| #include "shaderCommon.h" | |
| cbuffer constBuf : register(b0) | |
| { | |
| DiffuseShaderConst gParams; | |
| }; | |
| DiffuseVertexOut diffuseVS(DiffuseVertexIn input) | |
| { | |
| float3 worldPos = input.position.xyz; | |
| float4 eyePos = mul(gParams.modelView, float4(worldPos, 1.0)); | |
| DiffuseVertexOut output; | |
| output.worldPos = input.position; // lifetime in w | |
| output.viewPos = eyePos; | |
| output.viewVel = mul(gParams.modelView, float4(input.velocity.xyz, 0.0)); | |
| output.color = gParams.color; | |
| // compute ndc pos for frustrum culling in GS | |
| float4 ndcPos = mul(gParams.modelViewProjection, float4(worldPos.xyz, 1.0)); | |
| output.ndcPos = ndcPos / ndcPos.w; | |
| return output; | |
| } | |