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| struct PfmImage | |
| { | |
| // set m_depth to 1 for standard pfm compatability, > 1 will act as a volume texture (non-standard) | |
| uint32_t m_width; | |
| uint32_t m_height; | |
| uint32_t m_depth; | |
| // optional | |
| float m_maxDepth; | |
| float* m_data; | |
| }; | |
| bool PfmLoad(const char* filename, PfmImage& image); | |
| void PfmSave(const char* filename, const PfmImage& image); | |