| /* | |
| * Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. | |
| * | |
| * NVIDIA CORPORATION and its licensors retain all intellectual property | |
| * and proprietary rights in and to this software, related documentation | |
| * and any modifications thereto. Any use, reproduction, disclosure or | |
| * distribution of this software and related documentation without an express | |
| * license agreement from NVIDIA CORPORATION is strictly prohibited. | |
| */ | |
| namespace FlexSample { | |
| /* static */RenderMesh* MeshUtil::createRenderMesh(MeshRenderer* renderer, const Mesh& mesh) | |
| { | |
| int numFaces = mesh.GetNumFaces(); | |
| int numVertices = mesh.GetNumVertices(); | |
| MeshData data; | |
| data.colors = (mesh.m_colours.size() > 0) ? (const Vec4*)&mesh.m_colours[0] : nullptr; | |
| data.positions = (mesh.m_positions.size() > 0) ? (const Vec3*)&mesh.m_positions[0] : nullptr; | |
| data.normals = (mesh.m_normals.size() > 0) ? (const Vec3*)&mesh.m_normals[0] : nullptr; | |
| data.indices = (mesh.m_indices.size() > 0) ? (const uint32_t*)&mesh.m_indices[0] : nullptr; | |
| data.texcoords = (mesh.m_texcoords[0].size() > 0) ? (const Vec2*)&mesh.m_texcoords[0] : nullptr; | |
| data.numFaces = numFaces; | |
| data.numVertices = numVertices; | |
| return renderer->createMesh(data); | |
| } | |
| } // namespace FlexSample |