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/* Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited. */
#include "NvCoDxDebugUtil.h"
namespace nvidia {
namespace Common {
/* static */int DxDebugUtil::getDebugInterface(IDXGIDebug** debugOut)
{
HMODULE module = GetModuleHandleA("Dxgidebug.dll");
if (module)
{
//WINAPI
typedef HRESULT(WINAPI *FuncType)(REFIID riid, void **ppDebug);
FARPROC funcAddr = GetProcAddress(module, "DXGIGetDebugInterface");
FuncType debugFunc = (FuncType)funcAddr;
if (debugFunc)
{
return debugFunc(__uuidof(IDXGIDebug), (void**)debugOut);
}
}
return NV_FAIL;
}
} // namespace Common
} // namespace nvidia
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