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| class FrictionRamp : public Scene |
| { |
| public: |
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| FrictionRamp(const char* name) : Scene(name) {} |
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| virtual void Initialize() |
| { |
| float radius = 0.1f; |
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| g_params.radius = radius; |
| g_params.dynamicFriction = 0.35f; |
| g_params.dissipation = 0.0f; |
| g_params.numIterations = 8; |
| g_params.viscosity = 0.0f; |
| g_params.drag = 0.0f; |
| g_params.lift = 0.0f; |
| g_params.collisionDistance = radius*0.5f; |
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| g_windStrength = 0.0f; |
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| g_numSubsteps = 1; |
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| |
| g_drawPoints = false; |
| g_wireframe = false; |
| g_drawSprings = false; |
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| for (int i = 0; i < 3; ++i) |
| { |
| |
| CreateParticleShape(GetFilePathByPlatform("../../data/box.ply").c_str(), Vec3(0.0f, 3.5f, -i*2.0f), 0.5f, 0.0f, radius, 0.0f, 1.0f, true, 1.0f, NvFlexMakePhase(i, 0), true, 0.0f); |
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| AddBox(Vec3(5.0f, 0.25f, 1.f), Vec3(3.0f, 1.0f, -i*2.0f), QuatFromAxisAngle(Vec3(0.0f, 0.0f, 1.0f), DegToRad(-11.25f*(i + 1)))); |
| } |
| } |
| }; |