| | #define NOMINMAX |
| |
|
| | #include <NvCoDx12HelperUtil.h> |
| | #include <external/D3D12/include/d3dx12.h> |
| |
|
| | #include "pipelineUtilD3D12.h" |
| | #include "meshRenderer.h" |
| | #include "bufferD3D12.h" |
| | #include "meshRendererD3D12.h" |
| | #include "../d3d/shaderCommonD3D.h" |
| |
|
| | |
| | #include "../d3d/shaders/passThroughVS.hlsl.h" |
| | #include "../d3d/shaders/compositePS.hlsl.h" |
| |
|
| | |
| | #include "fluidCompositeRenderPipelineD3D12.h" |
| |
|
| | #define NOMINMAX |
| | #include <wrl.h> |
| | using namespace Microsoft::WRL; |
| |
|
| | namespace FlexSample { |
| |
|
| | FluidCompositeRenderPipelineD3D12::FluidCompositeRenderPipelineD3D12(): |
| | Parent(PRIMITIVE_TRIANGLE) |
| | { |
| | } |
| |
|
| | static void _initPipelineStateDesc(FluidCompositeRenderPipelineD3D12::PipelineStateType type, AppGraphCtxD3D12* renderContext, D3D12_GRAPHICS_PIPELINE_STATE_DESC& psoDesc) |
| | { |
| | PipelineUtilD3D::initTargetFormat(nullptr, renderContext, psoDesc); |
| |
|
| | psoDesc.InputLayout.NumElements = _countof(MeshRendererD3D12::MeshInputElementDescs); |
| | psoDesc.InputLayout.pInputElementDescs = MeshRendererD3D12::MeshInputElementDescs; |
| | psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; |
| | } |
| |
|
| | int FluidCompositeRenderPipelineD3D12::initialize(const RenderStateD3D12& state, const std::wstring& shadersPath) |
| | { |
| | using namespace NvCo; |
| | ID3D12Device* device = state.m_device; |
| |
|
| | |
| | { |
| | D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {}; |
| | PipelineUtilD3D::initSolidBlendDesc(psoDesc.BlendState); |
| |
|
| | |
| | ComPtr<ID3D12RootSignature> signiture; |
| | { |
| | CD3DX12_DESCRIPTOR_RANGE ranges[2]; |
| | CD3DX12_ROOT_PARAMETER params[10]; |
| | |
| | int rangeIndex = 0; |
| | UINT rootIndex = 0; |
| | { |
| | D3D12_ROOT_PARAMETER& param = params[rootIndex++]; |
| | param.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; |
| | param.Descriptor.ShaderRegister = 0u; |
| | param.Descriptor.RegisterSpace = 0u; |
| | param.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; |
| | } |
| |
|
| | |
| | const int numSrvs = 3; |
| | if (numSrvs > 0) |
| | { |
| | ranges[0].Init(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, numSrvs, 0); |
| | params[rootIndex++].InitAsDescriptorTable(1, &ranges[rangeIndex], D3D12_SHADER_VISIBILITY_PIXEL); |
| | rangeIndex++; |
| | } |
| |
|
| | const int numSamplers = 2; |
| | if (numSamplers > 1) |
| | { |
| | ranges[rangeIndex].Init(D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, numSamplers, 0); |
| | params[rootIndex++].InitAsDescriptorTable(1, &ranges[rangeIndex], D3D12_SHADER_VISIBILITY_PIXEL); |
| | rangeIndex++; |
| | } |
| |
|
| | D3D12_ROOT_SIGNATURE_DESC desc; |
| | desc.NumParameters = rootIndex; |
| | desc.pParameters = params; |
| | desc.NumStaticSamplers = 0u; |
| | desc.pStaticSamplers = nullptr; |
| | desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT; |
| |
|
| | ComPtr<ID3DBlob> sigBlob; |
| | NV_RETURN_ON_FAIL(Dx12HelperUtil::serializeRootSigniture(desc, D3D_ROOT_SIGNATURE_VERSION_1, sigBlob)); |
