| /* | |
| * Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. | |
| * | |
| * NVIDIA CORPORATION and its licensors retain all intellectual property | |
| * and proprietary rights in and to this software, related documentation | |
| * and any modifications thereto. Any use, reproduction, disclosure or | |
| * distribution of this software and related documentation without an express | |
| * license agreement from NVIDIA CORPORATION is strictly prohibited. | |
| */ | |
| // This file implements the Shaders.h 'interface' through the DemoContext interface | |
| void CreateDemoContext(int type); // 0 = OpenGL, 1 = DX11, 2 = DX12 | |
| DemoContext* GetDemoContext(); | |