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| |
|
| | class ThinBox : public Scene |
| | { |
| | public: |
| |
|
| | ThinBox(const char* name) : Scene(name) {} |
| |
|
| | int base; |
| | int width; |
| | int height; |
| | int depth; |
| |
|
| | virtual void Initialize() |
| | { |
| | float radius = 0.03f; |
| |
|
| | width = 16; |
| | height = 8; |
| | depth = 8; |
| |
|
| | base = 4; |
| |
|
| | float sep = radius; |
| |
|
| | CreateParticleGrid(Vec3(0.0f, radius, 0.0f), width, height, depth, sep, Vec3(0.0f), 1.0f, false, 0.0f, NvFlexMakePhase(0, eNvFlexPhaseSelfCollide), 0.0f); |
| |
|
| | Vec3 upper; |
| | Vec3 lower; |
| | GetParticleBounds(lower, upper); |
| | lower -= Vec3(radius*0.5f); |
| | upper += Vec3(radius*0.5f); |
| |
|
| | Vec3 center = 0.5f*(upper + lower); |
| |
|
| | float width = (upper - lower).x*0.5f; |
| | float depth = (upper - lower).z*0.5f; |
| | float edge = 0.0075f*0.5f; |
| | float height = 8 * radius; |
| |
|
| | AddBox(Vec3(edge, height, depth), center + Vec3(-width, height / 2, 0.0f)); |
| | AddBox(Vec3(edge, height, depth), center + Vec3(width, height / 2, 0.0f)); |
| | AddBox(Vec3(width - edge, height, edge), center + Vec3(0.0f, height / 2, (depth - edge))); |
| | AddBox(Vec3(width - edge, height, edge), center + Vec3(0.0f, height / 2, -(depth - edge))); |
| | AddBox(Vec3(width, edge, depth), Vec3(center.x, lower.y, center.z)); |
| |
|
| | g_params.gravity[1] = -9.f; |
| | g_params.radius = radius; |
| | g_params.dynamicFriction = 0.0f; |
| | g_params.numIterations = 5; |
| | g_params.numPlanes = 1; |
| | g_params.restitution = 0.0f; |
| | g_params.collisionDistance = radius; |
| | g_params.particleCollisionMargin = radius*0.5f; |
| |
|
| | g_params.relaxationFactor = 0.0f; |
| | g_numSubsteps = 2; |
| |
|
| | g_lightDistance *= 0.85f; |
| |
|
| | |
| | g_drawPoints = true; |
| | g_warmup = false; |
| | } |
| | }; |