| | NV_RETURN_ON_FAIL(device->CreateRootSignature(0u, sigBlob->GetBufferPointer(), sigBlob->GetBufferSize(), IID_PPV_ARGS(&signiture))); |
| | } |
| |
|
| | { |
| | psoDesc.VS = Dx12Blob(g_passThroughVS); |
| | psoDesc.PS = Dx12Blob(g_compositePS); |
| |
|
| | NV_RETURN_ON_FAIL(_initPipelineState(state, PIPELINE_STATE_NORMAL, signiture.Get(), psoDesc)); |
| | } |
| | } |
| |
|
| | return NV_OK; |
| | } |
| |
|
| | int FluidCompositeRenderPipelineD3D12::_initPipelineState(const RenderStateD3D12& state, PipelineStateType pipeType, ID3D12RootSignature* signiture, D3D12_GRAPHICS_PIPELINE_STATE_DESC& psoDesc) |
| | { |
| | ID3D12Device* device = state.m_device; |
| |
|
| | PipelineUtilD3D::initRasterizerDesc(FRONT_WINDING_CLOCKWISE, psoDesc.RasterizerState); |
| | _initPipelineStateDesc(pipeType, state.m_renderContext, psoDesc); |
| |
|
| | psoDesc.pRootSignature = signiture; |
| |
|
| | PipelineStateD3D12& pipeState = m_states[pipeType]; |
| | pipeState.m_rootSignature = signiture; |
| | |
| | NV_RETURN_ON_FAIL(device->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&pipeState.m_pipelineState))); |
| | return NV_OK; |
| | } |
| |
|
| | int FluidCompositeRenderPipelineD3D12::bind(const void* paramsIn, const void* platformState) |
| | { |
| | const RenderStateD3D12& state = *(RenderStateD3D12*)platformState; |
| | const FluidDrawParamsD3D& params = *(FluidDrawParamsD3D*)paramsIn; |
| |
|
| | PipelineStateD3D12& pipeState = m_states[PIPELINE_STATE_NORMAL]; |
| | if (!pipeState.isValid()) |
| | { |
| | return NV_FAIL; |
| | } |
| |
|
| | NvCo::Dx12CircularResourceHeap::Cursor cursor; |
| | { |
| | Hlsl::FluidShaderConst constBuf; |
| | RenderParamsUtilD3D::calcFluidCompositeConstantBuffer(params, constBuf); |
| | cursor = state.m_constantHeap->newConstantBuffer(constBuf); |
| | if (!cursor.isValid()) |
| | { |
| | return NV_FAIL; |
| | } |
| | } |
| |
|
| | ID3D12GraphicsCommandList* commandList = state.m_commandList; |
| |
|
| | commandList->SetGraphicsRootSignature(pipeState.m_rootSignature.Get()); |
| | commandList->SetPipelineState(pipeState.m_pipelineState.Get()); |
| |
|
| | D3D12_GPU_VIRTUAL_ADDRESS cbvHandle = state.m_constantHeap->getGpuHandle(cursor); |
| | commandList->SetGraphicsRootConstantBufferView(0, cbvHandle); |
| |
|
| | ID3D12DescriptorHeap* heaps[] = { state.m_srvCbvUavDescriptorHeap->getHeap(), state.m_samplerDescriptorHeap->getHeap() }; |
| | commandList->SetDescriptorHeaps(_countof(heaps), heaps); |
| |
|
| | |
| | commandList->SetGraphicsRootDescriptorTable(1, state.m_srvCbvUavDescriptorHeap->getGpuHandle(params.m_srvDescriptorBase)); |
| | |
| | commandList->SetGraphicsRootDescriptorTable(2, state.m_samplerDescriptorHeap->getGpuHandle(params.m_sampleDescriptorBase)); |
| | return NV_OK; |
| | } |
| |
|
| | int FluidCompositeRenderPipelineD3D12::draw(const RenderAllocation& allocIn, size_t sizeOfAlloc, const void* platformState) |
| | { |
| | return MeshRendererD3D12::defaultDraw(allocIn, sizeOfAlloc, platformState); |
| | } |
| |
|
| | } |