basketball_code / softgym /PyFlex /bindings /d3d12 /imguiGraphD3D12.h
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/*
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef IMGUI_GRAPH_D3D12_H
#define IMGUI_GRAPH_D3D12_H
#include <stdint.h>
#include "../d3d/imguiGraph.h"
struct ImguiDescriptorReserveHandleD3D12
{
ID3D12DescriptorHeap* heap;
UINT descriptorSize;
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle;
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle;
};
struct ImguiDynamicDescriptorHeapD3D12
{
void* userdata;
ImguiDescriptorReserveHandleD3D12(*reserveDescriptors)(void* userdata, UINT numDescriptors, UINT64 lastFenceCompleted, UINT64 nextFenceValue);
};
struct ImguiGraphDescD3D12
{
ID3D12Device* device = nullptr;
ID3D12GraphicsCommandList* commandList = nullptr;
UINT64 lastFenceCompleted;
UINT64 nextFenceValue;
int winW;
int winH;
int numMSAASamples = 1;
uint32_t maxVertices = 64 * 4096u;
ImguiDynamicDescriptorHeapD3D12 dynamicHeapCbvSrvUav = {};
ImguiGraphDescD3D12() {}
};
inline const ImguiGraphDescD3D12* cast_to_imguiGraphDescD3D12(const ImguiGraphDesc* desc)
{
return (const ImguiGraphDescD3D12*)(desc);
}
inline ImguiGraphDesc* cast_from_imguiGraphDescD3D12(ImguiGraphDescD3D12* desc)
{
return (ImguiGraphDesc*)(desc);
}
IMGUI_GRAPH_API void imguiGraphContextInitD3D12(const ImguiGraphDesc* desc);
IMGUI_GRAPH_API void imguiGraphContextUpdateD3D12(const ImguiGraphDesc* desc);
IMGUI_GRAPH_API void imguiGraphContextDestroyD3D12();
IMGUI_GRAPH_API void imguiGraphRecordBeginD3D12();
IMGUI_GRAPH_API void imguiGraphRecordEndD3D12();
IMGUI_GRAPH_API void imguiGraphVertex2fD3D12(float x, float y);
IMGUI_GRAPH_API void imguiGraphVertex2fvD3D12(const float* v);
IMGUI_GRAPH_API void imguiGraphTexCoord2fD3D12(float u, float v);
IMGUI_GRAPH_API void imguiGraphColor4ubD3D12(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha);
IMGUI_GRAPH_API void imguiGraphColor4ubvD3D12(const uint8_t* v);
IMGUI_GRAPH_API void imguiGraphFontTextureEnableD3D12();
IMGUI_GRAPH_API void imguiGraphFontTextureDisableD3D12();
IMGUI_GRAPH_API void imguiGraphEnableScissorD3D12(int x, int y, int width, int height);
IMGUI_GRAPH_API void imguiGraphDisableScissorD3D12();
IMGUI_GRAPH_API void imguiGraphFontTextureInitD3D12(unsigned char* data);
IMGUI_GRAPH_API void imguiGraphFontTextureReleaseD3D12();
#endif