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| #ifndef IMGUI_GRAPH_D3D12_H |
| #define IMGUI_GRAPH_D3D12_H |
|
|
| #include <stdint.h> |
|
|
| #include "../d3d/imguiGraph.h" |
|
|
| struct ImguiDescriptorReserveHandleD3D12 |
| { |
| ID3D12DescriptorHeap* heap; |
| UINT descriptorSize; |
| D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle; |
| D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle; |
| }; |
|
|
| struct ImguiDynamicDescriptorHeapD3D12 |
| { |
| void* userdata; |
| ImguiDescriptorReserveHandleD3D12(*reserveDescriptors)(void* userdata, UINT numDescriptors, UINT64 lastFenceCompleted, UINT64 nextFenceValue); |
| }; |
|
|
| struct ImguiGraphDescD3D12 |
| { |
| ID3D12Device* device = nullptr; |
| ID3D12GraphicsCommandList* commandList = nullptr; |
| UINT64 lastFenceCompleted; |
| UINT64 nextFenceValue; |
| int winW; |
| int winH; |
| int numMSAASamples = 1; |
|
|
| uint32_t maxVertices = 64 * 4096u; |
|
|
| ImguiDynamicDescriptorHeapD3D12 dynamicHeapCbvSrvUav = {}; |
|
|
| ImguiGraphDescD3D12() {} |
| }; |
|
|
| inline const ImguiGraphDescD3D12* cast_to_imguiGraphDescD3D12(const ImguiGraphDesc* desc) |
| { |
| return (const ImguiGraphDescD3D12*)(desc); |
| } |
|
|
| inline ImguiGraphDesc* cast_from_imguiGraphDescD3D12(ImguiGraphDescD3D12* desc) |
| { |
| return (ImguiGraphDesc*)(desc); |
| } |
|
|
| IMGUI_GRAPH_API void imguiGraphContextInitD3D12(const ImguiGraphDesc* desc); |
|
|
| IMGUI_GRAPH_API void imguiGraphContextUpdateD3D12(const ImguiGraphDesc* desc); |
|
|
| IMGUI_GRAPH_API void imguiGraphContextDestroyD3D12(); |
|
|
| IMGUI_GRAPH_API void imguiGraphRecordBeginD3D12(); |
|
|
| IMGUI_GRAPH_API void imguiGraphRecordEndD3D12(); |
|
|
| IMGUI_GRAPH_API void imguiGraphVertex2fD3D12(float x, float y); |
|
|
| IMGUI_GRAPH_API void imguiGraphVertex2fvD3D12(const float* v); |
|
|
| IMGUI_GRAPH_API void imguiGraphTexCoord2fD3D12(float u, float v); |
|
|
| IMGUI_GRAPH_API void imguiGraphColor4ubD3D12(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha); |
|
|
| IMGUI_GRAPH_API void imguiGraphColor4ubvD3D12(const uint8_t* v); |
|
|
| IMGUI_GRAPH_API void imguiGraphFontTextureEnableD3D12(); |
|
|
| IMGUI_GRAPH_API void imguiGraphFontTextureDisableD3D12(); |
|
|
| IMGUI_GRAPH_API void imguiGraphEnableScissorD3D12(int x, int y, int width, int height); |
|
|
| IMGUI_GRAPH_API void imguiGraphDisableScissorD3D12(); |
|
|
| IMGUI_GRAPH_API void imguiGraphFontTextureInitD3D12(unsigned char* data); |
|
|
| IMGUI_GRAPH_API void imguiGraphFontTextureReleaseD3D12(); |
|
|
| #endif |