, 0.0000)])
    
    multiply_2 = nw.new_node(Nodes.Math, input_kwargs={0: float_curve_1, 1: 1.4000}, attrs={'operation': 'MULTIPLY'})
    
    instance_on_points_1 = nw.new_node(Nodes.InstanceOnPoints,
        input_kwargs={'Points': mesh_line, 'Instance': join_geometry_1, 'Pick Instance': True, 'Instance Index': random_value_2.outputs[2], 'Rotation': combine_xyz_1, 'Scale': multiply_2})
    
    curve_tangent_1 = nw.new_node(Nodes.CurveTangent)
    
    align_euler_to_vector_1 = nw.new_node(Nodes.AlignEulerToVector, input_kwargs={'Vector': curve_tangent_1}, attrs={'axis': 'Z'})
    
    instance_on_points_2 = nw.new_node(Nodes.InstanceOnPoints,
        input_kwargs={'Points': resample_curve, 'Selection': endpoint_selection, 'Instance': instance_on_points_1, 'Rotation': align_euler_to_vector_1})
    
    resample_curve_1 = nw.new_node(Nodes.ResampleCurve, input_kwargs={'Curve': trim_curve, 'Count': 42})
    
    curve_line = nw.new_node(Nodes.CurveLine,
        input_kwargs={'End': (0.0000, 0.0000, 0.2000), 'Length': 0.0200},
        attrs={'mode': 'DIRECTION'})
    
    set_position_1 = nw.new_node(Nodes.SetPosition, input_kwargs={'Geometry': curve_line})
    
    spline_parameter_2 = nw.new_node(Nodes.SplineParameter)
    
    colorramp_1 = nw.new_node(Nodes.ColorRamp, input_kwargs={'Fac': spline_parameter_2.outputs["Factor"]})
    colorramp_1.color_ramp.interpolation = "EASE"
    colorramp_1.color_ramp.elements[0].position = 0.0000
    colorramp_1.color_ramp.elements[0].color = [0.3330, 0.3330, 0.3330, 1.0000]
    colorramp_1.color_ramp.elements[1].position = 1.0000
    colorramp_1.color_ramp.elements[1].color = [0.0000, 0.0000, 0.0000, 1.0000]
    
    set_curve_radius_1 = nw.new_node(Nodes.SetCurveRadius, input_kwargs={'Curve': set_position_1, 'Radius': colorramp_1.outputs["Color"]})
    
    curve_circle_1 = nw.new_node(Nodes.CurveCircle, input_kwargs={'Radius': 0.0100})
    
    curve_to_mesh_1 = nw.new_node(Nodes.CurveToMesh,
        input_kwargs={'Curve': set_curve_radius_1, 'Profile Curve': curve_circle_1.outputs["Curve"]})
    
    curve_tangent_2 = nw.new_node(Nodes.CurveTangent)
    
    align_euler_to_vector_2 = nw.new_node(Nodes.AlignEulerToVector, input_kwargs={'Vector': curve_tangent_2})
    
    spline_parameter_3 = nw.new_node(Nodes.SplineParameter)
    
    float_curve_2 = nw.new_node(Nodes.FloatCurve, input_kwargs={'Value': spline_parameter_3.outputs["Factor"]})
    node_utils.assign_curve(float_curve_2.mapping.curves[0], [(0.0568, 0.4062), (0.3886, 0.7719), (1.0000, 0.7000)])
    
    instance_on_points_3 = nw.new_node(Nodes.InstanceOnPoints,
        input_kwargs={'Points': resample_curve_1, 'Instance': curve_to_mesh_1, 'Rotation': align_euler_to_vector_2, 'Scale': float_curve_2})
    
    random_value_3 = nw.new_node(Nodes.RandomValue, input_kwargs={1: (0.2000, 4.6000, 4.6000)}, attrs={'data_type': 'FLOAT_VECTOR'})
    
    rotate_instances_1 = nw.new_node(Nodes.RotateInstances,
        input_kwargs={'Instances': instance_on_points_3, 'Rotation': random_value_3.outputs["Value"]})
    
    set_material_1 = nw.new_node(Nodes.SetMaterial,
        input_kwargs={'Geometry': rotate_instances_1, 'Material': surface.shaderfunc_to_material(shader_thorns)})
    
    join_geometry = nw.new_node(Nodes.JoinGeometry,
        input_kwargs={'Geometry': [set_material, rotate_instances, instance_on_points_2, set_material_1]})
    
    group_output = nw.new_node(Nodes.GroupOutput, input_kwargs={'Geometry': join_geometry}, attrs={'is_active_output': True})



def apply(obj, selection=None, **kwargs):
    surface.add_geomod(obj, geometry_nodes, selection=selection, attributes=[])
apply(bpy.context.active_object)