File size: 688 Bytes
0c51b93
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
#include "shaderCommon.h"

cbuffer constBuf : register(b0)
{
	DiffuseShaderConst gParams;
};

float sqr(float x) { return x * x; }

float4 diffusePS(DiffuseGeometryOut input) : SV_TARGET
{
	float attenuation = 1.0f;
	float lifeTime = input.worldPos.w;
	float lifeFade = min(1.0, lifeTime*0.125);
	float velocityFade = input.viewVel.w;

    // calculate normal from texture coordinates
    float3 normal = float3(input.uv * 2.0 + float2(-1.0, -1.0), 0.0);
    float mag = dot(normal.xy, normal.xy);
    
	// kill pixels outside circle
	if (mag > 1.0)
		discard;   

   	normal.z = 1.0-mag;

	float alpha = lifeFade*velocityFade*sqr(normal.z);
	return float4(alpha, alpha, alpha, alpha);
}