| struct ShadowMap; | |
| namespace Hlsl { | |
| typedef DirectX::XMFLOAT3 float3; | |
| typedef DirectX::XMFLOAT4 float4; | |
| typedef DirectX::XMFLOAT4X4 float4x4; | |
| } // namespace Shader | |
| struct ShadowMap; | |
| namespace Hlsl { | |
| typedef DirectX::XMFLOAT3 float3; | |
| typedef DirectX::XMFLOAT4 float4; | |
| typedef DirectX::XMFLOAT4X4 float4x4; | |
| } // namespace Shader | |