| /* Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved. | |
| * NVIDIA CORPORATION and its licensors retain all intellectual property | |
| * and proprietary rights in and to this software, related documentation | |
| * and any modifications thereto. Any use, reproduction, disclosure or | |
| * distribution of this software and related documentation without an express | |
| * license agreement from NVIDIA CORPORATION is strictly prohibited. */ | |
| using namespace Microsoft::WRL; | |
| /** \addtogroup common | |
| @{ | |
| */ | |
| namespace nvidia { | |
| namespace Common { | |
| struct DxDebugUtil | |
| { | |
| /// Get the debug interface | |
| static int getDebugInterface(IDXGIDebug** debugOut); | |
| }; | |
| } // namespace Common | |
| } // namespace nvidia | |
| /** @} */ | |