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/*
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
//direct3d headers
#define NOMINMAX
#include <d3d12.h>
// include the Direct3D Library file
#pragma comment (lib, "d3d12.lib")
#include "imguiGraphD3D12.h"
#include "appD3D12Ctx.h"
struct AppGraphCtx;
namespace NvCo = nvidia::Common;
inline void imguiInteropUpdateDesc(ImguiGraphDescD3D12& desc, AppGraphCtx* appctxIn)
{
auto context = cast_to_AppGraphCtxD3D12(appctxIn);
desc.device = context->m_device;
desc.commandList = context->m_commandList;
desc.lastFenceCompleted = 0;
desc.nextFenceValue = 1;
desc.winW = context->m_winW;
desc.winH = context->m_winH;
desc.numMSAASamples = context->m_numMsaaSamples;
desc.dynamicHeapCbvSrvUav.userdata = context;
desc.dynamicHeapCbvSrvUav.reserveDescriptors = nullptr;
}
IMGUI_GRAPH_API bool imguiInteropGraphInitD3D12(imguiGraphInit_t func, const char* fontpath, AppGraphCtx* appctx);
IMGUI_GRAPH_API void imguiInteropGraphUpdateD3D12(imguiGraphUpdate_t func, AppGraphCtx* appctx);
bool imguiInteropGraphInitD3D12(imguiGraphInit_t func, const char* fontpath, AppGraphCtx* appctx)
{
ImguiGraphDescD3D12 desc;
imguiInteropUpdateDesc(desc, appctx);
return func(fontpath, cast_from_imguiGraphDescD3D12(&desc));
}
void imguiInteropGraphUpdateD3D12(imguiGraphUpdate_t func, AppGraphCtx* appctx)
{
ImguiGraphDescD3D12 desc;
imguiInteropUpdateDesc(desc, appctx);
return func(cast_from_imguiGraphDescD3D12(&desc));
}