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/*
 * Copyright (c) 2014-2017, NVIDIA CORPORATION.  All rights reserved.
 *
 * NVIDIA CORPORATION and its licensors retain all intellectual property
 * and proprietary rights in and to this software, related documentation
 * and any modifications thereto.  Any use, reproduction, disclosure or
 * distribution of this software and related documentation without an express
 * license agreement from NVIDIA CORPORATION is strictly prohibited.
 */

#pragma once

#include <stdint.h>

#define IMGUI_GRAPH_API extern "C" __declspec(dllexport)

struct ImguiGraphDesc;

typedef bool (*imguiGraphInit_t)(const char* fontpath, const ImguiGraphDesc* desc);

typedef void (*imguiGraphUpdate_t)(const ImguiGraphDesc* desc);

bool imguiGraphInit(const char* fontpath, float defaultFontHeight, const ImguiGraphDesc* desc);

void imguiGraphUpdate(const ImguiGraphDesc* desc);

void imguiGraphDestroy();

void imguiGraphDraw();

// Below are the functions that must be implemented per graphics API

IMGUI_GRAPH_API void imguiGraphContextInit(const ImguiGraphDesc* desc);

IMGUI_GRAPH_API void imguiGraphContextUpdate(const ImguiGraphDesc* desc);

IMGUI_GRAPH_API void imguiGraphContextDestroy();

IMGUI_GRAPH_API void imguiGraphRecordBegin();

IMGUI_GRAPH_API void imguiGraphRecordEnd();

IMGUI_GRAPH_API void imguiGraphVertex2f(float x, float y);

IMGUI_GRAPH_API void imguiGraphVertex2fv(const float* v);

IMGUI_GRAPH_API void imguiGraphTexCoord2f(float u, float v);

IMGUI_GRAPH_API void imguiGraphColor4ub(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha);

IMGUI_GRAPH_API void imguiGraphColor4ubv(const uint8_t* v);

IMGUI_GRAPH_API void imguiGraphFontTextureEnable();

IMGUI_GRAPH_API void imguiGraphFontTextureDisable();

IMGUI_GRAPH_API void imguiGraphEnableScissor(int x, int y, int width, int height);

IMGUI_GRAPH_API void imguiGraphDisableScissor();

IMGUI_GRAPH_API void imguiGraphFontTextureInit(unsigned char* data);

IMGUI_GRAPH_API void imguiGraphFontTextureRelease();